ActionScript 3.0 :: Populating Multiple Text Boxes From Xml
Jun 28, 2010I'm stuck on a xml/dynamic text box issue... I can get a single dynamic text box to populate using this actionscript:
[Code]....
I'm stuck on a xml/dynamic text box issue... I can get a single dynamic text box to populate using this actionscript:
[Code]....
As the title states, I need to know how to save multiple text files, from multiple text boxes on the screen. Each textbox has the instance name of t1, t2, t3... and so on. Here is the code I have now:
[Code]....
I have 25 dynamic text fields. If I could, I'd just assign their text by calling the array in the text property var, but that doesn't work.My text field variables are simply B1, B2, B3, B4, B5, I1, I2, I3, I4. . . (I'm populating a bingo card)I'm using 5 Arrays to get the 25 numbers. bArray, iArray. . . and so on.Now, obviously I can fill in my text fields by assigning each variable separately, however, I'd like a shorter solution.Instead of coding B1=bArray[0], B2 =bArray[1] I was looking for a way to assign all the variables in a for loop... or something...
View 7 RepliesI'm trying to get a Twitter API to work. I've managed to code most of it, however I still cannot seem to add additional necessary text boxes which will be used for the Twitter feed. I've managed to do one, but have not figured out how to do more than one, as I'm bombarded with errors when I do try. So here's the code below, I need 3 more text boxes to be used for tweet_2, 3 and 4 definitions.[code]...
View 0 RepliesIm working on a project which includes a text editor in Flash which works perfectly but im trying to alter the code so the editor works over several input boxes rather than just one. Using Flash CS4 btw. Here is the actionscript im working with. If someone could give me some pointers as to how to allow the code to edit text in multiple boxes i would be eternally grateful.
[Code]....
I've got a flash project with an empty content clip instance called content_mc. Depending on the button pressed, it attaches a movieclip from the library with the name contentDisplay_mc under content_mc. Now the structure of these subclips are pretty much the same with a textbox called Display. The code on Frame 1 of main timeline:
//tell Flash to display special characters
System.useCodepage=true;
var cssStyles = new TextField.StyleSheet();
var generic_lv = new LoadVars();
[Code]....
I am wanting to have several separate blocks of text appear in the same spot on my stage. Here are the specifics. I have 8 buttons each controlling their own block of text. When one of the buttons (button1) is clicked its text appears. When the user clicks another button (button2) button1's text goes away and button 2's text appears. The text boxes are sitting in my library and not on the stage. What AS functions do I need to get this to work? A Case/switch or For/while or just an if else? I would like to keep from using event listeners(which may not be AS 2 anyway).
View 5 RepliesI have 3 different dynamic text boxes filled with an even amount of content and I can link the UIScollBar to one of the boxes just fine, but I can't seem to find a way to make the content in all three boxes scroll simultaneously with a single UIScrollBar?
View 6 RepliesI am new to writing ActionScript and I'm designing a customer form for my web site. I am using multiple textInput's, Dropdown boxes and check boxes. Here is some of the code I have now for this form: [URL].
Code:
package{
import flash.display.*;
import flash.events.*;
import flash.text.*;
import flash.net.*;
[Code] .....
I'm Trying to develop a small game where the user chooses from a range of boxes of the left of screen and can drag 3 of them separatley to 3 holding boxes on ther right. each box can be dragged to any location and the order is not important. Once the 3 holding boxes are all full I want a new button to appear. I completed a tutorial and I've got one box working perfectly but no matter what i try I can't get it working with multiple boxes and locations. Below is a list of the instance names of the movie clips plus my actionscript. I've attached a link to the flash file.
[URL]
INSTANCE NAMES
box 1 = "circle_mc"
box 2 = "circle_mc2"
both the grey boxes are called = "targetCircle"
[Code].....
What is the best way to populate a multiple Comboboxes when using Flex 4.5 and PHP 5?
I am developing a Flex app that displays about 20 Comboboxes on the screen - each combo showing different data. I would like all of the comboboxes to be populated at once when the app starts. I used the default "Data/Service" wizard in Flex that automatically creates the PHP that returns an ArrayCollection to Flex. For example, below is the current PHP function I use that populates each ComboBox:
public function getListsByCODE($code) {
$stmt = mysqli_prepare($this->connection, "SELECT a.IDCODE, a.CODE, a.DESCR, a.NOTES FROM DROPDOWN_VW a WHERE (a.CODE = ?)");
$this->throwExceptionOnError();
[Code]....
Say I've got something like this:
Code:
var parcher0:_parcher0 = new _parcher0();
_parcher0 is a Symbol in the Library with the Class definition _parcher0
I want to addChild this Symbol to an MC on the stage like this:
Code:
this.pccard0.sprite_.addChild(parcher0)
All good! Except I want to do the same thing, the same way, with this.pccard1.sprite_, and several more. When I do so, parcher0 only shows up on the final, most recently assigned addChild().
Is it forbidden to add a Symbol in this way in more than one place, and if so how do I get around it without creating a raft of arbitrary duplicates?
In my main .fla file I have a movie clip onstage called "square". The movieclip is empty. Below that are five buttons (black, red, blue, green, remove) which, depending on the color button clicked, would load into the empty "square" clip either a movie called "black_square.swf", "red_square.swf", "blue_square.swf" or "green_square.swf". Only one such movie at a time is loaded into the clip. Clicking the "remove" button empties the clip. I've also got a "submit" button, which, when I click it, I'd want to submit the name of whatever .swf file happens to be loaded to a database. If nothing is loaded I want the record created to show the "square" movieclip was empty.
I've been able to make an application that has a central movie clip containing 20-something other clips. The application lets people create their own design of a particular item, choosing the colors of every component to this item (each of which is loaded into its own component-specific movie clip). One of the movie clips can be populated by a .jpg or .png file a user himself uploads. Once finished, people can print or save this design by choosing the appropriate button on this app. What I'm trying to do is find a way to also pass this design, created from multiple movie clips into a central clip, into a database as well.
The movie clips are "driven" by 21 color chip buttons each which has an instance name of a color, i.e. "black", "brown", "dark_green", etc. By a series of switch/case statements, when one clicks a "component" button (there are approximately 13-15 components) they load into the clips a movie named "(model)_(view)_(component)_(color (event.target.name)).swf". There are many "models" to choose from but within the stage only one "model" is selected at a time, so that wouldn't change here.
The design can be viewed from front, back, left or right, so that's what the "view" is - the colored components that are the same save for the view (i.e., an object which can be seen from either the front or left view) are loaded into movie clips that are either visible or invisible depending on which view one selects. Is there a way I can attach a variable name to a movie clip which is selected (bearing in mind that the application viewer can change the color of each component (and therefore the clip loaded) at will) to be read by the database? Or would the name of whatever movie clip itself that happens to be loaded be sufficient? "populating a database from contents of a movie clip".
I have an XML file with this data.
<resultSet>
<MerchandiseAssortmentCategory>
<merchandiseAssortmentCategoryId>275</merchandiseAssortmentCategoryId>
<merchandiseAssortmentCategoryName>D21 Plywood</merchandiseAssortmentCategoryName>
<merchandiseSubordinateClass>
[Code]...
When i run this, only the category name is filled. the subordinateclass number is just blank.
i seem to be having a problem with populating a text box, for example: i have 4 buttons with for differant email address in, when i click on one of those buttons i want a textbox on the next frame automatically to display the email addy in the to box of my email form. this is my code:
Code:
on (release) {
_root.form.toemail.text = "david@myemail.com";
[code]......
Is it possible to create a link that once clicked on would start a new email like a mailto link but then populate the email with text from a dynamic text field?
View 2 RepliesI have 4 dynamic text boxes which duplicates the text from a main input text box. How do I write a code to make visible only the dynamic text box I want when clicked it's check box.What is the CODE to make each "DYNAMIC TEXTBOX" visible when clicked on it's checkbox?
View 6 RepliesI'm trying to populate a dynamic text field with an array. Each element would be on a seperate line. As in: text field:
item1
item2
item3
If anyone has any commented movies or tutorials on creating drop-down menus using arrays
I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash tutorial. I have set up listeners so when the mouse hovers over a cube it starts to rotate:
private function setUpListeners():void {
spBoard.addEventListener(MouseEvent.ROLL_OUT,boardOut);
}
That works fine.
To begin the rotation of the cube when the mouse passes over it I have used:
private function boardOut(e:MouseEvent):void {
addEventListener(Event.ENTER_FRAME,rotateSquare);
var i:int = 1;
function rotateSquare(e:Event) {
renderView(curTheta+i,curPhi+i);
i++;
}}
I can see why this would be inefficient, as it is running the loop every every frame, and for so many multiple cubes it just lags (very badly). I should clarify, I'm hoping for the rotation to continue indefinitely once the mouse moves off the cube. Here is how I am creating the cubes onto the "grid":
public function FlowerMenu(){
var rowY:Number = 0;
for (var i:int = 0; i < 190; i++) {
[Code] .....
I was wondering if it's possible to have a dynamic text box that can change sizes, without distorting the text displayed in it... I would also like to set it up dynamically.
View 4 RepliesI use .txt files a lot with flash to load external news and updates. Although you can use the loadVariablesNum() command to load the .txt files is there anyway to edit and save the external files in flash? e.g. say I have a text box and a submit button in flash is there some way where I can add the text boxes content to a .txt file?
View 1 RepliesI need to have an outline for the text typed in my input text boxes. How do I achieve this?
View 5 Replies! I just did the Kirupa XML tutorial (for Flash MX) and ... I actually understand! But now I need to change a few things.. and I haven't got a clue. Right now, I know how to import text from an XML file into different text boxes. But, what I need to do, is be able to import text regardless of how many text boxes my FLA file has.
[Code]...
The code I'm building creates two MovieClips on the stage, in one it instantiates several text boxes and in the other some buttons.
What I can't do is access data from the text boxes (e.g. textField.text) for use in the functions called by the eventListeners attached the buttons. I had the system all working nicely before I placed the text boxes and the buttons on separate movie clips.but this structure makes it much tidier to refresh the text I'm using.The button functions are fine with variables created prior to the building of the text boxes.
Am I failing to address the text boxes correctly (because they're on another movie clip) or is there a stage / movie clip property I need to set so they can see each other ... or is this something else altogether?Could it be that the buttons are created before the text boxes?
i've found this code on the web that works well and migrating from as2 to as3?i just don't know what the equivalent codes are?
PHP Code:
var lorem_lv:LoadVars = new LoadVars();
lorem_lv.onData = function(src:String) {
customers should not be able to download and play them anywhere off my site
Is it possible to tell a text box to auto fit to its text? What I mean is that when i change the size of a font to something smaller the text box remains its old large self. This is a problem because when I want to align this text with several other text boxes that have gone through similar treatment, the alignment will take into account the full box size rather than just the text.
So basically I have to go and manually shorten each text box. Which is a pain when you have to deal with a lot of text. Is there a script or button/option I'm not aware of that will auto fit the box constantly?
I want to parse the data from an XML file into an array and then put each of the values in the array into a dynamic text box on the stage. The text boxes are name "number1_txt", "number2_txt" &c.I have managed to set up a loop to parse the XML into my array and also to generate the names of the text boxes dynamically but I can't get the values from the array to display in the text boxes!
function parseXMLNumbers(doc:XML):Void {
temp = new Array();
for (a=0; a<doc.firstChild.childNodes.length; a++) {
[code]......
I have: Input text box Dynamic text box What's the code and where do i put it, so when entering a value to the input text, the dynamic will show the amount multiplied by 20?
View 1 RepliesI have a INPUT TEXT inside a mc called "txt mc" and DYNAMIC TEXT in the main time line.I'm trying to display what's typed in the INPUT TEXT (my_Input_Txt) in the DYNAMIC TEXT boxes (my_Dyn_Txt1, my_Dyn_Txt2, my_Dyn_Txt3).Here's the code. But it won't simply work perhaps because the INPUT TEXT is inside a MC. I need to have the INPUT TEXT INSIDE THAT MC while having the DYNAMIC TEXT boxes out in the main time line.
my_Input_Txt.onChanged = function() {
my_Dyn_Txt1.text = my_Input_Txt.text;
my_Dyn_Txt2.text = my_Input_Txt.text;
my_Dyn_Txt3.text = my_Input_Txt.text;
};
I'm making a program that draws a grid of boxes and the color of the box must be different to those adjacent to the box. My code compares the current box's color to those to the left and top. If any of them matches, it picks another random number (as the color). For the tiles on the first row/column, I make my grid's array indexes with negative numbers -1 so that it will not match.
What I have:
private function fillArray():void {
grid = new Array();
grid[-1] = new Array(-1,-1,-1,-1,-1); //paddles the grid[-1][0 to 4] with -1
for (var i = 0; i < HEIGHT; i++) {
[code]...