Flash :: Library Symbol To Flex Converter?
Mar 9, 2010Is there a tool that will convert an exported Flash library element (ie Component/MovieClip) to an AS3 class with Flex syntax, e[Embed(source="graphic.png")]
View 1 RepliesIs there a tool that will convert an exported Flash library element (ie Component/MovieClip) to an AS3 class with Flex syntax, e[Embed(source="graphic.png")]
View 1 RepliesI am embedding a flash file in my flex file and then trying to add it to the stage. IU try addChild to a canvas element and to a container element, but it keeps giving me the error, the symbol "myBtn" is cannot be converted to a IUIcomponent.
I understand that I need to place everything inside some sort of component, but what is the proper way to do this in flex?
Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
View 3 RepliesIn the Flash authoring environment I can edit a library symbol and all on-stage instances based upon it reflect the changes. How can I do the same thing in ActionScript? There seems to be no way to address a library symbol.
For example:Inside Flash CS3, I have created a Square.swf file that has 100 instances of the library symbol Square.
Now, Square.swf is loaded into another file BlueSquare.swf and I want to change the Square symbol into a blue square so that all instances of Square become blue.How do I do this using Actionscript?
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
View 1 RepliesI have a problem and I'm not really sure where to start. What I have is an animation of a character in the library. The Character is made up of a few movieclips for the body that move about and one for the face that holds a stock photo.I have a camera section that grabs an image of the users face and now what I need to do is swap the stock face photo for the one taken in the last scene.
View 1 RepliesWhenever I duplicate a library symbol, flash CS5.5 crashes and needs to be restarted.
View 31 RepliesInside Flash, I have a symbol with type graphic in my library and I want to add it to stage using Actionscript 3. Is this possible?
Flash does not let me set any Linkage Properties for Graphic symbols.
How do I draw stuff in Flash and be able to create multiple instances of that stuff at run time without using MovieClip?
Here is the title error with complete paths:
\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Firstly, what I have tried and what I am using:
[Code]...
I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!
Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it.
Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC). I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
In Particle.as I have the following code:
package{ import flash.display.*; public class Particle extends MovieClip { public xVelocity:Number; public yVelocity:Number; public function Particle() { xVelocity = 0; yVelocity = 0; } public function update():void { this.x += xVelocity; this.y += yVelocity; } }}
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark. In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame. The class is called Spark and the Base class is Particle. For testing purposes I've dropped an instance on the stage and called it spark. Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables. This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.
I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:
5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.
I want to convert pdf files to flash files with animations like flipping pages etc., buttons for zoom. And better works on MacOS.
View 2 RepliesI have been told to make a simple converter using as3 in flash to convert kilometers to miles, when i test the movie, type a random number and press enter, nothing happens
here is the code:
kilometers_txt.addEventListener(KeyboardEvent.KEY_ DOWN,convertKilometers);
function convertKilometers(k:KeyboardEvent)void:{
var kilometers:Number;
[code]....
I have imported a font into the Flash library in an FLA file this way in the New font symbol dialog box:
[Code]....
I'd like to assign this font to a TextFormat instance, but as you can see, something is wrong or missing. But what?
I have some flash album which want to covert them in video with HD quality
View 1 RepliesI duplicated a "Contact" button, movie clip symbol.Trying to edit the text "contact" in the new button but the text tied to the old button keeps getting changed.I duplicated the text symbol that is tied to original "Contact" button.Tried changing the new button again but the link to the old button is the one being changed.I can't seem to find where to unlink the text symbol attached to the original button and then add the new text symbols the duplicated button.
View 1 RepliesI have 2 SWF, one of them (let's call it Resources.swf), that contains several symbols (most of them MovieClips) on its library, but, none of them are added into the stage ( the timeline contains only one empty frame),and then, the other swf (Main.swf), where I need to import some of the symbols from the other SWF.I have been looking around, and searching, but all the info that I saw, and tried, imports the symbols from the stage/timeline using things like:[code]If not,do I have modify my Resources.swf to work this out or do I have other alternatives?
View 3 RepliesI have one swf (swf A) which loads swf B inside itself.
is it possible from swf B (when it loads) to get to the library symbol inside swf A?
How I can create a MovieClip Symbol and put it into the Library using ActionScript?
I want to do this so I can dynamically create content for a ScrollPane.
is there a tool which can convert actionscript3 source code to java source?
View 4 RepliesMost of the time when it comes to sharing FLA files compatibility is an issue. For me I have CS3 at college, CS4 at work and CS5 at home so saving as a specific version is an issue expacially as most people seem to have CS3. Is there such thing as a converter to allow the opening or saving of different versions? CS5 cannot save as a CS3 which is the main problem for me.
View 9 RepliesI am trying to load a movieclip from the library onto my stage. But the name of the movieclip is read in from a user-entered text field. Typically, to load a movieclip from the library named, Bee, I would do the following:
var mc:MovieClip = new Bee; // this works.
But the name of my symbol is in a TextField. The following do not work:
// Attempt #1:
var mc:MovieClip = new userfield_txt.text; // No Good
// Attempt #2:
var str:String = userfield_txt.text;
[code]....
I realize the new operator requires a Class data-type, so how do I get the value stored in a String or TextField into a Class type?
I'm new to Flash, am working on my first Flash Project. I've been trying to move a particular symbol from my library onto the stage and when I do, I'm getting a "Resolve Library Conflict" error that says "One or more library items already exist in the document." and it gives me the choice to replace the existing items or not. It only appears to be happening with 1 or 2 particular symbols, not all of them. I did use this same symbol (as a graphic bullet) earlier in the project with no problem, but now it won't let me use it again. However, I have other symbols in the library that I have used multiple times throughout the project and I don't get this error pop-up when moving them into new frames. I don't see any mention of this in my Flash book, why I'm getting this and how to resolve it?
View 2 RepliesWhen you import a PNG into the library, Flash creates a symbol as well. It doesn't do this for JPGs, so I'm wondering if there's a setting that I can change that. I don't want it to create a new symbol. If it can't be changed, can anyone tell me why it does it for PNG and not JPG?
View 4 RepliesI would like to know if there is a way to find out where is a symbol used into a Flash document.If Symbol A is used by two other symbols (say B and C) is there a way to query the enviroment to know that A is used by B and C?
View 5 Replies1. Is the video brought it to the Library them placed as an movie symbol?
2. I know you can knockout a background with Chroma-Key, but what format does flash use to acknowledge the transparency.
3. Is there a way to cut out the figures from a video in flash?
I have a button symbol in the library that has a linkage. When I run my movie, everything works fine. If I go into the properties of that button turn off linkage, then immediately turn it back on with the same settings, then run the movie. I get;
1046: Type was not found or was not a compile-time constant: Phase02_btn.
1180: Call to a possibly undefined method Phase02_btn.
I have a jpg tile that I made into a symbol. What I'd like to do is create a rectangle (this part I know) and fill it not with a color but with the tile symbol from my library repeating it on both x and y (like background-repeat in css).
View 8 RepliesI currently need the following for some of my AS code to function:[code]I have 3 MovieClip symbols which each have an "actions" layer on their timeline so I can add in some functionality.Do I have to import the above into all 3 of my MovieClips, or can I import the above on the main timeline and access it from inside my MovieClip symbols?Also is there a downside to importing the above into each MovieClip or no? This is my first time using functions which needed me to import things, and I just want to make sure I have the correct information on the proper way to import.
View 1 RepliesMy situation is thus: I have an XML file with entries, each of which contains a handle (linkage ID) to the movie clip that represents that entry onstage. So I dynamically load these symbols in from the library accordingly. Only problem is, I need to be able to count how many of those entries are valid, that is, how many of the XML entries have handles that actually do correctly correspond to the names of the symbols in the library. So right now in order to count the entries I am using the value of how many entries were in the XML file but this is wrong, I need a value of how many entries in the XML correspond correctly to a library symbol.
As it stands now, if all the names in the XML file match those in the .fla, all is good. Otherwise, issues. The thing is, I want this setup to be robust so the program takes responsibility and resolves issues if there are errors in the XML. Now, the only way I can see to fixing this simply, is if there is a way to check if a symbol exists in the library -- without actually trying to load it. That way I can count just those symbols from the XML file that also do exist in the library.