Actionscript 3 :: Make A Flash Library That Can Be Either Compiled In Or Loaded At Runtime?
Oct 29, 2010
I'm looking to make a library that can be either merged into a swf at compile time or loaded into a swf at runtime. The way I understand it, .swc files are generally merged into a swf at compile time, and .swf files are generally loaded into a swf at runtime. Is there a way I can have one file that can do both?
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Sep 21, 2009
when compiled at runtime, the scrollbar works perfectly fine.
[Code]...
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Apr 3, 2011
I compiled a simple AS3 project using Flex 3.5 (also tried Flex 4.1) to create a small swf which draws a simple red square on screen. Nothing too complex that requires special flashplayer support (see code below)
package
{
import flash.display.Sprite;
/**
[Code]....
and tried to load it into a AS2 swf I have compiled using Flash CS4. But that just didn't work. I don't get any errors when loading and the AS2 swf can load any swf, either compiled in AS2 or AS3 by Flash.
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Dec 9, 2010
how to make netEvent work in a compiled flash, for instance I can't even make macromedia example to work:[code]It must return metainfo, but seems like no event is called at all.
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Feb 8, 2011
I'm having a little trouble setting up a new project (an e-Learning) that I think will benefit a lot from RSL.My case is something like this[code]...
The Main will be the first movie to be instantiated, then, all that is necessary from here will be download.Every lesson will be put in a fla/swf apart from the "Architecture" (that is the Main, Scenes, Navigation and a whole bundle of classes called Engine) and will be added at runtime inside the Scenes.
The Engine is responsible for handling repetitive and necessary tasks, events, common methods, communication with server, among other things.The Navigation is responsible for handling user input, as the navigation (next/prev lesson and such), and then passes it to the Engine, that will manipulate the Scenes (and it's children).
Well, I have some restrictions too:Every swf file that will be handed to our client need to have less than 80kb, which means I'm tied.I can't compile the whole thing as a package ready to delivery.As size counts, I need means to alleviate the load as much as possible.So, I searched a lot these days and found out RSL.I've created some tests to know better how to use this and, of course, got into a trap.
I haven't been able to set up my Flash correct, haven't any success with the "Library Path" (under AS3 configuration), haven't been able to compile classes inside the SWC...
Another thing is that I won't make the lessons, only the Architecture.Those lessons will be created by people that may not have any knowledge in AS3 (OOP or program logic) at all.And I'm not inclined to delivery the whole engine (source code) to anyone from outside that may mess with it, making the whole app (apps, in fact, we'll produce hundreds of e-learnings).
How to use RSL efficiently
How to bundle classes inside the SWC
How to package all that is imperative for the whole thing work in the SWC, and then, delivery only this SWC
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May 24, 2010
I'm having a little trouble setting up a new project (an e-Learning) that I think will benefit a lot from RSL.
My case is something like this:
Main.fla - A Shell
Scenes.fla - I'll explain this in a minute
Navigation.fla - Some kind of GUI
Lots Of Fla Files - The Lessons
The Main will be the first movie to be instantiated, then, all that is necessary from here will be download.Every lesson will be put in a fla/swf apart from the "Architecture" (that is the Main, Scenes, Navigation and a whole bundle of classes called Engine) and will be added at runtime inside the Scenes.The Engine is responsible for handling repetitive and necessary tasks, events, common methods, communication with server, among other things.
The Navigation is responsible for handling user input, as the navigation (next/prev lesson and such), and then passes it to the Engine, that will manipulate the Scenes (and it's children).Well, I have some restrictions too:Every swf file that will be handed to our client need to have less than 80kb, which means I'm tied.I can't compile the whole thing as a package ready to delivery.As size counts, I need means to alleviate the load as much as possible.
how to use this and, of course, got into a trap.I haven't been able to set up my Flash correct, haven't any success with the "Library Path" (under AS3 configuration), haven't been able to compile classes inside the SWC...Another thing is that I won't make the lessons, only the Architecture.Those lessons will be created by people that may not have any knowledge in AS3 (OOP or program logic) at all.And I'm not inclined to delivery the whole engine (source code) to anyone from outside that may mess with it, making the whole app (apps, in fact, we'll produce hundreds of e-learnings).How to use RSL efficiently How to bundle classes inside the SWC How to package all that is imperative for the whole thing work in the SWC, and then, delivery only this SWC
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Apr 18, 2011
I have a problem and I'm not really sure where to start. What I have is an animation of a character in the library. The Character is made up of a few movieclips for the body that move about and one for the face that holds a stock photo.I have a camera section that grabs an image of the users face and now what I need to do is swap the stock face photo for the one taken in the last scene.
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Oct 31, 2011
Kindly note I am not asking what SWCs are used for, I know about that. I want to know, the use of RSLs in flash. Say i have some useful classes which i currently am using by specifying the particular folder as an "Additional source folder". So, can i make use of RSL here. If not, when and why i need to use RSLs ( I use SWCs without any problem, but i wanna know how to make use of RSL, without making SWCs, ie just by bunch of actionscript classes )
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Oct 18, 2011
I am using Flash CS5 (assets) and FlashDevelop (code) for my project. We have about 20 fla/swf's that contain textfields. All of our textfields use the same Font, and the font is specific to our company so won't be installed on anyones computers, hence it needs to be embedded.
My ultimate goal is to have one single font embedded that all of the textfields use, for 2 main reasons:
Whenever we add more characters to the font (other languages), we only need to add them once and not 20 times The file size doesn't blow out dramatically
I'm having great difficulty in trying to achieve this. It seems that everything I try, characters are missing (only characters entered in the text property of the textfields in each fla seem to be embedded).
The latest solution I am trying is using Runtime Shared Libraries, as this seems like it should work. I have an fla called FNFont.fla. It contains just one object in the library, the embedded font. The font is exported to AS3, exported in frame 1 and exported for runtime sharing. The URL is FNFont.swf (all swf's are in the same folder).
In all the other fla's, I create the font object in font embedding. I tick Import for Runtime Sharing and give it the same class name as the one in FNFont.fla. The URL is FNFont.swf. The fla(s) contain many textfields using this font. The textfields have instances of themselves as children of other movieclips.
When I run the program and attempt to load a movieclip that contains an instance of one of these textfields, I get the error:
[Fault] exception, information=ReferenceError: Error #1065: Variable FontName is not defined.
FontName is the class name of the Font object in FNFont.fla and all other fla's. It is not the instance name of the textfield (nor the class name), so I don't understand how it thinks its a variable.
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Feb 22, 2011
I keep getting this warning coming up everytime I go to preview my file. Can anyone help me prevent this warning from coming up? I tried to create a seperate preloader for the website I'm making and that didn't work, and I think it might be because of this Runtime warning in my main file.
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Feb 9, 2009
determine the base class of a Flash library object at runtime, using Actionscript? The toString method gives me the class of the object, but what I'd really like to determine is the superclass of the object. So, if I have an Actionscript class called "Fruit" and I created many different Fruit types in the Flash library ("Cherry", "Apple", etc.), is there a way in code I can determine that an "Apple" is a child of "Fruit"?
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Apr 2, 2009
I created a new Library project in Flex Builder 3. In a few of the mxml classes I wanted to put in this library I use the flash.filesystem.File class. For some reason I can't use it in the classes in the Library project. The error says that the Ytpe is not found when compiled. In another project, which is a Flex project (so no Library project) I can use the File class without any problems. how to use the filesystem in an other way? (I now use it to read/write files on my HD).
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Dec 1, 2009
I'm trying to load a swf compiled by the Flex SDK into a swf exported by the Flash IDE and instantiate the assets by way of getDefinition(). Normally this works fine with assets exported from the Flash IDE then loaded into another swf also from Flash IDE.This is how I could normally do this using only the Flash IDE:Loader - > Using same ApplicationDomain - > getDefinition(class)Now, using the 'Test.as' compiled from Flex SDK using the [Embed] metadata tag:Loader - > Using same ApplicationDomain - > getDefinition("Test_" + class)The problem is I'd rather not have to keep track of the asset libraries loaded to prefix the class name I'd like to get (('Test_" + class) vs (class)). Is there any way of doing this without referencing the library the class is being pulled from or without accessing the original loader? This way I don't need to know which swf the asset is coming from, just the class name that I could instantiate from the current ApplicaitonDomain.
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Apr 11, 2011
I ran into the 'fontswf' utility to embed TTF fonts into SWF and I am struggling to load them at runtime from my app. All the examples I find online refer to loading the font via [Embed] but I am actually loading them with a flash.display.Loader and from what I gather, once the Loader.contentLoaderInfo fires an Event.INIT I need to register the font, like so:
public function handleLoaderComplete( event:Event ):void {
var FontClass:Class = event.target.applicationDomain.getDefinition( fontName );
Font.registerFont( FontClass );
}
The problem is I don't know what to pass in as fontName. I am generating my SWF through:
$ fontswf -a belshaw -o belshaw.swf belshaw.ttf
But when I try to call getDefinition( 'belshaw' ), I get an error saying 'Variable belshaw is not defined'. Any suggestions on how to accomplish this?The alternative is to generate my on SWF files through templating an .as file and compiling them, but I would rather use a built in tool like fontswf if it's already there.
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Nov 29, 2009
I have built a flash animation (for a web site) that requires a number of decent quality JPG images. I don't display all of these at the start, so I don't want to wait for them all to load before starting the animation. Thus I want to be able to load these images in the background - the obvious process would involve MovieClipLoader.loadClip() method. This works fine if I am loading into an INSTANCE of a moveclip (either existing on the stage or one that I creat in actionscript) - but I really want to load into a library movieclip.
The problem is that I end up using these images in two different movies on the stage - each pulls from a movieclip in the library (that contains the image I want). So my original thought was simply to load (using loadClip()) into the library movie - which in turn would show up in the two stage movieclips that have this library clip in the timeline. However, I cannot seem to get loadClip() to work with a library object.
I tried exporting the library movieclip to actionscript (giving it a name) - but loadClip() doesn't seem to want to load into it. I can only get loadClip() to load into an instance that exists on the stage.Sorry if I am asking a stupid question - I don't do a lot of flash programming - although I have extensive programming experience in other languages.
[Code]...
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Jul 7, 2010
Does anyone know any as3 libraries that allow you to scale, rotate, skew, etc.. images during runtime? I have found the greensock transform manager class, but would prefer not to pay $300.
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Dec 29, 2011
How to use RSL(Runtime shared library) in flex ?how can decrease loading time of swf using rsl?
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Apr 27, 2010
Is it possible to delete the library items at runtime?
I am loading b.swf in a.swf. After some time b.swf unloads and c.swf is loaded inside a.swf. Though the b.swf unloads but the library items of b.swf remain there and conflict with the library items of c.swf. c.swf has some items with the same name as in b.swf. c.swf shows the movieclips from the library of b.swf with similar name.
I think the best way would have been to load these assets externally instead of keeping them in the library if we want to destroy them at runtime. But, we have a large number of already constructed files. Ability to destroy the library items at runtime will also help maintain memory usage in limits.
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Jan 12, 2009
I am facing an error using shared libraries. The error pops up during compile and only happen when I give an instance name to my imported asset. Let me describe further:
I have an asset library where all movie clips in this file are exported for runtime sharing - LibraryA.swf
Next is the file that uses the assets - ShirtA.swf
What I did is to import an asset from LibraryA.swf (e.g. collar) into ShirtA.swf. Now I have collar movieclip in my ShirtA library. I drag an instance of it to the stage and compile. No problems.
I then gave this instance a name, "myCollar". I tried to compile again, and I get an error from Flash IDE - 1046: Type was not found or was not a compile-time constant: collar
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Feb 19, 2010
I'm building an avatar class that will allow a user to swap out character assets during runtime. The idea is pretty straight forward. The artist I am working with designed the art assets for the individual pieces of the avatar and performed the animations in flash. Since the animations were created in flash using vector art as opposed to pre-rendered 3d, I want to simply replace each individual movieclip within the animation with the asset selected by the player.
Problem:The issue i'm running into is that the animations have several key frames. My thought is to load the avatar object (an external swf) into my main application. Once loaded, I obtain a reference to all library assets that are used in the animations. For example, to get the face, I have something like:
Code:
if(this.loaderInfo.applicationDomain.hasDefinition("face"))
{
[code].....
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Oct 30, 2010
I am working on a feature for an application that requires Flex 4 functionality. Due to some migration issues of the application from Flex 3.5 to 4.0, I have decided to implement this feature as a module that is compiled with Flex 4.0. The theory is that the application would remain compiled in Flex 3.5 and load the module when it needs it.[code]
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Sep 8, 2010
I just finished up my site, and this is the only thing holding me back from publishing it. Whenever I "Test" my site, I get this error: " Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play.
To prevent this you can change the Runtime Shared Library Library Settings, in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Publish Settings dialog.The Runtime Shared Libraries being preloaded are:
textlayout_1.0.0.595.swz for TLF Text"
Does anyone know how to correct this error? If you do, could you please walk me through it step-by-step. I am still very new to "Flash Professional (CS5)" & "ActionScript (3.0)"
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Mar 27, 2009
I'd like to set the base class of a library asset at runtime,rather than specifying it before. Is this possible? I'd like it to just extend movieClip, but at runtime change that to extend a custom class.
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Sep 19, 2009
working a project that has 9 swf.a lot of the swf are using the same classes like papervison and tweenlite.is there a way to store classes like papervison in a share library?
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Mar 13, 2011
I have a Flash movie as2 that has a main movie that loads other movie clips into a Flash Window .I need to control the actions for the Flash Window movie from the main movie.As the movie in the Window is not on the stage until runtime ,how do i communicate to it from the main movie time line.example:Play the main movie and you click on a button that moves a ball across the stage ,at the same time a window pops up with a linked movie clip embedded in it that will change color when the ball on the stage reaches a specific point.The movie is alot more complicated than that ,as it is a aircraft system simulation. Where the pop is a circuit diagram of the action and the main movie is a flow diagram of the same function.
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Mar 26, 2009
This is the concept I want to get into code:
1) Have a Document Class attached to the Main.swf
2) Have a Assets.swf that has all MovieClips that set to Export and have been given actual Classes.
3) Have the document class Load the Assets.swf.
4) Once loaded, be able to create instances of the MovieClips from Assets.swf by writing the code in the Document Class of Main.swf
I can get all this to work.. However what I am finding is if I have a public function on the Document class that creates an instance of something from the Assets.swf, lets say var okTest:TestClass = new TestClass(); I have to also import it in the Document Class (import com.test.TestClass). When I compile it, yes it works. If I remove the Assets.swf file it doesn't display. Ok.. But I've noticed that the Main.swf file is including all the imported classes (eg: com.test.TestClass) so the Main.swf filesize is pretty much the same as the Assets.swf file.
I also ran it through a decompiler and can see yes in fact Main.swf is including all those Classes from Assets.swf because I'm trying to access them from Main.swf and had to import. So the biggest question is how do I go about this properly? Being able to load the asset file that has movieclips etc that have custom classes. Then create instances of those classes within the document class but only if Assets.swf is loaded.
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Mar 22, 2010
I think I basically get runtime shared libraries, but I have some very specific questions which I have not been able to find answers for anywhere:
1) When you load swf "A" that references a runtime shared library swf, does the entire runtime shared library swf also immediately load? (true/false)
2) When swf "A" instantiates a symbol that is linked to be imported from the runtime shared library, does the entire runtime shared library swf load then? (true/false)
3) When swf "A" instantiates a symbol that is linked to be imported from the runtime shared library, does only that specific symbol load? (true/false)
My problem is, if I put all my bitmaps in swf "A", then it takes a really long time to load. I'm wondering, if I put all my bitmaps in a runtime shared library, and link the symbols in swf "A" to the runtime shared library, then will swf "A" load fast (because the runtime shared library is not loaded)? And when I instantiate a linked symbol, will it also load fast (because the entire runtime shared library is not loaded)?
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Mar 21, 2011
I recently began using CS5 with AS3.0 and I encountered this error.I can not find where I can edit the AS3.0 settings nor do I know what to change.
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Dec 3, 2011
In my Runtime Shred Library SWF I have a class named BackButton that extends MovieClip and interfaces IGameButton:
package com.game.button
{
import com.interfaces.IGameButton;
[Code].....
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Jan 4, 2012
I recently switched a Flex project over to using RSLs. It built fine for quite a while but has recently dug its heels in and is giving me this error:configuration variable 'runtime-shared-library-path' requires a value for 'rsl-url'I went through all the flex XML files I could find and either this value doesn't exist or there are entries available for it. Nowhere did I see a <rs-url></rs-url> with no value.
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