ActionScript 3.0 :: Keyboard Letter Press?
Apr 4, 2010
The following is what I have and it allows me to press any letter on the keyboard to burst the ball.Problem is I just want to limit it to burst with just one key for example h
stage.addEventListener(KeyboardEvent.KEY_DOWN,removeCentreball_mcClip)function removeCentreball_mcClip(event:KeyboardEvent):void{stage.removeEventListener[code]...
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Mar 13, 2010
I have a problem when I making a game Flash with action script 3,. I want tomake my character move when the key helding and I want my character attackwith one tab press either
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Oct 6, 2010
I want a keyboard letter in this code:
if(Key.isDown(Key.RIGHT))
{
this._x += 15
}
As you see now there is the right key that is attached to the code but I'm making a 2 player game and I want one of the players to use the letters WASD. Just putting the letter D in there dosen't work.
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Oct 6, 2010
I want a keyboard letter in this code:[code]As you see now there is the right key that is attached to the code but I'm making a 2 player game and I want one of the players to use the letters WASD.Just putting the letter D in there dosen't work.
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Oct 6, 2010
I want a keyboard letter in this code:
if(Key.isDown(Key.RIGHT))
{
this._x += 15
}
As you see now there is the right key that is attached to the code but I'm making a 2 player game and I want one of the players to use the letters WASD.Just putting the letter D in there dosen't work.
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Aug 17, 2009
I'm working on an application and I am building a "Keyboard" component for it. There are 30 keys on the keyboard and it doesnt seem to make practical sense to create an event handler for each button. When the button is clicked, its label should be sent out to a function which adds it to a textinput field. Should I just create a "click=SomeFunction(Button.label)" for each button or is there a better/faster/less processor intensive way to do it?
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Jun 23, 2009
How do you press a key (like "L") and go to the next frame?
Which event must I pick?
I assume it's something like: stage.addEventListener(Keyboard., but after that I don't know what to do.
This is for AS 3.0 by the way.
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Jul 24, 2009
I'm trying to figure out how to get buttons to be activated by keyboard presses. I have found how to do that with specific keys ... but not with ANY keypress. I'm making a game for tiny children and they can't manipulate the mouse well. So I'm setting up a few things on stage that will run in a certain order when the child presses any key on the keyboard. For example, any key is pressed, dog wags his tail .... any key is pressed again, cat jumps, any key is pressed a third time, cow munches hay, and so on till it goes through a bunch of animal animations, then goes back to the first one. I'm pretty new at this stuff and have been banging my head against google for days trying to find the answer to this out there with no luck! I could do either movieclips or movie clips inside buttons if that makes sense.
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May 5, 2010
Detect a keyboard press in it?This is my [code]....
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Aug 26, 2009
I'm creating a virtual keyboard for a touchscreen Flex app and i'm trying to simulate a key press by dispatching a KeyboardEvent. I've written a handler function to listen for the event and act accordingly. So far so good but it's starting to get complicated as i have to manage the focused textInputs (easy), the cursor position in those fields (not to so easy), etc.Now, if only there was a way to actually dispatch a KeyboardEvent that Flex would actually interpret as a genuine key press all those issues would be gone.
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May 6, 2010
An error appears :Incorrect Number of arguments Expected 1 Source :detectKey();
stop();
loaderInfo.addEventListener(ProgressEvent.PROGRESS ,updateloader);
stage.addEventListener(KeyboardEvent.KEY_DOWN, detectKey);
function detectKey(event:KeyboardEvent):void {
[Code].....
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Sep 24, 2010
ActionScript Code:
onEnterFrame=function(){
if(Key.isDown(Key.RIGHT)){
[Code]....
above is my code, how would i only be able to run each function only once when the keyboard key is pressed?
i have tried putting a 'return' at then end of each function and at the end of the keyboard key press functions but it doesn't work?
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Jun 23, 2009
I have this code to move my player...
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyboardPress);
function keyboardPress (key:KeyboardEvent):void{
if (key.keyCode == Keyboard.LEFT){
player.x -= 4;
}
}
...however, when the left key is pressed, the player jumps left once, pauses, then continues to move left.
In AS2,
Code:
if (Key.isDown(Key.LEFT)){player.x -= 4;}
provided for a much smoother movement.So, what is the code equivalent in AS3 of the code from AS2 above? Or, in other words, how do I write a smooth keyboard movement code for AS3?
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Apr 28, 2010
I'm working in Flash CS4 and I would try to do it in AS3 but my teacher isn't very familiar with it, so I've decided to do it AS2. But so far he hasn't been able to, that is why I AM DESPERATELY coming to you.
I want to be able to PRESS A and play the movie clip that goes with it.
I want to do this with the whole alphabet.
Press A play movie clip APage
Press B play movie clip BPage - and so on....
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Feb 10, 2009
I got problem with this code:
Code:
ob.addEventListener(KeyboardEvent.KEY_DOWN, kdown);
function kdown(evt:KeyboardEvent)[code]....
I have a MovieClip with Instance name: The function never begins when i press on keyboard. trace('CLEAR'); never begins,
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Jun 9, 2009
I'm trying to get flash to recognize ctrl+z and ctrl+y for redo and undo functionality, though the detection is cut short when i hold the ctrl button first it prints out 17 but when i hit the z it just kills the capture. how would i trap all keys?
//17 ctrl,z 90
//17 ctrl,y 89
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Apr 25, 2009
I have a button object, I want to be able to control with the ENTER/RETURN key on the keyboard so when ever I press the ENTER key, the button object goes into onPress stage.
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Jan 24, 2010
I want to press any keyboard key to delete movie clip - how do I go about it? This is what I have for mouse click
bubble_mc.addEventListener(MouseEvent.CLICK,rotateBall);
trace("ball working");
function rotateBall(e:MouseEvent):void { ball_mc.rotation+=5;}
addEventListener(Event.ENTER_FRAME, ballMove);
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Dec 12, 2010
What's wrong with my code?
function moveJoeOne():void
{
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);[code].....
I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.
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May 9, 2010
I have got a movie clip moving up the stage and when I press the keyboard I want it to come back down to its starting position on the bottom of the stage. What code do I add to the following?
[Code]....
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Jan 25, 2007
I've got an inputfield.OnChange Event Handler.When someone types a letter, i want the letter to become 0, then 1, then 2, and so on until 9 and then i want the letter to be there.And when they click on another letter, same effect happens.so at the end if i typed, "testing", each letter scrolls 0-9 like a roll dial and settles on the letter typed.What i've managed to do is make it work, but if i type at normal speed and not slow, i end up getting something like: t32t43g
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Oct 20, 2010
I have a combo box that I'm trying to enter a letter for to search values for that particular letter and I keep getting this error. Every other combo box works fine when a key is pressed so I'm not sure why this particular combo box registers an error. The complete error looks like this:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at mx.controls.listClasses::ListBase/findStringLoop()[C:autobuild3.2.0frameworksprojectsframeworks rcmxcontrolslistClassesListBase.as:7715]
at mx.controls.listClasses::ListBase/findString()[C:autobuild3.2.0frameworksprojectsframeworks rcmxcontrolslistClassesListBase.as:7700]
[Code]...
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I'm trying to create an RPG-like game text effect where the text string is displayed letter by letter, like a typewriter.Here's my code:
Actionscript Code:
function doSomething(number){ var errors:Array = new Array(); errors[0] = "The specified file could not be located."; errors[1] = "Another error"; var
[code].....
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I am trying to write a text, letter by letter. I got with this code:[code]............
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How can I have an input textfield and when you type something and then press "ENTER" on the keyboard something happens? Just need to know how to make an enter listener!
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Jan 17, 2009
I've been trying to figure out how to use Keyboard events, so I tried out an example I saw online, but I ran into a problem. It's supposed to tell me whenever a key is pressed, and it works for keys such as ctrl and shift, but not for letter keys. For example,when testing in Flash ("test movie"), if I press "v", the Flash player doesn't react, but the Flash editor switches to the selection tool (keyboard shortcut "v"). How do I fix this? Here's the code I used:
function reportKeyDown(event:KeyboardEvent):void
{
trace("Key Pressed") ;[code].........
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Apr 22, 2011
In many RPG games, messages appear in textboxes letter by letter (usually accompanied by a repetitive beeping). I've been trying to simulate this in Flash for a game I've been working on in AS2. When it comes to programming, I'm fairly new and so far, the best I've got is this:
var num:Number = 0;
var s:String = "This message will appear.";
function onEnterFrame():Void {
[code].....
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How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
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I have text field which is 0 by default (score_txt)Two buttons +1 and -1 (plus_btn and minus_btn) When I press +1 text increases by one, and when i press -1 it decreses
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Nov 7, 2009
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
[Code]...
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