Flash :: Changing A Library Symbol At Runtime?

Apr 18, 2011

I have a problem and I'm not really sure where to start. What I have is an animation of a character in the library. The Character is made up of a few movieclips for the body that move about and one for the face that holds a stock photo.I have a camera section that grabs an image of the users face and now what I need to do is swap the stock face photo for the one taken in the last scene.

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ActionScript 3.0 :: Library Symbol Changing From Blue To Green

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In Cs4, is there any reason why library symbols would at times change to green from the standard bulueish - purple? FYI, like the lil' gear box looking avatar like things at the left hand side of each library symbol. I have one that changes to green, but I can't seem to understand why? ANYONE?

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Actionscript 3 :: Library Symbol Extend Another Library Symbol / Assuming Each Are Linked To Class?

Dec 9, 2010

Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.

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ActionScript 2.0 :: Replace A Certain Symbol(button) By Another Symbol(movieclip) Stored In The Library?

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what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?

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Actionscript 3 :: Load Symbol Of Flash In Flex At Runtime?

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I've this huge problem loading a symbol from a swf file in the application at runtime. I want to load it and pass it as a argument to another class where it could be used further. The symbol name is passed on from the array collection from the "o" object. Can anybody please tell me what's the right way to go about it.

[Code]...

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Flash :: Set Up RSL (Runtime Shared Library)?

Feb 8, 2011

I'm having a little trouble setting up a new project (an e-Learning) that I think will benefit a lot from RSL.My case is something like this[code]...

The Main will be the first movie to be instantiated, then, all that is necessary from here will be download.Every lesson will be put in a fla/swf apart from the "Architecture" (that is the Main, Scenes, Navigation and a whole bundle of classes called Engine) and will be added at runtime inside the Scenes.

The Engine is responsible for handling repetitive and necessary tasks, events, common methods, communication with server, among other things.The Navigation is responsible for handling user input, as the navigation (next/prev lesson and such), and then passes it to the Engine, that will manipulate the Scenes (and it's children).

Well, I have some restrictions too:Every swf file that will be handed to our client need to have less than 80kb, which means I'm tied.I can't compile the whole thing as a package ready to delivery.As size counts, I need means to alleviate the load as much as possible.So, I searched a lot these days and found out RSL.I've created some tests to know better how to use this and, of course, got into a trap.

I haven't been able to set up my Flash correct, haven't any success with the "Library Path" (under AS3 configuration), haven't been able to compile classes inside the SWC...

Another thing is that I won't make the lessons, only the Architecture.Those lessons will be created by people that may not have any knowledge in AS3 (OOP or program logic) at all.And I'm not inclined to delivery the whole engine (source code) to anyone from outside that may mess with it, making the whole app (apps, in fact, we'll produce hundreds of e-learnings).

How to use RSL efficiently

How to bundle classes inside the SWC

How to package all that is imperative for the whole thing work in the SWC, and then, delivery only this SWC

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Flash - How To Setup RSL (Runtime Shared Library)

May 24, 2010

I'm having a little trouble setting up a new project (an e-Learning) that I think will benefit a lot from RSL.
My case is something like this:

Main.fla - A Shell
Scenes.fla - I'll explain this in a minute
Navigation.fla - Some kind of GUI
Lots Of Fla Files - The Lessons

The Main will be the first movie to be instantiated, then, all that is necessary from here will be download.Every lesson will be put in a fla/swf apart from the "Architecture" (that is the Main, Scenes, Navigation and a whole bundle of classes called Engine) and will be added at runtime inside the Scenes.The Engine is responsible for handling repetitive and necessary tasks, events, common methods, communication with server, among other things.

The Navigation is responsible for handling user input, as the navigation (next/prev lesson and such), and then passes it to the Engine, that will manipulate the Scenes (and it's children).Well, I have some restrictions too:Every swf file that will be handed to our client need to have less than 80kb, which means I'm tied.I can't compile the whole thing as a package ready to delivery.As size counts, I need means to alleviate the load as much as possible.

how to use this and, of course, got into a trap.I haven't been able to set up my Flash correct, haven't any success with the "Library Path" (under AS3 configuration), haven't been able to compile classes inside the SWC...Another thing is that I won't make the lessons, only the Architecture.Those lessons will be created by people that may not have any knowledge in AS3 (OOP or program logic) at all.And I'm not inclined to delivery the whole engine (source code) to anyone from outside that may mess with it, making the whole app (apps, in fact, we'll produce hundreds of e-learnings).How to use RSL efficiently How to bundle classes inside the SWC How to package all that is imperative for the whole thing work in the SWC, and then, delivery only this SWC

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Actionscript 3 :: What Is RSL (Runtime Shared Library) Used For In Flash

Oct 31, 2011

Kindly note I am not asking what SWCs are used for, I know about that. I want to know, the use of RSLs in flash. Say i have some useful classes which i currently am using by specifying the particular folder as an "Additional source folder". So, can i make use of RSL here. If not, when and why i need to use RSLs ( I use SWCs without any problem, but i wanna know how to make use of RSL, without making SWCs, ie just by bunch of actionscript classes )

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AS3 :: Flash - Setting Changing Class Type At Runtime

Mar 14, 2011

i have a class and trace its type with flash.utils.describeType(this)

class Data extends EventDispatcher
{
public function Data()

[Code]....

Is it possible to override this information e.g type.@isDynamic, as well as extendsClass.@type, at runtime? without bytecode?

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Fonts - Cannot Get Flash Runtime Shared Library To Work

Oct 18, 2011

I am using Flash CS5 (assets) and FlashDevelop (code) for my project. We have about 20 fla/swf's that contain textfields. All of our textfields use the same Font, and the font is specific to our company so won't be installed on anyones computers, hence it needs to be embedded.

My ultimate goal is to have one single font embedded that all of the textfields use, for 2 main reasons:

Whenever we add more characters to the font (other languages), we only need to add them once and not 20 times The file size doesn't blow out dramatically

I'm having great difficulty in trying to achieve this. It seems that everything I try, characters are missing (only characters entered in the text property of the textfields in each fla seem to be embedded).

The latest solution I am trying is using Runtime Shared Libraries, as this seems like it should work. I have an fla called FNFont.fla. It contains just one object in the library, the embedded font. The font is exported to AS3, exported in frame 1 and exported for runtime sharing. The URL is FNFont.swf (all swf's are in the same folder).

In all the other fla's, I create the font object in font embedding. I tick Import for Runtime Sharing and give it the same class name as the one in FNFont.fla. The URL is FNFont.swf. The fla(s) contain many textfields using this font. The textfields have instances of themselves as children of other movieclips.

When I run the program and attempt to load a movieclip that contains an instance of one of these textfields, I get the error:

[Fault] exception, information=ReferenceError: Error #1065: Variable FontName is not defined.

FontName is the class name of the Font object in FNFont.fla and all other fla's. It is not the instance name of the textfield (nor the class name), so I don't understand how it thinks its a variable.

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Flash :: Library Symbol To Flex Converter?

Mar 9, 2010

Is there a tool that will convert an exported Flash library element (ie Component/MovieClip) to an AS3 class with Flex syntax, e[Embed(source="graphic.png")]

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Import Flash Library Symbol Into Flex?

Jun 29, 2010

I am embedding a flash file in my flex file and then trying to add it to the stage. IU try addChild to a canvas element and to a container element, but it keeps giving me the error, the symbol "myBtn" is cannot be converted to a IUIcomponent.

I understand that I need to place everything inside some sort of component, but what is the proper way to do this in flex?

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ActionScript 3.0 :: Flash: Runtime Shared Library Preloading Warning?

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I keep getting this warning coming up everytime I go to preview my file. Can anyone help me prevent this warning from coming up? I tried to create a seperate preloader for the website I'm making and that didn't work, and I think it might be because of this Runtime warning in my main file.

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Actionscript 3 :: Make A Flash Library That Can Be Either Compiled In Or Loaded At Runtime?

Oct 29, 2010

I'm looking to make a library that can be either merged into a swf at compile time or loaded into a swf at runtime. The way I understand it, .swc files are generally merged into a swf at compile time, and .swf files are generally loaded into a swf at runtime. Is there a way I can have one file that can do both?

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Professional :: Flash - Pro CS5.5 Crashes When Duplicating Library Symbol?

May 25, 2011

Whenever I duplicate a library symbol, flash CS5.5 crashes and needs to be restarted.

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ActionScript 3.0 :: Finding A Flash Library Object's Base Class At Runtime?

Feb 9, 2009

determine the base class of a Flash library object at runtime, using Actionscript? The toString method gives me the class of the object, but what I'd really like to determine is the superclass of the object. So, if I have an Actionscript class called "Fruit" and I created many different Fruit types in the Flash library ("Cherry", "Apple", etc.), is there a way in code I can determine that an "Apple" is a child of "Fruit"?

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Flash :: Load Symbol Of Type Graphic From Library With Actionscript 3?

May 31, 2010

Inside Flash, I have a symbol with type graphic in my library and I want to add it to stage using Actionscript 3. Is this possible?

Flash does not let me set any Linkage Properties for Graphic symbols.

How do I draw stuff in Flash and be able to create multiple instances of that stuff at run time without using MovieClip?

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Actionscript 3 :: Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Sep 5, 2011

Here is the title error with complete paths:

\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.

Firstly, what I have tried and what I am using:

[Code]...

I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!

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ActionScript 3.0 :: Error 5000: The Class 'Particle' Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Jun 7, 2009

Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it. 

Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC).  I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
 
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
 
In Particle.as I have the following code:
 
package{ import flash.display.*; public class Particle extends MovieClip {  public xVelocity:Number;  public yVelocity:Number;    public function Particle()  {   xVelocity = 0;   yVelocity = 0;  }    public function update():void  {   this.x += xVelocity;   this.y += yVelocity;     } }}
 
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
 
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark.  In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame.  The class is called Spark and the Base class is Particle.  For testing purposes I've dropped an instance on the stage and called it spark.  Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
 
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
 
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables.  This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
 
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.

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ActionScript 3.0 :: 5000: The Class 'com.decalmywall.Emb_EMB_BORDER' Must Subclass 'flash.display.BitmapData' Since It Is Linked To A Library Symbol Of That Type

Nov 15, 2011

I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:

5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.

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Professional :: Instance Name Changing At Runtime?

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I have a FLA in which I've added three movie clips, each with a unique name. I've set the MC name through the properties panel as well as giving the MC a name when converting it from a image to a MovieClip (by clicking F8).

When I run the swf and output the names of the children in the swf, I find that the name of one of the MovieClips changes, for example from myFirst_MC to instance8.

To output the MovieClip names I loop through all the children of the swf and output the name like this:

for(var i:uint=0;i<numChildren;i++){
var display:DisplayObject = getChildAt(i);
trace( display.name );
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Why does the instance name of a MC change? And how can I stop this from happening?

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ActionScript 1/2 :: Loading Into The Library At Runtime?

Nov 29, 2009

I have built a flash animation (for a web site) that requires a number of decent quality JPG images.  I don't display all of these at the start, so I don't want to wait for them all to load before starting the animation.  Thus I want to be able to load these images in the background - the obvious process would involve MovieClipLoader.loadClip() method.  This works fine if I am loading into an INSTANCE of a moveclip (either existing on the stage or one that I creat in actionscript) - but I really want to load into a library movieclip.
 
The problem is that I end up using these images in two different movies on the stage - each pulls from a movieclip in the library (that contains the image I want).  So my original thought was simply to load (using loadClip()) into the library movie - which in turn would show up in the two stage movieclips that have this library clip in the timeline.  However, I cannot seem to get loadClip() to work with a library object.

I tried exporting the library movieclip to actionscript (giving it a name) - but loadClip() doesn't seem to want to load into it.  I can only get loadClip() to load into an instance that exists on the stage.Sorry if I am asking a stupid question - I don't do a lot of flash programming - although I have extensive programming experience in other languages.

[Code]...

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As3 :: Library For Transforming Images During Runtime

Jul 7, 2010

Does anyone know any as3 libraries that allow you to scale, rotate, skew, etc.. images during runtime? I have found the greensock transform manager class, but would prefer not to pay $300.

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Flex :: Use RSL(Runtime Shared Library) In It?

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How to use RSL(Runtime shared library) in flex ?how can decrease loading time of swf using rsl?

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ActionScript 3.0 :: Embedded Font Into The Flash Library In An FLA File The New Font Symbol Dialog Box

Oct 1, 2009

I have imported a font into the Flash library in an FLA file this way in the New font symbol dialog box:

[Code]....

I'd like to assign this font to a TextFormat instance, but as you can see, something is wrong or missing. But what?

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Professional :: Changing Frame Rate At Runtime?

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I just went to the site www.aroots.com, according to its interface, the frame rate (fps) is changing.

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Flex :: Changing Css Properties For Selector At Runtime?

Oct 27, 2009

I have a css that defines de skin-class for a custom component, like this :

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Actionscript 3 :: Changing 'top' Property At Runtime In Flex?

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In the follow Canvas, how do I change the property top at runtime?

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Flex :: Changing Enabled Value Of Button During Runtime

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Actionscript 3 :: Changing The Stage Size During Runtime?

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