ActionScript 3.0 :: Any Way To Put Multiple Targa Images Onto Main Stage?

Feb 23, 2010

I am wondering if there is a quick way to put around 500 targa images onto the main stage without having to place each one individually and then change the co-ordinates.

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ActionScript 2.0 :: Load A Set Of 6 Images Using Xml Into 6 Mcs On The Main Stage?

Apr 26, 2010

I want to load a set of 6 images using xml into 6 mcs on the main stage: The xml is easy enough. What I've got is:

Code:
<?xml version="1.0" encoding="UTF-8"?>
<images>
<image src="imageone" />
<image src="imagetwo.jpg" />[code].....

how to import them in to the mc's on the main stage: they are named mc1, mc2 to mc6.Also, because the images will vary in width and height, I need to align them to the center horizontally, and aligned at the bottom of the holding mc.

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ActionScript 2.0 :: Preloading Multiple External Images With Main Movie

Jun 25, 2009

I am currently building an mp3 player with a little screen which displays some images in a certain order. Everything is loaded in through XML. I would like to preload those images together with my main movie (using the same preloader bar), so the images can be used later. How would I accomplish this?

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Professional :: How To Call Images From Folder To Main Stage

Aug 14, 2010

I'm a newbie to Flash. I'm learning how to create a flash based image gallery. How to call images from a folder to the main stage and animate the image to show for 1 second and the change to the next image as a slideshow in a loop. This is the home page of the gallery.

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ActionScript 3.0 :: Load Multiple Images To Stage Via XMLList?

Oct 8, 2009

I've been following along with this tutorial, which works except it uses an array to store the image path, and then later converts/saves the loaded Bitmap to a variable.

For cleaner more reusable code though, I'd like the images to come from an XML file.

Now, I'm assuming that if I have my image paths in an XMLList, I need to separate each item so that each is an XML object -- then convert it to a string so it can be saved as a Bitmap?

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ActionScript 3.0 :: Mask Multiple Images Adding To Stage From The Library

Nov 23, 2009

I have a series of images I'm adding to stage from the library. I need them in separate movie clips for tweening. If I create a new layer... add a shape to the layer... mask the layer... finally, add a layer below that layer (with nothing on it) then all of the images I've added from the library are masked. No matter what I try with code however, I can only get one image to be masked. must you create a new mask for each image you would like to mask? I thought maybe if I could do it all in one go on a layer, there must be some code that allows one shape/mc/object to mask several clips.

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ActionScript 3.0 :: Adding Multiple Images To Stage Via The Loader Class?

Dec 28, 2009

I want to move my multiple externally loaded images a little each time they are added to the stage along the x axis via the Loader class. It all works - But HOW do I access the added graphic synatically, so i can change its x pos?! Ive tried picLoader.x ... but that's the Loader - NOT the image...??

Code:
private function setPics():void
{
for(var i:int = 0; i < xItems; i++)

[Code].....

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ActionScript 3.0 :: Load Multiple External Images Into Mc Instances On Stage / Using Different Loaders

Jul 29, 2010

I'm using this AS to load multiple external images into mc instances on a stage, using different loaders.[code] The external images always load from the upper left corner down,  how can you make the image load from the center of the instance on stage?I found this code below and doubt it will work for me since I have 5 mc instances on different parts of the stage, so the stage wouldnt be a good reference point.[code]

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ActionScript 2.0 :: Dynamically Load Multiple Images To A Movie Clip On The Stage?

Oct 25, 2006

I'm trying to dynamically load multiple images to a Movie Clip on the stage. Where I am having trouble, is when I position different sized images one under another.

What I have done is, assign a variable for the position for the _y of the next image. eg. var spacing:Number = 0;

Since I'm loading the images from a XML file, I've included the height for each image aswell. This is where I am having trouble

eg. spacing += myxml.childNodes[i].childNodes; OR
spacing = spacing + myxml.childNodes[i].childNodes;
trace(spacing);

Say for example, the image I am loading is 400px high, 'spacing' then appears to be 0400 and not 400. After I load the second image, which is 500px high, spacing appears to be 0400500 and not 900.

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ActionScript 2.0 :: Pulling External Images - Make The Small Images When Click To Appear In The Place Of The Main Image

Oct 17, 2004

I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download

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ActionScript 3.0 :: Loading Multiple Images - Make Sure The Program Will Start Once All Images Have Dispatched A Complete Event?

Jan 26, 2009

im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.

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Load Multiple Images Into A Scene And Then Cycle Through The Images One At A Time?

Nov 20, 2009

I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader

[code]....

Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:

[code]....

So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.

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ActionScript 2.0 :: Attaching Multiple Images - Load Images One At A Time?

Jun 21, 2007

I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:

Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;

[code].....

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ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

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ActionScript 3.0 :: Loading Multiple Images To Multiple Loaders With A Loop?

Sep 2, 2010

i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.

var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....

the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below

the first value is the currentLoad value.

the second value is the instance name path.

the third is is the URL address for the thumbnail.[code].....

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ActionScript 3.0 :: Loading Multiple Images On To Multiple Movieclips?

Sep 16, 2009

I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?

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Professional :: Drop Multiple Images In Multiple Frames

Aug 22, 2011

I have 260 images that I need to place on different frame. Instead of dragging them one by one the image on the stage, is there a way to drop all of them in one shot but each images is on a different frame?

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ActionScript 3.0 :: Load Multiple Images Into Multiple MovieClips?

Oct 26, 2009

I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.

The Code I have so far is....

Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;

[Code].....

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Flash :: Using An External Class With Multiple Frames On The Timeline And Multiple Stage Placed Buttons

Sep 21, 2010

I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.

Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.

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Flash :: Using Stage.numChildren And Other Stage Methods When Using Multiple Components

Oct 18, 2011

I created a custom textfield component that I need multiples of in a single swf. I also created a non-visual wrapper component to manage them. I am sending info from the textfields to wrapper. I was planning on using the child index to associate the info with the right component. The problem occurs when I have two instances of the textfield component and one of the wrapper on stage and I use stage.numChildren and it returns 1.

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IDE :: Fading Stops Working On Thumbnails/main Images?

Mar 29, 2009

got the fading working on an xml driven gallery i made, but after clicking the images a few times the fade effect gets faster and faster and eventually stops working.

link to test file:

[URL]

code: (all in one frame)
Code:
var showVar = new Number();
var fadeDone = new Boolean();
showVar = 0;

[Code]....

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ActionScript 2.0 :: Xml Images Not Showing When Loading Swf Into Main Movie?

Dec 22, 2010

I am trying to load an external swf slideshow that uses xml to load images, but the images wont show...if I look at the stand alone swf file they show up fine...Is it a matter of xml image path? why I cant show the images when the slideshow swf is loaded into my main swf?

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ActionScript 3.0 :: Load Multiple Swfs Into A Main Swf?

Oct 26, 2011

I intend to load multiple swfs (each contains information that loaded from xml) into a main swf, but it still ticking "Error # 2044: uncontrolled ioError: text = Error # 2032: sequence error. URL: .... .. at inicio_fla:: rests.fla_20: Frame1 ()

when I play the files individually play well but when I load into the main one, is when it show me this mistake.I check the route: First I have in a folder inside this main SWF. in a second folder named "swfs" inside "rests.swf" so my route will be ..."swfs/rests.swf"

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ActionScript 2.0 :: One Main Preloader For Multiple External SWF

May 2, 2005

I need to preload 2 external .swfs, one containing animation and one containing sound, and I need them to start playing at the same time. As of now I have a general preloader on the main timeline, but as you might expect, after the preloader finishes, there is a lag while the .swf's are being loaded. I thought everything was solved, until a friend of mine looked at it in dial-up, and the preloader just kept looping 10 times before the animation started, so now I'm starting over. Part of my complication I believe is that I'm using loadMovieNum into levels as opposed to loading the external .swf's in a separate container MC (that's what I've noticed most people recommend for this problem), but I tried doing that technique several times with no luck. Right now my main movie, index.fla, has a preloader MC in the first frame, with this AS attached to the clip:

Code:
onClipEvent (enterFrame) {
loading = _parent.getBytesLoaded();
total = _parent.getBytesTotal();
percent -= (percent-((loading/total)*100))*.25;
per = int(percent);
[Code] .....

The clip contains a loadbar, static text (which just says 'Loading'), dynamic text (which tells the percentage), and a 'stop' in the actions layer. In the actions layer within my main movie, there is a 'stop' on the first frame as well. On the second frame, there is this AS:
Code:
var audioOn = false;
loadMovieNum("musicfile.swf", 1);
loadMovieNum("1movie.swf", 2);
stop();

In order that the animation and music starts at the same time, within my animation .swf (1movie.swf), I have this AS on the first frame of the actions layer:
Code:
if (_level0.audioOn == true) {
gotoAndPlay(2);
}

Within my musicfile.swf, there is this AS on the second frame of the mp3:
Code:
_level0.audioOn = true;
My main objective is to be able to use my preloader to preload both of these .swf's concurrently in my main movie so that they may start at the same time.

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ActionScript 3.0 :: Multiple Classes In A Main Class?

Nov 30, 2009

What is the correct way to import 'sub' classes into a main class?What i have is a class (i call it Console) that gives the user info about the swf for debugging, but also gives the user the ability to give their input to dynamically change the swf. Sorta like what games have when you press the "`" key.But it handles more things then just read user input, it also connects to the Database through PHP and connects through the server using Sockets.And there are more of those things that gets added later, so to prevent it gets to big later i want to split it into multiple .as files

Console Class: renders stuff and allows user input.I want that to include the following classes:

ConnectPHP Class (handles php > mysql)
ConnectJava Class (handles sockets)

So that the methods in those 2 classes are accessible in the Console class like:

[code]...

I tried importing them but then i had to access them through the Object initialized:

[code]...

But i want to access them as

[code]...

removing the reference of the ConnectJava Object. Is this possible? If you wonder why, id like to keep it as simple as possible because i share the classes with my friends.

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ActionScript 3.0 :: Add Multiple Instances To The Main Timeline?

May 25, 2010

Trying to understand how to add multiple instances (which are simple scrolling text box movieclips) to the main timeline when using this external Document Class (this is a smooth scrollbar class)

I've spent a week on it & still can't figure it out

Here is the class:

package
{
import flash.display.MovieClip;
import com.myflashlab.classes.tools.scrollbar.MyFlashLabS crollbar;

[Code].....

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ActionScript 3.0 :: Make Main Images Links In Photo Gallery?

Mar 2, 2011

I've made an image gallery and it works great. What I want to do is make the main image a link to a certain part of the site. The first link works great, but then I get[url]...

Basically, I made an invisible button on each main image for the link.[code]...

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JavaScript :: Define Absolute Path Of XML / Images Folder And Main SWF?

Apr 26, 2010

<script type="text/javascript">
var flashvars = {};
var params = {};
var attributes = {};
swfobject.embedSWF("loader.swf", "flash-banner", "920", "320", "9.0.0", "expressInstall.swf", flashvars, params, attributes);
</script>

After loading loader.swf I'm getting this error Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.

This is folder structure.
loader.swf
main.swf
main.xml
images
1.jpg
2.jpg
3.jpg

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ActionScript 3.0 :: Go From Movieclip To Main Stage

Oct 4, 2009

I'm googling this as I speak, but I have a movie clip called intro_mc that plays in frame 1. My introduction(it's a web portal project that will be published to a server at college) is on frame 2. Can anyone help with the AS code that will take me from the played movie clip on 1 to the main page on 2? The movie clip stops at the end.

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ActionScript 2.0 :: Jump From MC To Main Stage?

Jun 28, 2008

I have a mc, "Transition", on my main stage. It does an animation. At the end of the animation I would like it to gotoAndPlay("music"). The problem is that "music" is on on my main stage. Is there any way possible to jump from a frame of a movie clip to a specific frame on the main stage?

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