ActionScript 3.0 :: Counting All Instances/children On The Screen?

Jul 21, 2009

I've been asking way too many questions lately, but I'm bored since it's summer and decided to learn some. Basically, I want to know how to find out how many instances of an object or how many children are on the screen at a time.

View 2 Replies


Similar Posts:


Flex :: Counting XMLList Elements With Certain Number Of Children

Sep 1, 2011

Given this XML code:[code]I can count the total number of game elements in the XML.game with:[code]Is there please some way to print the number of all game elements having the exact number of 3 user children? And also count all such elements with less than 3 user children?[code]The backgound is, that I have a Flex game, where up to 3 players can sit at a playing table and I'm trying to display the number of All, Vacant and Full playing tables there (the top left row with RadioButtons, sorry for the non-English language):I'm reading the XMLList doc, but don't see how to do it with one-liners, I only can see how to do it with loops...

View 1 Replies

ActionScript 3.0 :: Adding / Killing Instances Of Children

Mar 21, 2009

I've attached the FLA.I'm trying to make a game where the guy kills rats that appear randomly as the scenery moves down, however every time I shoot the rat and remove the rat child, it throws an error that my actionscript is pointing to an inexistent rat. Hence my problem... is there a way to add many instances of the same class with AS3 at random intervals and remove them when it's shot with the bullet???

View 10 Replies

ActionScript 3.0 :: Remove Instances Of Child/children?

Nov 13, 2009

trying to remove instances of child/children. I have a function (btFnc) that creates a child (bT) and then the function is called several times to add instances to the stage - btFnc(264,3.6); btFnc(304,4.6); btFnc(344,5.6); btFnc(384,6.6); btFnc(424,7.6);Yet i cannot for the life of me remove all of the children, only 1.

Code:
public class screen18 extends MovieClip {
private var scrnXMLLoader:XMLLoader;//XML Loading class
private var screenTxt:Array;

[code]....

This then repeats for screens 2, 3 & 4.

View 3 Replies

ActionScript 3.0 :: Adding/Killing Instances Of Children?

Feb 19, 2009

I'm trying to make a game where the guy kills rats that appear randomly as the scenery moves down, however every time I shoot the rat and remove the rat child, it throws an error that my actionscript is pointing to an inexistent rat. Hence my problem... is there a way to add many instances of the same class with AS3 at random intervals and remove them when it's shot with the bullet?

View 1 Replies

ActionScript 3.0 :: Removing Children That Are Instances Of A Certain Class?

Nov 2, 2011

I have a class, called fCont (I know, I should use capital letters for class names... oh well), and I need to remove all instances of it from my MovieClip.I'm making a Facebook browser for a uni assignment. When you go to the Friends page, it loads 15 friends, and that's fine. The code below is called on the "Next Page" button press.

Code:
function nextFriendsPage(e:Event){
var friendFace:Object = stage.getChildAt(0);

[code].....

View 5 Replies

ActionScript 3.0 :: Possible To Make Instances / Children Interact With Other Objects By Adding EventListener

Dec 31, 2011

I know it is possible to make instances/children interact with other objects by adding an eventListener to each child/instance.But how do you make a random instance/child interact with another random instance/child?Example: let a bunch of spaceships get damaged by a bulletrain by using addChild to place both spaceships and bullets on the stage.

View 2 Replies

ActionScript 3.0 :: Keep Adding Children To A MC Already On The Screen?

Nov 10, 2009

I'm working on a project where I keep adding children to a MC already on the screen. There are two types of these children: Sprites that I use to draw lines using moveTo, lineTo, ect. Then there's sprites that have children inside of THEM that are bitmaps.

For some strange reason, the Sprites with the bitmaps on them always have a higher depth/index (AS3 terminology is still weird for me) than the normal Sprites.

Here's a diagram of my MC/children/children layers:

---------------=> (Sprites that draw lines)
(MC on Stage) =>
---------------=> (Sprites that hold bitmaps) => (Bitmap)

View 1 Replies

IDE :: Acesssing Derived Class Children (stage Instances) From Base Class?

Jul 16, 2009

I'm slightly new to Flash CS3 + AS3 combo, so its more of a lack of practice question. My question stems from the problem described here http:[url].... . Note, its not the same problem, its a new one.The Problem ,So I have multiple library assets (which are on teh stage) and I want to assign similar functionality to all of them.

Attempt 1: So I create the n assets, create a custom class in AS3, link them to Flash CS3 and obviously enough it gives me the error that multiple assets can't be linked to the same class.Obvious enough to understand (well not completely, because from a programmers background it doesn't make sense).

Attempt 2: Same as attempt 1, but instead of linking all the assets to the same class I make the base class the same class, and let the derived class be dynamically created by Flash on compile time.So the linking works, but the problem is, in my base class I have a method which does something (say an tween) on a child of the library asset. So if the assets on the stage/library are called asset1, asset2, asset3 (same name for asset name, class name, id name), each of them has a sub-movieclip called ... say 'foo'. now if I manually wrote a class for each asset, I could do 'this.foo' to play with the sub-movieclip. However since this functionality is in the parent class, I'm unable to do it.

P.S. If you're form a programming/OOP background, its basically a abstract class problem. My Base class knows how to doSomething(), but it needs aSomething, which is defined in the Derived classes. However I found out that AS3 classes don't support virtual(C++ )/abstract (Java) in the true sense of the word (unless I missed some obvious documentation).

View 3 Replies

ActionScript 3.0 :: Xml.children() Returns Grand-children And Gr8-gran-children?

Nov 18, 2009

I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)

Code:
<root>
<dir name="images">

[code]....

View 2 Replies

ActionScript 2.0 :: Game Project - Placing Unique Instances Of Enemies On Screen

Mar 23, 2010

I've been working on a uni project. Basically, enemies are placed on the screen using a timer variable and using the attachMovie to put them on the screen. This is an example of the code I'm using:

Actionscript Code:
var enemies;var timer;
function onLoad(){
enemies = [];
timer = 0;}
function onEnterFrame(){timer++;
if (timer == 10) {
Timer = 0;
var enemy = _root.attachMovie("mc_1", "mc_1",
_root.getNextHighestDepth());
enemies.push(enemy);
}}

This works and places them on the screen, (and into the array) but by putting them into the array, I thought that each one would be a unique instance of the movieclip which doesn't always seem to be the case. If I shoot one of the enemies, sometimes another enemy will explode (or both of them) and other times I will knock into one enemy and another one will be the one who get's knocked.

For my collision code I'm using this:
Actionscript Code:
for(var i in _root.player.enemies){
if (some arguments..)
_root.player.enemies[i].health -= 10;
}}
The explosion code also uses a similar for loop. Should I look at another method to place unique instances of the enemies on the screen?

View 3 Replies

Actionscript 3.0 :: Counting Down Instead Of Counting Up

Jan 15, 2009

I created a timer with found tutorials and the Flash help files and everything works fine. My timer counts up from 000.000,0 to 999.000,0. Now I would like to also be able to do the same, but counting down from 999.000,0 to 000.000,0
Easy enough I thought, but now . how to make some modifications in my code to count down.

My code for counting up is the follow:

Code: Select allvar hours:Number = 0;
var seconds:Number = 0;
var minutes:Number = 0;
var pauseTime:Number = 0;

[Code].....

View 2 Replies

Flash :: Generate Instances Of Object Randomly At Top Of Screen And Make Them "fall"?

Apr 2, 2010

I am making a game in Flash CS4 (actionscript 3) and I would like to be able to make "copies" of an instance that would randomly appear at the top of the screen and fall. For example, multiple objects(that are the same one) are falling from the top of the screen continuously, starting at random X positions. (i think this would be considered Real-Time effect).

View 2 Replies

ActionScript 3.0 :: Multiple Children Spawned With Timer Makes Old Children Inactive?

Mar 24, 2009

In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??

View 4 Replies

ActionScript 3.0 :: [CS4] Children Inside Children - 1119: Access Of Possibly Undefined Property NumChildren

Jan 12, 2011

I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:

[Code]...

In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.

View 4 Replies

ActionScript 2.0 :: RollOver & RollOut In Children's Children's Movieclip?

Jan 11, 2010

I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?

Code:
popup1.mo.mo1.onRollOver = function() {
popup1.mo.mo1.gotoAndStop(2);

[code]......

View 9 Replies

Data Integration :: Pulling In Children Of Children In XML

Sep 23, 2006

Newbie to XML here and I have what I *hope* is an easy problem, but I just don't know the answer. And as I have to try and show this by Monday, I'm sort of stuck. I am trying to pull in information about houses via an xml file. Each house has 1 address, 1 owner, 1 description, and about 6 photos. I have no problem accessing the address, owner, etc, and I can always access the first photo, but whenever I cycle through the photos, I seem to cycle through the first photo for every house, not every photo for each house.

Basically, I need the children <images> to go up by one, without the the parent going up by 1. I am hoping I am describing this well. My code looks like this:

[Code]...

View 4 Replies

Flex - Access Children Of Children Recursively?

Mar 10, 2010

I have a Canvas which has many components inside it and those again, have many components inside them.

getChildren() returns only the top level children. What is the best way to retrieve all the children (children of children of children and so on).

Well, I sorta know how to do this by iterating through the children, but the code is really messy. I'd prefer to use a nice recursive function. Has anyone written this before? Or is there a Util class to do this?

View 3 Replies

Data Integration :: Pulling In Children Of Children In XML?

Jul 24, 2010

I am trying to pull in information about houses via an xmlfile. Each house has 1 address, 1 owner, 1 description, and about 6photos. I have no problem accessing the address, owner, etc, and Ican always access the first photo, but whenever I cycle through thephotos, I seem to cycle through the first photo for every house,not every photo for each house.Basically, I need the children <images> to go up byone, without the the parent going up by 1. I am hoping I amdescribing this well.My code looks like this:

total = xmlNode.childNodes.length;
totalb =
xmlNode.childNodes[0].childNodes[5].childNodes.length;

[code].....

View 1 Replies

Actionscript :: Add Children To Accordion Children In Flex 4?

Oct 28, 2011

I have an ArrayCollection that is read to generate containers in an accordion programmatically:

<s:ArrayCollection id="_ac_ps">
<fx:Object label="Block and lot" data="_blocklot" searchType="districtblocklot"
info="" />

[code].......

View 1 Replies

ActionScript 3.0 :: Accessing Children Of Children

Jan 11, 2011

for some reason STORAGE[0].getChildAt(0) works whereas liner.getChildAt(0).getChildAt(0) does not. STORAGE is a movieclip and a child of liner. the error is something about not being able to use getChildAt on a display object. what's wrong? is there any other approach i could use? PS: liner.getChildAt(0) works and does indeed seem to refer to STORAGE[0]

View 2 Replies

Preloader Not Counting?

Aug 21, 2010

hy this very simple preloader is not counting? It sits still on 1%, thats it, then eventually the content of the next scene fills the screen.(I use to import a number of heavy images to Scene 2 to slow the loading process down.)

View 2 Replies

ActionScript 2.0 :: [MX] Counting Up Function?

Sep 7, 2005

and had another query on it. The AS on the first frame so far is :

//start number
var nr = 0;
//end number

[code].....

View 1 Replies

ActionScript 2.0 :: 14,000 Frames And Counting?

Dec 22, 2005

I'm working on a demo (mx 04) and it has a little over 14,000 frames so far. The preloader was working before but now it isn't. Is there a limit or something to how flash works when there are so many frames used?

View 5 Replies

ActionScript 2.0 :: Counting Nodes From XML?

Jun 27, 2006

Let's say I have a XML file with three types of nodes; type1, type2 and type3.How do I count the number of nodes named type1?

View 1 Replies

ActionScript 2.0 :: Counting XML Nodes?

Jan 25, 2009

What actionscript code will be able to determine these numerals for me and assign them to variables? I want 1 variable to tell me how many firstChild(s?) there are <inventors>

Another variable to tell me how many children each firstChild(?) has, <person>

And another variable to tell me how many children each <person> has (name & comment)

Code:
<?xml version="1.0"?>
<list>
<inventors>[code].....

View 1 Replies

ActionScript 3.0 :: Counting The XML Nodes?

Aug 7, 2009

I'm creating a news rotator based on RSS feed XML. I would like to display the number of news items and which number is currently displaying as they rotate through the timer. (i.e. item 2 of 4)I have been able to get the total number of items using the length() method, but I'm not sure how to reference each item. Do I need to actually append a node and assign a number or is there an easier way.

My code looks like this so far:

PHP Code:

[code]....

View 6 Replies

ActionScript 2.0 :: Preloader Not Counting - How To Fix It

Aug 21, 2010

why this very simple preloader is not counting? It�s stuck on 1% (or whatever), then eventually the content of the next scene fills the screen. If you can�t open the attached file here�s the plan:There are 3 scenes. Scene 2 and 3 are just filled with images, or that�s the idea at least.Scene 1 is called "Preloader". It contains one layer("actions") with two frames. The first frame has the following actionscript:

a = getBytesLoaded();
b = getBytesTotal();
c = Math.ceil((a/b)*100)+"%";
if(a == b) {
nextScene();
}

The second frame has the following action:

gotoAndPlay(1);

In the first frame of the actions layer, on the stage, there is a dynamic textbox with the variable "_root.c"(no quotations).

View 14 Replies

ActionScript 2.0 :: [FMX] Textbox's Counting Up?

Sep 28, 2004

i have a dynamic text box with the var: counter, instance: c2 i have a MC on the screen with the code

[Code]...

i want to put some coding on the frame they are on to say, when the text box counter reaches 200, gotoAndStop(2); but i was puzzled as to how,

View 5 Replies

ActionScript 2.0 :: Counting Key Presses In A 30 Second Interval

Oct 22, 2009

trying to count key presses in a 30 sec interval. if the number of keypresses is above say 20 in 30 secs they go to a new frame, otherwise they go back to the start and the count begins again. using as2 and flash cs4. very confused.... not sure if onEnterFrame is better than keyListener.

[Code]....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved