Professional :: For Loop To Add Multiple Mc From Library?

Jan 12, 2012

I have 3 different MovieClips inside my library,
 
I can put each one severally to the stage,

but I can't put all of them using for loop and addChild();

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ActionScript 3.0 :: AddChild Multiple Mcs From Library Loop?

Mar 10, 2008

I want to load multiple different movieclips from my library(mc1, mc2, mc3 etc.)with a loop and I can't seem to succeed with this..

each movieclip is unique and it would be a nightmare to code them.

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Professional :: Setting Up Runtime Shared Library URLs With Multiple Environments

Aug 26, 2010

I'm trying to figure out if we can use RSLs to contain common UI controls for our next project.  I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
 
Here's what my setup would look like.  Say I have a main application main.swf, an RSL lib.swf, and a UI module dialog.swf.
 
Main.swf loads or embeds dialog.swf.  lib.swf exports some symbols that dialog.swf imports.
 
On a local development environment, these swfs are found in folders like so:

[URL]
 
Here is the problem.  If I set the export/import url for symbols in lib.swf to "assets/lib/lib.swf" (relative to the location of main.swf), the runtime library gets loaded fine in the local environment.  But in the web environment, it does not load - the player just shows the "..." graphic indicating it is trying to load. 
 
Alternatively, I can use "http:/myapp.com/assets/lib/lib.swf" as the export/import url.  Now, it will work in the web environment.  However, in the local environment, dialog.swf will load symbols from the lib.swf that is out on the web, not the one that is local.  But I need it to load from the local version, so that designers can muck about with the assets and see the results locally before publishing to the web.
 
Is there some alternative way to set up the swf's, or way to set the URLs, or some other hoop I can jump through that will make the RSL load properly in either environment without having to manually change URLs all the time?
 
(Details: I am using Flash Builder 4, CS 5, Action Script 3, Flash Player 10... No Flex!  My example omits some details from my actual setup, such as the fact that we are using a preloader to load the main application, and a php script on the web page to start the preloader.)

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Professional :: Loop Playing Multiple SWF Files

Jul 8, 2011

I have several SWF files which are essentially little trivia files, provided to me by a 3rd party. They are individual files that number about 20. I am wondering, how can I play this as a list; like a playlist, and then loop back to restart? I'd like to do this in the stand alone player however it can only seem to load 1 file at a time. How I might look to accomplish this looping playlist?

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Professional :: Use A Shared Library - Recompile The Library Folder When Do The Smallest Changes To A Component?

Jul 20, 2010

I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.

On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.

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ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

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ActionScript 2.0 :: 1 For Loop To Loop Multiple Arrays?

Aug 25, 2010

How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.

ActionScript Code:
characters = new Array();
characters[0] = male;

[code]........

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ActionScript 3.0 :: Loading Multiple Images To Multiple Loaders With A Loop?

Sep 2, 2010

i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.

var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....

the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below

the first value is the currentLoad value.

the second value is the instance name path.

the third is is the URL address for the thumbnail.[code].....

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ActionScript 2.0 :: Loop Through The Library Instead?

Aug 30, 2004

Code:
MovieClip.prototype.searchClip = function() {
var j;
for (j in this){

[code]....

The problem is that it only goes into the first movieclip and then inside that goes into the first one it finds again. I need to loop thru all movieclips that lies on my scene, and if it's posible I need to loop thru all frames as well.Is it posible to loop through the library instead ? and no, I can't do it with jsfl becouse I need to do it when the site is live!

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ActionScript 3.0 :: Buttons From A Library Mc And A Loop

Jul 6, 2009

I created a menu of invisible movieclips (from a library item with the class name Invis) with buttonmode set to true so that I can have them send the playhead to different labels on the main timeline.I could use some help with determining which button is clicked and then placing code that executes depending on which button is clicked.Here is what I have so far on frame 1 of my timeline:[code]

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ActionScript 3.0 :: Loop Through Library Items?

May 21, 2010

I was wondering if you could loop through your library or a specific folder in your library and get alle linkage names of items that have 'Export for Actionscript' checked. I have an amount of items in my library of which I want to random pick one. Of course I could just use an array of linkage names that correspond to my library items, but I was wondering if there is a more efficient way.

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Flash8 :: Plays A Sound In The Library On Loop?

Aug 21, 2011

i was looking into if there is anyway to work with sounds using actionscript?Basically im looking for something that

* Plays a sound in the library on loop

* stops that sound

* mute that sound (so it's still playing but cant be heard)

* unmutes that sound

the idea is so i can spread out this in scripts instead of in the frames.

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ActionScript 3.0 :: Shared Library - Loop Through To Get The Assets

Jan 8, 2011

I have a great shared library tutorial BUT I don't like one section. Assets.swf is the shared library with a variable array called availablegraphics on it's timeline where we put in the available assets That is the bit I don't like. Isn't there a better way to loop through to get the assets. Also they use a loop using library.availablegraphics - which I have never seen before and seems a little weird. In conclusion it's great but is there a better post or tutorial on shared library and how to loop through the assets without knowing exactly what or how many there are.

[Code]...

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ActionScript 3.0 :: Adding Images From My Library To Empty Mc In Loop

Apr 3, 2011

I am 1 step away from finishing my for loop. I have a item mc I have duplicated 8 items (indexarray.length) and what my loop currently does is display these 8 blank movieclips on the screen positioned 4 in each row. Inside this blank item mc I have a dynamic text field name_text within this item that call on names from a previously declared array. I also have a empty movieclip called image_holder with property name imageHolder. So far the below displays my 8 items with names but without the image:
 
function displayItems()
{
var xPos = 0;
var yPos = 0;

[Code]...
 
All my images are in my library in movieclips name item0 to item 7 to fit in accordingly. What do I need to add to the above code to get these images inside my image_holder mc?

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Multiple Copies Of The Library Panel?

Nov 6, 2009

I've used the New Library panel to copy symbols from one Flash document to another & subsequently closed the extra Library panel. I did this twice for on different occasions.
 
My Library panel is usually docked & collapsed so ocassionally I use Crtl-L to expand it. Now, when I do that, the previous 2 extra Library panels also appear & I have 3 Library panels on the screen - 1 docked & 2 extra floating ones! How do I get rid of the other 2 for good?

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Close Multiple Library Windows?

Nov 25, 2009

I did open 4 windows of the library. I can close these library windows one by one but when I chose to show my library again all 4 windows open. I tried to reset it with chosing my standard workspace but it still happens allways when I open my library window again again.

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ActionScript 3.0 :: Share A Library Over Multiple Swf's?

Jul 11, 2009

how can I share a libary over multiple swf's? Case: I made a few different swf's which all use one or two components, is it possible to create a shared libary, so that only one swf, the main swf, has to compile these components? Otherwise every swf is 20kb bigger than needed

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ActionScript 3.0 :: Load Multiple Movieclip From Library

Mar 11, 2009

Say there's 3 movieclip which both name and linkage name called mc1, mc2, mc3. How can I load them to stage by using loop as AS2 does?

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ActionScript 3.0 :: Loading Multiple Instances Of A Movieclip From The Library?

Jan 21, 2011

Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:

Actionscript Code:
package { import flash.display.MovieClip;   public class MainGrid extends MovieClip private var myMovieClip:MovieClip;  

[code].....

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ActionScript 3.0 :: Creating Array Containing Multiple Library Movieclips

Mar 2, 2011

I'm trying to create a game where coloured items can be matched to coloured pegs on a washline but am having trouble with creating an array thet will place the pegs onto to the washline. I have 6 pegs and I wish to randomly attach 3 of them onto the line each time the swf is played.
 
Currently the pegs are labeled :
Blue_peg
Pink_peg

[Code]....

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ActionScript 2.0 :: Attach Multiple Sound Through The Library Into Different Variables?

Mar 27, 2006

I am using attachSound to attach multiple sound through the library into different variables. But when I try to use setVolume, I get the same volume for all the sounds playing at that time.

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ActionScript 3.0 :: Adding Multiple Unique MoveiClips From Library?

May 23, 2010

In my library, I have a range of movieClips each with a different linkage: MC1, MC2, MC3, MC4, and MC5.

I'm attempting to add these MovieClips from the library, to the stage, using a single for loop.

Code:
for (var i:Number = 0; i < 5; i++) {
var myBtn:MC[i] = new MC[i](); // This is the line causing the problem
myBtn.x = i * 327.8;

[Code].....

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ActionScript 3.0 :: Populating Multiple MCs With Instances Of Same Symbol From Library?

Aug 21, 2010

Say I've got something like this:

Code:
var parcher0:_parcher0 = new _parcher0();
_parcher0 is a Symbol in the Library with the Class definition _parcher0

I want to addChild this Symbol to an MC on the stage like this:

Code:
this.pccard0.sprite_.addChild(parcher0)

All good! Except I want to do the same thing, the same way, with this.pccard1.sprite_, and several more. When I do so, parcher0 only shows up on the final, most recently assigned addChild().

Is it forbidden to add a Symbol in this way in more than one place, and if so how do I get around it without creating a raft of arbitrary duplicates?

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ActionScript 3.0 :: Getting Multiple Random Objects To Aim For The Same Target From Library

Apr 1, 2011

With some excellent help from ilike2 I was able to import random objects from a library that can then be dragged to their respective targets (on repeat). However, I forgot to mention that I need to drag more than one of these objects onto the same target and I don't know how to change the actionscript to accommodate this. Would anyone be able to help me with this? In the example below I would also like Blue2 to target targetBlue_mc Here is the code:

[Code]...

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ActionScript 3.0 :: Create Usable Multiple Instances From Library?

Sep 14, 2011

I am creating multiple bitmaps within a loop, and placing them inside their own MovieClip. I then have another MovieClip in the Library which I am calling and putting inside the MovieClip generated for the bitmap. Alas I cannot get multiple instances to work of the MovieClip from the Library. I think it must be my syntax in the following code..

Code:
for(i=0;i<10;i++){
this['bmp'+i] = new BitmapData(etc,etc)
this['box'+i] = new Bitmap( this['bmp'+i] );

[Code]....

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ActionScript 3.0 :: Custom Class Which Uses Multiple Assets From Flash Library - How To Do It

Jul 11, 2009

I've seen that it's very simple to create a document class (a class associated to the main timeline itself), or an instance of a class which is linked to a single asset (e.g. a movie clip).But what if I need to implement a class (let's call it Main) which uses multiple assets from the Flash library? The only way I know to do this is by instantiating any asset with its linked class, and passing them all to the Main constructor like this:

ActionScript Code:
var asset1:Asset1 = new Asset1(...);
var asset2:Asset2 = new Asset2(...);
var asset3:Asset3 = new Asset3(...);

[code].....

This is kind of a tedious process, especially when the composition hierarchy is long and you have to pass them all as arguments through many nested classes.For instance, I needed to link a preload sprite (the typical circle in gradient color which is constantly rotating until the load is complete) from the library to any thumbnail class of a gallery, which in turn is part of another class, which in turn is part of the main class. So I needed to pass this preload clip as an argument throughout the nested classes.

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ActionScript 3.0 :: Mask Multiple Images Adding To Stage From The Library

Nov 23, 2009

I have a series of images I'm adding to stage from the library. I need them in separate movie clips for tweening. If I create a new layer... add a shape to the layer... mask the layer... finally, add a layer below that layer (with nothing on it) then all of the images I've added from the library are masked. No matter what I try with code however, I can only get one image to be masked. must you create a new mask for each image you would like to mask? I thought maybe if I could do it all in one go on a layer, there must be some code that allows one shape/mc/object to mask several clips.

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ActionScript 2.0 :: Multiple Classes And Then Register Each Movieclip From The Library To A Different Class?

Jul 17, 2004

can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.I created two different classes and created two entire different movieClips and registered each movie clips to a different class.However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.

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Professional :: Multiple Buttons Linking To Multiple Pages From One Movie?

Aug 28, 2011

I have a flash movie with 3 buttons I am trying to link relativley to pages within my site, I have one working fine but can't get the others to link and when I try it makes the one that is working, work no more..

Below's the code I am using for the one that is working;

import flash.events.MouseEvent;var getIndex:URLRequest = new URLRequest("../index.html");
//---Enter Button---\

[Code]....

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ActionScript 3.0 :: Accessing Text Field Added From Library Multiple Times?

Nov 6, 2010

I'm using the following code to add movieclip from library to stage...the moviclip holds a background and textfield. now adding it to the stage works fine and i can access the textfield 1 time but after the timer fires again the refrence to the text feild disspepears . I need to access the textFeild every time the timer fires so what am i doing wrong? HOw do i keep refrenct to the text field?

PHP Code:
tim0 = new Timer(1000,30);
private function PrepTime(e:TimerEvent) {

[code].....

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