ActionScript 2.0 :: Counting Number Of Occurrences In Array?
Aug 12, 2008
Is there anyway to count the number of occurrences of an element in an array? E.g.
array = (a, a, c, h, a, h, g, j, j, j)
//Number of times each element appears in the array
a=3
c=1
h=2
g=1
j=3
I'm using a PHP Script to create XML. Which pulls through the data from a Database. I have an video list, which pulls through X amount of videos. But I want to show them 5 at a time. I want to hide a button once it reaches the amount of videos in the XML.Hope there's enough detail in this question. My script is as follows.....
// Event Handler protected function videoRetrieval_resultHandler(event:ResultEvent):void { var videoData:ArrayCollection = event.result.videos.video;
I have an XMLList 'Keywords', which consists of about 30 elements. I want to count the number of unique keywords in the List, and how often they occur. Then display the top 3 most occuring keywords.
in many programming languages there is this great idiom that lets you use a hash to count occurrences of items. Eg in Perl, suppose you have a list of students and you want to see how many of each name you have (2 Bobs, 1 Jeremy, 22 Aidans etc):
my %uniqueNames; for (@studentNames){ $uniqueNames{$_}++; } # print it out[code]....
So you can do this in ActionScript 3 of course, using the Object.The problem is NaN. If you try to autocreate and autoincrement a key at the same time, you get NaN, and the whole thing breaks down.Sure, you can use a conditional to test whether the key exists, and then autoincrement it, or set it to one if not, but that's ugly.
In the first frame you have to input numbers in three input text fields. And then in next frame when you press "1" "2" and "3" the same numbers appears in three dynamic text fields. I've done all that, but what I cannot figure out is how to make this numbers appear with counting up (e.g. by 50 [0, 50, 100, 150,...]).
I saw already this old thread showthread.php3?t=116768&page=2 (sorry, not allowed to post links) and I tried to manage the code from user "sunlis" to work, but not successfully. And his code is written in ActionScript 1 or 2, I'm not sure, but I need ActionScript 3.0 code.
how to write a function that will count how many characters you can enter to text field i.e: we have a text field with max char = 60, and when you type text we see that number going down
I made a .fla file that uses an "include" to pull in a bunch of variables from a .as file. I would like to be able to count the number of variables in this file so that I can make the thing more "automatic" so that if someone else in my office adds more variables to the .as file it updates itself. Similar to the way you can count children using an XML file.
I am creating a simple image viewer using AS3 and getting image URLs from flashVars in the HTML. I want to use an if argument to have it perform one function if there is only one flashVar and another if there are more. I have it reading the flashVars fine and can write if statements all day long, the trouble I am having is counting the number of flashVars being passed from the HTML.
var numberOfVars:Number = 0; // to store the number of flashVars var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters; //get the flashVars for each (paramObj in LoaderInfo(this.root.loaderInfo).parameters){ numberOfVars + 1; } var tf:TextField = new TextField(); addChild(tf); [Code] .....
Given this XML code:[code]I can count the total number of game elements in the XML.game with:[code]Is there please some way to print the number of all game elements having the exact number of 3 user children? And also count all such elements with less than 3 user children?[code]The backgound is, that I have a Flex game, where up to 3 players can sit at a playing table and I'm trying to display the number of All, Vacant and Full playing tables there (the top left row with RadioButtons, sorry for the non-English language):I'm reading the XMLList doc, but don't see how to do it with one-liners, I only can see how to do it with loops...
I want the classic odometer styled counter but i want to put in some information for it to run with.. A start date, a end date and a number (e.g. meters) which needs to be reached in the given time spanThe odometer should hereafter show the current progress and increased accordingly.So i figured out how to get the time span traced out in seconds and thereby the meter increase every second (dividing: meters/seconds)Now the tricky part is to put these numbers in the odometer: The current progress and the increasement.
How to count how many times the btn have been click. After counted the number of btn been click, according to the number, load the sound that match with the number of the btn been click.
At the first frame :[Code] Sound = new Sound(); Sound.attachSound("firstSound01.wav","secondSound0 2.wav");
At the btn's action:[Code] on (release) { count++; trace(count); if (count == 1) { _root.Sound.start(); [Code] .....
With using these code, the sound come out when I click the btn is firstSound01.wav,the second time i click the btn the sound come out still firstSound01.wav. How to make it come out secondSound02.wav when I click the btn after first sound finish.
Im trying to make a script that show numbers counting to a certain number. Need some help. I want to start at 0 and then counting up to for example 52.
I need to count the number of lines that exists in a txt file, from which I load some content. I think I need to escape the content of the txt to be able to read the "/n", to count them and to have them displayed as variable (for example t_linenumber=...?)
I'm trying to build a functionality into a Flash app, which would calculate the number of days that have passed since a defined date.
The idea is that a start date would be defined in the script (in whatever format) and the application would count and return the number of days since that date. According to that number the app would determine the availability of a set of links listed in the style of a calendar. I'm gonna be using a date variable from my servers to determine the current date.
How should I proceed with this? How should the varying number of days in months be handled? What about leap year?
I have attached a copy of what I am trying to do and basically everything works. Except my button in the loaded movie....I am trying to load a movie in a holder and have a button that had if else statement based on the movie being clicked. I have attempted this buy setting up a count on a movieClip but this seems to disable the buttons in the loading movie?
[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
Here's my problem:I've imported nearly 5000 x,y coordinates from an external file. What I want to do is go through each pair of x,y coordinates and see count how many times each one occurs.Considering the amount of entries I have, how can I make this process easier?
I have an array example from a Flash Connection tutorial, and I'm wondering if there's an easy way to add a bit of code to count through the user's clicks.
What I'm trying to do is count the clicks, so that once someone has clicked on all 5 buttons, something happens.
Code: var clipArray:Array = [home_mc, about_mc, products_mc, services_mc, contact_mc]; for (var i:int = 0; i < clipArray.length; i++) { clipArray[i].buttonMode = true;
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
I have a pure ActionScript 3 problem, but the simplified test case I've prepared is in Flex 4 for better visibility (the source code is below): Since Flash Player 11 / AIR 3 support JSON natively, I've decided to move a multiplayer game, which used XML for communicating with server, to JSON. But I have a frustrating problem, that given two Objects like
I have two arrays. One contains numbers and the other contains strings. I want to do a sortOn(DECENDING) for the number array and then have the string array sort to match. if my string array is
I created a timer with found tutorials and the Flash help files and everything works fine. My timer counts up from 000.000,0 to 999.000,0. Now I would like to also be able to do the same, but counting down from 999.000,0 to 000.000,0 Easy enough I thought, but now . how to make some modifications in my code to count down.
My code for counting up is the follow:
Code: Select allvar hours:Number = 0; var seconds:Number = 0; var minutes:Number = 0; var pauseTime:Number = 0;
I'm writing a small .NET application that can produce SWF files, and I need to support Unicode fonts. I don't know the things on it and font rendering well, so I understand that I've made some blunders while writing my application: many fonts installed on my Windows don't support Unicode characters so I can see hollow squares only instead of the glyphs. My supposition is using of proper font substitution while rendering the SWF files that could contain embedded glyphs. First of all, I must determine whether a glyph is present in the necessary font.
I've found a partial solution of such test here, though it doesn't seem to be the thing I want to achieve because the sample operates for Unicode ranges only. But I've paid attention on Windows' Charmap application: it can hide missing glyphs. I tried to explore how charmap does the check with Dependency Walker to analyze its import table, but I didn't find anything instead of some GDI++ font functions. It could be a WinAPI or .NET 2.0 (not even .NET 3.0)
I've been trying to wrap my head around this for some time now, but haven't been able to come up with an elegant solution. The problem: I have a string with different characters ("ABDDEEDDC") and I need to know which character occurs the most.
does anbody know how to travers the whole swf and look for instances of type textfield? i mean is there any poroperty(or whatever) which uniqly identifies the textfield?
i want do do something like:
1 get all available instances in swf 2 check is it a textfield 3 if it is, change the bgcolor
I am trying to use the code below to get the info from the arrays and if the value is +,-,* or / the array value is posted into a new array otherwise it is posted to a number array: Code: var i = 0; operator = new Array(); calc = new Array(); var myArray = ["0","1","+","2","*","5"]; while(myArray.length > 0){ [Code] ..... Which shows the length at only 1??? however the code seems fine from the other trace info.