Learning Action script and programming so I apologize that the solution is simple, I just don't know what it is. What I want to happen is to pass objects through that I want to fall down the screen. I pass the object in through e:Event (which comes from an event listener on the stage) and speed which gets a random number between a high and low value.When I run it, it of course gets a new random number every frame. (because its called by an Event.ENTER_FRAMEHow do I go about this to accomplish my goal?Here is my code:
private function moveIt(e:Event, speed):void
{
if ( e.currentTarget.y <= 400 )
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I want to change the code a little bit by creating an Input Text. A random number will be typed in that text instead of having a fixed, pre-set number.
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
I have code that I got off line that will create a random number in the output tab. I put together an if else statement, however I can not figure out what how to call the random number into the if else statement. My last try was calling "n," However that did not work. I have a bit of the code that I am working with. I am giving only the first 3 but there are 13 in total, but as they are all the same just going to different frames I thought that it was not necessary to show them all.
function randRange(min:Number, max:Number):Number { var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min; return randomNum;
[code]...
If there is an easier way to get the same thing I am open. I just want it to start on a specific random frame (13 of them).
I have tried to create 'simple' (!) application where a user enters a 2 digit number in a input text box with instance named 'calc_num', clicks a button named 'cplay_btn' and a random number of the movieclip 'bf_mc' appears on the stage, between 1 and the number in the input box. I have tried numeous ways of writing the script., of which the example below is the most simple:
I'm building a dynamic Grid Gallery in AS2 consisting of 35 image spaces with over a 100 images to select from. I want the images to be selected randomly, but don't want any of the images to repeat. This is the code I have for the Randomnization. I figured that if the imageNumber equaled itself then it would continue to randomize until it did not equal it self, but this is not the case.
on (release) { health -= 10; if (health>500) {[code].........
I was wondering if there is a code i can use to replace the 10 with a random number between say 1-10.(Ergo when the script triggers the health is decreased with something between 1-10 instead of the set nr 10)
I have created a flash ad, that cycles through 3 different ads, in order, always starting at 1.
I'm trying to find script to generate a random number, say between 1 and 3. Then, based on that number, it will start playing at a predetermined frame. [code]...
I've been making a game sort of like Four Second Fury (Frenzy and Firestorm). Im right now just at the begging process and i've come across a problem that i cant quite figure out whats going on =/. Heres what i have.
[Code]....
When i run it, myDisplay never changes it always stays at 0. I made a new Flash Document and I tried doing this but instead it was onRelease() and it worked just fine. So i was wondering if there was anyway i could do this without using the onRelease() method.
The question is simple. I need one line command like,Math.round((-Math.random() * 2)),which in output just shows 1 and -1. I try to figure it out but it seems not a easy task! I can use IF command like,demo = (Math.random()>.5)?(1):(-1);
Is it possible to generate random number like: gotoAndPlay(Math.ceil(Math.random() *4)); BUT instead of a range have them like .. 40 OR 55 OR 78. Not 0-10 (range) I've got movie clips on certain frames on my main time line, what I would like is to randomly play these.