ActionScript 3.0 :: Removing Multiple Children From Container Mc?
Oct 5, 2009
I am having trouble determining where to add my removeChild() statement to clear multiple movieClips from a container mc. I know I need to determine if the container movieclip contains anything. I don't know how or what I should put and where to put it. If I can determine if my container mc has movies in it, I am assuming I can just declare it again (i.e
PHP Code:
panel= new MovieClip();
)to clear it. Am I correct?
[code].....
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Mar 24, 2009
i'm getting the #1010 error... code below:
Code:
var curProject:int = 0;
var curExample:int = 0;
var container:MovieClip = new MovieClip();
im.addChild(container);
[Code]....
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Jan 27, 2010
I'm currently working on a custom component which extends Canvas (let's call it SuperCanvas) ; it's basically a container that let you zoom & pan its contents. It would be too long to explain why, but I can't use scrollRect, so I was forced to declare a Canvas object (called innerCanvas)... inside my SuperCanvas (I know, not very nice =/) I would like to know if there's a proper way to "redirect" the creation of my component's children in this canvas.
[Code]...
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Mar 24, 2009
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Jul 12, 2011
I have a little trouble in managing the children my container. The fact is that it has a lot of children and their y coordinates are very random.
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is it something that that I can do with 2 "for"?
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Oct 2, 2008
Well I'm starting to really enjoy AS3, my next question then is this: In AS2 I'd often remove all movieclips with something like this:
PHP Code:
for(var i: String in container) {
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}
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Jul 12, 2011
I have a little trouble in managing the children my container. The fact is that it has a lot of children and their y coordinates are very random.
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Apr 6, 2009
im making a game and it has enemies randomly spawning at the top of the screen going down to the bottom, so far it all works fine, except for when i try to remove the enemies I get this erro.[code]
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Dec 2, 2010
I have a movieclip in which I want to remove all of the children that are of type textfield, leaving anything else.
This is what I have so far but it throws an error.
Code:
if(String(this.mcContentOnStage.getChildAt(i).type) == "[object TextField]")
{
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May 14, 2010
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Feb 9, 2009
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Code:
if (container.numChildren > 3){
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null and then new
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[code].....
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Jan 27, 2011
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Code:
//add 2 euros
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[code]...
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Jul 5, 2011
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so i am trying to create a "endlevel" function for my game, in this level i will need to remove all event listeners,stop all timers, remove all children off the stage and empty all arrays. i understand how to remove all event listeners and to stop all timers:
PHP Code:
myTimer1.stop;
myTimer2.stop;
[code]....
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Mar 11, 2010
Question 1Whats a good example of removing objects from stage that aren't within the stages boundries. I first tryed using a transparent box and hittesting. then i realized that you cannot hittest an object that isn't on stage, to check if needs added. so i came up with this.
Code:
for (nn=-1; nn<2;++nn){
if (this.hu1.room+nn>=0 && this.hu1.room+nn<this.walls.ar.length){
for each (n in this.walls.ar[hu1.room+nn].ar){[code]....
That way it only adds the object if its not currently on the display list or am i better off just giving all objects an onscreen:Boolean variable?
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[Code]..
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To give a brief background of what's going on here.I am building a personal site where I have a navigation, and I have other subnavs inside of certain pages.Such as if I go to "work" inside of work i have "motion", "web" & "print".Here is some example code of one button on the navigation:
nav_mc.personalbtn_mc.addEventListener(MouseEvent.CLICK, buttonClick2);
function buttonClick2(event:MouseEvent):void {
gotoAndStop("personal");[code]...
It seems to me that actionscript will not read all the way down to the bottom when looking for objects.For example: The first if statement where it's asking if workss_mc exists or not, that will work if it's at the top, but if I move it down to the bottom it will not work.
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I'll give a little more explanation in-case I'm not expressing what I want:
addChild(movie1);
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By using this code:
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So basically I've got a MovieClip called Jug and when the egg is clicked and dragged to the Jug I want it to disappear and then re-add itself in the place it first started. Aswell as this I want a variable to be added by 1 in value. I have tried fiddling around with this for a while now and I can't figure it out since when I remove child it gets errors. Here's the code:
[Code]....
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Dec 14, 2010
I am creating a number of text fields dynamically and then adding them to various movie clips within a function like this:
ActionScript Code:
this['services'+i+'_mc'].addChild(btnTxt);
...how can I later remove them from their movieclips outside of the original function? I have tried everything I can think of. For example if I run another function with a loop and try
ActionScript Code:
this['services'+i+'_mc'].removeChild(btnTxt);
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