ActionScript 2.0 :: Random Number - Click On A Button The Variable Number?
Sep 18, 2005lets say that when you click on a button the variable number goes up 1 or 2 but it picks it randomly
how would i do it
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lets say that when you click on a button the variable number goes up 1 or 2 but it picks it randomly
how would i do it
[Code]...
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
View 9 Repliesi have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
Code:
numeroDeTazos = 20;
quantidade.text = numeroDeTazos;
if (nrfinal2 == 33)
{
[code]....
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
View 5 RepliesI Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
View 4 Repliesmy functions in this fla i have. I use the function to create a random number and the char move accordingly depending on the number.
View 4 RepliesActionScript Code:
var numbers:Array = [];
var newNb:Number;
var max:Number = 81;
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Im trying to do a hittest on a random movieclip... basically i have 4 'objects' and i am picking a random number to pick one of them... this is all fine except when i try to do a hittest on 'object' + randomNum...Below is the code that works first with a trace that is kicking out the name i want, and below is the code ive tried but doesnt work...
Code:
var randomNum:Number;
randomNum = Math.round(Math.random()*3)+1;[code].......
i want to make random number between 1 to 10 without repeat number twice or more i use this function to make random
function getRandomNumber(min:Number, max:Number):Number
{
var randomNumber:Number = Math.round(Math.random() * (max - min) + min);
return randomNumber;
}
getRandomNumber(1, 10);
So what I have here is a button that will take away a random number from a variable (in this case being money) this is nothing more than a learning experience and I just wish to broaden my horizons on flash AS.
Actionscript Code:
on (release) { money -= random(200); }on (release) {gotoAndPlay (2);}
While this code works just fine the only problem i have with it is that it will select a number from (0-200). Is there a way I can set this up to select a random number BETWEEN 2 numbers? EX: (150-200)
the variable Im interested in is numSound which at the moment is a random number between 1 and 5, but it repeats too much and a sequence would be fine. I know very little actionscript and nothing I have tried works,the code, or what seems the relevant code, is
Code:
private function randRange(min:Number, max:Number):Number
{
[code].....
I want to change this bit of code
var numSound:Number = randRange(1, 5);
which I presume creates a random number between 1 and 5, to just a simple sequence of 1 to 5, or alternately, random would be ok if there was a way to preventing it from repeating numbers
How to do math calculations in AS2? I only need + and -. Aswell, how to choose a random number inbetween 2 and 6 and put in a variable form. After this, I need to do a calculation like:
Code:
"currenthealth" - "random"
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am having a really frustrating problem with creating 2 random numbers. When I run the program, everything works fine, until I hit my object and go to the screen "math". Once there, all it shows is one number in one of the 2 boxes. Below is the code used to generate the numbers. I used the "trace" command to see if it was actually generating the numbers, and it is. The problem seems to be with pushing that number into the variable and displaying it to the user.
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I want to change the code a little bit by creating an Input Text. A random number will be typed in that text instead of having a fixed, pre-set number.
View 6 Replieshow to count how many times the btn have been click. After counted the number of btn been click , according to the number , load the sound that match with the number of the btn been click. i upload the fla zip file to here.anyone who know how to do it,
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b'cos of the file is too big i can't attach here,so i post the code here.With using these code, the sound come out when i click the btn is firstSound01.wav,the second time i click the btn the sound come out still firstSound01.wav.How to make it come out secondSound02.wav when i click the btn after first sound finish.
How to create a simple .swf in which the user presses a button, a textfield has a number, the number goes up by one each time the button is clicked?
View 3 RepliesI am trying to create a code such that everytime a button is pressed a random number is generated between 0-14. With each of the 15 numbers (0-14) only being hit 10 times. I know how to create buttons and all that, its the random number thing thats stopping me.I created it using arrays in another programing language and tried to translate it to flash but I was unsuccessful. this is generally what i got
ActionScript Code:
var events:Array = new Array();
var order:Array = new Array();
var used:Array = new Array();
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In the attached CS4 file I have attempted to have a button evaluate whether a variable (textbox) is equal to a number. If so, I want another textbox to say "correct" or trace "correct" either way. However, it doesnt appear to be evaluating the variable. I receive the "correct" trace everytime the button is released.
I tried to upload the file but it is too large. The code in the button is as follows:
on (release){
if (phoneNumber == "911");
trace ("correct");
}
I have a textbox entitled numbers, in which the user presses buttons and the number is added to the textbox. The same textbox has a variable assigned to it entitled phonenumber. When the talk button is pressed the code above should check the variable to see if it == 911. However no matter what I enter into the textbox, the trace always pops up and says correct.
I would like to make a dynamic button on a website I am working on. I would like one button to update a variable, and another set of buttons to add 1 or subtract one from the variable I have buttons on the left side of the page for some bands that load conent into an empty movie clip.
The website: [URL]
I would like to set up some forward and backward arrows above that content on the right, so users can also scroll through the content in order. So if someone loads the content for soul asylum, and click the back arrow, it goes back to the Wailers, and if they click the forward arrow, it goes to Swollen Members. So there is an order of pages: 1. Wailers, 2. Soul Asylum, 3. Swollen Members, 4. Passafire, 5. Beats Antique, 6. SFM Kind of an order of importance. The idea is if somebody starts by clicking #3 Swollen Members, my application will know that it is on #3 and the arrows will go to #2 or #4.
Is there a way for the main artist buttons on the left to reset a variable for the current slide? So if someone clicks on the Swollen Members picture button, a variable called currentselection equals 3 And then when the forward arrow is clicked, it will ad 1 to the current selection and load movie #4
So in VB the main Swollen Members button would be something like: im currentselection as int = 3 Which would reset the current page as 3
Then the forward arrow would have code like:
Dim Nextselection as Int
Nextselection = & currentselection +1 & ".swf"
And the button in flash would be something like:
on (release) {
loadMovie("Nextselection", "rightcontent_MC")}
Which would load 4.swf the slide for passafire.
So how would I do this in action script 2.0?
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
1) what value is seeded to Math.random() to generate the random number?
View 2 RepliesMaking a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
View 2 RepliesHow can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.
i need it for a google banner. they don't allow Math.random() of random() in the sript
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
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I have code that I got off line that will create a random number in the output tab. I put together an if else statement, however I can not figure out what how to call the random number into the if else statement. My last try was calling "n," However that did not work. I have a bit of the code that I am working with. I am giving only the first 3 but there are 13 in total, but as they are all the same just going to different frames I thought that it was not necessary to show them all.
function randRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min;
return randomNum;
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If there is an easier way to get the same thing I am open. I just want it to start on a specific random frame (13 of them).
I need to create a variable that holds a random number between 1 & 16. This is the way the variable looks right now:
var randomTurkey:Number = Math.floor(Math.random()*100);
How do I generate the following random numbers: .1, .2, .3, .4, .5, .6, .7, .8, .9
starting with the code below? I can only get whole numbers between 0 and 9 whole numbers. Is there a way to add the decimal point in front?
ActionScript Code: var randomNumScale:int = Math.floor(Math.random() * 10) + 0;
I have tried to create 'simple' (!) application where a user enters a 2 digit number in a input text box with instance named 'calc_num', clicks a button named 'cplay_btn' and a random number of the movieclip 'bf_mc' appears on the stage, between 1 and the number in the input box. I have tried numeous ways of writing the script., of which the example below is the most simple:
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