ActionScript 2.0 :: External SWF With Asset Library Possible?
Oct 25, 2009
So I've seen many a tutorial on how to do this in AS3 but I'm trying to work out if there is a way to have all my assets for a game I'm making external, so they can be shared with a level editor that resides in a different .swf and won't be loaded twice.I spent a while looking and found out about Shared Libraries, which at first I thought would solve the problem, until you find out that you can't use attachMovie to attach anything to the stage at run-time if it is an imported object, which just sucks to be frank .So I then thought of a work-around for that by adding these shared objects inside a MovieClip that wasn't shared so I could add that from the stage and access the clip inside using the instance name that I would assign it. This worked fine until I remembered that I had was using several Bitmaps and the BitmapData class, hence if I placed these bitmaps in a MovieClip I can't even assign an instance name to access them to perform the code that I wish to on them.
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Jan 21, 2010
I have an externally loaded swf that contains thumbnail movieclips. When a thumbnail is clicked an external image is loaded. I would like to be able to reposition this external image. I know I can use typecasting to control a movieclip of the swf but how do I control nested externally loaded files? I have a different approach that should work fine but I was just curious about my initial attempt.
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Mar 14, 2011
i've imported an image asset (Background.jpg) to my Flash CS5 library and exported it to ActionScript as class Bitmap with a base type of BitmapData. the following code returns the following error:
backgroundTexture = new Shape();
backgroundTexture.graphics.beginBitmapFill(Background);
backgroundTexture.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
backgroundTexture.graphics.endFill();
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Mar 27, 2009
I'd like to set the base class of a library asset at runtime,rather than specifying it before. Is this possible? I'd like it to just extend movieClip, but at runtime change that to extend a custom class.
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Aug 19, 2010
When I was building apps in as2 - my main method of project distribution was to create a bunch of different swfs, each representing, probably, a timeline, some code, and a set of graphical assets. Tho cumbersome, it meant that I could progressively load large chunks of the project as needed, at runtime.
Obviously - working in as3 - this changes a bit. My last project ended up being a bit too large, even when all assets had been optimized - mostly because I just embedded them in one swf and loaded it (kinda long load time). So - new project, wondering what solid methods are available for loading packages of external assets. I could, obviously, just load everything individually, but I would like class linkage and symbols already defined - rather than doing this manually for bitmaps.
[Code]...
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Oct 22, 2011
I have a var that holds the String value for the path to an image. How can I use that to get the ByteArray from that image synchronously?
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Jul 28, 2010
I haven't experimented with external SWF's purely as image/sound libraries etc. I generally embed assets and/or load in sound/textures/geometry etc dynamically.
However as I'm starting development on my first game, I would like to use an asset SWF per level, so all images, sounds, models etc are contained in this SWF, nice and clean, just one file loaded per level. No code, just assets.
Not only for the structure, but embedding transparent PNG's is very important, as obviously uncompressed PNG's are pretty hefty, and flash does a great job of it.
So for those with experience of asset SWFs, what do you think is the best method of loading/removing/accessing/managing them?
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Jan 19, 2009
How do you load external library objects from an external swf? I want to have an external swf that only contains library objects that are exported for Actionscript, and load these from the master .swf file dynamically during the master swf execution. (I may have multiple external swf resource files)I want to be able to load the external swf, and then access it's library objects via actionscript in my main swf file.
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Aug 3, 2009
explain to me how i can use this flash source code found here:I am unsure how to use external libraries so point you copy and paste the source code into an as3 file...
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May 30, 2009
can load an external jpg into a movie clip which is in the library?The reason I am asking is because I have a transition between loading images and the transition has several instances of one movie clip being used for different tweens.
The problem is that when the image loads, all instances have to be in frame 1 otherwise the jpg won't load into them and because I am using tweens the instances are on all different frame numbers.
I want to be able to load the jpg into this movie clip but in the library so it updates all of the instances of this movie clip on the stage and further down the timeline.
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Jun 16, 2009
I'm trying to add the Flint Particle system to my Flash CS4. I downloaded the swc file. Currently this file is residing on my desktop for testing purposes. I am on a Mac, if that makes any difference, but I went to file -> Publish settings -> Flash... then under the AS3 settings I added the path to the swc via the swc importer under the external library path. I then added the code that was given Here (under step 5-- add the Action Script)When I go to run the file, though, [code]...
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Dec 20, 2010
Can i load an external swf to the library?
I do not want to load the swf to a movieclip that is on the stage.
I would like to load a bunch of swf files to the library and later on bring them to the stage.
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May 31, 2011
I have 2 SWF, one of them (let's call it Resources.swf), that contains several symbols (most of them MovieClips) on its library, but, none of them are added into the stage ( the timeline contains only one empty frame),and then, the other swf (Main.swf), where I need to import some of the symbols from the other SWF.I have been looking around, and searching, but all the info that I saw, and tried, imports the symbols from the stage/timeline using things like:[code]If not,do I have modify my Resources.swf to work this out or do I have other alternatives?
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Jan 21, 2009
I am at the start of creating a large site with many different components: Basic text areas Latest projects with images / video Blog with text, images and video Secure login area to view protected projects
What would you recommend for this type of project. Throw all assets (main text area, blog, latest project etc) and separate them into their own mc's, then call them onto the stage? Or have them all external sepearate swf's?
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Jan 17, 2010
I have a swf file which contains in its library couple pictures.After it is loaded using preloader I would like to be able to create couple instances of them and add them to the stage.If I use swc approach and import it in library path I can not preload it but instancing is very simple i.e [code]How to access them when doing it with swf and loader class?
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Jun 3, 2010
I want to:
1) Place symbols on the stage manually in loaded.fla
2) Exclude these symbols from the swf because they will already be in loading.swf
So I:
1) Created a component.fla
2) Created a "comp" symbol in the fla
3) Turned that symbol into a component via Component Definition
4) Exported the comp.swz into Configuration/Components/MyComps
5) Opened up loaded.fla
6) Pulled the comp component onto the stage
7) Went to file AS settings and added Configuration/Components/MyComps to the External Library Paths
8) Compiled loaded.swf and played it
BUT the swf includes the comp component on the stage...which is NOT what I wanted. I only want the swf to work and have a reference to comp when it it loaded into loading.swf.Why haven't the classes in comp been excluded?Obviously this is a workaround for runtime shared libraries, which is unpredictable, time-wasting and generally painful. Is there a better way to retain WYSIWYG and share symbols? I don't want to do dynamic placing.
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Jun 25, 2011
I'm making this thread because I have searched in google for how to make a "global library". I'm sure this is not what it's called but i couldnt think of another way to search. If I start a new project and I want to bring in objects from other projects should I be going to "open external library"? I imagine that an external library is global. While i'm waiting for replies i'll look up how to make an external library.
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Jan 8, 2011
I'm changing scalex of an object over time.
Code:
function onLoop(){
angle+=1;
obj.scalex=Math.cos(angle*3.14/180);
}
The object becomes thiner and thiner. Is there any way how to know where(x,y) is the top left corner of the object?
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Sep 29, 2010
I want to make a photo uploader and after uploading the photo to the server you can load all the photo's that are in a folder in kind of a library.I can load one single image because I name it in AS but I want to load the whole "images" folder so I can see all the pictures that are in it.
"This is what I got so far"
load_btn.addEventListener(MouseEvent.CLICK, LoadBox);
function LoadBox(event:MouseEvent):void { //create a Loader instancevar myImageLoader:Loader = new Loader();//create a URLRequest instance to indicate the image sourcevar myImageLocation:URLRequest = new URLRequest("url to website");// load the bitmap data from the image source in the Loader instancemyImageLoader.load(myImageLocation);//add the Loader instance to the display listaddChild (myImageLoader);
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Aug 17, 2010
I have downloaded some external actionscript library in a form of a bunch of folders with .as files that have the following folder structure:
com/helper_lib1/*.as
com/helper_lib2/*.as
com/primary_lib/LibClass.as <- primary lib I want to use
Lib.as has the following code:
package com.primary_lib{
import com.helper_lib1.*;
import com.helper_lib2.*;
public class LibClass extends MovieClip{.....
Now I have some fla project where I want to use this com/primary_lib/lib.as, something like:
import com.primary_lib.LibClass;
var test:LibClass = new LibClass();...
How to include this library into my project and where should I put all those files? I already tried putting them into every possible folder but I always get definition com.primary_lib:LibClass could not be found error.
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Aug 23, 2009
i am having problem to load multile swf one by one . the details of swf file name will be in a xml file . it should load one by one . and one more thing how we can know the details of that loaded swf like wheteher that contains Background movieclip aur Games Character's Movieclip
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Jun 3, 2010
I have a folder with my .fla, and a folder called "classes" where I stored all my classes. I'm trying to access a MC in the .fla file so that I reference it from one of those classes in the "classes" folder. for you visual learners...
Code:
<project>
project1.fla <- library here
[code].....
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May 8, 2011
I need help with oulining dynamic text. Is there any plugin or external library to do it dynamically?I made imitation of outline text by copying written text, and placing it under the original. Then increase it's width and height, change it's color. But it is not looking so good as i thought it would look..
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Jun 1, 2011
I am about to build an image slideshow. I have a mainmovie.swf and a slideshow.swf. I will be loading my slideshow.swf into the mainmovie.swf. I have about 10 images to go into my slideshow.
Should I load the images externally via a Loader/ URL request, or add them to the library and export for AS?
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Oct 23, 2011
have an external class which controls about 400 buttons. But I want this class to also be able to show a Popup window. But this would mean I would need to access the Library.Within this library would be a MovieClip exported for Actionscript with the name PopUP.WITHIN the fla it's easy:PHP Code:va popUpWindow:PopUP = new PopUP();addChild(popUpWindow);
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Apr 10, 2010
I know just loading the movie and then using getBytesLoaded will check to see if it is actually loading, but I'd rather run of test of say, 10 assets to see which are present and then start loading them after I know which ones are there.
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Mar 1, 2010
What is the class of an embedded asset?
[Embed(source="picture.png")] public static const picture:Class;
what is the class of:
new picture();
what superclasses does it inherit? i thought it would be Sprite, but it gave me a TypeError.
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May 23, 2011
I am trying to load assets from an SWC into a SWF at compile time, in as3. I'm getting the information about which assets to load from a JSON file. I can do so statically, but when I try to define the names dynamically, I'm running into problems. So for example I can do this:onemech[+ tmpObj.id] = new mech3 as MovieClip;And it loads the asset named mech3. But what I would like to be able to do is something like
var mechtype:String = "mech" + mechtypenumber;
onemech[+ tmpObj.id] = new mechtype as MovieClip;
Obviously, that doesn't work.I looked around a bit and I found this here, which seems to be angling toward what I need, but I can't figure out how to apply what's said there to my specific situation.
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May 22, 2009
As I am building a Flex framework for minigames, I plan to bundle a bunch of graphic assets (movieclip symbols) into a single swf file, which I will load into my Flex application, before extracting the symbols from the swf file for use in my application
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Jun 28, 2011
I am trying to implement a card game using Flash Professional CS5. Since flex makes the final size bigger, I do not want to use Flex for now. I have some difficulties to bind code logic with assets. I have a Deck class and Card Class and 52 card images which are converted to movie clips.
Option 1: I can create linkage to those movie clips means that I will have 52 different classes for each card and I have to create 52 different classes to put my functionality for each card.However I do not want to create 52 classes so is there any other solution?
Option 2: I found embedding asset paths to classes in Flex like that;
Code:
[Embed(source="xxx")]
public var customClass:Class;
So is there a way to make it without using flex in action script code?
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