IDE :: Removing Children From Stage
Apr 6, 2009
im making a game and it has enemies randomly spawning at the top of the screen going down to the bottom, so far it all works fine, except for when i try to remove the enemies I get this erro.[code]
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Similar Posts:
Oct 13, 2009
I added children to the stage on frame 1, however they still exist on frame 2 even though there is no code there. Can I erase the stage? Or do I have to throw every object into an array and use removeChild in a loop?
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Dec 2, 2010
I have a movieclip in which I want to remove all of the children that are of type textfield, leaving anything else.
This is what I have so far but it throws an error.
Code:
if(String(this.mcContentOnStage.getChildAt(i).type) == "[object TextField]")
{
"This must be a textfield!"
//this.mcContentOnStage.getChildAt(i).text
}
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Apr 25, 2010
I am using a loader to load an asset to the stage from a class, the image is called "1.jpg". Using a timer event, after a certain amount of time that image is to be replaced with image "2.jpg", then after some time it is replaced with "3.jpg". etc.The way I set it up is using a series of if statements inside the timer function. At timer count 10, I first remove the child from the stage and then load the new image.[code]
However the removeChild(my_loader) does not work, it gives an error saying that it cannot be null
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Feb 2, 2009
I have a MovieClip that I dynamically add other MCs as children to. Now I'd like to have a function that removes ALL children at once. I tried a loop with (i < mc.numChildren) but somehow it will only remove even-numbered children, the odd ones stay on stage?
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Aug 14, 2011
What would be the most efficent way to remove the children from a sprite/movieclip in respect to memory and garbage collection?I have seen atleast three ways.Simple re-assigment
sprite = new Sprite();
null and then new
sprite = null
[code].....
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Jan 27, 2011
I have a problem with removing children. First button is adding movieclip each time you click and second button has to remove all of added movieclips, but it just dont work.
Code:
//add 2 euros
buttonDvaEuro.addEventListener(MouseEvent.CLICK, pridatDvaEuro);
function pridatDvaEuro(event:MouseEvent):void{
[code]...
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Jul 15, 2009
so i am trying to create a "endlevel" function for my game, in this level i will need to remove all event listeners,stop all timers, remove all children off the stage and empty all arrays. i understand how to remove all event listeners and to stop all timers:
PHP Code:
myTimer1.stop;
myTimer2.stop;
[code]....
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Oct 5, 2009
I am having trouble determining where to add my removeChild() statement to clear multiple movieClips from a container mc. I know I need to determine if the container movieclip contains anything. I don't know how or what I should put and where to put it. If I can determine if my container mc has movies in it, I am assuming I can just declare it again (i.e
PHP Code:
panel= new MovieClip();
)to clear it. Am I correct?
[code].....
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Mar 11, 2010
Question 1Whats a good example of removing objects from stage that aren't within the stages boundries. I first tryed using a transparent box and hittesting. then i realized that you cannot hittest an object that isn't on stage, to check if needs added. so i came up with this.
Code:
for (nn=-1; nn<2;++nn){
if (this.hu1.room+nn>=0 && this.hu1.room+nn<this.walls.ar.length){
for each (n in this.walls.ar[hu1.room+nn].ar){[code]....
That way it only adds the object if its not currently on the display list or am i better off just giving all objects an onscreen:Boolean variable?
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Jul 1, 2009
I'm having trouble removing some preloader movieclips I have inserted via AS3. The message I get is:
[Code]..
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Jan 20, 2010
To give a brief background of what's going on here.I am building a personal site where I have a navigation, and I have other subnavs inside of certain pages.Such as if I go to "work" inside of work i have "motion", "web" & "print".Here is some example code of one button on the navigation:
nav_mc.personalbtn_mc.addEventListener(MouseEvent.CLICK, buttonClick2);
function buttonClick2(event:MouseEvent):void {
gotoAndStop("personal");[code]...
It seems to me that actionscript will not read all the way down to the bottom when looking for objects.For example: The first if statement where it's asking if workss_mc exists or not, that will work if it's at the top, but if I move it down to the bottom it will not work.
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Sep 17, 2010
I'm making a rather large flash project and so I'm concerned about memory usage. At the end of each section of the application I remove the overarching parent element that holds the content. Although this remove the parent, does this also free up the memory for each of the children contained within this, or should I run an iteration to remove those prior to removing the parent?
I'll give a little more explanation in-case I'm not expressing what I want:
addChild(movie1);
movie1.addChild(movie2);
movie1.addChild(movie3);
By using this code:
removeChild(movie1);
Does it remove movie2 and movie3 from memory or are they still stored, just unlinked?
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Mar 15, 2012
So basically I've got a MovieClip called Jug and when the egg is clicked and dragged to the Jug I want it to disappear and then re-add itself in the place it first started. Aswell as this I want a variable to be added by 1 in value. I have tried fiddling around with this for a while now and I can't figure it out since when I remove child it gets errors. Here's the code:
[Code]....
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Dec 14, 2010
I am creating a number of text fields dynamically and then adding them to various movie clips within a function like this:
ActionScript Code:
this['services'+i+'_mc'].addChild(btnTxt);
...how can I later remove them from their movieclips outside of the original function? I have tried everything I can think of. For example if I run another function with a loop and try
ActionScript Code:
this['services'+i+'_mc'].removeChild(btnTxt);
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Aug 24, 2011
I am creating a game and want to reward the player at the end of a level by playing an animation. I have created a timer to add the animation to the stage but cannot figure out how to remove the animation once the timer has completed counting. I am sure you wise scripters out there know the secrete to this mystery.
[Code]....
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Mar 3, 2012
I've spent hours, and for all my self taught newbie-ness, I can't crack this: I have a navigation panel with several buttons. Lets call it mainNav. The mainNav buttons each add to the stage their corresponding MCs. They also remove any MCs from previous buttons currently on the stage. This is done by creating the MCs as variables, pushing those variables into an Array, and, when the mainNav button is pressed, calling the following function to remove the old (provided with assistance of the nice folks here), and then addChild(correspondingChild)
[Code]....
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Mar 24, 2009
i'm getting the #1010 error... code below:
Code:
var curProject:int = 0;
var curExample:int = 0;
var container:MovieClip = new MovieClip();
im.addChild(container);
[Code]....
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May 6, 2009
Okay I have two arrays, one full of bullets, the other enemies. They compare each array and hit detect. The splice function is removing the Array instance of the enemy. Now, this is all good for removing the entry from the array, the trace function says this is working, but I'm not sure how to remove the child from the stage here? I figure calling a custom class from here such as enemy.die(); is possible, but how do I specify the instance that was hit detected? Sorry if this doesn't make a lot of sense but I am just learning and trying everything I can think of.
[Code]...
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Nov 2, 2011
I have a class, called fCont (I know, I should use capital letters for class names... oh well), and I need to remove all instances of it from my MovieClip.I'm making a Facebook browser for a uni assignment. When you go to the Friends page, it loads 15 friends, and that's fine. The code below is called on the "Next Page" button press.
Code:
function nextFriendsPage(e:Event){
var friendFace:Object = stage.getChildAt(0);
[code].....
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Apr 22, 2009
I am having memory problems when adding & removing children. Here is a brief overview of what I'm doing:I'm ading children to a VBox component:the structure of the children is:
Code:
<mx:Canvas>
<mx:Image/>
<mx:Text/>
[code]....
All remove the children, BUT I am getting memory leaking, especially using the second method! If I don't add the TextField child to the UIComponent I don't seem to experience any memory problems!
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Oct 8, 2008
I have 36 images in a movie clip. Inside of that movie clip there are 36 other movie clips containing one separate image. I have figured out how to click on them and add it to the stage. But I can figure out how to get them to remove when another image is clicked. (ex. I click on image 1 it will appear on stage but when I click image 2 it show image 2 on top of image 1.) the thing is I don't want to have to click on the images in order. If any image is clicked the one showing on stage will automatically disappear.
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Aug 24, 2011
I am working on a game and want to reward the player with an animation at the end of a level. I have created a time and added the animation to the stage but I cannot figure out how to remove the animation once the timer has completed.
Code: Select all/* Simple Timer
Displays a countdown timer in the Output panel until 30 seconds elapse. This code is a good place to start for creating timers for your own purposes.
Instructions:
1. To change the number of seconds in the timer, change the value 30 in the first line below to the number of seconds you want.
var celebration:Celebration;
var fl_TimerInstance:Timer = new Timer(1000,30);
fl_TimerInstance.addEventListener(TimerEvent.TIMER, fl_TimerHandler);
fl_TimerInstance.removeEventListener(TimerEvent.TIMER, removeTimer);
fl_TimerInstance.start();
[Code] .....
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Feb 20, 2010
Adding / removing children (could be 10 times every few seconds)These children also have several animations associated with them
or
Adding all children once, and simply placing them out of stage view, and calling them back when needed to the stage (these will be still be running through their animation sequence while offstage, or they can be stopped) child.x -= 10000;
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Nov 5, 2009
I am making my portfolio and trying to learn working with as3 at the same time. I have hit a rock now and I tried very hard to deal on my own but to no result I get this error when I tried make my home page load automatically first.
Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
how to make the child to be the child of the caller or figure out another way to load the homepage at the beginning.
import fl.transitions.*;
import fl.transitions.easing.*;
import caurina.transitions.*;
[code]...
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Jul 14, 2010
I have a movieclip which contains other movieclips/loader. Does removing the parent movieclip removes all the children objects?
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Mar 14, 2011
I have this code that takes the string values out of an XML file:
Code:
publicfunction loadXML(xml:Event):void
{
[code].....
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Nov 18, 2009
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Code:
<root>
<dir name="images">
[code]....
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Jun 21, 2011
I have two symbols. player and wall. The player symbol has a custom made class.For some reason a player object on the stage is a child of the stage but the wall objects are not. Why are the wall objects not children of the stage?
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Oct 8, 2009
I'm doing a simple navigational menu and the idea is that when you rollover certain buttons, a linked movie clip appears in a certain spot and any other linked movie clips disappear off the stage. I heard about a bug with AS3 in CS4 and tried the following method but it's not working. All the movie clips stay on the stage. Nothing disappears. Where am I screwing up?
[Code]...
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