This seems like a lot for what is essentially byte code. I'm not using any images. I have vector art in there but it's mostly straight line geometric stuff, no complicated wiggly art or anything. I'm not using any Components.My entire codebase comes in at 167k of Actionscript. So how can I be using 294k of byte code?
I compiled a simple AS3 project using Flex 3.5 (also tried Flex 4.1) to create a small swf which draws a simple red square on screen. Nothing too complex that requires special flashplayer support (see code below)
package { import flash.display.Sprite; /**
[Code]....
and tried to load it into a AS2 swf I have compiled using Flash CS4. But that just didn't work. I don't get any errors when loading and the AS2 swf can load any swf, either compiled in AS2 or AS3 by Flash.
I am working on a feature for an application that requires Flex 4 functionality. Due to some migration issues of the application from Flex 3.5 to 4.0, I have decided to implement this feature as a module that is compiled with Flex 4.0. The theory is that the application would remain compiled in Flex 3.5 and load the module when it needs it.[code]
I have found a bug in flash CS5, I was wondering if anyone else had this? This bug occurs in Flash CS5 when creating compiled clips which use the 3D rotation tool. It appears that if you attempt to convert a symbol which contains a 3D transformation to a compiled clip it will not work correctly. What makes this problem worse is that the error is not reported correctly and so it is nearly impossible to debug.
Im using Flash Builder 4 on the Mac and I have a worrisome problem: The compiler is sometimes not detecting my code changes.For example I might write some code, compile and run, then add some logging statements, but they will not print. After a clean compile everything runs as expected.I cannot see a pattern to the exclusion of changes. I'm wondering if anyone else is having the same problem?
Details:
Flash Bulider 4 Pure AS3 project targetting Flex3.5 SDK Max OS X Snow Leopard My code does not use semicolons to terminate statements
I have a Flash Professional CS5 project with ActionScript 3. I have a movieclip object with several gotoAndPlay ActionScript commands inside of it. I also have other gotoAndPlay commands on the main stage, linked to interactive events.
When I run the project via Ctrl+Enter, it works perfectly, without any issues. However, once I compile it down to a .swf or an Air 3.0 file, it runs, but omits some or all of the gotoAndPlay commands, both the ones inside of and outside of the stage.
I have created an API in AS3 that uses Flex bindings. The API is being used by two other developers. I am delivering the API in an SWC that includes all code, including the required Flex libraries. The two other developers are building the API into AS3-only projects. One developer is compiling using the Flex SDK through FDT. He includes the SWC in his project and he is able to bind any bindable property. When he uses ChangeWatcher.canWatch on a bindable property, it returns true.
The second developer is compiling using the Flash CS5 IDE. He includes the SWC in his project using the Actionscript settings window (merged into code). But none of the bindings, including ones internal to the API, are working. When he uses ChangeWatcher.canWatch on a bindable property, it returns false. What could the Flash IDE be stripping out that causes ChangeWatcher to stop functioning? What is ChangeWatcher.canWatch actually checking? Is it the metadata, and if so, how can the metadata be preserved in the Flash IDE?
I have a videochat app (as3) developed in CS5, when I test the movie (ctrl+enter) it compiles and shows no errors, then I upload the file to the server and does not work at all. the xml paths are perfect, in fact when I go to the page on the machine with FLash CS5 it loads fine, but from a friend's computer does not work at all.
I've built a form in Flex. When I run the flex project, I get a html file with some js, css and swf files (NOT A SINGLE FILE), swz files. When I run the main swf file alone, many things are working perfectly except at places where it needs to send a HTTPService request. When I use the html file, all works fine.
Now I want to do the following.Import this form made in flex into a flash site (actionscript 3)This form has various ViewStacks, where the user will be travelling through these. I want to reload the form back to its initial stage when the user wants to fill the fields again. Can there be any request sent to the Flash Site from this FORM, regarding the form submission success Can I compile the Flex Project to one single swf file, so that I can use this swf file without any Browser? Can I convert the webpage application Flex Project to an Adobe AIR application [URL]..
I have one swf file, it is JW Player plugin. It have one actionscript file in which is whole plugin code, and rest of files are jwplayer api files. So i need to open that file (where whole plugin code is) and edit few lines. But there is a problem, because when i try to decompile file with sothink swf decompiler (and few others) - to convert it to .FLA, decompiles simply crashes. It is because of some file from jwplayer api library. So, next thing i tried is to edit via HEX (because there is not much to be edited), but i couldn't find what i needed. So what i need is - is there any way or not? If yes, which program can be used for this?
I've built a simple application in Flex Builder 3 with some trace() calls. It's an "ActionScript Project", no MXML or AIR involved. I don't run the app from within Eclipse, I just open the generated html file with Firefox.
I'm using the Flash Player 10 Debug version. I've correctly set mm.cnf to log trace output, following the official instructions. A flashlog.txt file is generate in the appropriate location.
Despite all that, trace output is not shown in the log file. What am I doing wrong?
(I suspect it's a compiler option, but I can find no such option in the project options in FlexBuilder)
(If I do run the app from Eclipse, by pressing F11, I can see trace output but only inside Eclipse, not in the log file)
how to make netEvent work in a compiled flash, for instance I can't even make macromedia example to work:[code]It must return metainfo, but seems like no event is called at all.
In the Flash app I'm building, I have a "main" SWF that will load a variety of "child" SWFs.
All of the AS3 code for both the main SWF and child SWFs is contained in external .as class files.
In other words, each movie has it's own document class .as file.
There are also a number of .as class files for all of the common elements (e..g, UI buttons and controls).
So - for example - both my main SWF and all child SWFs use the "MyCommandButton" class; the code for this class is in MyCommandButton.as, which all SWFs reference (import).
Here's what I don't understand.
(Let's say that the code in MyCommandButton.as draws buttons that are red.)
First, I compile ALL of the child SWFs.
Next, I change MyCommandButton.as, so that the buttons it draws are blue, instead of red.
Then, I compile the main SWF.
When I run the app (main.swf), I would expect all of the buttons in the main SWF to be blue (since that's what MyCommandButton.as specified when main.swf was compiled), and all of the buttons in the child SWFs will be red (since that's what MyCommandButton.as specified when they were compiled.)
Instead, ALL of the buttons are blue, which means the change I made to MyCommandButton.as affected all of the child SWFs, even though I didn't recompile them.
I want to use compiled clips to speed up compilation. But I've found following problem: I've got Foo class, which extends MovieClip and is set as 'Class' to one of library's symbol (this symbol is also called Foo). This symbol (Foo) has a MovieClip child, whose instance name is FOO_CHILD. I'm referencing this child inside Foo class constructor like this:
public function Foo(){ childReferennce = this.getChildByName("FOO_CHILD"); }
Now, when I use 'Convert into compiled clip' option on Foo library symbol it complies fine. But when I try to use it on stage, then I've got runtime error (ReferenceError: Error #1056 which says that it is not able to create "FOO_CHILD" property on my Foo class).
I'm looking to make a library that can be either merged into a swf at compile time or loaded into a swf at runtime. The way I understand it, .swc files are generally merged into a swf at compile time, and .swf files are generally loaded into a swf at runtime. Is there a way I can have one file that can do both?
I want to release my flash application not in release mode but in debug mode to see result of trace() after releasing the app.
I don't care that debug mode makes processing speed little slow.Except for processing speed, are there disadvantages to release flash application which was compiled in debug mode?Is it possible that the app throws exception or Flash Players of the app's users crash due to debug mode?
I'm trying to create/write a custom flash video player program which I want to compile into an .exe after I'm happy with it.The tricky part is, I want my other windows application to be able to specify a path to a video in the hook to open the .exe video player. Example .... When clicked inside of my Custom .Net application, I will open a link to my video program with a hook for which video to play as such...
Target: "C:VideoPlayer.exe" -C:VideosExample.flv
how I can do this in code of my video player? I am willing to vary my format of handling this to accomplish my goal. have thought about reading from a text file and pulling the path to the video from there and then deleting the text file later, this is a last resort however as I would like very much to use a command line hook instead. Please give me any suggestions or ideas and or samples of code.
I have firefox 3.6.15 with flash debug version 10.3. whenever an error occurs a popups comes up with the error and a stack trace but it does not line numbers of each leaf in the stack trace which makes it more difficult to debug. how to configure it to actually show line numbers ?
I think it may relate to how I compile my flash application. (i think!) i use eclipse FDT 4.2 to compile and i added the following compiler flags: -debug=true -compiler.verbose-stacktraces i think these parameters should be enough but I may be wrong.
The movie was designed in several flash files, each has been combined into a single movie clip and then all the movie clips have been moved into the master document.
Each movie clip is on a single slide.
They play through and when a clip reached the end I have used the actionscript root.gotoAndPlay(x) where x is the slide number of the next clip in the sequence as such my timeline looks like this[code]...
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
I'm looking for some help converting as3 code to pixelbender code in an attempt to improve the performance of my application. This as3 code goes as follows. I scan through the Number values of a bytearray in chunks. Lets say this chunk lenght was 100 numbers I read 2 numbers (left and right) and try find the maximum values. The numbers in my bytearray are PCM data so there is millions of them and this code can often take a long time to execute, especially on a low spec machine.
The whole aim of this is to render a waveform as quickly as possible. I know very little about pixel bender. I can basically make a new file and create a shaderJob of it in flash but I'm really uncertain how to approach this...
I have had this problem a few times lately. When I try to update & publish files that I created in the same version of Flash CS3 and previously published fine, the "Exporting Flash Movie" bar comes up, but no movie compiles. When I go to look for the swf in the Finder (Mac OS 10.5.7), it has mysteriously disappeared, and only the .FLA remains.
It doesn't happen with ALL files I publish, only some -- so I know the SWF preview should come up automatically. I normally work off of a shared network drive, but the same thing happens on my local machine. Has this happened to anyone else?? Is there a cache I need to clear or something?
I would just want to know if someone know what it's about and how to work around in on XP 64-bit.I've got my ActionScript-program to work on all the different computers I could find and with all versions of IE with IETester. However the guy I was doing it for kept getting a problem when he was uploading files. My upload file-part looks almost exactly like the final example in the FileReference Adobe livedocs:URL...I'm pretty sure he got a HTTPStatusEvent that stopped uploading, though I didn't have a warning for that but I had for the different errors and the rest are just signaling when it's canceled, done, and the progress. HTTPStatusEvent is the only one I'm not entirely sure what it's doing so I think that's the one. Though Googling that didn't solve my problem.Anyway I found some machines with Windows XP 32-bit and seemed to get his problem when using Internet Explorer, though Mozilla was always fine (the guy with the problem was only using IE). I tried shutting down firewalls and changing the settings in IE without any difference so I installed Adobe Flash on one of the computers with Windows XP 32-bit, compiled and uploaded the new swf-file and it works on Windows XP 32-bit. Also on Vista 32-bit it always works with both IE and Mozilla.
These computers with 32-bit and 64-bit XP are several hours with bus apart so I can't do any quick tests (like printing a warning for the HTTPStatusEvent compiled on XP 64-bit, sorry). I Googled for problems with 32-bit and 64-bit XP but I couldn't find anything, with ActionScript 3 that is. It was the common hysteria that 32-bit programs don't work on 64-bit systems that made me re-compile my program, but this was the opposite.Does it seem likely this was even the problem? Have anyone ever had a similar problem? This might also be more of a Adobe Flash-problem, but everything except the FileReference part works.
I've been messing around with SWF Decompiler's latest and found that my Flex3 project's main MXML file is found verbatim in the SWF (in addition to the compiled class). How can I make sure this is not included?