ActionScript 3.0 :: Set The Base Class Of A Library Asset At Runtime?
Mar 27, 2009
I'd like to set the base class of a library asset at runtime,rather than specifying it before. Is this possible? I'd like it to just extend movieClip, but at runtime change that to extend a custom class.
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Similar Posts:
Feb 9, 2009
determine the base class of a Flash library object at runtime, using Actionscript? The toString method gives me the class of the object, but what I'd really like to determine is the superclass of the object. So, if I have an Actionscript class called "Fruit" and I created many different Fruit types in the Flash library ("Cherry", "Apple", etc.), is there a way in code I can determine that an "Apple" is a child of "Fruit"?
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Jan 31, 2011
I have a main swf file, Main.swf, which has an associated .as file, mainClassCode.as[which actually does nothing, it is not being used]. Main.swf, loads an external swf,ContentHolder.swf, which has a base class contentHolderClass.as. Now all the stuff that happens within ContentHolder.swf, is within the contentHolderClass.as. There is nothing on the stage within ContentHolder.swf, and everything is being done by the base class. Now when I test the ContentHolder.swf on its own, everything runs fine. But the moment I load it through Main.swf, I get a million errors, stating that none of the movieclips in the ContentHolder.swf library are being recognized by contentHolderClass.as..Why could this be happening??? I have imported contentHolderClass within Main.swf [in frame 1], and I after I addChild(ContentHolder loaded swf)
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Aug 26, 2011
So I know you can assign a base class to a library definition within the Movieclips library information field but If I have 30 items in the library and I change the Base class this becomes a pain in the ass, can this be done programmatically when I instantiate the library definition?
var new_shiz:MyItem1 = new MyItem1(); // Needs to have a generic base class of MyItem
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Mar 24, 2009
I have a symbol in the Library with a Base Class that extends the MovieClip Class and adds some additional functionality. I want to be able to export this from the Library by right clicking on the symbol and selecting Export SWF. I was hopping this would essentially give me the same results as if the symbol contents was on the main timeline and I had declared the Base Class as the Document Class. When I import this SWF using the Loader Class it seems to loose all of Base Class functionality and think of itself as a MovieClip.
Looking at the below sample code, the alpha property is correctly set but the param1 getter is unaccessible. What the hell is going on?
[Code]...
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Dec 3, 2011
In my Runtime Shred Library SWF I have a class named BackButton that extends MovieClip and interfaces IGameButton:
package com.game.button
{
import com.interfaces.IGameButton;
[Code].....
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Oct 25, 2009
So I've seen many a tutorial on how to do this in AS3 but I'm trying to work out if there is a way to have all my assets for a game I'm making external, so they can be shared with a level editor that resides in a different .swf and won't be loaded twice.I spent a while looking and found out about Shared Libraries, which at first I thought would solve the problem, until you find out that you can't use attachMovie to attach anything to the stage at run-time if it is an imported object, which just sucks to be frank .So I then thought of a work-around for that by adding these shared objects inside a MovieClip that wasn't shared so I could add that from the stage and access the clip inside using the instance name that I would assign it. This worked fine until I remembered that I had was using several Bitmaps and the BitmapData class, hence if I placed these bitmaps in a MovieClip I can't even assign an instance name to access them to perform the code that I wish to on them.
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Mar 14, 2011
i've imported an image asset (Background.jpg) to my Flash CS5 library and exported it to ActionScript as class Bitmap with a base type of BitmapData. the following code returns the following error:
backgroundTexture = new Shape();
backgroundTexture.graphics.beginBitmapFill(Background);
backgroundTexture.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
backgroundTexture.graphics.endFill();
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Nov 11, 2010
I have a main.swf which loads a module.swf and the module.swf loads some assets.The module.swf works standalone and also needs to work when loaded by main.swf.But unfortunately the module.swf can't find the assets when loaded by main.swf because the assets aren't located relative to the main.swf, but are located relative to the module.swf.As I can't touch the module.swf and I'm also unwilling to change the directory structure, I am looking for a solution close to the a "base" parameter which can be used when a swf is embedded into html
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Nov 17, 2010
I have a flash file in folder "/" which loads another flash file in folder "/xyz/". The second flash file will load several resource files on its own. Now flash is looking for the resource files at the base folder "/" and instead of the other loaded flash's folder "/xyz/". The second loaded flash file is provided by a third party and can't be modified. Is there any way to dynamically change the base folder of the "application" at run-time? I've heard about the html swf tag "BASE" so I've tried loading the second flash file with a ".....?BASE=/xyz/" but it doesn't work.
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Mar 1, 2010
What is the class of an embedded asset?
[Embed(source="picture.png")] public static const picture:Class;
what is the class of:
new picture();
what superclasses does it inherit? i thought it would be Sprite, but it gave me a TypeError.
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Aug 2, 2010
I have a Symbol in Library with linkage name: box_mc
import flash.display.MovieClip;
import flash.events.Event;
import Src.smoothAnimate;
[Code]...
but when run is make error:
1151: A conflict exists with definition box_is in namespace internal.
i want when flash run, the box_is will be add in stage, resize by function changesize.
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Jul 31, 2009
I am having a strange issue where I have created a MovieClip in the IDE and given it a class name ( MyObject ) and exported for actionscript...this object is created in an external class. This object has a few MovieClip symbols inside, ( MyButton ) and ( MyOtherButton ). After creating a mouse-over event for MyObject and catching the target ( either MyButton or MyOtherButton ), in the listener function, I trace the event.target in hopes that it will output "Object MyButton" or "Object MyOtherButton" but instead, I get "Object MyButton_6" and "Object MyOtherButton_2"...
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Jul 16, 2009
I'm slightly new to Flash CS3 + AS3 combo, so its more of a lack of practice question. My question stems from the problem described here http:[url].... . Note, its not the same problem, its a new one.The Problem ,So I have multiple library assets (which are on teh stage) and I want to assign similar functionality to all of them.
Attempt 1: So I create the n assets, create a custom class in AS3, link them to Flash CS3 and obviously enough it gives me the error that multiple assets can't be linked to the same class.Obvious enough to understand (well not completely, because from a programmers background it doesn't make sense).
Attempt 2: Same as attempt 1, but instead of linking all the assets to the same class I make the base class the same class, and let the derived class be dynamically created by Flash on compile time.So the linking works, but the problem is, in my base class I have a method which does something (say an tween) on a child of the library asset. So if the assets on the stage/library are called asset1, asset2, asset3 (same name for asset name, class name, id name), each of them has a sub-movieclip called ... say 'foo'. now if I manually wrote a class for each asset, I could do 'this.foo' to play with the sub-movieclip. However since this functionality is in the parent class, I'm unable to do it.
P.S. If you're form a programming/OOP background, its basically a abstract class problem. My Base class knows how to doSomething(), but it needs aSomething, which is defined in the Derived classes. However I found out that AS3 classes don't support virtual(C++ )/abstract (Java) in the true sense of the word (unless I missed some obvious documentation).
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Sep 29, 2011
Let's say Class A has the flash.events.Event imported. Now let's say Class B extends Class A. Why in the hell do i need to import flash.events.Event in Class B? It makes no sens at all to me.
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Jul 22, 2009
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Jun 22, 2010
I have this Fla which contains a symbol that is linkaged to a certain class that is in my project. That class inherites a base class named CMovieClip which resides in one of the libraries that is in the class path (and inherites from MovieClip).Of some reason, every change that I do in the base class doesn't seem to influence the resulting linkaged class, much as if this library is cached somewhere that I can't feagure out.I tried to create the same conditions in a separate Fla but it does not repeat the issue.I tried to duplicate the symbol but the issue isn't solved that way.
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Mar 1, 2011
I created a movieclip with a star. Then, I creates a document class and I named it as Main.as.
In that document class I wrote:
package
{
import flash.display.*;
public class Main extends MovieClip
[Code]....
I´m not posting here all the code, but you can easily see that I´m using x_origin and y_origin variables to keep the original position of the movie clip. I will use them to move the star back to the original position.
The problem is that instead of being 20 and 30 respectively, tracing them I see that they are both ZERO. So when I drop the star, instead of going to x=20,y=30 it moves back to x=0 and y=0. I´ve to get the star position relative to stage, but I can´t find anyway!
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Feb 9, 2010
say that i have a base class called Base, that is Bindable and has a String property like this:
[Bindable]
public class Base
{
public var msg:String;
[Code]......
where msg is some textInput field. I am getting a message from the compiler that....
Data binding will not be able to detect assignments to "msg"
is there a limitation with data binding to a base class?
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Sep 20, 2009
I am creating a Weapon class for a game and the weapons itself will be the sub classes. The sub classes will hard code some values (such as max ammo and the weapon name).
I trying to access this declared data in the base class constructor, at the moment it's not outputting the values. Is this possible?
I've broken my Weapon class for simplicity:
ActionScript Code:
package
{
import flash.display.MovieClip;
[Code]....
My current workaround is creating a protected method in the base class to trace the information and calling that method in the sub class's constructor, this works fine but this doesn't seem like the most efficient technique?
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Jan 27, 2010
This question stems from this question that I asked yesterday.I've followed Theo's advice and created a .swc with all the common classes and added the .swc as an external library to my module .swf. This all seems to have worked smoothly--I don't get TypeErrors and my classes are all present in the catalog.xml of the .swc file when I unzip it--but now I've encountered a new problem: when I try to link a symbol in the module .fla's library to a base class from my .swc rsl, it says the base class definition can't be found in the classpath. The whole reason I want to use rsls is so I can do this,If I now include the project's source path or the .swc in the normal (not external) library path, will that cancel the sharing benefits of the rsl, or will the compiler still know not to compile the shared classes into the module .swf?
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Jul 6, 2011
I have an mc called sunny. In the properties panel I export her for actionscript. I put Sunny in the main class and Drag in the base class. The reason for this is that I want her to be draggable. I can't use Drag in the main class as another object is using that name. The Drag.as has the drag functionality. Why can't I drag her. I already have a solution - I wrote a specific class for her and extended the Drag class. However, if I have 10 mcs I'm not going to write specific classes for all of them. Summing up: Using the base class Drag in properties panel - why isn't she draggable?
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Sep 17, 2010
I have two SWF files which I shall call container and slave. The slave file contains a movieclip that extends from a class I shall call base. base extends MovieClip and is compiled into an SWC. slave includes this SWC as a runtime library, while container includes it as merged (and does reference it so it should be compiled into the container SWF).
The container loads the slave like so:
bgURLRequest = new URLRequest(slaveUrl);
var context:LoaderContext = new LoaderContext(false, new ApplicationDomain( null ), SecurityDomain.currentDomain);
bgLoader.load(bgURLRequest, context);
When this loading happens, I get the error that class base was not found. I suspect this has something to do with the presence of the ApplicationDomain in there. I'm not sure what it does exactly, since I didn't write this loading code myself (but I do know that it's there for a reason so it can't be simply removed).
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Apr 14, 2011
I have a program where I have multiple classes derived from a base class. I want to take all instances of the different subclasses and put them into an array. Is there a way I can search for anything derived from the base class?For example, right now a get the number of children, then see what they are, so:
for (var i = 0; i < this.getNumChildren(); i++)
{
if (i is "type")
[code].....
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Jan 22, 2010
I have a base class which is being created via remote_object [RemoteClass alias] from the server.I have other specialized classes that are derived from this baseclass, but serialization with the server always happens with the base class.The base class has meta data that defines what the derived class is, for example
[RemoteClass (alias="com.myco...')]
public Class Base
{
[code]....
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Feb 20, 2009
get the base class of an object ?
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Feb 22, 2009
How do I pass a variable to the subclass? [code]...
When I run this, I get back. Access of underfined property. How I get the subclass inherit the variables from the base class?
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Mar 30, 2010
I'm creating an application with an animated kid figure. All the kid symbols sit in a kidLibrary.Fla file, Each of these symbols have a class named "Kid" linked to it on its Properties >Base Class. This Kid class is responsible for setting the right color and hair type for each kid symbol instance. Every time i need to include one of these kid symbols i drag it to the current .fla file I'm working on. If I place only one kid symbol in the library of the file I'm working on, everything works fine!
Now here is the problem: When i place more than one kid symbol in the library, and then drag it to the stage, then one of the symbols works fine while the other one doesn't seem to access all the properties of the Kid base-class. The result is that only one symbol act perfect while the other one(s) not.
[Code].....
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Nov 29, 2009
I have built a flash animation (for a web site) that requires a number of decent quality JPG images. I don't display all of these at the start, so I don't want to wait for them all to load before starting the animation. Thus I want to be able to load these images in the background - the obvious process would involve MovieClipLoader.loadClip() method. This works fine if I am loading into an INSTANCE of a moveclip (either existing on the stage or one that I creat in actionscript) - but I really want to load into a library movieclip.
The problem is that I end up using these images in two different movies on the stage - each pulls from a movieclip in the library (that contains the image I want). So my original thought was simply to load (using loadClip()) into the library movie - which in turn would show up in the two stage movieclips that have this library clip in the timeline. However, I cannot seem to get loadClip() to work with a library object.
I tried exporting the library movieclip to actionscript (giving it a name) - but loadClip() doesn't seem to want to load into it. I can only get loadClip() to load into an instance that exists on the stage.Sorry if I am asking a stupid question - I don't do a lot of flash programming - although I have extensive programming experience in other languages.
[Code]...
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Jul 7, 2010
Does anyone know any as3 libraries that allow you to scale, rotate, skew, etc.. images during runtime? I have found the greensock transform manager class, but would prefer not to pay $300.
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