ActionScript 2.0 :: "Number Of A String VS Number Of A Number" AKA Conversion
Jul 14, 2011
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
The string (score0.text) will have an "s" at the end as the time is counted in seconds and tenths, so I will be receiving something along the lines of "8.1s" as a value.. I would like to take score0.text, remove the "s" then *1000 the amount as a number before use..
I have a Flash Builder 4.6 project that is referencing an external ActionScript calculation library (swc). I am having some annoying issues when trying to convert a number to a string for display.
[CODE]...
The first assignment of totalFuelCosts is fine, but the second to totalEmissions constantly gives me the following error: 1067: Implicit coercion of a value of type String to an unrelated type Number I initially used toString() which worked fine, then about 10 minutes later gave me an error. So I switch to String() which again works fine, then about 10 minutes later gives me an error. I have also click 'Project' 'Clean' and cleaned all projects, this clears the error, but it comes back again about 10 minutes later.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
im trying to create a conversion utility that uses number input via calculator style buttons to generate conversion for the following distances:
-Miles to/from KM -cm to/from mm -binary to/from decimal
Now i was thinking of possibly having the options contained within an drop down and an input text field where the numbers are entered via the calculator buttons. The only thing im struggling with is how to perform the actual calculations on the different formats. Has anyone had to do anything similar in the past? Ive only found currency conversion examples and not sure how to apply that to these conversions.
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
I have been trying to convert a number into text.I have first found out the length of the number and then split them into individual values. Say i get 4456 the values returned are Length = 4 & split values = 4,4,5,6.Now i want to convert them into words like four,four ,five,six.Is there anyway i can convert them?
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
SO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1 Box2 Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
I would like to know is there any limitations in flash textarea like the number of lines it can have or the number of bytes it can have. iam opening a text file using php in textarea, where all the contents of the files are not getting loaded in the textarea. If it is there then how to increase its size, is it same thing in flex?
I get the right number when I click on only '+' or only on '-'But if I click '-' until 0.7 and '+', it stays at 0.7 The same append when I click '-' until 0.9 when '+', it stay to 0.8. Why? How can I do to increment or decrement a Number by 0.1?
i got a input text , how do i set some number if they input the right one?like i want (2,4,6,8,10) to be true if they input the the same number ,i want boolean to be true how i going to do this?
I have been trying to find some code that lets me round a number to the nearest multiple of another number.So if for example we have number 44 the nearest multiple of seven would be 42.
I want to test if a number is between a low and high number. In my case if it is between 1 and 3. I thought I could do it like this, but seems like this does not work.
Code: cnx.addEventListener(CNXConnection.DIGITAL, onDigital_10); function onDigital_10(e:DigitalEvent) {
[code]....
While debugging everything works properly if I'm testing that frame.But, pushing a button in another frame, I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference at "frame number:raw number"
I'm quite sure that the problem is that the variable e.Join changes its corresponding e.Value pushing a particular button in another frame (as must be). Any ideas how to link that information to the frame that create the error?