ActionScript 2.0 :: Loading Multiple Jpg's Into One Container With Loop?
Jan 22, 2009
I have multiple thumbnails and when you click on one thumbnail I want the larger image to externally load into a container. When you click on another thumbnail I want the current large image to fade out and the new image externally load in. Now I can handle this, but I am trying to make everything easier by not reproducing the same loadMovie code over and over again for every thumbnail.
I assume I do this by using some sort of loop and vars, but this is pushing my abilities of Action Script. Can anyone point me to a good tutorial, that is easy to follow and understand for a new Action Script sort of person?? I have searched and can't find anything I can follow and understand very well..
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.
var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....
the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below
the first value is the currentLoad value.
the second value is the instance name path.
the third is is the URL address for the thumbnail.[code].....
Flex's new States re-parents visual items that are marked with includeIn/excludeFrom. If I have a Group (MainGroup) with 5 children/elements that are state controlled, is there still a way to get a reference to MainGroup's children? mainGroup.numChildren and mainGroup.numElements don't work since the children are re-parented. At best, they show 1.
How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.
ActionScript Code: characters = new Array(); characters[0] = male;
Will try and explain this best I can. Basically, I have a scroller which displays thumbnail images. The images show up when a button is pressed. This is the code I have
I am having trouble determining where to add my removeChild() statement to clear multiple movieClips from a container mc. I know I need to determine if the container movieclip contains anything. I don't know how or what I should put and where to put it. If I can determine if my container mc has movies in it, I am assuming I can just declare it again (i.e
PHP Code: panel= new MovieClip(); )to clear it. Am I correct?
I have a problem creating multiple movieclips inside a container mc. The one created later always overwrited the one created immediately before it and ended up with only the last one left in the container mc. Below is the code:
I've successfully managed to load an external swf file into a movie, but I don't know how to resize it or position it... is this possible?
I'm using this code to load the swf into a movieclip called 'Holder':
Code: var Holder:Loader = new Loader(); var urlrHome:URLRequest = new URLRequest("myMovie.swf") Holder.load(urlrHome);
[Code]....
My 'Holder' is bigger than the swf importing, but ideally i would like to resize and position it in the center of the stage... (at the moment, the movie loads in small and sits at the top left corner of the stage, even though my container is in the middle...
I am developing a paint board application using flash builder. User can draw some shapes objects(ellipse, circle, rectangle). I want to implement grouping/un grouping feature some like ms-word in my application. I group multiple objects by putting them inside a container(UIComponent). Now i apply resizing to container and it resize well. I am using a free object handler API to apply selection handle over the container. I want to resize and reposition all children with respect to container changed size. Every thing goes well until all children inside container are having rotation = 0. But if there is any child which is having rotation >0 and <0 things goes worse. The child resize but not in a proper manner. I stretch the parent container width and it increase the height of rotated child. Is there any way using Matrix class or something else to transform all children in same direction and same ratio respective to container?
there a more official name for a 'flash container' ? because very little results come up when i try and search for answers!can you load a container within a container, i'm thinking no but would like to clear that up also! for example i've followed this tutorial htm however when loaded up in a container nothing appears in the mouse over effect.. i've also tried loading jpegs into a swf via an xml which again works fine until i load it up within a container and nothing appears..
If a swf file is destined to be loaded into a container file and interacted with from there, is it considered better practice for the code for the interaction to reside in the loaded file or the container file? I am writing on the timeline, rather than creating classes. Also if a movie clip on the stage contains buttons with event listeners attached and I remove the movie clip as a child, do the event listeners disappear with it, or should i remove them separately?
On the Mac, everything works fine. I load a .swf into an ADM Flash Player Item in the Illustrator SDK and the .swf pulls some information from an options.xml file on local machine to create the UI.On Windows the .swf seemingly won't load info from other files on the computer. I can get the .swf to load inside the ADM Flash Player Item, but it seems like it can't access the options.xml file.When I run the .swf OUTSIDE of the illustrator container, everything works as it is supposed toI thought it might be a security/permissions issue, but wouldn't that come into play even when it's run outside of illustrator
I need to place a image in a container. But well it does not work It doesn't do anything actaully.Its been a while since a used ac3 but still does someone care to take a look?the picture that needs to be loaded and the xml file are all in the same folder.do i need to use a for loop? my teacher said it didnt need it.
// ------------- PICTURE LOADER ---------------- var PicXML:XML; var picXMLLoader:URLLoader = new URLLoader();
I'm trying to design a scrolling panel following one of the tutorials. I'm loading some photos using an XML into a container and I want this container to be reactive to mouseX. I can't get this movement all the smooth that I want. The images sometimes vibrate.[code]
i have a xml gallery with a mouse hover scroll bar which loads up photos. I want to have this movie clip load into a container in my menu movie clip but whenever i try nothing shows up. I can load other movie clips fine. I am guessing its something to do with the xml.
I have created a flash gallery where I am trying to fetch all thumbnails and large images from external folders. I am using the following code to load image blow-ups in a container:[code]While this works offline, when I upload the files, the thumbs are fetched from the image folder but not the large images. If there was an issue with the path, then thumbs should also not load.
Late night dumb question time:I have an SWF named "gallery.swf" that loads into an empty clip called "holder_mc" in the parent movie. How do I call a function from gallery.swf that replaces gallery.swf with a file called "purchase.swf" in holder_mc? The function I'm using looks like this:
Code: function ProceedToCart():Void { _root.mcLoader.loadClip("purchase.swf",_root.holder_mc);
I am doing a website with external swf using AS2 . The parent frame (container) is resizeable, the external swf is an animation. Some items draw outside external container. The external (swf with animation) will resize when parent frame (container) resized in scale.
The problem occurs when the parent frame resized, the flash programme define the width of external swf, such as the movieclips/jpeg outside the scene. (for example: both my Container and External swf are 1024x640. However, some of the graphics in the External Animation swf move outside this area. BUT the parent CONTAINER still RECOGNIZE and LOAD the content outside the defined stage.)
i found this izzue in FLEX, [URL]
Therefore, I would like to know if I could fix this in Flash CS3 (AS2) ?
I'm writing a preview site that will load SWFs/images from a URL into a preview pane. However, the primary problem I'm running into is actually loading these SWFs. It seems that the object/embed tags require width/height attributes. I will not know the exact size of these SWFs; in fact, I will know absolutely nothing about them.
What I'm asking is, what is the best way to load in these SWFs? Is there a library that exists to do this? Or do I need to do it myself?
I have a simple swf in an invisible <div>; when user mouseover's the <div> becomes visible.The swf has a ExternalInterface.addCallback( "..." , ... ) to create connection to js that needs to be called at load, such that by the time user mouseovers the flash-js connection is working.PROBLEM: on windows safari the flash does not go through its loading sequence until the user finally mouseovers
I am doing a website with external swf using AS2. The parent frame (container) is resizeable, the external swf is an animation. Some items draw outside external container. The external (swf with animation) will resize when parent frame (container) resized in scale.
The problem occurs when the parent frame resized, the flash programme define the width of external swf, such as the movieclips/jpeg outside the scene. (for example: both my Container and External swf are 1024x640. However, some of the graphics in the External Animation swf move outside this area. BUT the parent CONTAINER still RECOGNIZE and LOAD the content outside the defined stage.) i found this izzue in FLEX, [URL]
I have been trying endlessly to find a solution for a problem. All I want to do is to be able to load a loader container on to the stage and swap out each swf by hitting the corresponding btn. I found a code to do this and it works on static swfs but when I link xml photogallery swfs to it I get all kinds of output errors but the functions work in a browser. I know it is the code as I have tried 4 different kinds of xml photo galleries and all return similar output errors.
I know this is a bit of a pain in the @#$ but if someone could have a look at the zip file in the link below which contains a main.swf, an swf folder and one swf inside including all the xml. You will see what I mean. What I really need to acomplish is to have a set AS3 code for doing this, I'm sure a seasoned AS3 pro could look at the code in the file and see why I get the errors or I'll even settle for a code that works. I'm the kind of person that likes to know why something doesn't work and when it works I like to know how as well. This is one of the reasons I've been knocking myself out for days as you will see posts of mine about this.
I am creating a course that requires loading/unloading of several swfs in a container. My course structure is something like : Course->Module01->src->test.as ->Module02->src->test.as
When I load file from Module01 in my container it works fine, but files from Module02 is not working as they should. They seem to be reading the code from the as file in Module01. The course works fine when I give the as files different names, but I want to keep the names as they are now as I have created several modules and sub-modules on similar structure.
I'm working with several nested movie clips. My Main container (the GUI), and the content MC's. The Main Container loads, via a button, another SWF file into the MC "_root.content" (_root.content.loadMovie("filename.swf"))
Within that loaded swf file I've got a script to load information from an XML file, and add it to several dynamic text boxes. The XML loads fine, and the SWF file works fine, as long as it isn't in my container movie.. itmHeader = _root.attachMovie("movieName", "movieAlias")
I have tried root, parent, and this.. and none of them work while the SWF file is loaded into the container movie.. and the only one that works when I run the SWF file by it's self _root.attachMovie is the only command that shows the information as intended (at all).
I've got a movie clip that consists of a few other movie clips. This is to maintain a certain degree of order in the chaos. I use action script to load the container mc on the stage. Now I want to change some properties of on of the contained mc's, but they seem to be unreachable. So I did a little testing and I found out that when you just place an instance on the stage, those contained MC's are accesable, you can see in the debugger that the container MC contains other stuff. But if the MC is loaded with attachMovie(), the debugger does not show that the container has other mc's within it, and therefor I cannot change the properties of those mc's.