ActionScript 3.0 :: Refering To Multiple MovieClips Using Loop

Jul 5, 2010

I simply want to be able to access 3 already created, but not yet added movieclips using a loop. I've tried a few code combination but can't figure out the syntax.[code]

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ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

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ActionScript 2.0 :: Refering To Multiple Objects?

Feb 22, 2010

this problem has been solved. i only had to remove the "else{ return false;}" bit. I'm an animator who kinda wants to be able to do some actionscript but who isn't that good at it. atm I'm trying to make something which contains a hitTest() which should check if my movieclip (doll_mc) is touching any instance of "ground".

My attempt to make a code for this has dramatically failed and this is all I managed to make which does make a bit of sense: var nrOfgrounds:Number = 2; /*this is the number of instances, which should be kept up-to date with the project, of course.*/

setInterval( groundCheck(doll_mc), 25);function groundCheck(obj:MovieClip):Boolean{ /*returns boolean groundCheck(<objectName> [in this case, "doll_mc"]); */ for (var i:Number = 1; i <= nrOfGrounds; i++) { /* <- i've got a feeling like this bit ain't working properly*/

[Code]...

just to see what would happen, and yes, this time groundCheck(doll_mc) would only be true when doll_mc was touching ground2_mc, but not when touching ground1_mc. therefore there must be something wrong with that one bit of code, but I can't figure out what!

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ActionScript 3.0 :: Get Regarding Motion With Multiple Movieclips (from A For Loop)

Sep 18, 2010

there is something i just dont get regarding motion with multiple movieclips (from a for loop). I have tried many different approaches, and every time there is either all the clips move in the same direction, other times they only move one direction, other times when i get individual motion for each object they dont move smooth, and seems more too move very slowly across the scene but rapidly back and forth in a small area. I dont have any specific code to show, but does anyone have tips or a place to direct me, cause i dont understand the logic of it, however i want to understand.

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ActionScript 3.0 :: Creating Multiple 'movieclips' In A For Loop?

Jun 15, 2011

create movieclips in a for loop.Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.

for (var i:Number = 0; i < product_total; i++) {
product_mc.name = productid[i]
addChild(product_mc);

[code]....

This code works fine to add one but I can't add more instances?Appears addChild not render mutiple instances on the stage.

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ActionScript 2.0 :: Can't Create Multiple Movieclips With A For Loop

Nov 12, 2003

i'm having a problem with a for loop. The problem is that it doesn't create multiple movieclips with an unique instance, i think it copies over itself.

for( var i = 1, x = -20; i < 4; i++){
if(this['plaatje' +i] != undefined){
_root.again.createEmptyMovieClip("image", i);

[Code]....

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ActionScript 2.0 :: OnPress Loop For Multiple MovieClips

Apr 16, 2005

Everytime I press a movieClip, i -1(on the output window) should be equal to the number of the movieClip (ex: myClip17, when pressed, should produce in the output window a value of 17 for i-1). Please copy paste this code to a flash document and you'll see what I mean (please don't forget that you have to have linkage in the library for a movieClip symbol that you have to create - it's a circle only with stroke that has w=15 h=15). Every time I click on a number it should appear a circle on it. If the circle is already there it should disappear. But that's not the case. Somehow every movieClip has the order to attach one of the instances of movieclip marca_mc to myClip31.

var mcAcoplado = [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false];
var diasDoMes = 31+1;
var distEntreTexto = 10;
for (i=1; i<diasDoMes; i++) {
[Code] .....

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ActionScript 2.0 :: Adding Multiple Movieclips Within A For Loop?

Mar 7, 2012

Basically I have 5 movieclips I want positioned around the stage. So I figure the best way to this is with a for loop. However the way I've coded it doesn't appear to add new movieclips and seems to just move the first movieclip 5 times and it always ends up with an x of 169. Here's my code:

Code:
for (i=0; i<5; i++){
var barName:MovieClip =
_root.game.attachMovie("butSquare","r1wBar"+i,_root.getNextHighestDepth());

[Code]....

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ActionScript 2.0 :: Can't Create Multiple Movieclips With For Loop

Nov 12, 2003

i'm having a problem with a for loop. The problem is that it doesn't create multiple movieclips with an unique instance, i think it copies over itself.

for( var i = 1, x = -20; i < 4; i++){
if(this['plaatje' +i] != undefined){
_root.again.createEmptyMovieClip("image", i);
this._root.again.image += _root.again["image" +i];

[Code].....

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ActionScript 2.0 :: OnPress Loop For Multiple MovieClips?

Apr 16, 2005

The problem is: everytime I press a movieClip, i -1(on the output window) should be equal to the number of the movieClip (ex: myClip17, when pressed, should produce in the output window a value of 17 for i-1).Please copy paste this code to a flash document and you'll see what I mean (please don't forget that you have to have linkage in the library for a movieClip symbol that you have to create - it's a circle only with stroke that has w=15 h=15).Every time I click on a number it shouldappear a circle on him. If the circle is already there it should disappear. But that's not the case. Somehow every movieClip has the order to attach one of the instances of movieclip marca_mc to myClip31.

var mcAcoplado = [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false];

[code]....

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ActionScript 2.0 :: OnPress Function For Multiple MovieClips In Loop

Mar 7, 2012

I'm trying to make a point and click game for the fun of it. I'm having troubble with the .onPress function. I've made an array of movieclips, and I want to go through them in a loop, and make an onPress function for each of them. What I am trying to do with the code below is to make the debugText tell me what movieclip I pressed:

var letterArray = new Array();
letterArray = [l1_mc, l2_mc, l3_mc, l4_mc, l5_mc, l6_mc, l7_mc, l8_mc, l9_mc,
l10_mc, l11_mc, l12_mc, l13_mc, l14_mc, l15_mc, l16_mc, l17_mc, l18_mc,
l19_mc, l20_mc, l21_mc, l22_mc, l23_mc, l24_mc, l25_mc, l26_mc, l27_mc,
l28_mc, l29_mc, l30_mc, l31_mc, l32_mc, l33_mc, l34_mc, l35_mc, l36_mc];
[Code] .....

DebugText outputs:
Pressed movieclip nr: 36 36 36 36 36 36
No matter what clip i press, i get the same output: 36. why?

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ActionScript 2.0 :: Load Multiple Movieclips Using A For Loop And Displaying Them In Different Spots?

Aug 17, 2006

Anyway i want to try load multiple movieclips using a for loop and displaying them in different spots.

Code:
for(i = 1; i < 5; i++){
createEmptyMovieClip(["target"+i] , i);

[Code]....

First of all , how can i change that "stub1.swf" to change its value like stub1.swf, stub2.swf stub3.swf etc. Also, it doesnt seem to create multiple movieclips; it only makes the one.

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ActionScript 2.0 :: Refering To Movieclips On Stage 'single Quotes' And "double Quotes"?

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A question on naming objects and nameing of strings. A string has quotations "I am a string"......Q.1 If i have a movieclip on stage like an empty movieclip and i wanted to refer to the object in my code as below. As an example my movieclip is called mc1.Do i use 'mc1' single quotes....

ActionScript Code:
image_url = image.attributes.url;
trace(image_url);

[code].....

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How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.

ActionScript Code:
characters = new Array();
characters[0] = male;

[code]........

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ActionScript 3.0 :: Loading Multiple Images To Multiple Loaders With A Loop?

Sep 2, 2010

i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.

var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....

the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below

the first value is the currentLoad value.

the second value is the instance name path.

the third is is the URL address for the thumbnail.[code].....

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ActionScript 3.0 :: Loading Multiple Images On To Multiple Movieclips?

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I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?

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ActionScript 3.0 :: Load Multiple Images Into Multiple MovieClips?

Oct 26, 2009

I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.

The Code I have so far is....

Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;

[Code].....

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IDE :: Refering To An Instance Name By Variable?

Sep 10, 2009

I am trying to create a game in Flash. There are 43 spaces of irregular shape in the game and I already know the X and Y location. I defined them as a class which extends movie clip, I put them on the main timeline to start and I gave them all an instance name. I want to initialize them when I am starting a new game. I defined methods to set and get the properties, those methods work when I use the instance name, but many of the spaces share the same properties. The instance names are all I+some numberm I1, I2, I3. When I try to use a variable name such as space_Id = ("I" + i) to reference the instance name I get an error "Call to a possibly of undefined method. I tried the old actionscript 2 solution of putting an eval function eval (space_id) in front of the method but that didn't work either. It resulted in the same error plus a warning. I1.My_Method (); // works but it would require 20 or so blocks of almost identical code

var space_Id:String = "I1";
space_Id.My_Method (); // doesn't work
_root.space_Id.My_Method (); doesn't work

[code]....

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ActionScript 3.0 :: Refering To A Specific Child?

Feb 1, 2010

In my program, I have multiple children of the same movie clip. Each movie clip has a text field inside it which shows data relating to that movie clip. However, I need some way to update that data at run time to reflect changes that may be taking place. My problem comes to, how am I supposed to target that specific child of this movie clip since there are around 40 of them on the stage at the same time?

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probably it is very simple, but I couldn`t find anything in the net.How can I take specific line from text field. In my case, it will be number and I`m planing to use parseInt. on that string

example:
line1 = 001
line2 = 002

[code].....

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ActionScript 2.0 :: Dynamic Naming TextField And Refering It?

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I am generation a textField by_root.createTextField("some"+randomNumber,1);Now I want to assign some text to the textField, how do I refer to it???

I tried using a variable first like
var myText="some"+randomNumber;
_root.createTextField(myText,1);

[code].....

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ActionScript 3.0 :: Variable Refering To Type Of A Class?

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ve faced a problem. I have a super class called "Plane" which has subclasses called "Fighter" and "Bomber". each of these subclasses have a bullet type "Cannon" and "Bomb"Now I want the to send a reference of the bullet type to the super class, because bullet creation is handled there and I want to let the super class know which bullet type to create.Ofcourse I could pass a string, I just ant to know if there is a better way, like storing a class type in a variable?

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ActionScript 2.0 :: Dynamic Naming TextField And Refering It ?

Mar 8, 2004

I am generation a textField by

_root.createTextField("some"+randomNumber,1);

Now I want to assign some text to the textField, how do I refer to it? I tried using a variable first like

var myText="some"+randomNumber;
_root.createTextField(myText,1);
myText.text="something";

it doesnt work it gives me an error

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ActionScript 2.0 :: Refering To Variable LoadVar Dynamically?

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I am reading a file with certain user defined variables like &x=30&y=50&z=100Lets the variable is caught in a function as argument myVarnow depending on the variable the user passes I need to fetch the value. ie if the user passes x i need to read the value of x.lso keep in mind i dont havehow the user has named his/her variables.What i need to do it get the value of that variable by using loadVar.this.myVar;As such it gives me undefined. There is text present in 'this' myVar represents 'x'I have tried eval(this.myVar) as well as this.eval(myVar) but in vain

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ActionScript 1/2 :: Refering To A Class Imported On The Root Timeline?

May 22, 2009

This is probably ueber basic, but I don't know how to do it. I am importing tweenlite on the root timeline like this: import gs.TweenLite;

I now want animate things in other MCs. I tried something like this, but it did not seem to work.parent.TweenLite.to(text1, 3, {_alpha:100, overwrite:0});

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ActionScript 3.0 :: Refering Variables Into A Parent / Main Movie

Aug 4, 2010

I've build several movies which all work fine, but ultimately they need to run inside a Main movie which acts as a holder for the various child movies which load into it.Everything is working fine but not when they're loaded into the main movie. The main problems seems to be that the main movie has common component which relate to all the loaded child movies.Consequently the main movie has several instances - but how do I refer back to them in the child movieclips?I can't get the child movie clips to compile if I remove the references but ultimately the child movie clips need to speak to instances and functions in the main movie.Also, I've got a global function to hold the global variables but this method seems frowned on. But I need the global variables all the time and in all the movie clips.

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IDE :: Loop Does Not Pick Up Movieclips?

Oct 16, 2009

I've got a movieclip(we'll call this "A") on my stage, which attaches another movieclip("B") into itself. So it's nested.Now, once this movieclip("A") has attached the other movieclip("B") into itself,It uses a "gotoAndStop()" to send the frame of movieClip("B") to the right frame, eg. frame 2. Then it runs a loop which checks for all movieclips in "B" and populates an Array.The script I'm using for this is :

Code:
for (var i=0; i<h.numChildren; i++) {// This loop is suppose to populate my "bitArray" Array with all of the attached clip's childclips
if (h.getChildAt(i) is MovieClip) {[code]....

if there were 22 MovieClips on frame 2 in movieClip"B" , this code would still be able to populate my array with all 22 clips right?It doesn't. For some reason, if there were 22 clips, then out of the 22, the loop would only pick up 9. However, doing a trace with numChildren() in movieClip"B", it would still show 22. But my array would only show 9.I've attached a sample fla, I think it would explain my problem a lot better.Once you run it, it should spit out an output telling you how many movieclips in the attached movieclip, and it'll tell you how many clips it pushed onto the array.I can't seem to get the number of movieclips in my array to equal the number of clips in total inside my attached movieclip.

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ActionScript 3.0 :: Set Movieclips Invisible Through For Loop?

Jul 16, 2010

I use to do this in AS2, but find it impossible in AS3. The commented code is what I need to achieve through my for loop.

/*
TopIcons.btText01feedback1.visible=false;
TopIcons.btText01feedback2.visible=false;

[Code].....

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ActionScript 3.0 :: Animating Movieclips Through Loop

Jul 26, 2010

I'm trying to create an accordion menu that contains three submenus. The idea is that when you mouseover one submenu (or rectangle, to keep it simple) that the rectangles which were previously covering it will move to reveal it. Menus of this type can be found at the bottom of nvidia's site [URL] for reference.

At first I tried creating each function, which will make the rectangles move, separately but this resulted in three very repetitive functions and there seemed like there should be a better way, especially since I'd like a good way to add and remove submenus. The animation did work then. I tried to clean it up by creating a for loop that would move each rectangle but now, for some reason, it doesn't work. It is still missing some key points such as utilizing the mOver variable to figure out when each rectangle is moused over and act appropriatly

[Code]...

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ActionScript 3.0 :: Create Movieclips Using A Loop?

Mar 8, 2011

Is there a way I can create these clips and add them to an array in a loop ? It doesn't seem to want to work for me.. ?
 
                var p1 = new P1;                var p2 = new P2;                var p3 = new P3;                var p4 = new P4;             var p5 = new P5;                var p6 = new P6;                var p7 = new P7;                var p8 = new P8;             var p9 = new P9;                var p10 = new P10;                var p11 = new P11;                var p12 = new P12;            var p13 = new P13;                var p14 = new P14;                var p15 = new P15;                var p16 = new P16;            var p17 = new P17;                var p18 = new P18;                var p19 = new P19;                var p20 = new P20;

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