ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

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ActionScript 3.0 :: Loading Multiple Images To Multiple Loaders With A Loop?

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i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.

var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....

the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below

the first value is the currentLoad value.

the second value is the instance name path.

the third is is the URL address for the thumbnail.[code].....

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ActionScript 3.0 :: Loading Multiple Images On To Multiple Movieclips?

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The Code I have so far is....

Code:
for (var i:Number=1; i<=24;i++){
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[Code].....

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[code].....

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create movieclips in a for loop.Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.

for (var i:Number = 0; i < product_total; i++) {
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[code]....

This code works fine to add one but I can't add more instances?Appears addChild not render mutiple instances on the stage.

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ActionScript 2.0 :: Can't Create Multiple Movieclips With A For Loop

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for( var i = 1, x = -20; i < 4; i++){
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[Code]....

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ActionScript 2.0 :: OnPress Loop For Multiple MovieClips

Apr 16, 2005

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[Code] .....

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ActionScript 2.0 :: Adding Multiple Movieclips Within A For Loop?

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Basically I have 5 movieclips I want positioned around the stage. So I figure the best way to this is with a for loop. However the way I've coded it doesn't appear to add new movieclips and seems to just move the first movieclip 5 times and it always ends up with an x of 169. Here's my code:

Code:
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[Code]....

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ActionScript 2.0 :: Can't Create Multiple Movieclips With For Loop

Nov 12, 2003

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[Code].....

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ActionScript 2.0 :: OnPress Loop For Multiple MovieClips?

Apr 16, 2005

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[code]....

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[Code] .....

DebugText outputs:
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[code].....

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Code:
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[Code]....

First of all , how can i change that "stub1.swf" to change its value like stub1.swf, stub2.swf stub3.swf etc. Also, it doesnt seem to create multiple movieclips; it only makes the one.

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[Code]...

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Code:
package
{
import flash.display.*;[code]......

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Code:
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[code]....

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[Code].....

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[Code]....

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I'm trying to load 3 pictures into 3 movieclips. The code below gives the result of only showing the 3rd image in mc3_mc. According to the traces I'm using, 3 files are being loaded but it seems that my Event.COMPLETE statement is not doing it's job? It seems that the first 2 times addChild is reached the file has not finished loading or the next one has already started to load so addChild doesn't add anything. Only the final iteration gets shown because there is no 'next file' to get in it's way.

Code follows:
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[Code] .....

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