ActionScript 3.0 :: Populating Multiple MCs With Instances Of Same Symbol From Library?

Aug 21, 2010

Say I've got something like this:

Code:
var parcher0:_parcher0 = new _parcher0();
_parcher0 is a Symbol in the Library with the Class definition _parcher0

I want to addChild this Symbol to an MC on the stage like this:

Code:
this.pccard0.sprite_.addChild(parcher0)

All good! Except I want to do the same thing, the same way, with this.pccard1.sprite_, and several more. When I do so, parcher0 only shows up on the final, most recently assigned addChild().

Is it forbidden to add a Symbol in this way in more than one place, and if so how do I get around it without creating a raft of arbitrary duplicates?

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