ActionScript 3.0 :: How Is The Code Compiled And Run

Nov 24, 2008

im wondering how this code is interpretet/run by flash as3.Lets say i have a for loop:

for ( var i:Number = 0; i < 12; i++)
{
runStep1();

[code].....

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I just noticed my size report includes the following:

ActionScript Bytes Location
------------------ --------
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package
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/**

[Code]....

and tried to load it into a AS2 swf I have compiled using Flash CS4. But that just didn't work. I don't get any errors when loading and the AS2 swf can load any swf, either compiled in AS2 or AS3 by Flash.

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I would just want to know if someone know what it's about and how to work around in on XP 64-bit.I've got my ActionScript-program to work on all the different computers I could find and with all versions of IE with IETester. However the guy I was doing it for kept getting a problem when he was uploading files. My upload file-part looks almost exactly like the final example in the FileReference Adobe livedocs:URL...I'm pretty sure he got a HTTPStatusEvent that stopped uploading, though I didn't have a warning for that but I had for the different errors and the rest are just signaling when it's canceled, done, and the progress. HTTPStatusEvent is the only one I'm not entirely sure what it's doing so I think that's the one. Though Googling that didn't solve my problem.Anyway I found some machines with Windows XP 32-bit and seemed to get his problem when using Internet Explorer, though Mozilla was always fine (the guy with the problem was only using IE). I tried shutting down firewalls and changing the settings in IE without any difference so I installed Adobe Flash on one of the computers with Windows XP 32-bit, compiled and uploaded the new swf-file and it works on Windows XP 32-bit. Also on Vista 32-bit it always works with both IE and Mozilla.

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[Code]...

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I am building a swc [MY.swc] component with compc. It is suppose to contain base functionality for MY.swfI need to include another (third party) swc [OTHER.swc] into my own swc. This other swc has a reference to mx.core.mx_internal and I suspect that it is this reference that in the end, when I compile MY.swf, results in that all mx classes (mx.*) and all spark classes (spark.*) is included in MY.swf (seen when decompiling)The difference in size between MY.swf with/without OTHER.swc is ~180kB.The only difference (when decompiling) MY.swc with/without OTHER.swc is that the first has a reference to mx.core.mx_internal

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[code].....

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It's a great thing that it's possible to compile an SWF into iOS native app. I think AIR is now the best option to write e.g. small games or interactive books. Of cause AIR app will be slowler than the same app written on e.g. objective C. The question is how slower AIR app will be. Can simple AIR apps be launched e.g.on iPhone 3G or iPAd 1?

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Im using Flash Builder 4 on the Mac and I have a worrisome problem: The compiler is sometimes not detecting my code changes.For example I might write some code, compile and run, then add some logging statements, but they will not print. After a clean compile everything runs as expected.I cannot see a pattern to the exclusion of changes. I'm wondering if anyone else is having the same problem?

Details:

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ActionScript Code:
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Is there a way to force the Flex compiler to inline constants in AS3?

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I have an actionscript-only project in Flex2 and I would like to set width and height of the compiled swf.

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There is the way to reproduce my problem : Create a clip and associate it with a class. In this class define an inspectable propertie with a default value. Convert the clip to a component using component definition dialog box (just associate the right class and click ok). Now if you drag the clip on the scene, the inspectable propertie should be available in the component inspector with its default value. Convert the clip in the library to a compiled clip and move it to a new fla document library to avoid the identical-link-identifier warning. Drag the compiled clip on the scene and you should have access to the inspectable propertie via the component inspector with its default value.

This where is my problem : If you specify a value equals to the default value specified in the class (which is the default value specified in the component inspector by the way), you'll notice (by adding a trace in the propertie's setter for example) that not a single line of code is processed in the setter. Specify a different value and it will be ok. I'm using Flash CS4 if it can be useful.

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I've got a flex app that hits a remote SOAP service and populates a list with the results.

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May 26, 2010

I am using Adobe Flash Builder 4.

I've run into this issue with my latest project, but I was able to re-create it with an almost empty project. Here is what I've done.

Created a new Flex Project Created a locale/en_US folder within this project. Added a class that extends SparkDownloadProgressBar. All this class does is attempt to create a Label.

When I try to debug this application, I get the following error.

Error: Could not find compiled resource bundle 'components' for locale 'en_US'.
at mx.resources::ResourceManagerImpl/installCompiledResourceBundle()[E:dev4.0.0frameworksprojectsframeworksrcmx
esourcesResourceManagerImpl.as:340]

[Code]....

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I have created an API in AS3 that uses Flex bindings. The API is being used by two other developers. I am delivering the API in an SWC that includes all code, including the required Flex libraries. The two other developers are building the API into AS3-only projects. One developer is compiling using the Flex SDK through FDT. He includes the SWC in his project and he is able to bind any bindable property. When he uses ChangeWatcher.canWatch on a bindable property, it returns true.

The second developer is compiling using the Flash CS5 IDE. He includes the SWC in his project using the Actionscript settings window (merged into code). But none of the bindings, including ones internal to the API, are working. When he uses ChangeWatcher.canWatch on a bindable property, it returns false. What could the Flash IDE be stripping out that causes ChangeWatcher to stop functioning? What is ChangeWatcher.canWatch actually checking? Is it the metadata, and if so, how can the metadata be preserved in the Flash IDE?

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