ActionScript 2.0 :: Creating Multiple Movieclips In A Container Mc?

Jun 10, 2010

I have a problem creating multiple movieclips inside a container mc. The one created later always overwrited the one created immediately before it and ended up with only the last one left in the container mc. Below is the code:

[Code]...

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ActionScript 3.0 :: Creating Multiple 'movieclips' In A For Loop?

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create movieclips in a for loop.Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.

for (var i:Number = 0; i < product_total; i++) {
product_mc.name = productid[i]
addChild(product_mc);

[code]....

This code works fine to add one but I can't add more instances?Appears addChild not render mutiple instances on the stage.

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Jun 24, 2006

creating some with the .createEmptyMovieClip() method.you see i have a variable rks and accoding to the amount specified in the rks,i want flash to create that number of movieclips

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I have a problem creating multiple mc's and adding images inside each mc. This will add all the images inside last movieclip...

[Code]...

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I'm trying to create a game where coloured items can be matched to coloured pegs on a washline but am having trouble with creating an array thet will place the pegs onto to the washline. I have 6 pegs and I wish to randomly attach 3 of them onto the line each time the swf is played.
 
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[Code]....

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ActionScript 3.0 :: Trace X And Y Values Of Movieclips In Container

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point in the right direction if there's been a post previously on this, I did a search but didn't find anything. So my problem is that I'm creating objects dynamically and adding them to a movieclip container. I.e. click button -> generate new instance of Item class -> container.addChild(item).

[Code].....

What on earth am I missing?! I've googled and found working examples of that, but it just does not do the trick for me. I'm compiling the project as an Adobe AIR file, but as far as I'm concerned, it should not intervene with the x and y values of the movie clips. I also tried getting the values by methods in the Item class, but with no luck.

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ActionScript 3.0 :: Check How Many MovieClips Exist In A Container?

Mar 8, 2011

How can I check how many movieClips exist in a container and how much space are they taken?

In other words, how can I make this calculation if I have a rectangular movieClip (containerMc) that is 5x1px and five square movieClips (sq1Mc,sq2Mc, sq3Mc, sq4Mc and sq5Mc) that are 1x1px and which can dynamically be placed inside containerMc and I want to know how many and which of these five movieClips already exist in containerMc so I can determine where the next square movieClip needs to be placed?

Can someone be so kind and show me how to do this or direct me where I can find the answer?

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ActionScript 2.0 :: MovieClips Within Another - Loading Container On Stage

Jul 29, 2005

I've got a movie clip that consists of a few other movie clips. This is to maintain a certain degree of order in the chaos. I use action script to load the container mc on the stage. Now I want to change some properties of on of the contained mc's, but they seem to be unreachable. So I did a little testing and I found out that when you just place an instance on the stage, those contained MC's are accesable, you can see in the debugger that the container MC contains other stuff. But if the MC is loaded with attachMovie(), the debugger does not show that the container has other mc's within it, and therefor I cannot change the properties of those mc's.

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ActionScript 3.0 :: Check How Many MovieClips Exist In A Container

Mar 8, 2011

In other words, how can I make this calculation if I have a rectangular movieClip (containerMc) that is 5x1px and five square movieClips (sq1Mc,sq2Mc, sq3Mc, sq4Mc and sq5Mc) that are 1x1px and which can dynamically be placed inside containerMc and I want to know how many and which of these five movieClips already exist in containerMc so I can determine where the next square movieClip needs to be placed?

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I am wondering how I could create a dropshadow on a container that would give the appearance that the container is lower than its parent. Normally the dropshadow is applied primarily to the outside of the right and lower sides. What I want to achieve is a dropshadow to be applied to the inside of the top and left sides. The idea is to give the appearance that the container is embedded into its parent.

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Professional :: Container In A Scrollpane With Some Vertically Ordered Movieclips?

Nov 16, 2010

I've a container in a scrollpane with some vertically ordered movieclips in it (one on top of the other).  I have another container of movieclips that I can drag into container 1.  Once the new movieclip is dragged in, the other clips move to make space for it.  Also, the clips in 1 can be dragged to a new position, and the other  clips move up or down to accomodate the moved clip.
 
I did it using a lot of x and y positioning.  It works, until I use the scroller.  Then the positioning gets all screwy. My thinking now is to use arrays, but I'm wondeirng if it's possible when you're pushing an item into an array, to push it into a certain position in the array?  So, push it into position 15 for example?  How do you tell Flash to add an item to a certain array position?

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ActionScript 3 :: Dynamically Adding MovieClips Constrained To Container

Oct 16, 2010

The correct code to constrain movie clips to a container movie clip (or sprite or whatever) in the fashion I was looking for is this:

var picContainer:PicContainer = new PicContainer();
picContainer.x = stage.stageWidth / 2 - picContainer.width / 2;
picContainer.y = stage.stageHeight / 2 - picContainer.height / 2;
addChild(picContainer);
var totalPics:int = 17;
var pic:Pic = new Pic(); //make an instance just to get its width
[Code] .....

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ActionScript 3.0 :: Adding MovieClips To Container Versus Arrays

Sep 21, 2009

I have here 2 options here of adding movieclips to a container, but I don't know which one is better. I want to know the pros and cons of each one. Also, What of the options is faster?. (i mean, which one uses less processor and memory resources?.

Option 1.
Code:
Select allvar container:MovieClip = new MovieClip();
stage.addChild(container);
for (var i:int=0;i<10;i++){
var tank:Tank = new Tank(); //Tank is a movieclip in the library.
container.addChild(tank);
} MovieClip(container.getChildAt(2)).visible = false;

Option 2.
Code:
Select allvar container:Array = new Array();
for (var i:int=0;i<10;i++){
container.push(new Tank()); //Tank is a movieclip in the library.
stage.addChild(container[i]);
} container[2].visible = false;

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ActionScript 2.0 :: Targeted MovieClips Do Not Work Once Loaded Into Container

Oct 3, 2002

I have several external SWF (child) movies that are to be loaded upon demand into another SWF container (parent) movie file. Pretty straight forward. Each of the child movies has MCs communicating with other MCs within the same child movie. For instance the timeline of one MC will have a frame action, which targets another MC instance to play(). Again, Pretty straightforward stuff.

These files work beautifully when viewed independently. The problem is when they are loaded into the parent container movie the target MC functionality no longer works. I believe it's because once the child movie is loaded into the parent movie the absolute path of the targeted MC has changed and what was once the '_root' in the child movie is no longer the actual root?

I have tried both methods in the child movie:

//method without using 'with'
_root.ContentWindow.play();
And using the 'with action like so:
//method using 'with
with (_root.ContentWindow) {
play();
}

It would seem that in theory once the Child SWF file is loaded into the Parent SWF file the targeted path would have to have another level in it - cuz now the MC 'ContentWindow' is no longer one level down from the '_root' but two levels?
For example: _root.LoadedChildMovie.ContentWindow.play()

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ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

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Sep 16, 2009

I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?

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Oct 26, 2009

I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.

The Code I have so far is....

Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;

[Code].....

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ActionScript 3.0 :: One Container For Multiple Images?

May 28, 2010

Will try and explain this best I can. Basically, I have a scroller which displays thumbnail images. The images show up when a button is pressed. This is the code I have

Code:
import caurina.transitions.*;
var xml:XML;

[code].....

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ActionScript 3.0 :: Removing Multiple Children From Container Mc?

Oct 5, 2009

I am having trouble determining where to add my removeChild() statement to clear multiple movieClips from a container mc. I know I need to determine if the container movieclip contains anything. I don't know how or what I should put and where to put it. If I can determine if my container mc has movies in it, I am assuming I can just declare it again (i.e

PHP Code:
panel= new MovieClip();
)to clear it. Am I correct?

[code].....

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I have multiple thumbnails and when you click on one thumbnail I want the larger image to externally load into a container. When you click on another thumbnail I want the current large image to fade out and the new image externally load in. Now I can handle this, but I am trying to make everything easier by not reproducing the same loadMovie code over and over again for every thumbnail.

I assume I do this by using some sort of loop and vars, but this is pushing my abilities of Action Script. Can anyone point me to a good tutorial, that is easy to follow and understand for a new Action Script sort of person?? I have searched and can't find anything I can follow and understand very well..

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Actionscript 3 :: Applying Transformation On Multiple Object Which Are Inside A Single Container

Apr 12, 2012

I am developing a paint board application using flash builder. User can draw some shapes objects(ellipse, circle, rectangle). I want to implement grouping/un grouping feature some like ms-word in my application. I group multiple objects by putting them inside a container(UIComponent). Now i apply resizing to container and it resize well. I am using a free object handler API to apply selection handle over the container. I want to resize and reposition all children with respect to container changed size. Every thing goes well until all children inside container are having rotation = 0. But if there is any child which is having rotation >0 and <0 things goes worse. The child resize but not in a proper manner. I stretch the parent container width and it increase the height of rotated child. Is there any way using Matrix class or something else to transform all children in same direction and same ratio respective to container?

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ActionScript 3.0 :: Drag Container - Don't "auto" Click Nested MovieClips?

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What I have is a draggable container with nested movieClips. So the container uses a MOUSE_DOWN, MOUSE_UP system and the nested movieClips use CLICK. BUT when I start dragging with my mouse on one of the nested movieClips and release after dragging the CLICK also gets fired. This is very annoying. Is there a workaround, or should I set this up different?

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ActionScript 3.0 :: Manually Creating MovieClips?

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It's just a pure curiosity of mine . I'm using flash to create movie clip objects and never thought about creating them programatically. But today I came across this articlevertheless, there's no official explanation of the process.What if I have e.g. 5 images, and I wanna turn them into a short piece of animation. How can I do it using pure actionscript 3?

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ActionScript 3.0 :: Creating Movieclips In For Loops?

Aug 23, 2010

I am trying to run a for loop that creates multiple instances of a movieclip.

public function movieclip() 
for(var i:int; i < 4; i++) var
square_mc1:mcSquare = new mcSquare();

[code].....

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ActionScript 3.0 :: Creating Grids Of Movieclips?

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To illustrate what I'm trying to do I think the best point of reference would be something like the original "The Legend of Zelda" game, that is, a top-down adventure type game, with single-screen areas created using a grid of images.I'm trying to create something similar for a local charity's website, something in which the player can navigate a created area and find out about the charity by interacting with NPC staff.The environments in the above game seem to be a grid of images representing various environmental objects. Up until this point in my project I've only had to add single objects. I'd do that like this:

Code:
// add a single placeholder graphic
public var myStage:Loader = new Loader();

[code]........

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ActionScript 3.0 :: Creating Dynamic MovieClips?

May 30, 2011

After a click event I want to dynamically create 2 movieclips with the sequential number in their name, e.g. mc_001 & mv_001 so that I can 'link' them together later on.How can I create a movieclip with a dynamic name?I am trying to use this at the moment:Code:var movieclip["name"+dynamicNumber]:MovieClip = new MovieClip();I can't use an array unless someone can tell me how to access it across multiple classes...

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Is there any way to create dynamic animations? Say if I'm creating a game and there might be multiple sprite sheets for different NPC's, would I have to manually create the walking/whatever other animations manually?

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ActionScript 3.0 :: Creating Mutiple 'movieclips' In A For Loop?

Jun 15, 2011

I am new to Action Scripting 3 and am struggling to create movieclips in a for loop. Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.

[Code]...

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ActionScript 2.0 :: Creating Movieclips And Displaying Them At Runtime?

Jun 17, 2009

I'm trying to create a container movie clip, then inside that, create several other movieclips with an image in each and display them with an offset x.It does the offsetting but only displays the last one at the last x.When i dont put the clips in a container it works fine. but i want them in the container so that i can movie the container around on a press.

Heres the code:

var itemsArray = new Array("pic1.jpg", "pic2.jpg", "pic3.jpg", "pic4.jpg");
var clipArray = new Array();
_root.createEmptyMovieClip("carousel", this.getNextHighestDepth());

[code]....

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ActionScript 2.0 :: Creating MovieClips Through Functions With Arguments?

Sep 17, 2009

I have the following code, which should display some square clickable clips over a map. This is done by calling a function (shown below) with arguments. However, when I call this function, only the last box is shown... The clips are drawn on the same level (9000) but that should not be a problem as they wont overlay...functions calls....

ActionScript Code:
clipsideD=150;
city="Rome"
cityText=romeText

[code]....

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