ActionScript 3.0 :: Buttons From A Library Mc And A Loop
Jul 6, 2009
I created a menu of invisible movieclips (from a library item with the class name Invis) with buttonmode set to true so that I can have them send the playhead to different labels on the main timeline.I could use some help with determining which button is clicked and then placing code that executes depending on which button is clicked.Here is what I have so far on frame 1 of my timeline:[code]
Code: MovieClip.prototype.searchClip = function() { var j; for (j in this){
[code]....
The problem is that it only goes into the first movieclip and then inside that goes into the first one it finds again. I need to loop thru all movieclips that lies on my scene, and if it's posible I need to loop thru all frames as well.Is it posible to loop through the library instead ? and no, I can't do it with jsfl becouse I need to do it when the site is live!
I was wondering if you could loop through your library or a specific folder in your library and get alle linkage names of items that have 'Export for Actionscript' checked. I have an amount of items in my library of which I want to random pick one. Of course I could just use an array of linkage names that correspond to my library items, but I was wondering if there is a more efficient way.
I have a great shared library tutorial BUT I don't like one section. Assets.swf is the shared library with a variable array called availablegraphics on it's timeline where we put in the available assets That is the bit I don't like. Isn't there a better way to loop through to get the assets. Also they use a loop using library.availablegraphics - which I have never seen before and seems a little weird. In conclusion it's great but is there a better post or tutorial on shared library and how to loop through the assets without knowing exactly what or how many there are.
I am 1 step away from finishing my for loop. I have a item mc I have duplicated 8 items (indexarray.length) and what my loop currently does is display these 8 blank movieclips on the screen positioned 4 in each row. Inside this blank item mc I have a dynamic text field name_text within this item that call on names from a previously declared array. I also have a empty movieclip called image_holder with property name imageHolder. So far the below displays my 8 items with names but without the image:
function displayItems() { var xPos = 0; var yPos = 0;
[Code]...
All my images are in my library in movieclips name item0 to item 7 to fit in accordingly. What do I need to add to the above code to get these images inside my image_holder mc?
I'm learning AS3. There are two buttons converted to MC inthe library. Their class linkage names are: next_bt1 and back-bt1.I have a PesticideEducation.fla and PesticideEducation.as onthe same folder.Here is my code, which doesn't report any error but thebuttons don't show on stage.me find the error on myscript.
package { import flash.display.MovieClip; public class PesticideEducation extends MovieClip
I'm using Flash CS5's common library to put some buttons on the stage. I've gone into the classic buttons folder and dragged and dropped a blue oval button onto the stage, and it appears in the library, but the button looks totally different to the one in the library. Where the one in the library has shading and a glow effect, the one on stage looks flat, with just a primary colour and no shading or glow. This occurs whether I drag straight from the common library tab to the stage, or from the library panel on the right to the stage.
i got buttons but i want to link it to the movieclips which are in the library. i cannot bring the movieclip on the stage due to the carousel is moving around on top of it.. is there anyway i can link the buttons to the movieclip?
If I just place the attached movie on the stage the buttons work but I when I proceed to use attachMovie, they do not work. How do I get the buttons in the attached movie to address the movie that is already on the stage?
I'm working on a simple image processor in AS3 and as usual I almost had it finished when an annoying little problem appeared. I want to open an image using a dialog box, and once the image is open I want the "selectBtn" (which is in my Library) to disappear. However when I try the code below I get a: "Error #1009: Cannot access a property or method of a null object reference". I'm sure it's something simple but I just can't figure it out!
// declare variables var image:Bitmap; var loader:Loader = new Loader();
why this sort of, but doesn't work?I'm just creating a group of buttons using imported pictures without having anything in the library.Here's the code I'm using:
[AS]clipArray = []; posArray = []; for (var k = 0; k<3; k++) {
So im trying out AS3 and kinda havin some issues. I want to be able to attach a button or a movieclip that I have constructed in the Flash IDE - it contains a textfield, some other movieclips, etc.If i make it a button, I have tried subclassing the simplebutton class, attaching that class to the button, and then creating new instances of that class. That works fine - until I have to access, say, a textfield in the button. It seems that these elements are drawn, but are not accessible (or even connected in any way - i used flash.utils.descibreType(mybutton) and the instance names dont even show up in the XML).
So, I thought about a different route - using a movieclip or sprite, and making it react LIKE a SimpleButton. Not what I had in mind, but whatever. Unfortunately, it seems that when I subclass Sprite or MovieClip, the class has to be made dynamic in order to attach things to it from within the IDE before compilation (as opposed to from actionscript).
I created a menu of invisible movieclips (from a library item with the class name Invis) with buttonmode set to true so that I can have them send the playhead to different labels on the main timeline. I could use some help with determining which button is clicked and then placing code that executes depending on which button is clicked.
Here is what I have so far on frame 1 of my timeline:
This works - I get [object Invis]0,or [object Invis]1...etc in my output //window depending on which one I clicked. Just not sure what to do next
I have a movieClip in my library that I am loading into a scrollPane. When I click on the scrollPane I want to know the name of the target I am clicking on. I am trying event.currentTarget but all that I get in the output box is ObjectMovieClip. I want to use one function for all my buttons so when I click on them it loads another movieClip in my library. I realize I could make 3 separate functions, but I'ld like to use just one.
the code within the rollover/rollout function doesn't work. It does work when outside of the function or when the code doesnt use "g".Is this because once inside the rollover/out function it always brings back the last value of "g" ... in this case 20?[URL]
I don't have an incredible amount of experience with flash, but I feel like I'm missing something really obvious here. I have about 10 buttons here (although I only show two in my code), and rather than listing out long lines of code, I figured it should be relatively straightforward to put it in a for loop...but its not working for whatever reason.
this loop business is giving me a headache, i can't seem to get flash to recognize functions with a variable in itHere is me doing it the long way and i'm trying to figure out how to do it with a loop.I have 4 buttons going across and i'm trying to create another row of buttons under it, a total of 8 buttons.I also created a sprite called squareBtn
ActionScript Code: //displaying buttons //the difference in X is 34
I have been trying to figure out how to distribute buttons with a loop and I did it but now I don't know what the instance name is to target it.i tried using dog and that doesn't work I tried to set the instances names as _1 _2 _3 _4 but its registered as undefined.
ActionScript Code: var dog:squareBtn; for(var i:int = 1; i < 3; i++) {
i call my disable button function that is inside a for loop? it only ever disabled the last button but i want it to disable them all. Below is my code:
create a multidimensional array which will pull text, swfs, and/or images from an xml file based on which button is clicked.What I don't understand is how to pull the swf or image file from the file like I have with the text. Truth be told, I'm completely lost and could really use some help fixing this. I need to pull text and images or the swf file from the xml depending on which button is clicked and I tried to put this together, but I've given myself a headache trying to understand where I went wrong.
ActionScript Code: var pageXML:XML; //Load the XML file. var pageXMLLoader = new URLLoader();
What I'm trying to do is create a multidimensional array which will pull text, swfs, and/or images from an xml file based on which button is clicked.
What I don't understand is how to pull the swf or image file from the file like I have with the text. I need to pull text and images or the swf file from the xml depending on which button is clicked and I tried to put this together, but I've given myself a headache trying to understand where I went wrong.
Code: Select allvar pageXML:XML; //Load the XML file. var pageXMLLoader = new URLLoader(); pageXMLLoader.load(new URLRequest("scripts/xml/content.xml")); pageXMLLoader.addEventListener(IOErrorEvent.IO_ERROR, xmlIOErrorHandler);
I have several buttons on stage (8), and I want to add a slighty different action for everyone of them. How do I do that, All the buttons always get the last past of the "FOR"..
Code: function loadThumbs(eventoUrl:String) { for(i=1; i<=9; i++) { temp = this["thumb_"+i]; with (temp) { image = "fotos/"+eventoUrl+"/thumbs/"+i+".jpg"; loadImages(image, temp); temp.onRollOver = function() { this.play();}; temp.onPress = function() { this.loadImages(image, image_big); };};};}; loadImages() is a LoadMovieClip type function I created.
I had the following script which worked fine for my buttons which were sitting on the stage and are called 'btn1', 'btn2', etc... However I wanted to animate all the buttons so have put them all into a movie clip called buttons, but now my script doesn't work, I have tried changing all the this targets to _root.buttons.this,