ActionScript 3.0 :: Loop Through The Xml For The Same Number And Counting Each Of Them
Jan 25, 2010i want to loop throught the xml for the same number and counting each of them, after the count put it into an array
[Code]..
i want to loop throught the xml for the same number and counting each of them, after the count put it into an array
[Code]..
I'm using a PHP Script to create XML. Which pulls through the data from a Database. I have an video list, which pulls through X amount of videos. But I want to show them 5 at a time. I want to hide a button once it reaches the amount of videos in the XML.Hope there's enough detail in this question. My script is as follows.....
// Event Handler
protected function videoRetrieval_resultHandler(event:ResultEvent):void {
var videoData:ArrayCollection = event.result.videos.video;
[code].....
In the first frame you have to input numbers in three input text fields. And then in next frame when you press "1" "2" and "3" the same numbers appears in three dynamic text fields. I've done all that, but what I cannot figure out is how to make this numbers appear with counting up (e.g. by 50 [0, 50, 100, 150,...]).
I saw already this old thread showthread.php3?t=116768&page=2 (sorry, not allowed to post links) and I tried to manage the code from user "sunlis" to work, but not successfully. And his code is written in ActionScript 1 or 2, I'm not sure, but I need ActionScript 3.0 code.
how to write a function that will count how many characters you can enter to text field i.e: we have a text field with max char = 60, and when you type text we see that number going down
View 1 RepliesIs there anyway to count the number of occurrences of an element in an array? E.g.
array = (a, a, c, h, a, h, g, j, j, j)
//Number of times each element appears in the array
a=3
c=1
h=2
g=1
j=3
I made a .fla file that uses an "include" to pull in a bunch of variables from a .as file. I would like to be able to count the number of variables in this file so that I can make the thing more "automatic" so that if someone else in my office adds more variables to the .as file it updates itself. Similar to the way you can count children using an XML file.
View 4 RepliesI am creating a simple image viewer using AS3 and getting image URLs from flashVars in the HTML. I want to use an if argument to have it perform one function if there is only one flashVar and another if there are more. I have it reading the flashVars fine and can write if statements all day long, the trouble I am having is counting the number of flashVars being passed from the HTML.
var numberOfVars:Number = 0; // to store the number of flashVars
var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters; //get the flashVars
for each (paramObj in LoaderInfo(this.root.loaderInfo).parameters){
numberOfVars + 1;
} var tf:TextField = new TextField();
addChild(tf);
[Code] .....
Given this XML code:[code]I can count the total number of game elements in the XML.game with:[code]Is there please some way to print the number of all game elements having the exact number of 3 user children? And also count all such elements with less than 3 user children?[code]The backgound is, that I have a Flex game, where up to 3 players can sit at a playing table and I'm trying to display the number of All, Vacant and Full playing tables there (the top left row with RadioButtons, sorry for the non-English language):I'm reading the XMLList doc, but don't see how to do it with one-liners, I only can see how to do it with loops...
View 1 RepliesI want the classic odometer styled counter but i want to put in some information for it to run with.. A start date, a end date and a number (e.g. meters) which needs to be reached in the given time spanThe odometer should hereafter show the current progress and increased accordingly.So i figured out how to get the time span traced out in seconds and thereby the meter increase every second (dividing: meters/seconds)Now the tricky part is to put these numbers in the odometer: The current progress and the increasement.
View 2 RepliesHow to count how many times the btn have been click. After counted the number of btn been click, according to the number, load the sound that match with the number of the btn been click.
At the first frame :[Code]
Sound = new Sound();
Sound.attachSound("firstSound01.wav","secondSound0 2.wav");
At the btn's action:[Code]
on (release) {
count++;
trace(count);
if (count == 1) {
_root.Sound.start();
[Code] .....
With using these code, the sound come out when I click the btn is firstSound01.wav,the second time i click the btn the sound come out still firstSound01.wav. How to make it come out secondSound02.wav when I click the btn after first sound finish.
Im trying to make a script that show numbers counting to a certain number. Need some help. I want to start at 0 and then counting up to for example 52.
View 3 Repliesis it possible to count the number of lines in a dynamic textfield?
View 1 RepliesI need to count the number of lines that exists in a txt file, from which I load some content. I think I need to escape the content of the txt to be able to read the "/n", to count them and to have them displayed as variable (for example t_linenumber=...?)
View 5 RepliesI'm trying to build a functionality into a Flash app, which would calculate the number of days that have passed since a defined date.
The idea is that a start date would be defined in the script (in whatever format) and the application would count and return the number of days since that date. According to that number the app would determine the availability of a set of links listed in the style of a calendar. I'm gonna be using a date variable from my servers to determine the current date.
How should I proceed with this? How should the varying number of days in months be handled? What about leap year?
Im trying to make a script that show numbers counting to a certain number.I want to start at 0 and then counting up to for example 52.
View 4 RepliesI have attached a copy of what I am trying to do and basically everything works. Except my button in the loaded movie....I am trying to load a movie in a holder and have a button that had if else statement based on the movie being clicked. I have attempted this buy setting up a count on a movieClip but this seems to disable the buttons in the loading movie?
View 9 RepliesI created a timer with found tutorials and the Flash help files and everything works fine. My timer counts up from 000.000,0 to 999.000,0. Now I would like to also be able to do the same, but counting down from 999.000,0 to 000.000,0
Easy enough I thought, but now . how to make some modifications in my code to count down.
My code for counting up is the follow:
Code: Select allvar hours:Number = 0;
var seconds:Number = 0;
var minutes:Number = 0;
var pauseTime:Number = 0;
[Code].....
I have buttons with id's button1, button2, button3, etc.
I have a for loop that i need to loop starting with a number and i need to enable buttons based on my loop. I need help taking my string button1 and making that the id "button1" so i can use the button property's.
Learning Action script and programming so I apologize that the solution is simple, I just don't know what it is. What I want to happen is to pass objects through that I want to fall down the screen. I pass the object in through e:Event (which comes from an event listener on the stage) and speed which gets a random number between a high and low value.When I run it, it of course gets a new random number every frame. (because its called by an Event.ENTER_FRAMEHow do I go about this to accomplish my goal?Here is my code:
private function moveIt(e:Event, speed):void
{
if ( e.currentTarget.y <= 400 )
[code]....
I am creating a flash animation using flashEFF animation components. The animation isn't looping like it's supposed to be at the end of the animation, so I would like to hard-code a replay after 20 seconds. How would I use AS3 to loop reset to the beginning after 30 seconds?
View 1 RepliesI have thumbnails(jpg) which are stored into an array after beign extracted thru xml.All the button are name as their are attached to the stage via a foor loop inside an empty movieclip. The for loop used to attached the thumbs is also used to name...for eg: thumb+(i+1) etc... I then use another for loop inside a function to apply the onRelease state on them as i dont wanna write each state of each button 200 times or more.It works fine but i need to get the number of each thumb to populate different variables which are gonna be later used.
View 4 RepliesI want to use a loop to generate a number of boxes.The following code is the test loop code - set to loop just once at this stage.The problem is that it doesn't seem to like my [i] substitutions in the 'clickBox_inst[i]'.If I replace '[i]' with 1 it works.I've looked at lots of example code and can't see the syntax error I must be making (it's the first look I've tried to write).
for (var i = 1; i < 2; i++) {
clickBox_inst.duplicateMovieClip(["clickBox_inst"+i], 1);
clickBox_inst[i]._x = topLeft_x + outLineWidth;[code]....
I want to use a loop to generate a number of boxes. The following code is the test loop code - set to loop just once at this stage. The problem is that it doesn't seem to like my [i] substitutions in the 'clickBox_inst[i]'. If I replace '[i]' with 1 it works. I've looked at lots of example code and can't see the syntax error I must be making (it's the first look I've tried to write).
[Code]...
PS - I just accidently posted this on the Flash section so apologies if anyone has read it twice.
I'm loading a variable from a .txt file into flash (per client request).The variable is as follows &ClientNumberOf=4 so the variable = 4, this works on trace, happy, joy When I try and add the variable to my for loop..[code]I've tried a slew of different options...(for example)var newVariable: Number = ClientNumberOf; Nothing works, again, trace works, but script fails to work when I try and dynamically set the loop?!
View 1 RepliesHere is the snippet of my code which is causing this error:[code]Description: Type mismatch in assignment statement: found Number where String is required.Source: for (a=0; a<cabinets[index].length; a++)Which is peculiar because when I alter it to: for (a="0"; a<cabinets[index].length; a++) { it throws no errors anymore however this is now incorrect because a is now a string.
View 1 RepliesWhy does trace(length) return 1? I expected it to be 3.
How would I loop through each screen object?[code]...
I'm trying to generate 5 random numbers within a range. I'm saving these inside an array through the use of a for loop.
[code]...
The result of this is that the 5th slot has a number. The first 4 are "undefined". Why would the last loop work and the others fail?
I want to loop a movie clip a different number of times depending on conditions in an if else statement i tried using a counter like this
Code:
playTwo = function(){
if (_global.counter < 2) {
theMC.play();
[Code].....
I have a long list of images in the library linked as image1, image2, image3 etc. how do i set up a for loop that will display these images in one go (one on top of the other), i thought this would be trivial but everything ive tried doesnt work, i think i may be confusing run time with compile time with my attempts, when i set up a for loop with the iterator replacing the number (in the image name) i just get errors. Sure i could hard code every one but i find that dissatisfying.
View 2 RepliesDoes anyone know how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.