ActionScript 2.0 :: Preloader Not Counting - How To Fix It
Aug 21, 2010
why this very simple preloader is not counting? It�s stuck on 1% (or whatever), then eventually the content of the next scene fills the screen. If you can�t open the attached file here�s the plan:There are 3 scenes. Scene 2 and 3 are just filled with images, or that�s the idea at least.Scene 1 is called "Preloader". It contains one layer("actions") with two frames. The first frame has the following actionscript:
a = getBytesLoaded();
b = getBytesTotal();
c = Math.ceil((a/b)*100)+"%";
if(a == b) {
nextScene();
}
The second frame has the following action:
gotoAndPlay(1);
In the first frame of the actions layer, on the stage, there is a dynamic textbox with the variable "_root.c"(no quotations).
hy this very simple preloader is not counting? It sits still on 1%, thats it, then eventually the content of the next scene fills the screen.(I use to import a number of heavy images to Scene 2 to slow the loading process down.)
I know it's possible i saw it on several websites does some one know how i can use a static text in preloader counting to 100%? For an example look at ILOVETECHNO.BE The preloader a heart use a static text i think it cannot be a dynamic text because the font is not a normal average one
I created a timer with found tutorials and the Flash help files and everything works fine. My timer counts up from 000.000,0 to 999.000,0. Now I would like to also be able to do the same, but counting down from 999.000,0 to 000.000,0 Easy enough I thought, but now . how to make some modifications in my code to count down.
My code for counting up is the follow:
Code: Select allvar hours:Number = 0; var seconds:Number = 0; var minutes:Number = 0; var pauseTime:Number = 0;
I'm working on a demo (mx 04) and it has a little over 14,000 frames so far. The preloader was working before but now it isn't. Is there a limit or something to how flash works when there are so many frames used?
What actionscript code will be able to determine these numerals for me and assign them to variables? I want 1 variable to tell me how many firstChild(s?) there are <inventors>
Another variable to tell me how many children each firstChild(?) has, <person>
And another variable to tell me how many children each <person> has (name & comment)
I'm creating a news rotator based on RSS feed XML. I would like to display the number of news items and which number is currently displaying as they rotate through the timer. (i.e. item 2 of 4)I have been able to get the total number of items using the length() method, but I'm not sure how to reference each item. Do I need to actually append a node and assign a number or is there an easier way.
trying to count key presses in a 30 sec interval. if the number of keypresses is above say 20 in 30 secs they go to a new frame, otherwise they go back to the start and the count begins again. using as2 and flash cs4. very confused.... not sure if onEnterFrame is better than keyListener.
I'm using a PHP Script to create XML. Which pulls through the data from a Database. I have an video list, which pulls through X amount of videos. But I want to show them 5 at a time. I want to hide a button once it reaches the amount of videos in the XML.Hope there's enough detail in this question. My script is as follows.....
// Event Handler protected function videoRetrieval_resultHandler(event:ResultEvent):void { var videoData:ArrayCollection = event.result.videos.video;
In the first frame you have to input numbers in three input text fields. And then in next frame when you press "1" "2" and "3" the same numbers appears in three dynamic text fields. I've done all that, but what I cannot figure out is how to make this numbers appear with counting up (e.g. by 50 [0, 50, 100, 150,...]).
I saw already this old thread showthread.php3?t=116768&page=2 (sorry, not allowed to post links) and I tried to manage the code from user "sunlis" to work, but not successfully. And his code is written in ActionScript 1 or 2, I'm not sure, but I need ActionScript 3.0 code.
how to write a function that will count how many characters you can enter to text field i.e: we have a text field with max char = 60, and when you type text we see that number going down
Here's my problem:I've imported nearly 5000 x,y coordinates from an external file. What I want to do is go through each pair of x,y coordinates and see count how many times each one occurs.Considering the amount of entries I have, how can I make this process easier?
The problem is, I don't want to use an array like I have it right now, because then updating it is a pain. What I want to do is retrieve the xml file, count the *pic* element and take that number and put it into a variable to multiply it by *random*. I then want to display the background file in an empty mc, as well as retrieve the *name* and *location* elements and display them in a text box. D**n this sounds complicated now.
I've got flash animation down pretty well. I'm working on a photojournal system, based on the kirupa.com photo gallery tutorial, and I'm working on customizing it. Part of this being a image count number(dynamictext named 'viewed') that changes each time the button's pushed forward or backward, but is limited to the number of photos...I'm currently at this point:for my back button I have this:
Now the problem is that well, the backbutton goes into negatives once it gets down to zero, and the forward button stops at 60... but the gallery loops, it goes from the last image to the first when you go forward and vice versa going back ward, is there anyway I can get this to go 0 to 60 backward and forward with AS?
how I can count the number of clicks that people have made on a link in a flash movie. Not just the number of clicks one person makes within the movie but the number of clicks everyone has made
I am trying to count the number of nodes in an XML file but the names of the nodes will differ slightly, probably by a number. In the code below I need to know how many'commandx' nodes I have, 'x' being a number.
I have an object that rotates based on the mouse positionand I'm trying to count the degrees as it rotates.for example if i rotate 200 degrees cww the degree measurement is 200if i will rotate another 350 degrees cww the degree measurement will be 550now if i rotate 150 cw the measurement will be 400 now.I have this code: (it counts radians, but it is the same idea)p1 = mouse position
Here is my code: var vi3585 = 0; var loader:URLLoader = new URLLoader(); //telling the loader that we are dealing with variables here. loader.dataFormat = URLLoaderDataFormat.VARIABLES; //This is an eventlistener loader.addEventListener(Event.COMPLETE, loading); [Code] .....
I have dynamic number of files inside a folder. Every file has 2 variables in it vt11 and vt11s. I need a script that checks if the variables in the files have certain values and if it has this value than it counts this file. Basically what this script does is that it counts how many files in the folder have the same 2 variables in it and than displays this number in the text box. The above script always shows 1, no mater how many files with the same 2 variables are in folder.
I have a function that calculates how many characters remaining the user can type, but I don't know why it only starts counting from the 2nd characters. Means at the end I will able to type an extra character from the maximum amount I set.[code]...
I have a little problem with counting all elements on stage. Flash, unfortunately is counting all objects on the stage without drawn objects (all shapes, including drawing objects, rectangles etc) all missed. Is there any way to count them?
I've been asking way too many questions lately, but I'm bored since it's summer and decided to learn some. Basically, I want to know how to find out how many instances of an object or how many children are on the screen at a time.
i wrote a script for button wen clicked activate full-screen and play 231 frame, next deactivate full-screen and play frame 1.
now in full screen mode if escape key pressed it will exit but not playing frame 1 continuing from 231 frame, after escape pressed click also changing for first click it playing 1 frame instead of playing 231
here is the script for button
on(release){ if (Stage.displayState != "fullScreen") {
[Code]....
play from first frame when when escape key pressed and click count
I've created a drag and drop activity using a class. Six movieclips are dropped on the target. After each movie clip is dropped I want to display feedback. So I added counter++ to the drop function to trigger the appropriate feedback. The drag and drop functionality works perfectly. Probably because I got most of it from a [URL] activity. Problem: counter++ is not cumulative. So I drop target 1, counter is 1. Then if I drop target 2, counter is 1. If I drop target 2 twice, counter is 2. However, that isn't what I want. I need to either figure out how to make counter++ cumulative, or I need to figure out how to add the different counters together. So if source1...source6 = 1 do this. My counter code is on the main timeline.
after I completed the XML Photo Gallery Tutorial, I wanted to implement it to a little project. I've searched around but can't find the answer to this one. Should be an easy question to answer
So, I've made an swf that uses the Gallery, and thats working just fine. But when I load that Swf thru a "main" swf, the captions and counting won't work! It's like: