ActionScript 2.0 :: Replacing Multiple Statements With A Loop / Syntax Incorrect?

Mar 12, 2010

I have a series of images loaded in via XML and assigned to "loady" movieclips. This code works fine:[code]

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Replacing Multiple Statements With A Loop - Syntax Incorrect?

Jun 30, 2009

I have a series of images loaded in via XML and assigned to "loady" movieclips. This code works fine:

Code:

_root.myMCL.loadClip(_root.myImages[0].attributes.url,_root.loady0);
_root.myMCL.loadClip(_root.myImages[1].attributes.url,_root.loady1);
_root.myMCL.loadClip(_root.myImages[2].attributes.url,_root.loady2);
_root.myMCL.loadClip(_root.myImages[3].attributes.url,_root.loady3);

[code]...

I want to replace this with a loop since I know the total amount of items (myImagesNo), but this isn't working:

Code:

for (i=0; i<_root.myImagesNo; i++) {
_root.myMCL.loadClip(_root.myImages[i].attributes.url,this["_root.loady" + i]);
}

View 2 Replies

ActionScript 3.0 :: Loop For Multiple For Statements?

Oct 20, 2010

I need to put a load of MC's on stage with the use of an array as such:

Code:
for (var i = 1; i = 4; i++) {
if (reg[i] == "singlewall") {
var Wall:MovieClip = new wallClass() as MovieClip;
mainClip.addChild(Wall);
}
}

I need a lot more then 4 though and I need a way to make new "Wall" variables
Tried doing it with:

Code:
for (var i = 1; i = 4; i++) {
if (reg[i] == "singlewall") {
var Wall:MovieClip = new wallClass() as MovieClip;
Wall.name = "mc"+i;
mainClip.addChild(Wall);
}
}

This does not work though, yields an infinite loop somehow

View 4 Replies

ActionScript 3 :: Multiple Statements In For Loop (1084 Error)

Sep 30, 2011

I'm trying to do a binary search in a for loop. However, flash does not like the following for loop.
for(var select:int = Math.floor((min + max / 2)), var turns:int = 0;
turns < input.length / 2 + 1;
turns++, select= Math.floor((min + max / 2))){
if(input[select] > want){ max = select;
} else if (input[select] < want){
min = select;
} else {
return select;
}}

On the first line I get 1084: Syntax error: expecting identifier before var. I think I know why (I'm using , to separate the different statements), but how do I fix it? ; won't work since it's what the for loop uses.
( var select:int = Math.floor((min + max / 2)) ;
var turns:int = 0);
turns < input.length / 2 + 1; //etc
does not work either.

View 2 Replies

Actionscript 3 :: Incorrect Syntax Highlighting Vim

Jun 24, 2010

The braces shown below after ...ret):String are incorrectly being highlighted as red I'm using the following syntax definition file for actionscript: [URL] 2 Questions: Does anyone happen to know off-hand what causes this weird matching? Is there anyway of identifying the current syntax matching group under the cursor?

View 1 Replies

Multiple Conditional Incorrect Response Feedbacks?

Nov 10, 2006

I am a Flash novice using the Flash Quiz template and trying to create multiple conditional incorrect feedback responses for each question. Currectly the array only has one asset dedicated to providing feedback for an incorrect response. Is there a quick and easy way to add two more conditional incorrect feedback responses?

View 1 Replies

ActionScript 3.0 :: Saving Time - Set Up A For Loop With The Iterator Replacing The Number?

Mar 11, 2012

I have a long list of images in the library linked as image1, image2, image3 etc. how do i set up a for loop that will display these images in one go (one on top of the other), i thought this would be trivial but everything ive tried doesnt work, i think i may be confusing run time with compile time with my attempts, when i set up a for loop with the iterator replacing the number (in the image name) i just get errors. Sure i could hard code every one but i find that dissatisfying.

View 2 Replies

ActionScript 2.0 :: Syntax With For Loop?

Dec 15, 2005

I've got a for loop and some fuctions working, but can't get one line of code to work. The red line below is what I'm having a hard time with. I'm calling a function called "moveit". If I insert moveit(x1, y1); then it works, and my movieclip is moved to the x and y positions that I specified for item #1. Though I want it to work for 10 items (I only have coordinates for two here, and will add the rest later).

I've searched my ActionScript book and just can't figure out what the syntax should be for calling that function.

[Code]...

View 14 Replies

ActionScript 2.0 :: Generate Nested Switch Case Statements Via Loop?

Aug 28, 2008

If the subject isn't entirely clear, it's because I'm not sure how to describe what I want to do. What I have currently is a large group of ComboBox components which trigger an event handler, which uses a Switch...Case statement to determine the selection, and then uses another Switch...Case to figure out which ComboBox actually called it so the function called can use the appropriate arguments. The way I have it written has bloated the code, so I'm wondering if there's a shorter way to do this.

[Code]...

View 1 Replies

ActionScript 2.0 :: Loop Through Array Syntax?

Sep 15, 2009

I have an array like this:

Code:

var myData = new Array();
myData["name"] = "John";
myData["Age"] = 35;

What is the syntax to loop through and get the key and value? I have tried for each and for in but they just give me the value of "John" or "35", how can I get the key e.g. "Name" and "Age"?

View 2 Replies

ActionScript 3.0 :: Dot Syntax Inside For Loop

Aug 11, 2011

I have put all button inside movieClip called "container" and I have added "container." inside for loop and now I am getting errors.
for (i=8; i<15; i++){
container.this["button" + btns[i].name.replace("btn","")].mouseEnabled = false;
}

View 7 Replies

ActionScript 2.0 :: How To Loop & Array Syntax

Sep 7, 2006

I've got this loop and can't get it to work. It won't read the trace so I know the array call in my function statement is wrong but I can't see it at the moment. What am I doing wrong here? The rollover works when I write it out repetitively for the four buttons.

var btnAction:Array = new Array (oneBut, twoBut, threeBut, fourBut);
for (var i=0; i<btnAction.length; i++) {
this.menuMC.btnAction[i].onRollOver = this.menuMC.btnAction[i].onDragOver = function() {

[code].....

View 2 Replies

Professional :: Multiple Statements One Drop Box?

Apr 9, 2010

So I am creating a drag and drop game but the thing is that there is not one question for each statement. Is it possible to have say... 10 statments on the right and one "box" on the left where the statements can be dragged to, if its correct it stays there, if its incorrect it goes back to its original position.

View 12 Replies

ActionScript 3.0 :: Multiple For Loops Within Various If Statements?

Jul 28, 2011

I'm building a quick products display app for my company (basically customers put in certain numeric values and the app recommends a product based on the numbers.) I've done this with if statments and addChild()s

Now if they've gotten one result and they want to try with different values I need to removeChild() the product images from the stage.

So far I have this working by adding the addChild()s to an Array and using a for loop to remove them everytime the calculate button is hit. This works fine until I get to product double ups (some products can work across multiple values) then it errors.

Below is part of the code I've shorthanded some of the parts which are working fine as well as the repeat parts so that it's not just a whole blob of code

Code:
stop();
import flash.display.MovieClip;
equal_btn.addEventListener(MouseEvent.CLICK, equClick);

[Code]....

View 6 Replies

ActionScript 3.0 :: Multiple If / Else Statements - Not Working

Dec 31, 2010

I've been developing an AS3 based 2D fighting game engine (like Street Fighter II), and have run into an issue. I'm using if/else statements in my onEnterFrame function to hit test my fighters. This works great in my first if/else statement, but for some reason it doesn't recognize my second if/else statement that follows the first. I know it's not the code, because if I bring the second if/else statement up and place it above the first statement (simply swapping the order), the hit test is successful. Why is it that only the if/else statement that comes first works, but any that come after it don't?

Here's my code:
function onEnterFrame(event:Event):void {
//MOVE THE char1
PlayerBase.players[0].x += plyr1vx;
PlayerBase.players[1].x += plyr2vx;
[Code] .....

I've also attached a .zip file with my published files so you can see the issue in the game (must be viewed in a browser for keys to work correctly). Move the left player using "A" and "D" keys. Make him punch with "Z" and kick with "X". Punch is the first if statement in my code, and kick is the second if statement (not working).

View 10 Replies

ActionScript 1/2 :: Dynamic Layered MC Syntax For FOR Loop?

Sep 18, 2009

what I'm trying to do is access the data of several movies clips, that are inside of several other movie clips: MC1.insideMC._visible=false   (which works, but isn't dynamic) but dynamically with a FOR loop. I've tried: For(bullet=1; bullet<5; bullet++){ "MC"+bullet.insideMC1._visible=false   (this does not work) } Does anyone know the dot notation or another way to do this? 

View 13 Replies

ActionScript 2.0 :: Code Breakdown In For Loop - Array Syntax?

Aug 29, 2006

I've got this loop and can't get it to work. It won't read the trace so I know the array call in my function statement is wrong but I can't see it at the moment. What am I doing wrong here? The rollover works when I write it out repetitively for the four buttons.

var btnAction:Array = new Array (oneBut, twoBut, threeBut, fourBut);
for (var i=0; i<btnAction.length; i++) {
this.menuMC.btnAction[i].onRollOver = this.menuMC.btnAction[i].onDragOver = function() {
trace("anything");
}
};

View 1 Replies

ActionScript 2.0 :: Correct Syntax For Declaring A Variable Within A Loop?

Mar 25, 2007

Whats the correct syntax for declaring a variable within a loop? Something like this:[code]

View 1 Replies

ActionScript 3.0 :: Multiple If Statements - Place All Of The Same Parts Of The Face?

May 6, 2010

I am working on a puzzle has four different eyes, nose, and mouth. These can be placed on a blank head. I want to be able to place all of the same parts of the face, and have a response that says "Beauty" if the mix up the pieces from different faces, it will say "Beast." I don't know how to set up the AS3 to make this work.

View 1 Replies

ActionScript 2.0 :: Multiple If Then Statements To Check 3 Text Fields

Sep 9, 2010

I am trying to check 3 scores at once. Is there a better way to code this... I want to check to see if they are all tied? If one score is greater than another? Seems like there should be a more cleaner way.

[Code]....

View 4 Replies

ActionScript 3.0 :: Array Syntax Object Reference In Loop Takes 4 Seconds To Run?

Nov 9, 2010

Can anyone tell me why the following is taking 4 seconds for Flash to execute:
 
_moleHoles = new Array();
var countingMoleHoles:Boolean   = true;
var holeCount:int               = 0;

[Code].....

There are 9 object on the stage (but this number could go up or down, that is why I'm dynamically grabbing these this way). So in my test case, this loop runs 10 times.
 
I have narrowed it down to something to do with the following line:
 
if (this['moleHole' + holeCount])
 
Is using dynamic (array syntax) object lookup that much of a performance hit?

View 2 Replies

Flex :: Syntax For Binding Multiple Variables Within Text

Apr 14, 2010

When binding multiple variables value1 value2 value3 in the same text field, do I do this:

[Code]...

I noticed both work, but which is the right way to do it and will work all the time.

View 1 Replies

ActionScript 3.0 :: Using Multiple If Else Statements & Manual Dynamic Xml Data Input To Trigger A Goto And Play

Dec 19, 2011

Below is code that has a timer countdown that reads off of the computer. Below in bold is code to read "if it reaches the date, go to and play frame (2).

[Code]...

Below is code that is manual input - I had set up a dynamic txt field in flash named it : raffle_tix_remain When loaded on to the host I can manulally update the xml code and the change will take effect. raffle_tix_remain.text = root.loaderInfo.parameters.raffle_tix_remain;

My question: Since the raffle_tix_remain is a manual input from a user to xml Is there a way to tell flash once it refreshes and "raffle_ tix_ remain" goes to (0)zero gotoAndPlay(2); and let it play like a "sold out" sign i guess that would be a if else statement.

[Code]...

View 1 Replies

ActionScript 3.0 :: Movie Looping After Starting Syntax With Stop Command, No Compiler And Syntax Errors?

Jul 14, 2011

using action script...
 
stop();btn001_btn.addEventListener(MouseEvent.CLICK,showimage1);function showimage1(event:MouseEvent):void { gotoAndPlay(10);}btn002_btn.addEventListener(MouseEvent.CLICK,showimage2);function showimage2(event:MouseEvent):void { gotoAndPlay(20);}
 
however movie is playing without stopping to "Listen" for a Mouse CLICK. Images placed at frame 10 and 20 should appear only when CLICK'd.
 
This code is straight out of Classroom in a Book CS4.

View 5 Replies

ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

View 4 Replies

ActionScript 2.0 :: 1 For Loop To Loop Multiple Arrays?

Aug 25, 2010

How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.

ActionScript Code:
characters = new Array();
characters[0] = male;

[code]........

View 3 Replies

ActionScript 3.0 :: Loading Multiple Images To Multiple Loaders With A Loop?

Sep 2, 2010

i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.

var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....

the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below

the first value is the currentLoad value.

the second value is the instance name path.

the third is is the URL address for the thumbnail.[code].....

View 3 Replies

ActionScript 2.0 :: Use Multiple "if" Statements?

Mar 1, 2002

say i want something to happen, but I only want it to happen if more than two conditions are satisfied...is there a way to use multiple "if" statements?

View 3 Replies

ActionScript 2.0 :: If Statements Within If Statements?

Oct 7, 2004

If they get a question wrong in my quiz ( weakest link) the money clip goes to zero and it goes onto the next question. If they get it right the money clip advances and they go onto the next question. I want to include each time that it should only go onto the next question if all questions have been asked. SO i want an extra if clause in both sections, saying if current question is more than 11 go to '#game over"The questions are saved in the frame of the quiz

_root.qArray = new Array("question: A;B;C;D")
_root.qArray.push("Question?:A;B; C; D")

There are 11 questions.At the moment at the section with choosing answers I have

function selectAnswer(n) {
// correct
if (answers[n] == correctAnswer) {
_root.money.nextFrame();

[code].....

View 1 Replies

Professional :: For Loop To Add Multiple Mc From Library?

Jan 12, 2012

I have 3 different MovieClips inside my library,
 
I can put each one severally to the stage,

but I can't put all of them using for loop and addChild();

View 9 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved