ActionScript 3.0 :: Mask Multiple Images Adding To Stage From The Library

Nov 23, 2009

I have a series of images I'm adding to stage from the library. I need them in separate movie clips for tweening. If I create a new layer... add a shape to the layer... mask the layer... finally, add a layer below that layer (with nothing on it) then all of the images I've added from the library are masked. No matter what I try with code however, I can only get one image to be masked. must you create a new mask for each image you would like to mask? I thought maybe if I could do it all in one go on a layer, there must be some code that allows one shape/mc/object to mask several clips.

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ActionScript 3.0 :: Adding Multiple Images To Stage Via The Loader Class?

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I want to move my multiple externally loaded images a little each time they are added to the stage along the x axis via the Loader class. It all works - But HOW do I access the added graphic synatically, so i can change its x pos?! Ive tried picLoader.x ... but that's the Loader - NOT the image...??

Code:
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for(var i:int = 0; i < xItems; i++)

[Code].....

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i'm trying to add movieclips to a single mask. but i cant seem to get it to work.

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Actionscript 3 :: Flash - Applying Mask To Multiple Images?

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I am writing an application that looks into an XML file and pulls out the images within. I would like to pull out the raw images and apply a mask to them dynamically.As you can see below i create a blank movie clip and put the images into it.. At this point i want to create the mask.

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Apr 3, 2011

I am 1 step away from finishing my for loop. I have a item mc I have duplicated 8 items (indexarray.length) and what my loop currently does is display these 8 blank movieclips on the screen positioned 4 in each row. Inside this blank item mc I have a dynamic text field name_text within this item that call on names from a previously declared array. I also have a empty movieclip called image_holder with property name imageHolder. So far the below displays my 8 items with names but without the image:
 
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In my library, I have a range of movieClips each with a different linkage: MC1, MC2, MC3, MC4, and MC5.

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Code:
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I am unable to add the Action Script 3 FLVPlayback component to my stage or library in Flash CS5.5 when working with an action script 3 document.
 
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I have created a movie clip on the stage and in symbol properties I have checked "Export for ActionScrip" the MC name is "slide" and the class is "slide" base class is flash.display.MovieClip.

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Here is my code:
PHP Code:
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ActionScript 3.0 :: Adding MC From Library To Stage From External Class

Oct 14, 2009

I'm trying to create an application with an extensive user interface. I've come pretty far and decided I wanted to really take advantage of the object oriented features that AS3 has to offer.

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---------------------
package
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[Code].....

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Dec 7, 2009

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How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:

Code:
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Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.

Code:
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How to add random movie clip onMouse Move to stage from many (lets say 50) different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:

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I have a problem creating multiple mc's and adding multiple images inside each mc.This code will add all the images inside last movieclip.

Actionscript Code:
for (var i = 0; i<myXML.box.length(); i++) {  var _box = new box(); _box.name = "box"+i.toString();  _box.y = _box.height *i + 200;  mcArray[i] = _box; 

[code]....

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IDE :: Adding Multiple Cliparts/images To Canvas?

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I am working on application similar to [URL] how to add multiple clipart to the center rectangle. I can add one clipart but then adding second clipart/image replaces the first one.

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ActionScript 3.0 :: Creating Multiple Movieclips And Adding Images

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I have a problem creating multiple mc's and adding images inside each mc. This will add all the images inside last movieclip...

[Code]...

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I've got a long list of similar movieclips I'm adding to the stage. There's 9 in total and the code looks like this...

stage.addChild(zone0_mc);
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[code].....

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ActionScript 3.0 :: Adding Images To Stage According To Array?

Jun 11, 2009

I have stored images in an array but how do I add the images to the stage one by one according to the array.

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Import - Flash Export Won't Include Images Imported Into Stage Or Library

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I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?

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I understand how to import a swf and add it to the stage. Is it possible (using code) to add the one imported swf to the stage multiple times, each with different instance names? So the same as adding a library item to the stage multiple times, each time with a different instance name, with code, but using an imported swf?

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ActionScript :: Adding Multiple Instances Of The Same Swf File To The Stage

Jun 6, 2011

I'm creating a game in ActionScript 3.0 using the FlashPunk game engine and the FlashDevelop SDK. I've created my own MovieClip class that takes a preloaded movie clip file.

public function MyMovieClip(file:MovieClip, posX:int, posY:int, frameRate:int)
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[Code]....

The problem that I'm having is that when I have multiple instances of the MyMovieClip class using the same swf file, only the last instance is rendered and is updated for each instance of the class that I have.(e.g 3 instances of MyMovieClip, the last instance is updates at 3 times the speed.)

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ActionScript 3.0 :: Adding Multiple Type Of MovieClips On Stage?

Apr 23, 2010

I have problems adding different movieclips to stage with the new MovieClip() command,

See EX.1>>

Here is what I have come up with:

var shape:Array = [new Shape1(), new Shape2(), new Shape3(), new Shape4()];

for(var i:int=0; i<shape.length; i++)
{[code]....

What if I need to add more than 4? It seems a bit troublesome to write the full numbers of movieclips in the array.

var shape:Array = [new Shape1(), new Shape2(), new Shape3(), new Shape4()], new Shape1(), new Shape2(), new Shape3(), new Shape4() .......];

On another note, I have 4 menu item with different width, how can I space them out nicely along x-axis one after another dynamically?

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Actionscript 3 :: Adding Items From An Array Multiple Times To The Stage

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I have a for loop wich passes 11 times:

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[Code]....

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ActionScript 3.0 :: Adding Multiple Instances At Varying But Specific Points On Stage

Jul 12, 2010

add multiple instances of an object to the stage at different but not random points.

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ActionScript 3.0 :: Possible To Mask Multiple MC Or Sprites Under One Mask?

Nov 26, 2009

I was wondering if its possible to mask multiple MC or Sprites under one mask, when using AS3.abc.mask = a;cba.mask = a;something like that

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ActionScript 3.0 :: Load Multiple External Images Into Mc Instances On Stage / Using Different Loaders

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I'm using this AS to load multiple external images into mc instances on a stage, using different loaders.[code] The external images always load from the upper left corner down,  how can you make the image load from the center of the instance on stage?I found this code below and doubt it will work for me since I have 5 mc instances on different parts of the stage, so the stage wouldnt be a good reference point.[code]

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