ActionScript 2.0 :: Use It To Create A Symbol In Library?
Oct 20, 2005How I can create a MovieClip Symbol and put it into the Library using ActionScript?
I want to do this so I can dynamically create content for a ScrollPane.
How I can create a MovieClip Symbol and put it into the Library using ActionScript?
I want to do this so I can dynamically create content for a ScrollPane.
Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
View 3 RepliesWhen you import a PNG into the library, Flash creates a symbol as well. It doesn't do this for JPGs, so I'm wondering if there's a setting that I can change that. I don't want it to create a new symbol. If it can't be changed, can anyone tell me why it does it for PNG and not JPG?
View 4 RepliesI'm having an issue using a class I've created as the base class for library symbols: I've created a class AvSkin which will act as the display for an instance of AvChild. It looks like this:
package avian.environment.skins
{
import flash.display.DisplayObject;[code]....
Is there a way around this? I don't want to do either of the following:
Make AvSkin extend MovieClip.
Create a class for my library symbol that extends AvSkin.
Im character rigging so im making nested symbols.i was wondering how do i take these nested symbols and create a re-usable symbol library and import these into different files for use.
View 4 Repliesthe idea is to create a loop to that displays 16 cards face down in two rows and eight columns using either a "for" loop or "while" loop, execute 16 times once for each clip.use new to dynamically create card instances based on the Movie Clip symbol in the library.use a modulo operator to operate the x position of each clip use Math.floor to operate the y position of each clip set dynamic text value of the card clip to show appropriate card number add card to the display list if using the iteration variable ("while" loop).this is what i am using and i get one card (the stack of 16) in the bottom left hand corner with a 16 trace statements of "instance 2"
//create variable for number of columns
var numberOfColumns=8;
// requirement 1
[code]....
i try to migrate from as2 to as3 and i have one problem When i attachMovie from library (addChild in as3) and i add custom property its work fine.Here is ex.
Code:
var i:int;
for (i=0; i<5; i++)[code]....
when i attach to that symbol custom class in the library.i got the error: #1056:Cannot create property...
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
View 1 RepliesFlex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
[Code]...
I'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.
Code:
//create a function to duplicate paddock
function dupe_paddock():Void {
i = i + 1;
[code]....
I duplicated a "Contact" button, movie clip symbol.Trying to edit the text "contact" in the new button but the text tied to the old button keeps getting changed.I duplicated the text symbol that is tied to original "Contact" button.Tried changing the new button again but the link to the old button is the one being changed.I can't seem to find where to unlink the text symbol attached to the original button and then add the new text symbols the duplicated button.
View 1 RepliesI have 2 SWF, one of them (let's call it Resources.swf), that contains several symbols (most of them MovieClips) on its library, but, none of them are added into the stage ( the timeline contains only one empty frame),and then, the other swf (Main.swf), where I need to import some of the symbols from the other SWF.I have been looking around, and searching, but all the info that I saw, and tried, imports the symbols from the stage/timeline using things like:[code]If not,do I have modify my Resources.swf to work this out or do I have other alternatives?
View 3 RepliesI have one swf (swf A) which loads swf B inside itself.
is it possible from swf B (when it loads) to get to the library symbol inside swf A?
I am trying to load a movieclip from the library onto my stage. But the name of the movieclip is read in from a user-entered text field. Typically, to load a movieclip from the library named, Bee, I would do the following:
var mc:MovieClip = new Bee; // this works.
But the name of my symbol is in a TextField. The following do not work:
// Attempt #1:
var mc:MovieClip = new userfield_txt.text; // No Good
// Attempt #2:
var str:String = userfield_txt.text;
[code]....
I realize the new operator requires a Class data-type, so how do I get the value stored in a String or TextField into a Class type?
I'm new to Flash, am working on my first Flash Project. I've been trying to move a particular symbol from my library onto the stage and when I do, I'm getting a "Resolve Library Conflict" error that says "One or more library items already exist in the document." and it gives me the choice to replace the existing items or not. It only appears to be happening with 1 or 2 particular symbols, not all of them. I did use this same symbol (as a graphic bullet) earlier in the project with no problem, but now it won't let me use it again. However, I have other symbols in the library that I have used multiple times throughout the project and I don't get this error pop-up when moving them into new frames. I don't see any mention of this in my Flash book, why I'm getting this and how to resolve it?
View 2 RepliesI would like to know if there is a way to find out where is a symbol used into a Flash document.If Symbol A is used by two other symbols (say B and C) is there a way to query the enviroment to know that A is used by B and C?
View 5 Replies1. Is the video brought it to the Library them placed as an movie symbol?
2. I know you can knockout a background with Chroma-Key, but what format does flash use to acknowledge the transparency.
3. Is there a way to cut out the figures from a video in flash?
Is there a tool that will convert an exported Flash library element (ie Component/MovieClip) to an AS3 class with Flex syntax, e[Embed(source="graphic.png")]
View 1 RepliesIn the Flash authoring environment I can edit a library symbol and all on-stage instances based upon it reflect the changes. How can I do the same thing in ActionScript? There seems to be no way to address a library symbol.
For example:Inside Flash CS3, I have created a Square.swf file that has 100 instances of the library symbol Square.
Now, Square.swf is loaded into another file BlueSquare.swf and I want to change the Square symbol into a blue square so that all instances of Square become blue.How do I do this using Actionscript?
I am embedding a flash file in my flex file and then trying to add it to the stage. IU try addChild to a canvas element and to a container element, but it keeps giving me the error, the symbol "myBtn" is cannot be converted to a IUIcomponent.
I understand that I need to place everything inside some sort of component, but what is the proper way to do this in flex?
I have a button symbol in the library that has a linkage. When I run my movie, everything works fine. If I go into the properties of that button turn off linkage, then immediately turn it back on with the same settings, then run the movie. I get;
1046: Type was not found or was not a compile-time constant: Phase02_btn.
1180: Call to a possibly undefined method Phase02_btn.
I have a problem and I'm not really sure where to start. What I have is an animation of a character in the library. The Character is made up of a few movieclips for the body that move about and one for the face that holds a stock photo.I have a camera section that grabs an image of the users face and now what I need to do is swap the stock face photo for the one taken in the last scene.
View 1 RepliesI have a jpg tile that I made into a symbol. What I'd like to do is create a rectangle (this part I know) and fill it not with a color but with the tile symbol from my library repeating it on both x and y (like background-repeat in css).
View 8 RepliesI currently need the following for some of my AS code to function:[code]I have 3 MovieClip symbols which each have an "actions" layer on their timeline so I can add in some functionality.Do I have to import the above into all 3 of my MovieClips, or can I import the above on the main timeline and access it from inside my MovieClip symbols?Also is there a downside to importing the above into each MovieClip or no? This is my first time using functions which needed me to import things, and I just want to make sure I have the correct information on the proper way to import.
View 1 RepliesMy situation is thus: I have an XML file with entries, each of which contains a handle (linkage ID) to the movie clip that represents that entry onstage. So I dynamically load these symbols in from the library accordingly. Only problem is, I need to be able to count how many of those entries are valid, that is, how many of the XML entries have handles that actually do correctly correspond to the names of the symbols in the library. So right now in order to count the entries I am using the value of how many entries were in the XML file but this is wrong, I need a value of how many entries in the XML correspond correctly to a library symbol.
As it stands now, if all the names in the XML file match those in the .fla, all is good. Otherwise, issues. The thing is, I want this setup to be robust so the program takes responsibility and resolves issues if there are errors in the XML. Now, the only way I can see to fixing this simply, is if there is a way to check if a symbol exists in the library -- without actually trying to load it. That way I can count just those symbols from the XML file that also do exist in the library.
Whenever I duplicate a library symbol, flash CS5.5 crashes and needs to be restarted.
View 31 RepliesI have a movieclip library symbol exported for ActionScript with name McFloor and identifier McFloor and I'd like to access it from OneChart class.
[Code]...
In Cs4, is there any reason why library symbols would at times change to green from the standard bulueish - purple? FYI, like the lil' gear box looking avatar like things at the left hand side of each library symbol. I have one that changes to green, but I can't seem to understand why? ANYONE?
View 7 RepliesAnyone has an idea when and why movieclip symbol become green when i export actionscript file with that movieclip?
View 2 RepliesCan any answer the following questions and maybe point me to a "for dummies" tutorial on 'Classes'. I have the books but they have seemed to disappoint me. Unfortunately I can never ask "why" when reading a book.
1) Does a Class file need to be attached to a library symbol?
2) How do you know what to import?I know this sounds funny but should you always import flash.display.MovieClip? I just want to create a line using a class to begin with and call it from a flash swf with two parameters (start and end).Wouldn't it only need to be a import flash.display.Graphics
3) What is "Base class is final."? Anybody had this error before?[code]