Actionscript 3 :: Code For Counting The No. Of Clicks And Keyboard Presses Using Flex 4.5
Oct 3, 2011code for counting the no. of clicks and keyboard presses using Flex 4.5?
View 1 Repliescode for counting the no. of clicks and keyboard presses using Flex 4.5?
View 1 RepliesLooking to do a keypad in as3. So i have 10 numeric buttons, labelled num1-num10. I have a dynamic textbox that I'll show my presses. How do you record button clicks or keyboard presses of a certain number and display in the text box?
View 1 Repliestrying to count key presses in a 30 sec interval. if the number of keypresses is above say 20 in 30 secs they go to a new frame, otherwise they go back to the start and the count begins again. using as2 and flash cs4. very confused.... not sure if onEnterFrame is better than keyListener.
[Code]....
how I can count the number of clicks that people have made on a link in a flash movie. Not just the number of clicks one person makes within the movie but the number of clicks everyone has made
View 2 RepliesSo I have game that requires the game to count clicks on a button this is what I have so far
Actionscript Code:
var x = 0;function add () { x = x + 1;} up.text = x;
x=how many clicks
I want to add 1 to varible x every time someone clicks on a button
I'm trying to make a simple demo that works.
Basically, I have 4 Mcs on the stage. The same Mc with 4 instance names. Each Mc is a hole, and on frame 2 a bee appears. The 2 states of the Mc are:
frame 1, label: 'start'.
frame 2, label: 'action'. (a bee appears).
Here's my code so far. It works without errors so far, but I hope the arrays are setup right. What I'd like to happen is:
1) When the user has clicked on 4 holes in any order, the 'welldone' box appears. code to insert: addChild(welldone);
2) Since the order is random, I have a dynamic text box at the bottom of the stage. I'd like the words: one, two, three, four.. appearing in the textfield in that order.
It could be very simple or quite complex
var welldone:MovieClip = new Welldone();
var clipArray:Array = [hex1, hex2, hex3, hex4];
for (var i:int = 0; i < clipArray.length; i++) {
[Code].....
I have an array example from a Flash Connection tutorial, and I'm wondering if there's an easy way to add a bit of code to count through the user's clicks.
What I'm trying to do is count the clicks, so that once someone has clicked on all 5 buttons, something happens.
Code:
var clipArray:Array = [home_mc, about_mc, products_mc, services_mc, contact_mc];
for (var i:int = 0; i < clipArray.length; i++) {
clipArray[i].buttonMode = true;
[Code]....
Project is linear slideshow.
click to go to next slide, etc.
I want the user to be able to type the [2] then [5] then [Enter] keys,for example, to jump to slide 25 from where ever they are in the linear show.
I have attached a copy of what I am trying to do and basically everything works. Except my button in the loaded movie....I am trying to load a movie in a holder and have a button that had if else statement based on the movie being clicked. I have attempted this buy setting up a count on a movieClip but this seems to disable the buttons in the loading movie?
View 9 RepliesI am working on a small section of my game and am attempting to detect key presses from an external class but I cannot get it to work. This code worked just fine when within the document class but now it's unresponsive. I'm not getting any errors, simply no activity whatsoever.[code]...
View 4 RepliesI am working on a small section of my game and am attempting to detect key presses from an external class but I cannot get it to work. This code worked just fine when within the document class but now it's unresponsive. I'm not getting any errors, simply no activity whatsoever.Here's the applicable code:
My document class:
Code:
package
{
import flash.display.MovieClip;
public class Engine extends MovieClip
[code]....
difference between key code and character code. For example, the number 1 (one) and the character ! (bang) both have the same key code but different character codes. Likewise, the number 7 from the row of numbers and the number 7 from the numpad have different key codes but the same character codes.
I'm programming a music rhythm game in Adobe Flex and would like to bind keyboard keys. This isn't a problem, but I certainly would have a problem, say, setting the default keys to A, S, D, and F and telling the user that this is the case.If you take a look at the documentation for flash.ui.Keyboard, you'll see that there are constants for keyboard keys to key codes. However, these are only available in Adobe AIR and not the browser. This makes sense since not all operating systems and keyboards are alike (or present!), so key codes can vary.
So, how can I assign default keys that have meaning instead of picking key codes and praying?My only sane thought is to store the character codes for the key bindings and then provide an character code to String mapping so I can tell the user what to press. However, my gut tells me that this will break in subtle or not-so-subtle ways. Like CAPSLOCK.
I am having a big problem with some drag and drop code I am trying to write. Basically I have two lists of draggable components, the components and their symbols. The user has to drag the correct component with its matching symbol on drop area which are labelled.When the user gets the right component in the right drop point it has a counter which keeps track of which single part is in the right place.I am having trouble in making a counter which increases when two matching components are placed correctly and to decrease when either of the components are taken out of their correct place...my problem is that it will decrease when a components is just picked up and dropped back into the correct place.If anyone understands my problem and can have a look at the code below Code fr one drag object (in this case a off switch)
Code:
onClipEvent (load) {
this.dropped = 0;
[code].....
I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:
1. Control user mouse clicks, or eventually keyboard, pressing some keys;
2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.
How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook
View 2 RepliesI am doing an animation using a parigrafika's page flip code. I have different pages being autoflipped at different speeds: Main timeline:
[Code]...
What I need to happen is if the user has ever clicked the mouse during the animation, don't run the code on the individual pages. How I have it now, it still executes when it gets to page 1,2, or 10.
The secnario is simple if the user presses enter while in the password field, I would like to submit the login for for processing.How can I detect that event from with in the specific text box.
View 2 RepliesI would like to learn how to create a flash keyboard that will be used in a touchscreen machine. Currently I have given myself some basic feature idea for the keyboard but have not start coding it yet since I'm not familiar with flash, they should be able to switch textboxes and have backspace button, a tab button, a spacebar button. Is anyone willing to show me a tutorial or a sample code for a head start?EDIT: I have found one AS3 keyboard,the textbox and keyboard are coded out but I need multiple textboxes.How can I drag and drop multiple textbox and keyboard into the screen instead?(because i need to have like 3 textboxes and a keyboard that I can design it, with the coded keyboard, can I change the design/color of the keyboard?)
View 4 RepliesI'm using a PHP Script to create XML. Which pulls through the data from a Database. I have an video list, which pulls through X amount of videos. But I want to show them 5 at a time. I want to hide a button once it reaches the amount of videos in the XML.Hope there's enough detail in this question. My script is as follows.....
// Event Handler
protected function videoRetrieval_resultHandler(event:ResultEvent):void {
var videoData:ArrayCollection = event.result.videos.video;
[code].....
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
View 4 RepliesGiven this XML code:[code]I can count the total number of game elements in the XML.game with:[code]Is there please some way to print the number of all game elements having the exact number of 3 user children? And also count all such elements with less than 3 user children?[code]The backgound is, that I have a Flex game, where up to 3 players can sit at a playing table and I'm trying to display the number of All, Vacant and Full playing tables there (the top left row with RadioButtons, sorry for the non-English language):I'm reading the XMLList doc, but don't see how to do it with one-liners, I only can see how to do it with loops...
View 1 RepliesI want to check there are no records in an existing sqlite table:[code]The customer table exists but is empty. While running it flex gives this error on result.length:Error #1009: Cannot access a property or method of a null object reference.
View 1 RepliesI created a timer with found tutorials and the Flash help files and everything works fine. My timer counts up from 000.000,0 to 999.000,0. Now I would like to also be able to do the same, but counting down from 999.000,0 to 000.000,0
Easy enough I thought, but now . how to make some modifications in my code to count down.
My code for counting up is the follow:
Code: Select allvar hours:Number = 0;
var seconds:Number = 0;
var minutes:Number = 0;
var pauseTime:Number = 0;
[Code].....
I am currently implementing squiggly in a flex application to enable spell checking. Due to certain requirements, I can not use SquigglyUI to hook onto my spark RichEditableText.I have successfully used com.adobe.linguistics.utils.TextTokenizer to tokenize and highlight mispelt words.I would like to be able to let the user rightclick on a mispelled word and show a I have tried to attach a listener to my RichEditableText:
richtexteditor.addEventListener("rightClick", showSuggestions);
And this is my event handler:
private function showSuggestions(event:MouseEvent):void{
[code].....
I do not know why but I see that itemclick event on a menubar do not fired unless you click a sub item. What is the clean way to handle clicks on menuitems which are on the top level and do not have sub menu items. For example I want to fire an event whenever MenuItem B is clicked.
<?xml version="1.0"?>
<!-- menus/MenuBarControl.mxml -->
<mx:Application xmlns:mx="[URL]" >
<mx:MenuBar id="myMenuBar" labelField="@label" itemClick="{itemClick(event)}" >
<mx:XMLList>
[Code] .....
I've made a flex 3 app that is sitting on my web server. People will be able to link to this flex app on my web server on their own sites/blogs/forums and so on. Is there any way I can log where a user that clicks on it comes from? Example: the URL to the flex app is [URL] User A links the flex app at his blog at [URL] Then User B comes in to User A's blog and clicks the flex app and finally ends up at my site. Any way I can log User B's click through the flex app?
View 2 RepliesI'm trying to use a flexlib schedule viewer in my application. I want to have it so that when I click on a scheduled event, it calls a function in my main app (that will allow me to edit the event). But there doesn't seem to be any specific function for anything like this built into the class ie no event dispatched when I click on an event.
I can use the 'click' function to detect that the item has been clicked on.. and have tried something like this:
[Code]...
This method isn't very reliable because if it only works the first time.. once an item is selected, it stays selected so all following clicks on the item fulfills the condition.
Is there any way to determine whether an event was being clicked on? Or do I have to extend the component and add some sort of clickEvent when an event is clicked on.
I have been working on developing an application for the android market thta firstly requires the users to login to a account. I have put the code together below, along with a data link to a database in order to check the credentials. However the application does not switch to the second view on the first click of the "Login" button however it seems to take 2 or more clicks sometimes. I presume as it is fetching data from a database that it takes time to be verifies, could someeone tell me how to solve this and maybe implement a BusyIndicator along with it?
[Code]...
In Flex, I am trying to design 3 buttons similar to the image uploaded at [URL]
The mouse over/click on image should work only on red colored area of the button.
How can I manage the Mouse clicks or Irregular Button shapes in Flex?
I want to use Log4Fx to log button clicks from a state as i have a state based application with transitions.So on each button click I want to log which state was the user in while he clicked the button because the state change happens on a button click. Can someone suggest a code snippet?
View 1 Replies