ActionScript 3.0 :: Swf Does Not Connect To Internet After Compiled?
May 23, 2011
Ive been working for about 4 weeks on a little flash app which uses sockets (not xml sockets) to connect to [URL]. When i was building the code it succefully connected many times to the server (veryfied through network traffic viewing) without using loadPolicyFile method. However when i compile and run the sfw it generates no network traffic,
I've now tried adding Security.loadPolicyFile("ht tp://www.youtube.com/crossdomain.xml"); which does not even generate network traffic when i preview the movie hitting Ctrl + Intro in the compiler. So i ask, does this method really work?, whats wrong with it?
I was considering the fact that the internal flash player of the compiler allows internet connections but the Shockwave Flash plugin (10.2.159.1) does not, at least not the way im trying to.
To be considered:
- Builded in Flash CS3 Professional.
- sfw was loaded in an local html file and run by Mozilla Firefox 4.0.1.
I need to find a way to develop a program which can run local and server side. I don't know silverlight/flash or something else can do it.Is there any framework/language/platform which can work over internet when internet connection exists and can work when internet went off?
I compiled a simple AS3 project using Flex 3.5 (also tried Flex 4.1) to create a small swf which draws a simple red square on screen. Nothing too complex that requires special flashplayer support (see code below)
package { import flash.display.Sprite; /**
[Code]....
and tried to load it into a AS2 swf I have compiled using Flash CS4. But that just didn't work. I don't get any errors when loading and the AS2 swf can load any swf, either compiled in AS2 or AS3 by Flash.
I am working on a feature for an application that requires Flex 4 functionality. Due to some migration issues of the application from Flex 3.5 to 4.0, I have decided to implement this feature as a module that is compiled with Flex 4.0. The theory is that the application would remain compiled in Flex 3.5 and load the module when it needs it.[code]
At the end of the movie I would like to check if the user is still connected to the Internet (they maybe on an unstable dial-up connection and lost connection). Is there anyway to do that? I mean, is there a way to check if a user is connected to the Internet using ActionScript?
UPDATE: Now I've moved the AMFConnection var declaration to outside the functions in Main, and commented out some trace() commands, and now it gives new errors:
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Call.BadVersion at AMFConnection/init()[/Users/Jan/Downloads/amfphp1/AMFConnection.as:32] at AMFConnection()[/Users/Jan/Downloads/amfphp1/AMFConnection.as:23]
[code]...
I'm trying to connect to AMFPHP on a server (with Flash AS3), and the swf borks when it reaches the .connect() stage. To make things easier (?) and more reusable (?), I've put all the NetConnection mechanics into a separate class, AMFConnection, which I call from the Main document class like this (details changed):
public function testConnection(e:*=null):void { var conn:AMFConnection = new AMFConnection(); conn.table = "some_table";
[code]...
AMFConnection actually starts the connection and calls the AMFPHP service with the function gogogo(), and here's where the connect() NetConnection function just won't work. Here's the main section of the AMFConncection class
private var _netConnection:NetConnection; private var _responder:Responder; function AMFConnection()
[code]...
It also fails to display the stage, instead showing the loading dots. Now, eventually I'm going to move this application to the same server as the AMFPHP service, but even when I try it there with a relative url, instead of an absolute one, it still breaks down at connect(). I've tried changing the publish settings from local only to network only, to no avail.
I have had this problem a few times lately. When I try to update & publish files that I created in the same version of Flash CS3 and previously published fine, the "Exporting Flash Movie" bar comes up, but no movie compiles. When I go to look for the swf in the Finder (Mac OS 10.5.7), it has mysteriously disappeared, and only the .FLA remains.
It doesn't happen with ALL files I publish, only some -- so I know the SWF preview should come up automatically. I normally work off of a shared network drive, but the same thing happens on my local machine. Has this happened to anyone else?? Is there a cache I need to clear or something?
I would just want to know if someone know what it's about and how to work around in on XP 64-bit.I've got my ActionScript-program to work on all the different computers I could find and with all versions of IE with IETester. However the guy I was doing it for kept getting a problem when he was uploading files. My upload file-part looks almost exactly like the final example in the FileReference Adobe livedocs:URL...I'm pretty sure he got a HTTPStatusEvent that stopped uploading, though I didn't have a warning for that but I had for the different errors and the rest are just signaling when it's canceled, done, and the progress. HTTPStatusEvent is the only one I'm not entirely sure what it's doing so I think that's the one. Though Googling that didn't solve my problem.Anyway I found some machines with Windows XP 32-bit and seemed to get his problem when using Internet Explorer, though Mozilla was always fine (the guy with the problem was only using IE). I tried shutting down firewalls and changing the settings in IE without any difference so I installed Adobe Flash on one of the computers with Windows XP 32-bit, compiled and uploaded the new swf-file and it works on Windows XP 32-bit. Also on Vista 32-bit it always works with both IE and Mozilla.
These computers with 32-bit and 64-bit XP are several hours with bus apart so I can't do any quick tests (like printing a warning for the HTTPStatusEvent compiled on XP 64-bit, sorry). I Googled for problems with 32-bit and 64-bit XP but I couldn't find anything, with ActionScript 3 that is. It was the common hysteria that 32-bit programs don't work on 64-bit systems that made me re-compile my program, but this was the opposite.Does it seem likely this was even the problem? Have anyone ever had a similar problem? This might also be more of a Adobe Flash-problem, but everything except the FileReference part works.
I've been messing around with SWF Decompiler's latest and found that my Flex3 project's main MXML file is found verbatim in the SWF (in addition to the compiled class). How can I make sure this is not included?
I have found a bug in flash CS5, I was wondering if anyone else had this? This bug occurs in Flash CS5 when creating compiled clips which use the 3D rotation tool. It appears that if you attempt to convert a symbol which contains a 3D transformation to a compiled clip it will not work correctly. What makes this problem worse is that the error is not reported correctly and so it is nearly impossible to debug.
I am building a swc [MY.swc] component with compc. It is suppose to contain base functionality for MY.swfI need to include another (third party) swc [OTHER.swc] into my own swc. This other swc has a reference to mx.core.mx_internal and I suspect that it is this reference that in the end, when I compile MY.swf, results in that all mx classes (mx.*) and all spark classes (spark.*) is included in MY.swf (seen when decompiling)The difference in size between MY.swf with/without OTHER.swc is ~180kB.The only difference (when decompiling) MY.swc with/without OTHER.swc is that the first has a reference to mx.core.mx_internal
Here is the compc part from my ANT task: <compc output="MY.swc"> <include-sources dir="${project.root}/${SRC_ROOT}" includes="*" />
It's a great thing that it's possible to compile an SWF into iOS native app. I think AIR is now the best option to write e.g. small games or interactive books. Of cause AIR app will be slowler than the same app written on e.g. objective C. The question is how slower AIR app will be. Can simple AIR apps be launched e.g.on iPhone 3G or iPAd 1?
And another question is, can arbitrary flash app be compiled into iOS native app?
Im using Flash Builder 4 on the Mac and I have a worrisome problem: The compiler is sometimes not detecting my code changes.For example I might write some code, compile and run, then add some logging statements, but they will not print. After a clean compile everything runs as expected.I cannot see a pattern to the exclusion of changes. I'm wondering if anyone else is having the same problem?
Details:
Flash Bulider 4 Pure AS3 project targetting Flex3.5 SDK Max OS X Snow Leopard My code does not use semicolons to terminate statements
Can I really do that with the phone? Perhaps I would have to call any of the native API's, but I am not really sure whether and what is possible. I am pretty sure that the camera is accessible, so at the worst case I could send the picture to the server, decode the QR code on the server, and get the results on the phone, right ?
This seems like a lot for what is essentially byte code. I'm not using any images. I have vector art in there but it's mostly straight line geometric stuff, no complicated wiggly art or anything. I'm not using any Components.My entire codebase comes in at 167k of Actionscript. So how can I be using 294k of byte code?
I have a Flash Professional CS5 project with ActionScript 3. I have a movieclip object with several gotoAndPlay ActionScript commands inside of it. I also have other gotoAndPlay commands on the main stage, linked to interactive events.
When I run the project via Ctrl+Enter, it works perfectly, without any issues. However, once I compile it down to a .swf or an Air 3.0 file, it runs, but omits some or all of the gotoAndPlay commands, both the ones inside of and outside of the stage.
I have the most weirdest problem with Flash Player and FlashDevelop (to be honest, dont know which one causes it), so let me explain. I have recently downloaded FlashDevelop and created an AS3 Project. When I compile the project, the files are generated in the bin folder. Now, when I navigate to the bin folder and open the index.html in Firefox and IE9, everything works fine. However, when I copy the bin folder somewhere else and then try to do the same, i can see the flash movie in Firefox but not IE9.
I'm using Flash cs3. I have an as3 file next to my fla file which contains all the specific actionscript for that file. Then, through the source path in the fla's "Publish" settings I am pointing to an external folder with all the other necessary classes.When I press control + enter to compile the file it works fine. But when I try to see the published file embedded in a webpage on another computer, the swf won't display in either chrome or firefox. It will display in IE though. If I copy all the actionscript files into the same folder as the swf, the swf will display in all browsers. Is there no way to have the script in external as files to compile into the published swf file?
I can bind in an AS3 project fine--just import the classes and it works as it does in Flex. Not so with a fla. The first binding works, but not after. I'm assuming this is because the compiler is not mxmlc and does not write code when it reads the bindable metadata tags, so no property change events are fired when a value changes. So, no real binding.
I just found out that it is executed like a normal variable at runtime. Typically constants are supposed to be 'inlined'........ so when you write this:
I have a client, that wants all assets compiled into a single swf. The piece uses an XML file. I am still fighting with them about it but I kinda want to know how long it would take if they simply won't back down. would I have to build the arrays by hand or is their an easier way?
I'm having an annoying issue... I have some simple static text in a simple swf, but when I test the movie, the line spacing becomes much less than it looks like it should be on the stage. Here's a screenshot - the left one is the stage, the right one is the compiled swf:
There is the way to reproduce my problem : Create a clip and associate it with a class. In this class define an inspectable propertie with a default value. Convert the clip to a component using component definition dialog box (just associate the right class and click ok). Now if you drag the clip on the scene, the inspectable propertie should be available in the component inspector with its default value. Convert the clip in the library to a compiled clip and move it to a new fla document library to avoid the identical-link-identifier warning. Drag the compiled clip on the scene and you should have access to the inspectable propertie via the component inspector with its default value.
This where is my problem : If you specify a value equals to the default value specified in the class (which is the default value specified in the component inspector by the way), you'll notice (by adding a trace in the propertie's setter for example) that not a single line of code is processed in the setter. Specify a different value and it will be ok. I'm using Flash CS4 if it can be useful.
I have a movieclip created in CS4. I export that into my Flex Project's /lib and then try to access the text. All the textfields have ids, embedded text, and show up in intellisense. But when i run the project, the textfield is blank. What is going on?It appears to only not work when the text is embedded. Non embedded text works fine.
I've got a flex app that hits a remote SOAP service and populates a list with the results.
It works fine when i run it through flex builder, but when i compile the application and move it onto a webserver it can't access the services.
I've tried it from a standalone webserver and on my own machine. I'm assuming that there's a security issue that i've missed as i can't think of any other reason why it's ok in flex builder but not when compiled on the same box.