Actionscript :: Make NetEvent Work In Compiled Flash
Dec 9, 2010
how to make netEvent work in a compiled flash, for instance I can't even make macromedia example to work:[code]It must return metainfo, but seems like no event is called at all.
I compiled a simple AS3 project using Flex 3.5 (also tried Flex 4.1) to create a small swf which draws a simple red square on screen. Nothing too complex that requires special flashplayer support (see code below)
package { import flash.display.Sprite; /**
[Code]....
and tried to load it into a AS2 swf I have compiled using Flash CS4. But that just didn't work. I don't get any errors when loading and the AS2 swf can load any swf, either compiled in AS2 or AS3 by Flash.
I'm looking to make a library that can be either merged into a swf at compile time or loaded into a swf at runtime. The way I understand it, .swc files are generally merged into a swf at compile time, and .swf files are generally loaded into a swf at runtime. Is there a way I can have one file that can do both?
I have the most weirdest problem with Flash Player and FlashDevelop (to be honest, dont know which one causes it), so let me explain. I have recently downloaded FlashDevelop and created an AS3 Project. When I compile the project, the files are generated in the bin folder. Now, when I navigate to the bin folder and open the index.html in Firefox and IE9, everything works fine. However, when I copy the bin folder somewhere else and then try to do the same, i can see the flash movie in Firefox but not IE9.
I am working on a feature for an application that requires Flex 4 functionality. Due to some migration issues of the application from Flex 3.5 to 4.0, I have decided to implement this feature as a module that is compiled with Flex 4.0. The theory is that the application would remain compiled in Flex 3.5 and load the module when it needs it.[code]
I have found a bug in flash CS5, I was wondering if anyone else had this? This bug occurs in Flash CS5 when creating compiled clips which use the 3D rotation tool. It appears that if you attempt to convert a symbol which contains a 3D transformation to a compiled clip it will not work correctly. What makes this problem worse is that the error is not reported correctly and so it is nearly impossible to debug.
Im using Flash Builder 4 on the Mac and I have a worrisome problem: The compiler is sometimes not detecting my code changes.For example I might write some code, compile and run, then add some logging statements, but they will not print. After a clean compile everything runs as expected.I cannot see a pattern to the exclusion of changes. I'm wondering if anyone else is having the same problem?
Details:
Flash Bulider 4 Pure AS3 project targetting Flex3.5 SDK Max OS X Snow Leopard My code does not use semicolons to terminate statements
This seems like a lot for what is essentially byte code. I'm not using any images. I have vector art in there but it's mostly straight line geometric stuff, no complicated wiggly art or anything. I'm not using any Components.My entire codebase comes in at 167k of Actionscript. So how can I be using 294k of byte code?
I have a Flash Professional CS5 project with ActionScript 3. I have a movieclip object with several gotoAndPlay ActionScript commands inside of it. I also have other gotoAndPlay commands on the main stage, linked to interactive events.
When I run the project via Ctrl+Enter, it works perfectly, without any issues. However, once I compile it down to a .swf or an Air 3.0 file, it runs, but omits some or all of the gotoAndPlay commands, both the ones inside of and outside of the stage.
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I have created an API in AS3 that uses Flex bindings. The API is being used by two other developers. I am delivering the API in an SWC that includes all code, including the required Flex libraries. The two other developers are building the API into AS3-only projects. One developer is compiling using the Flex SDK through FDT. He includes the SWC in his project and he is able to bind any bindable property. When he uses ChangeWatcher.canWatch on a bindable property, it returns true.
The second developer is compiling using the Flash CS5 IDE. He includes the SWC in his project using the Actionscript settings window (merged into code). But none of the bindings, including ones internal to the API, are working. When he uses ChangeWatcher.canWatch on a bindable property, it returns false. What could the Flash IDE be stripping out that causes ChangeWatcher to stop functioning? What is ChangeWatcher.canWatch actually checking? Is it the metadata, and if so, how can the metadata be preserved in the Flash IDE?
I have a videochat app (as3) developed in CS5, when I test the movie (ctrl+enter) it compiles and shows no errors, then I upload the file to the server and does not work at all. the xml paths are perfect, in fact when I go to the page on the machine with FLash CS5 it loads fine, but from a friend's computer does not work at all.
I've built a form in Flex. When I run the flex project, I get a html file with some js, css and swf files (NOT A SINGLE FILE), swz files. When I run the main swf file alone, many things are working perfectly except at places where it needs to send a HTTPService request. When I use the html file, all works fine.
Now I want to do the following.Import this form made in flex into a flash site (actionscript 3)This form has various ViewStacks, where the user will be travelling through these. I want to reload the form back to its initial stage when the user wants to fill the fields again. Can there be any request sent to the Flash Site from this FORM, regarding the form submission success Can I compile the Flex Project to one single swf file, so that I can use this swf file without any Browser? Can I convert the webpage application Flex Project to an Adobe AIR application [URL]..
I have one swf file, it is JW Player plugin. It have one actionscript file in which is whole plugin code, and rest of files are jwplayer api files. So i need to open that file (where whole plugin code is) and edit few lines. But there is a problem, because when i try to decompile file with sothink swf decompiler (and few others) - to convert it to .FLA, decompiles simply crashes. It is because of some file from jwplayer api library. So, next thing i tried is to edit via HEX (because there is not much to be edited), but i couldn't find what i needed. So what i need is - is there any way or not? If yes, which program can be used for this?
I'm using PhantomJS 1.4.1 (support for plugins like Flash was removed in 1.5) complied with --qt-4.8.I cannot get Flash to be enabled inside PhantomJS. I use the --load-plugins=yes option. I set up QTWEBKIT_PLUGIN_PATH to all the paths that contain libflashplayer.so:
I've built a simple application in Flex Builder 3 with some trace() calls. It's an "ActionScript Project", no MXML or AIR involved. I don't run the app from within Eclipse, I just open the generated html file with Firefox.
I'm using the Flash Player 10 Debug version. I've correctly set mm.cnf to log trace output, following the official instructions. A flashlog.txt file is generate in the appropriate location.
Despite all that, trace output is not shown in the log file. What am I doing wrong?
(I suspect it's a compiler option, but I can find no such option in the project options in FlexBuilder)
(If I do run the app from Eclipse, by pressing F11, I can see trace output but only inside Eclipse, not in the log file)
In the Flash app I'm building, I have a "main" SWF that will load a variety of "child" SWFs.
All of the AS3 code for both the main SWF and child SWFs is contained in external .as class files.
In other words, each movie has it's own document class .as file.
There are also a number of .as class files for all of the common elements (e..g, UI buttons and controls).
So - for example - both my main SWF and all child SWFs use the "MyCommandButton" class; the code for this class is in MyCommandButton.as, which all SWFs reference (import).
Here's what I don't understand.
(Let's say that the code in MyCommandButton.as draws buttons that are red.)
First, I compile ALL of the child SWFs.
Next, I change MyCommandButton.as, so that the buttons it draws are blue, instead of red.
Then, I compile the main SWF.
When I run the app (main.swf), I would expect all of the buttons in the main SWF to be blue (since that's what MyCommandButton.as specified when main.swf was compiled), and all of the buttons in the child SWFs will be red (since that's what MyCommandButton.as specified when they were compiled.)
Instead, ALL of the buttons are blue, which means the change I made to MyCommandButton.as affected all of the child SWFs, even though I didn't recompile them.
I am trying to make the button to work. My button is located on the main timeline, but my action is placed inside the movie clip. So when the button on the main timeline is pressed I want flash to play frame labeled "enq" inside the movieclip. Makes any sense? The code i am using is:
I am having much trouble getting my flash contact form working. It is in a flash template that I purchased and I sure could use some help. I thought that it would be easy but it seems to be beyond me as to how it works. php is what I am looking at to use and when I highlite the button to use various scripts none of them work or I'm doing it wrong.
I want to use compiled clips to speed up compilation. But I've found following problem: I've got Foo class, which extends MovieClip and is set as 'Class' to one of library's symbol (this symbol is also called Foo). This symbol (Foo) has a MovieClip child, whose instance name is FOO_CHILD. I'm referencing this child inside Foo class constructor like this:
public function Foo(){ childReferennce = this.getChildByName("FOO_CHILD"); }
Now, when I use 'Convert into compiled clip' option on Foo library symbol it complies fine. But when I try to use it on stage, then I've got runtime error (ReferenceError: Error #1056 which says that it is not able to create "FOO_CHILD" property on my Foo class).
I am trying to make a button work in a Flash cs4 file using as2. It is a template I am modifying from DreamTemplate. I don't know what I am supposed to change and exactly what I should change that unknown code to Here is the code I have:
[Code]...
As you can see I have tried to replace the url that was in the quotes and it does not work.
I run a small digital signage business and need to be able to use Client provided Flash files. Problem is Harris Infocaster's built in video player is version 5 (yes, it is 2010 already). I made a 15 second clip with three photos and some text, looks okay BUT I want to include video an endless error messages when attempting to Export to Flash. Any takers on a solution.
How do I make a button created in CS4 flash open another page in my website?
I created the button in flash cs4 with a static state and a pulsing state on "Over" and "down" that works fine. I tried adding the following action to the button>
on (press) {getURL("aboutus.html?include=contact","_self");}
but nothing happens when I view it in live view. and all the pages exsist in the file. (Using Dreamweaver CS4 to build webpages.)
I know it can be done in papevision[URL]...html but I'd like to be able to do it just using Flash's 3D functionality. I'm aware that its more 2.5D but was wondering if anybody knew how to create a situation can view it with 3D glasses (red and blue)
Im trying to make a projector movie that links to a pdf (in the same folder) on a CD that needs to run in both windows and mac. Im able to get it to work on a pc but not on mac. here is the code for the button i used in the projector.
on (release) { fscommand ("exec", "manual1.bat");
and bat file open a pdf file.so i want to do the same thing for mac, that is using the fscommand to open up a pdf in acrobat. I read messages here that use applescript but i dont understand it too well so what id like to know if possible is the applescript, what it does and do i apply it to the button in my projector or do i tell the button to look at the applescript or what? I guess thats it for now.