ActionScript 2.0 :: Creating Multiple Empty Movieclips?
Jun 24, 2006
creating some with the .createEmptyMovieClip() method.you see i have a variable rks and accoding to the amount specified in the rks,i want flash to create that number of movieclips
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Aug 5, 2009
I found lots of links to creating 1 moveclip dynamically but not to create multiple move clips. I am trying to create 10 empty movieclips dynamically, but I cannot seem to get my script to work. This is what I came up with and does not work:
var i;
for (i=0; i<10; i++) {
var myMC["myMC"+i]:MovieClip = new MovieClip();
myMC["myMC"+i].name = "mc"+i;
addChild("mc"+i);
}
Why this does not work/how do I make it work?
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Jul 20, 2006
I tried it and it just doesnt work, it creates the first one but the other five dont work and createTextField wont work after the first createmovieclip.
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Aug 14, 2008
I have 20 external .swfs im trying to load into 20 blank movieclips . i am trying to load them randomly into each blanck movieclip without the external .swf's duplicating.
so far I have this code
[Code].....
Im trying to load all the movieclips with all the external .swfs without any
of the .swf's repeating.
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Jun 10, 2010
I have a problem creating multiple movieclips inside a container mc. The one created later always overwrited the one created immediately before it and ended up with only the last one left in the container mc. Below is the code:
[Code]...
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Jun 15, 2011
create movieclips in a for loop.Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.
for (var i:Number = 0; i < product_total; i++) {
product_mc.name = productid[i]
addChild(product_mc);
[code]....
This code works fine to add one but I can't add more instances?Appears addChild not render mutiple instances on the stage.
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Dec 17, 2011
I have a problem creating multiple mc's and adding images inside each mc. This will add all the images inside last movieclip...
[Code]...
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Mar 2, 2011
I'm trying to create a game where coloured items can be matched to coloured pegs on a washline but am having trouble with creating an array thet will place the pegs onto to the washline. I have 6 pegs and I wish to randomly attach 3 of them onto the line each time the swf is played.
Currently the pegs are labeled :
Blue_peg
Pink_peg
[Code]....
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Jun 23, 2006
creating an empty mc, drawing something in it, and then making it a class i have defined?
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Jan 21, 2010
I have a flex datagrid in a popupwindow.That datagrid should be empty means there is no dataprovider.User will provide data.For that purpose I have to make datagrid columns editable.I tried with editable property.It is not working.And also one more requirment is whenever user completed entering of first row data,next row has to be displayed with empty cells.
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Mar 2, 2007
I'm writing a very simple AS2 class, that only should create an empty movieClip and fill the stage with a box drawn with the lineTo property. But for some reason, Stage.height always returns a number that is exactly 100px less than the actual stage height.
Code:
class centre {
public function centre() {
createBg();
trace("width: " + Stage.width);
trace("height: " + Stage.height);
[Code] .....
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Feb 10, 2010
Just curious to know if empty movie clips or sprite can slow down a application or game.Reason being is because I want to use multiple sprites as containers for my object. So I can easy manage what objects are in front of others. Some points in the game, layers will be empty so I am just curious if I should just make those layers null if they arent being used or will that even make a big difference
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Nov 2, 2005
I have a project in which I am using classes.I want to use a class in where from a xml object I create an array of movie clips using createEmptyMovieClip.[code]
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Dec 8, 2006
I have an object (with it's own timeline) and on the last frame of that timeline I have the following code:
Code:
stop();
_root.createEmptyMovieClip("mainLoop_mc", 2000);
with (_root.mainLoop_mc){
[code]....
The problem is, when the "mainLoop.swf" file loads it obliterates my main UI SWF instead of attaching itself to a particular spot on the UI. So one SWF is replacing the other.
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Jun 1, 2011
Here is the structure of the XML file: PHP Code: <xmlfile><page></page><page> <source></source> </page></xmlfile> Some "page" nodes contain the extra "source" node. What I'm currently doing is looping through all the page nodes and looking for any source nodes. If there is a source node, I create a variable, and want to assign it a value of the contents of the "source" (HTML).
[Code]....
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Dec 10, 2011
here is a very simple code
for ( var i = 0 ; i < 10000 ; i++)
{
var mc:MovieClip = new MovieClip()
addChild(mc)
}
What is the memory accumulated by this code ? Any flash util's keyword i may use ?
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Jul 19, 2011
I hsve a setp where a couple of classes inherit from a base class (events, plus common math). All derived classes implement the same set of methods. Another part of the program wants to instantiate any of these classes. So far I was creating empty functions in the base class and overriding them. Could an interface improve on that? I tried to list the common functions in an interface and use that as a datatype, but that would not let me use functions that the base class already inherits, in particular event dispatcher. Would I need to add these to the interface?
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Oct 11, 2006
Is it possible to create a completely dynamic menu by creating empty movie clips and loading external images into them? I'm experimenting with this, but it seems there is no way to create rollover/release functions for these dynamically created MC's.
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Feb 21, 2007
I have a movie clip that is dropped onto my main scene, and I have the AS below as the frame's AS.
The concept is simple: Create dynamic empty movieclips, position them, fill them, make them clickable. The code under "//////////////////////////////////////Code below here doesn't work" isn't working. The code worked fine when attempting to do this on my main scene, but I ran across some interface issues that caused me to put them into anorther MC. I understand that I only included the code for the first button, right now I would like to get at least one working.
Code:
for(var i=0; i<=43; i++){
iDepth = i + 200;
this["z_Brickmc_"+i] = this.createEmptyMovieClip("zBrick"+i+"_mc", iDepth);[code].....
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Feb 5, 2012
[Code].....
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
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Aug 20, 2008
Ok so basically I have a button that will create a empty movie clip and attach some things into that clip When the button is first clicked. My problem is that when the button is clicked a second time. The clip will reload itself and I need it to duplicate. So if I hit the button 5 times, there would be 5 items on the stage.Here is what I'm doing.
Code:
hold1.onPress = function(){
trace("your hit me");
[code].....
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Feb 29, 2004
I'm still having some problems with loading an .swf into multiple empty movie clips. The AS that I'm using loads all the clips into empty movie clips at different depths on _level0. When I run the main .swf everything starts fine but when I rollover or rollout of any of the loaded clips it only effects the first MC loaded.
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Sep 16, 2009
I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?
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Oct 26, 2009
I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.
The Code I have so far is....
Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;
[Code].....
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Mar 21, 2007
i have an xml file
<xmlfile>
<file name="numero1" />
<file name="numero2" />
<file name="numero3" />
[code]....
they can have any names, this is just an example. so..and in my actionscript panel, i have the code:
the var bit...
myxml.ignorewhite = true;
max = 40
[code]....
following this code, still in the for loop, i tried to create an empty movie clip, which loads a secondary swf, called "button.swf". as follows
this.createEmptyMovieClip("myMC",i) // "i" being the depth
myMC._x = 40;
myMC._y = max;
[code]....
so...when i run the movie, it all appears blank. just for your information, if i take the whole ''movie clip creation'' bit out of the whole loop, it works fine. just once, but fine you got the idea what i'm trying to do here.. it's a list of buttons... because i don't want to use the list component. anyway, continuing. i don't know how to make it work. i've been guessing the problems might be with the same instance myMC bit, and i don't know how to create a different one each time(i've been trying though ) or with the depth..which still i can't figure it out.
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Mar 3, 2009
I have a list of 99 item (something like a phone book) and I will like to sort them in different method. Part of the 99 item might be empty, so the requirement is to move the empty field behind the sorted data in every sorting behavior, here the code we have so far:
[Code]...
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Jul 23, 2010
It's just a pure curiosity of mine . I'm using flash to create movie clip objects and never thought about creating them programatically. But today I came across this articlevertheless, there's no official explanation of the process.What if I have e.g. 5 images, and I wanna turn them into a short piece of animation. How can I do it using pure actionscript 3?
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Aug 23, 2010
I am trying to run a for loop that creates multiple instances of a movieclip.
public function movieclip()
for(var i:int; i < 4; i++) var
square_mc1:mcSquare = new mcSquare();
[code].....
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May 16, 2011
To illustrate what I'm trying to do I think the best point of reference would be something like the original "The Legend of Zelda" game, that is, a top-down adventure type game, with single-screen areas created using a grid of images.I'm trying to create something similar for a local charity's website, something in which the player can navigate a created area and find out about the charity by interacting with NPC staff.The environments in the above game seem to be a grid of images representing various environmental objects. Up until this point in my project I've only had to add single objects. I'd do that like this:
Code:
// add a single placeholder graphic
public var myStage:Loader = new Loader();
[code]........
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May 30, 2011
After a click event I want to dynamically create 2 movieclips with the sequential number in their name, e.g. mc_001 & mv_001 so that I can 'link' them together later on.How can I create a movieclip with a dynamic name?I am trying to use this at the moment:Code:var movieclip["name"+dynamicNumber]:MovieClip = new MovieClip();I can't use an array unless someone can tell me how to access it across multiple classes...
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