I want a keyboard letter in this code:[code]As you see now there is the right key that is attached to the code but I'm making a 2 player game and I want one of the players to use the letters WASD.Just putting the letter D in there dosen't work.
As you see now there is the right key that is attached to the code but I'm making a 2 player game and I want one of the players to use the letters WASD. Just putting the letter D in there dosen't work.
As you see now there is the right key that is attached to the code but I'm making a 2 player game and I want one of the players to use the letters WASD.Just putting the letter D in there dosen't work.
The following is what I have and it allows me to press any letter on the keyboard to burst the ball.Problem is I just want to limit it to burst with just one key for example h
I'm working on an application and I am building a "Keyboard" component for it. There are 30 keys on the keyboard and it doesnt seem to make practical sense to create an event handler for each button. When the button is clicked, its label should be sent out to a function which adds it to a textinput field. Should I just create a "click=SomeFunction(Button.label)" for each button or is there a better/faster/less processor intensive way to do it?
I've got an inputfield.OnChange Event Handler.When someone types a letter, i want the letter to become 0, then 1, then 2, and so on until 9 and then i want the letter to be there.And when they click on another letter, same effect happens.so at the end if i typed, "testing", each letter scrolls 0-9 like a roll dial and settles on the letter typed.What i've managed to do is make it work, but if i type at normal speed and not slow, i end up getting something like: t32t43g
I have a combo box that I'm trying to enter a letter for to search values for that particular letter and I keep getting this error. Every other combo box works fine when a key is pressed so I'm not sure why this particular combo box registers an error. The complete error looks like this:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at mx.controls.listClasses::ListBase/findStringLoop()[C:autobuild3.2.0frameworksprojectsframeworks rcmxcontrolslistClassesListBase.as:7715] at mx.controls.listClasses::ListBase/findString()[C:autobuild3.2.0frameworksprojectsframeworks rcmxcontrolslistClassesListBase.as:7700]
I'm trying to create an RPG-like game text effect where the text string is displayed letter by letter, like a typewriter.Here's my code:
Actionscript Code: function doSomething(number){ var errors:Array = new Array(); errors[0] = "The specified file could not be located."; errors[1] = "Another error"; var
In many RPG games, messages appear in textboxes letter by letter (usually accompanied by a repetitive beeping). I've been trying to simulate this in Flash for a game I've been working on in AS2. When it comes to programming, I'm fairly new and so far, the best I've got is this:
var num:Number = 0; var s:String = "This message will appear."; function onEnterFrame():Void {
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
When using a notebook and I have remarked that I cannot enter numerical character with shift + a letter to enter number.Is this a bug in flash ? How to circumvent this ?
How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook
I get an error while extracting the asdoc of my flash professional project:
Code:
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D); ^ C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);
im tryin to develop a game, and i wanna make a flash and in that i wanna make my letter to have typwriter kinda animation. Like you know in RPG when NPC are talking the letter are going one by one.and also how do you make it so that when any button are pressed then its going to go to the next thing.
I have an input text on stage. I want to delete a letter of this text by a button. For example if the text is "large". I want to delete "a" in large. I place the cuirsor at right hand side of "a" and delete "a" by pressing a button. Expecting a script for this button.
Trying to get the first letter of a String to capital, and the rest of the String must be lower case. I think I am on the right tracks with the first letter, but not sure how to make everything else forced to be lowercase. Heres a bit of info because I might need to change things. I load in a flashvar vaiable by var flashVar3 = root.loaderInfo.parameters.myVar2;
I am not to sure what data type this would be, not sure what flashvars comes as. I am then doing var oldStr:String = flashVar3; var newStr:String = oldStr.charAt(0).toUpperCase() + oldStr.substr(1); tf3.text=" "+ newStr;
I dont know if the first line is an issue, because i dont know if flashvars comes as a String. But what I have generally would work on the first letter. Not to sure how I can force the rest of the String to be lowercase though. At this moment in time, I get the error TypeError: Error #1010: A term is undefined and has no properties.
But I am not sure if this is because my flashvars variable is defined at runtime. Any advise on getting all of this working would be great.
im having trouble trying to figure out how to make a letter key (A-Z) to used to pause, use abilities, etc etc.if (Key.isDown(Key.("A")) { ^ is the code i have at the moment and i get errors.
how to letter cycle a word. [URL] I have it working but i am trying to create more than one word in seperate text boxes. I have changed MC names and text boxes, but it seems to only cycle in the first box. I even added dummy letters, which works but i am sure this is not the best way.
I want to modify this movie so that it scrolls randomly through the letters, then when the word is found, the movie pauses briefly then moves to the next frame, where a new word will begin cycling ie. when the word is found, move to the next frame.
i would like to put the letter "m" in my main movie and let it permanently rotate aroung its own axis. is this possible with as? i tried a tween effect but it looked horrible. later (when i know a little bit more about flash and as) i want to make the letter "m" 3d like on kimble.org (the k on the flash site)
I am trying to apply letter spacing to a dynamic textfieldI set it in the properties panel.I know that this does not work for newly added text.I searched the web and nothing I found works.when I try setNewTextFormat I get the errorWarning Migration issue The method setNewTextFormat is no longer supported. Use the TextField.defaultTextFormat property insteadhow do I use that defaultTextFormat, I tried this
PHP Code: import typewriter; var fmt:TextFormat = outputTextBox.getTextFormat()
From time to time the letter keys in my flash player stop working. They work ONLY if I hold down CTRL at the same time. It's really annoying, because some flash content I like to use requires typing, and this weirdness doesn't change if I restart the browser or the computer altogether. It is some general setting too, because when this happens NONE of the flash windows will take any letters.