ActionScript 3.0 :: Mask Multiple Images Adding To Stage From The Library
Nov 23, 2009
I have a series of images I'm adding to stage from the library. I need them in separate movie clips for tweening. If I create a new layer... add a shape to the layer... mask the layer... finally, add a layer below that layer (with nothing on it) then all of the images I've added from the library are masked. No matter what I try with code however, I can only get one image to be masked. must you create a new mask for each image you would like to mask? I thought maybe if I could do it all in one go on a layer, there must be some code that allows one shape/mc/object to mask several clips.
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Similar Posts:
Dec 28, 2009
I want to move my multiple externally loaded images a little each time they are added to the stage along the x axis via the Loader class. It all works - But HOW do I access the added graphic synatically, so i can change its x pos?! Ive tried picLoader.x ... but that's the Loader - NOT the image...??
Code:
private function setPics():void
{
for(var i:int = 0; i < xItems; i++)
[Code].....
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Oct 17, 2009
i'm trying to add movieclips to a single mask. but i cant seem to get it to work.
is there a easy way to do this? or do i have to remove the mask-child and add a new one again?
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Jul 27, 2011
I have a mask and I want to take 12 images and put the same mask to it and then loop them.I can apply the mask to one image but would this be easier to do in actionscript or am I completely off base here?
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May 7, 2011
I am writing an application that looks into an XML file and pulls out the images within. I would like to pull out the raw images and apply a mask to them dynamically.As you can see below i create a blank movie clip and put the images into it.. At this point i want to create the mask.
var thumbLdr:Loader = new Loader();
var thumbURLReq:URLRequest = new URLRequest(galleryDir + thumb);
thumbLdr.load(thumbURLReq);
[code].....
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Apr 3, 2011
I am 1 step away from finishing my for loop. I have a item mc I have duplicated 8 items (indexarray.length) and what my loop currently does is display these 8 blank movieclips on the screen positioned 4 in each row. Inside this blank item mc I have a dynamic text field name_text within this item that call on names from a previously declared array. I also have a empty movieclip called image_holder with property name imageHolder. So far the below displays my 8 items with names but without the image:
function displayItems()
{
var xPos = 0;
var yPos = 0;
[Code]...
All my images are in my library in movieclips name item0 to item 7 to fit in accordingly. What do I need to add to the above code to get these images inside my image_holder mc?
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Oct 22, 2009
I am trying to add movieclips from the library to my view elements. now yeah the static way is known, just name it, create a : new XClip() and here ya go. But what if I want to add it dynamicaly meaning I create one class to add clips and just ahdn it iver a variable t know which clip to add like : new myClipNameVar() nyone know what i mean? anyone know how to do this. if it sonly movieclips, fine, if someone knows how to do this for bitmaps (PNGS, etc) grandeur!
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Jul 7, 2009
just wondering why this code returns: 1137: Incorrect number of arguments. Expected no more than 0.when relating to this:var cm:collectionsMenu = new collectionsMenu('cm');
[Code]...
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May 23, 2010
In my library, I have a range of movieClips each with a different linkage: MC1, MC2, MC3, MC4, and MC5.
I'm attempting to add these MovieClips from the library, to the stage, using a single for loop.
Code:
for (var i:Number = 0; i < 5; i++) {
var myBtn:MC[i] = new MC[i](); // This is the line causing the problem
myBtn.x = i * 327.8;
[Code].....
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Jun 17, 2011
I am unable to add the Action Script 3 FLVPlayback component to my stage or library in Flash CS5.5 when working with an action script 3 document.
Under components in the video folder i click and drag anyone of the FLVPlayback components (FLVPlayback, FLVPlayback 2.5 or FLVPlaybackCaptioning) to the stage and nothing happens. I am unable to add it to my library as well. All the other actionscript 3 components under the Video folder work. (BackButton, BufferingBar, CaptionButton, If I create an actionscript 2 document the FLVPlayback component drags to the stage and adds to the library just fine. So this appears to be an actionscript 3 issue only.
I have 2 other employees in my office using the same product and none of them have this issue. Only me.
I have tried to uninstall the product and reinstall but nothing helps. I have Flash CS3 installed on my PC and the product has the same symptoms as the Flash CS5.5 trial version that I am running.
I did not try this with Flash CS3 before I installed the CS5 trial. So I do not know if it worked prior to my CS5 evaluation.
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Sep 8, 2009
I have created a movie clip on the stage and in symbol properties I have checked "Export for ActionScrip" the MC name is "slide" and the class is "slide" base class is flash.display.MovieClip.
When I test the movie I get this error.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at main_fla::MainTimeline/frame1()
Here is my code:
PHP Code:
var slide = getChildByName("slide"); //add instance from library?
function slideRollOver(event:MouseEvent):void {
// trace("OK");
} slide.addEventListener(MouseEvent.ROLL_OVER, slideRollOver);
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Oct 14, 2009
I'm trying to create an application with an extensive user interface. I've come pretty far and decided I wanted to really take advantage of the object oriented features that AS3 has to offer.
I've started off by created a few classes: User, Background and Main. Main is the document class of course. In the document class I have a function "resetStage" that clears the display list of all children. This is because I have many layers of images making up the UI and they all show up at startup unless I remove them. Besides I want to see where the stuff is positioned in the Authoring tool so I don't want to just create movieclips and then delete them.
My issue is with my Background class. Basically what I want to do is create a new DisplayObjectConatiner called bgContainer or something and then put all the background stuff in it. (The main background image and a status bar image). Then add the bgContainer and its children to the stage. This should all happen when the object is constructed.
Main .as
---------------------
package
{
public class Main extends MovieClip
{
[Code].....
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Dec 7, 2009
I am a flash developer and I've got some experience in games and applications, but there is a problem that always comes back and that I solve in sometimes discussing manners, but I've decided to find the "good way" of doing it.Ok, here's my problem :I have a game where I set the publish setting to export in Frame 10. Most of the graphic content is already on the stage on the frame 10, but there are a few MovieClips that I add and remove using AS from the stage (a "How To Play" movieclip, for example).All the movieclips I want to use with AS are set to export in Frame 10 and are used in different custom classes.Everything works just fine if I set everything to export on Frame 1 and all my graphics are on frame 10, but not if I export in any other frame than 1.The workaround I've found is to create an instance of the objects I want to load outside of the stage, but I hate that way of doing things :I get no error if I create an instance of my movieclips through AS, but they won't show up when added to the display list (yes, I know how to use addChild )
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Aug 4, 2009
How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
mc.x = mouseX;
mc.y = mouseY;
addChild(mc);
}
Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.
Code:
var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6];
stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop);
function onLoop(e:MouseEvent):void {
for (var i:int = 0; i< myArray.length; i++) {
var randomMc:Number = Math.floor(Math.random()*i);
var mc:MovieClip = new myArray[randomMc];
addChild(mc);
mc.x = mouseX;
mc.y = mouseY;
}}
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Aug 4, 2009
How to add random movie clip onMouse Move to stage from many (lets say 50) different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
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Dec 17, 2011
I have a problem creating multiple mc's and adding multiple images inside each mc.This code will add all the images inside last movieclip.
Actionscript Code:
for (var i = 0; i<myXML.box.length(); i++) { var _box = new box(); _box.name = "box"+i.toString(); _box.y = _box.height *i + 200; mcArray[i] = _box;
[code]....
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Apr 2, 2009
I am working on application similar to [URL] how to add multiple clipart to the center rectangle. I can add one clipart but then adding second clipart/image replaces the first one.
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Dec 17, 2011
I have a problem creating multiple mc's and adding images inside each mc. This will add all the images inside last movieclip...
[Code]...
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Jun 16, 2009
I've got a long list of similar movieclips I'm adding to the stage. There's 9 in total and the code looks like this...
stage.addChild(zone0_mc);
zone0_mc.x=267.6;
zone0_mc.y=120.5;
[code].....
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Jun 11, 2009
I have stored images in an array but how do I add the images to the stage one by one according to the array.
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Oct 11, 2010
I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
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Jun 14, 2010
I understand how to import a swf and add it to the stage. Is it possible (using code) to add the one imported swf to the stage multiple times, each with different instance names? So the same as adding a library item to the stage multiple times, each time with a different instance name, with code, but using an imported swf?
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Jun 6, 2011
I'm creating a game in ActionScript 3.0 using the FlashPunk game engine and the FlashDevelop SDK. I've created my own MovieClip class that takes a preloaded movie clip file.
public function MyMovieClip(file:MovieClip, posX:int, posY:int, frameRate:int)
{
movieClip = file;
[Code]....
The problem that I'm having is that when I have multiple instances of the MyMovieClip class using the same swf file, only the last instance is rendered and is updated for each instance of the class that I have.(e.g 3 instances of MyMovieClip, the last instance is updates at 3 times the speed.)
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Apr 23, 2010
I have problems adding different movieclips to stage with the new MovieClip() command,
See EX.1>>
Here is what I have come up with:
var shape:Array = [new Shape1(), new Shape2(), new Shape3(), new Shape4()];
for(var i:int=0; i<shape.length; i++)
{[code]....
What if I need to add more than 4? It seems a bit troublesome to write the full numbers of movieclips in the array.
var shape:Array = [new Shape1(), new Shape2(), new Shape3(), new Shape4()], new Shape1(), new Shape2(), new Shape3(), new Shape4() .......];
On another note, I have 4 menu item with different width, how can I space them out nicely along x-axis one after another dynamically?
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Feb 16, 2011
I have a for loop wich passes 11 times:
private var currentItem:uint;
for(var i:uint = 0;i<10;i+){
addChild(arr[currentItem]);
[Code]....
So the problem is that the array only contains 6 items. So when it comes to the 6th item the currentItem resets and the next 4 items that are getting added are the 4 first from the array again. Now when i trace the items, the last 4 trace "null". how can i add items from the array multiple times without losing its properties etc?
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Jul 12, 2010
add multiple instances of an object to the stage at different but not random points.
For example - I have a box that is linked to a class file. In the class file I have an "ADDED_TO_STAGE" event listener. The function that is called places the box at a certain position on the stage say.... x=100, y= 200.
In the document class I create an instance of it like so -
_box:box = new box();
addChild(_box);
Now what I want is to create multiple instances of box on the stage every 5 seconds. But I don't want them all to spawn at (100,200) on the stage. But here's the catch, I don't want them to be random spawns either.
for ex- I want the first instance of box to spawn on (100,200), then 5 seconds later, the second instance to spawn at (200, 800), the third at (100, 500) and so on.
Would it be possible for me to create objects on the stage to serve as reference points for where i want the instances to spawn instead of writing the exact co-ordinates?
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Oct 8, 2009
I've been following along with this tutorial, which works except it uses an array to store the image path, and then later converts/saves the loaded Bitmap to a variable.
For cleaner more reusable code though, I'd like the images to come from an XML file.
Now, I'm assuming that if I have my image paths in an XMLList, I need to separate each item so that each is an XML object -- then convert it to a string so it can be saved as a Bitmap?
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Feb 23, 2010
I am wondering if there is a quick way to put around 500 targa images onto the main stage without having to place each one individually and then change the co-ordinates.
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Nov 26, 2009
I was wondering if its possible to mask multiple MC or Sprites under one mask, when using AS3.abc.mask = a;cba.mask = a;something like that
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Jul 29, 2010
I'm using this AS to load multiple external images into mc instances on a stage, using different loaders.[code] The external images always load from the upper left corner down, how can you make the image load from the center of the instance on stage?I found this code below and doubt it will work for me since I have 5 mc instances on different parts of the stage, so the stage wouldnt be a good reference point.[code]
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