Flex :: Counting XMLList Elements With Certain Number Of Children
Sep 1, 2011
Given this XML code:[code]I can count the total number of game elements in the XML.game with:[code]Is there please some way to print the number of all game elements having the exact number of 3 user children? And also count all such elements with less than 3 user children?[code]The backgound is, that I have a Flex game, where up to 3 players can sit at a playing table and I'm trying to display the number of All, Vacant and Full playing tables there (the top left row with RadioButtons, sorry for the non-English language):I'm reading the XMLList doc, but don't see how to do it with one-liners, I only can see how to do it with loops...
I have an XMLList 'Keywords', which consists of about 30 elements. I want to count the number of unique keywords in the List, and how often they occur. Then display the top 3 most occuring keywords.
I'm using a PHP Script to create XML. Which pulls through the data from a Database. I have an video list, which pulls through X amount of videos. But I want to show them 5 at a time. I want to hide a button once it reaches the amount of videos in the XML.Hope there's enough detail in this question. My script is as follows.....
// Event Handler protected function videoRetrieval_resultHandler(event:ResultEvent):void { var videoData:ArrayCollection = event.result.videos.video;
Does anyone know if its possible to access children elements in a SWC? I have created some MC's and inside of some of these MC's I have some dynamic textFields. I export the content to a SWC and load it into my Flex project. No problem loading it or accessing the parent elements, they display fine. But I want to access the textfields nestes in the MC's and modify the text. When I debug the app, I can see the textfields as child elements. It's typed as a TextField and the Instance Name is the same as input in the Flash IDE but I cannot access it. When Flex compiles it throws an error saying it doesn't recognize the method. I've tried to insert actionscript on the timeline, linked external classes and nothing can be accessed.
Flex's new States re-parents visual items that are marked with includeIn/excludeFrom. If I have a Group (MainGroup) with 5 children/elements that are state controlled, is there still a way to get a reference to MainGroup's children? mainGroup.numChildren and mainGroup.numElements don't work since the children are re-parented. At best, they show 1.
The problem is, I don't want to use an array like I have it right now, because then updating it is a pain. What I want to do is retrieve the xml file, count the *pic* element and take that number and put it into a variable to multiply it by *random*. I then want to display the background file in an empty mc, as well as retrieve the *name* and *location* elements and display them in a text box. D**n this sounds complicated now.
I've been asking way too many questions lately, but I'm bored since it's summer and decided to learn some. Basically, I want to know how to find out how many instances of an object or how many children are on the screen at a time.
Is it possible to define a property to limit the number of elements which will appear in a mx:List ? I've read about setting the property rowCount, but I don't see any effect.Can a filter be applied to accomplish this? My intention was to avoid removing the items from the list/array collection, but simply "hide" them. Can this be done?
In the first frame you have to input numbers in three input text fields. And then in next frame when you press "1" "2" and "3" the same numbers appears in three dynamic text fields. I've done all that, but what I cannot figure out is how to make this numbers appear with counting up (e.g. by 50 [0, 50, 100, 150,...]).
I saw already this old thread showthread.php3?t=116768&page=2 (sorry, not allowed to post links) and I tried to manage the code from user "sunlis" to work, but not successfully. And his code is written in ActionScript 1 or 2, I'm not sure, but I need ActionScript 3.0 code.
how to write a function that will count how many characters you can enter to text field i.e: we have a text field with max char = 60, and when you type text we see that number going down
Is there anyway to count the number of occurrences of an element in an array? E.g. array = (a, a, c, h, a, h, g, j, j, j) //Number of times each element appears in the array a=3 c=1 h=2 g=1 j=3
I made a .fla file that uses an "include" to pull in a bunch of variables from a .as file. I would like to be able to count the number of variables in this file so that I can make the thing more "automatic" so that if someone else in my office adds more variables to the .as file it updates itself. Similar to the way you can count children using an XML file.
I am creating a simple image viewer using AS3 and getting image URLs from flashVars in the HTML. I want to use an if argument to have it perform one function if there is only one flashVar and another if there are more. I have it reading the flashVars fine and can write if statements all day long, the trouble I am having is counting the number of flashVars being passed from the HTML.
var numberOfVars:Number = 0; // to store the number of flashVars var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters; //get the flashVars for each (paramObj in LoaderInfo(this.root.loaderInfo).parameters){ numberOfVars + 1; } var tf:TextField = new TextField(); addChild(tf); [Code] .....
I want the classic odometer styled counter but i want to put in some information for it to run with.. A start date, a end date and a number (e.g. meters) which needs to be reached in the given time spanThe odometer should hereafter show the current progress and increased accordingly.So i figured out how to get the time span traced out in seconds and thereby the meter increase every second (dividing: meters/seconds)Now the tricky part is to put these numbers in the odometer: The current progress and the increasement.
How to count how many times the btn have been click. After counted the number of btn been click, according to the number, load the sound that match with the number of the btn been click.
At the first frame :[Code] Sound = new Sound(); Sound.attachSound("firstSound01.wav","secondSound0 2.wav");
At the btn's action:[Code] on (release) { count++; trace(count); if (count == 1) { _root.Sound.start(); [Code] .....
With using these code, the sound come out when I click the btn is firstSound01.wav,the second time i click the btn the sound come out still firstSound01.wav. How to make it come out secondSound02.wav when I click the btn after first sound finish.
Im trying to make a script that show numbers counting to a certain number. Need some help. I want to start at 0 and then counting up to for example 52.
I need to count the number of lines that exists in a txt file, from which I load some content. I think I need to escape the content of the txt to be able to read the "/n", to count them and to have them displayed as variable (for example t_linenumber=...?)
I'm trying to build a functionality into a Flash app, which would calculate the number of days that have passed since a defined date.
The idea is that a start date would be defined in the script (in whatever format) and the application would count and return the number of days since that date. According to that number the app would determine the availability of a set of links listed in the style of a calendar. I'm gonna be using a date variable from my servers to determine the current date.
How should I proceed with this? How should the varying number of days in months be handled? What about leap year?
This is my first AS3 post, I have recently taken the step from AS2. I am displaying an image from an XMLList using event.target.name. I need to access it's index number in the list to set to a variable.Here is the code:
thumbLoader.addEventListener(MouseEvent.CLICK, showPicture); function showPicture(event:MouseEvent):void imageLoader.load(new URLRequest(event.target.name));
I have a pure ActionScript 3 problem, but the simplified test case I've prepared is in Flex 4 for better visibility (the source code is below): Since Flash Player 11 / AIR 3 support JSON natively, I've decided to move a multiplayer game, which used XML for communicating with server, to JSON. But I have a frustrating problem, that given two Objects like
I have attached a copy of what I am trying to do and basically everything works. Except my button in the loaded movie....I am trying to load a movie in a holder and have a button that had if else statement based on the movie being clicked. I have attempted this buy setting up a count on a movieClip but this seems to disable the buttons in the loading movie?
it worked as I wished - by placing the swf under all other elements on the timeline via the addChildAt being 0. I now need to add another external .swf (over the top of the one I just brought in) and was expecting by using:
[Code]...
it would place it above the other .swf but in fact, it places it under one element of it. should this be the case of is there a different way to do what I wish to?
I have a Canvas which has many components inside it and those again, have many components inside them.
getChildren() returns only the top level children. What is the best way to retrieve all the children (children of children of children and so on).
Well, I sorta know how to do this by iterating through the children, but the code is really messy. I'd prefer to use a nice recursive function. Has anyone written this before? Or is there a Util class to do this?
If myXML.person.length() gives me the number of person nodes in my XML file, then how do I count the number of elements inside each person node if each one has a different name (such as address,zip, etc.)?
Simple question i can trace all elements from xml but how to trace 5 or 15 or any number (that you enter to input text field) of random elements from xml file
I want to constrain the number of children the ViewStack to avvoid the tabs going out of the screen when the user opens many tabs without closing any. I attempt to do this by removing the oldest element in the ViewStack when the user opens a new tab and the size of the ViewStack is above 9.
private function openTab(object:Object): void { //Create a new NavigatorContent(form) and add it to the ViewStack[code].........
The image below illustrates my problem, where the dark grey color illustrates the selected Tab. There should only be one selected tab, which works perfectly fine with both the child selection approaches above, when i don't remove a child before selecting a new. When i remove a child and then open a new Tab, the new Tab does not get selected properly, it only gets "painted" in the selected color. In This case Tab 40 is still shown when i open Tab 41 (exceeding 9 tabs). The result of this issue is that Tab 41 is not rendered completely.
UPDATE: The problem was my AS3 code inside the childrens NavigatorContent's that caused the application to behave this way. The solution was using the callLater method:Doric's
code example:
protected function openTab():void { var form:Container = new Container();[code]............