ActionScript 3.0 :: Saving Time - Set Up A For Loop With The Iterator Replacing The Number?
Mar 11, 2012
I have a long list of images in the library linked as image1, image2, image3 etc. how do i set up a for loop that will display these images in one go (one on top of the other), i thought this would be trivial but everything ive tried doesnt work, i think i may be confusing run time with compile time with my attempts, when i set up a for loop with the iterator replacing the number (in the image name) i just get errors. Sure i could hard code every one but i find that dissatisfying.
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Jun 2, 2011
Recently I'd been criticized for structuring my for loops like so:
var i:MovieClip;
for each(i in array)
{
[Code]....
This reads better for me personally, yet I'm being attacked for it. Is there any difference?
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Jun 30, 2009
I have a series of images loaded in via XML and assigned to "loady" movieclips. This code works fine:
Code:
_root.myMCL.loadClip(_root.myImages[0].attributes.url,_root.loady0);
_root.myMCL.loadClip(_root.myImages[1].attributes.url,_root.loady1);
_root.myMCL.loadClip(_root.myImages[2].attributes.url,_root.loady2);
_root.myMCL.loadClip(_root.myImages[3].attributes.url,_root.loady3);
[code]...
I want to replace this with a loop since I know the total amount of items (myImagesNo), but this isn't working:
Code:
for (i=0; i<_root.myImagesNo; i++) {
_root.myMCL.loadClip(_root.myImages[i].attributes.url,this["_root.loady" + i]);
}
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Mar 12, 2010
I have a series of images loaded in via XML and assigned to "loady" movieclips. This code works fine:[code]
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Apr 25, 2008
Is there a way to save the value of 'i' in a for loop for use later? In the example below it just always will give me the last value of 'i'...
Code:
for(i=1; i<=5; i++) {
trace(i);
this["button" + i + "_mc"].onRollOver = function() {
[Code]....
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Sep 18, 2011
I am trying to create custom iterator element. The class itself is below.
public class ArrayBasedIterator implements IteratorInterface
{
// Holds Array of elements which are iterated
[code].....
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Aug 25, 2009
I wanna download a movie clip from the Web and play it, and at the same time, save the clip onto the local disk. So next time I play the clip, no more downloading.my environment is Flash CS4 and AIR.I looked up three classes: NetConnection, NetStream, VideoPlayer.
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Jul 9, 2011
This is code i used for saving pictures to user computer on button click:
Code:
// Create a new instance of the FileReference class to work with.
var myfileReference:FileReference = new FileReference();[code].....
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Nov 6, 2009
I have a Problem here using Java in Red5 0.9 Server here's the code package com.hwakin.i5lc.manager;
[Code]....
Type mismatch: cannot convert from Collection<Set<IConnection>> to Iterator<IConnection> ERROR in /opt/red5/dist/webapps/i5lecture/WEB-INF/src/com/hwakin/i5lc/manager/I5lcDrawManager.java (at line 100) Iterator<IConnection> it = scope.getConnections(); Type mismatch: cannot convert from Collection<Set<IConnection>> to Iterator<IConnection>
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Jan 25, 2010
i want to loop throught the xml for the same number and counting each of them, after the count put it into an array
[Code]..
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Oct 26, 2011
I have buttons with id's button1, button2, button3, etc.
I have a for loop that i need to loop starting with a number and i need to enable buttons based on my loop. I need help taking my string button1 and making that the id "button1" so i can use the button property's.
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Nov 8, 2011
Learning Action script and programming so I apologize that the solution is simple, I just don't know what it is. What I want to happen is to pass objects through that I want to fall down the screen. I pass the object in through e:Event (which comes from an event listener on the stage) and speed which gets a random number between a high and low value.When I run it, it of course gets a new random number every frame. (because its called by an Event.ENTER_FRAMEHow do I go about this to accomplish my goal?Here is my code:
private function moveIt(e:Event, speed):void
{
if ( e.currentTarget.y <= 400 )
[code]....
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Mar 30, 2012
I am creating a flash animation using flashEFF animation components. The animation isn't looping like it's supposed to be at the end of the animation, so I would like to hard-code a replay after 20 seconds. How would I use AS3 to loop reset to the beginning after 30 seconds?
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Oct 7, 2008
I have thumbnails(jpg) which are stored into an array after beign extracted thru xml.All the button are name as their are attached to the stage via a foor loop inside an empty movieclip. The for loop used to attached the thumbs is also used to name...for eg: thumb+(i+1) etc... I then use another for loop inside a function to apply the onRelease state on them as i dont wanna write each state of each button 200 times or more.It works fine but i need to get the number of each thumb to populate different variables which are gonna be later used.
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Jun 12, 2006
Does anyone know an url where I can get the current time as either a string or a number? Or how do I solve the problem that flash can't create an external time? Or does anybody have a
perl-file that they wouldn't mind sharing with me that could do the trick
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May 20, 2004
I'm doing a simple hex converter with a input window(hex) and output window(dec)
Currently i'm using a simple script on a button to covert the hex to dec
on (release) {
outputBox = parseInt(inputBox, 16);
}
This is ok if you want to convert one hex number at a time, what i want to do is input lots of hex values (in the input window) and convert them to dec (to the output window) in one go.
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Jun 5, 2003
This is my code:
onClipEvent(load) {
test = new Date();
}[code]....
But the output is always the same number the whole time. Is there anything wrong with my code?
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Mar 2, 2010
I got a slideshow class, and in here I have a Number variable named "currentImage". This is changing(with the method currentImage += 1 when you click to the next image.
The problem is that when I trace currentImage (Event.ENTER_FRAME), it gives different values on odd and even frame numbers. On frame number 1 trace is 0, on frame number 2 trace is 1 and so on, on frame number 3 it is back to 0 and so on.
The slideshow works, but I got a function that resets the slideshow and this function is also using currentImage, this function doesn't work because of the changeing number.
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Jun 21, 2009
I want to use a loop to generate a number of boxes.The following code is the test loop code - set to loop just once at this stage.The problem is that it doesn't seem to like my [i] substitutions in the 'clickBox_inst[i]'.If I replace '[i]' with 1 it works.I've looked at lots of example code and can't see the syntax error I must be making (it's the first look I've tried to write).
for (var i = 1; i < 2; i++) {
clickBox_inst.duplicateMovieClip(["clickBox_inst"+i], 1);
clickBox_inst[i]._x = topLeft_x + outLineWidth;[code]....
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Jun 21, 2009
I want to use a loop to generate a number of boxes. The following code is the test loop code - set to loop just once at this stage. The problem is that it doesn't seem to like my [i] substitutions in the 'clickBox_inst[i]'. If I replace '[i]' with 1 it works. I've looked at lots of example code and can't see the syntax error I must be making (it's the first look I've tried to write).
[Code]...
PS - I just accidently posted this on the Flash section so apologies if anyone has read it twice.
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Jul 16, 2009
I'm loading a variable from a .txt file into flash (per client request).The variable is as follows &ClientNumberOf=4 so the variable = 4, this works on trace, happy, joy When I try and add the variable to my for loop..[code]I've tried a slew of different options...(for example)var newVariable: Number = ClientNumberOf; Nothing works, again, trace works, but script fails to work when I try and dynamically set the loop?!
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Sep 9, 2011
Here is the snippet of my code which is causing this error:[code]Description: Type mismatch in assignment statement: found Number where String is required.Source: for (a=0; a<cabinets[index].length; a++)Which is peculiar because when I alter it to: for (a="0"; a<cabinets[index].length; a++) { it throws no errors anymore however this is now incorrect because a is now a string.
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Nov 21, 2011
Why does trace(length) return 1? I expected it to be 3.
How would I loop through each screen object?[code]...
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Dec 23, 2010
I'm trying to generate 5 random numbers within a range. I'm saving these inside an array through the use of a for loop.
[code]...
The result of this is that the 5th slot has a number. The first 4 are "undefined". Why would the last loop work and the others fail?
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Mar 15, 2004
how to display a random number every time i need to display 3 digit random number display and i has also a random number display for 3 dec place too
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Apr 1, 2009
I composed this function to convert a number to a time format (HH:MM:SS.T):
PHP Code:
function convert_sec_HHMMSST(_arg:Number):String {
var hr:int;
var hrText:String;
[Code]....
It works. But I'm thinking it could be optimized for performance. How would you pare it down?
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Mar 15, 2004
does anyone know how to display a random number every time i need to display 3 digit random number display and i has also a random number display for 3 dec place too
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Apr 6, 2009
I want to loop a movie clip a different number of times depending on conditions in an if else statement i tried using a counter like this
Code:
playTwo = function(){
if (_global.counter < 2) {
theMC.play();
[Code].....
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Oct 25, 2011
I have a fixed amount of words. Lets say 20 words. I want each of these words to be put into symbols - so i have 20 symbols (box1...box20). Now i want the boxes to fall from the top of the screen and until they reach below the screen. But (and this is where i'm lost) I want to have them fall at different speeds AND I want to control how many boxes falls at a time. Starting out with one box and when this box is out of the screen I want to control the amount of boxes/symbols entering the screen next.
A function telling that next there should be i.e. three boxes entering and falling/floating across the screen (from just above the top of the screen untill they all have reached the bottom). And i want to be able to call a function which starts X boxes - even before the existing boxes in the scenes has dropped). It would be nice to have a function, ie. fallBox(3) , which may be called at any time.
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Dec 7, 2010
I want to find out if the user is currently using more than one finger to draw on the screen.currently, the TouchEvent object doesn't have any property like touchCounts, which tells the number of touches on the screen. it just has a touchPointID, which helps to identify a particular touch.
do i need to handle this on my own ? for eg: in the TOUCH_BEGIN event handler i could see how many different unique touchPointID i have received and update the count myself.
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