ActionScript 2.0 :: [FMX] Loading An .swf Into Multiple Empty Movie Clips

Feb 29, 2004

I'm still having some problems with loading an .swf into multiple empty movie clips. The AS that I'm using loads all the clips into empty movie clips at different depths on _level0. When I run the main .swf everything starts fine but when I rollover or rollout of any of the loaded clips it only effects the first MC loaded.

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Ok so basically I have a button that will create a empty movie clip and attach some things into that clip When the button is first clicked. My problem is that when the button is clicked a second time. The clip will reload itself and I need it to duplicate. So if I hit the button 5 times, there would be 5 items on the stage.Here is what I'm doing.

Code:
hold1.onPress = function(){
trace("your hit me");

[code].....

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I tried it and it just doesnt work, it creates the first one but the other five dont work and createTextField wont work after the first createmovieclip.

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I was wondering about the flexability of loading movies into a movie clip. Currently, I am well able to load one movie into a movie "loader" clip, but thought maybe there is a way to load additional movie clips into that same "loader" clip, as i am starting to accumulate several different graphics that i need to have be inside movie clips so that i can make them change colors on the same frame when needed.
 
i shot from the hip and tried this code, but didnt have any luck:
 
mc_LCD_loader.attachMovie("hilight", "g", 1), ("header", "X", 1); mc_LCD_loader.g._x = 0; mc_LCD_loader.g._y = 1000;
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[Code]....

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I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).

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I am trying to perform the following:
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Obviously the 1st part is simple enough and I have no problem there. Without relying on the "multiple movie clip" parts, I can easily handle the next three - just can't get it to work when working with multiple dynamic movie clips. Where I get stuck will always be giving each one a name and then moving forward. One big issue I continuously face is creating one dynamic function that will handle based on which movie clip the user interacts with.

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I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.

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I have a project in which I am using classes.I want to use a class in where from a xml object I create an array of movie clips using createEmptyMovieClip.[code]

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Does anyone know why I keep getting "undefined" with this code? I'm trying to create some empty clips - each using the name of the "holder" element in the array below:

Code:
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[code].....

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I am in the process of building my new website and am having some loading issues. Here is a bit of info. gallery_stage This is the main movie that I am loading everything into. This movie is places in the center of an html page in the portfolio section of my site. gallery_menu.swf this is the navigation menu that I am loading onto the 'stage'. Currently it loads insode of a container 'menuload'. This is the code that I'm using to load it.

[Code]...

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I have an empty movie where I load some content (images), but i need the reference to be on bottom right of the content, while flash load the content with reference point at top left. I think that it is possible to change reference point with as2. Working with as2 and flash player ver. 9 on flash cs3.

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I'm working on an isometric-view prototype game, and I thought a good way to do the collision detection would be to put four empty movie clips on each of the character's base corners (it's a cube), convert those corner's _x and _y to the Stage, and go from there. Problem is, how to get it to work.My character is on the stage in an otherwise empty "clip" MovieClip. Here's what I have inside my character:

Code:
onClipEvent(enterFrame){
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Whenever I trace any of these, it always traces the local coordinates. Otherwise, everything is fine.

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Apr 20, 2005

I am building a project that loads 30 images in to empty movie clips. I want one of the images to apear on top randomly. What is happening now is that the first swf in my loop always shows up on top.Here is a link to waht i am doing:Here is some code i am working with:

Code:
// Random range
function randRange(min:Number, max:Number):Number {

[code].....

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Oct 11, 2006

Is it possible to create a completely dynamic menu by creating empty movie clips and loading external images into them? I'm experimenting with this, but it seems there is no way to create rollover/release functions for these dynamically created MC's.

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ActionScript 2.0 :: Loading Multiple External .swfs Into Random Empty Movieclips

Aug 14, 2008

I have 20 external .swfs im trying to load into 20 blank movieclips . i am trying to load them randomly into each blanck movieclip without the external .swf's duplicating.

so far I have this code

[Code].....

Im trying to load all the movieclips with all the external .swfs without any
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[Code]...

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Sep 21, 2010

I want to load an instance on my stage into an empty movie clip on my stage when it gets to a certain frame. The instance is called jpeg_2 and the movie clip is called empty_mc.

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ActionScript 2.0 :: Empty Movie Clip Loading Swf Which Contains Variables

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It is on tracing variables. I have a attached main.fla, movieclip.fla, and movieclip.swf.

If you run main.fla from within flash you'll notice the actionscript on the first frame of main.fla is loading movieclip.swf into an empty movie clip called container on the first frame of main.fla. No problem.

In movieclip.swf I assigned three values to three different variables, a, b and c, on the first frame of moviclip.swf(See movieclip.fla) like this:

a = 1;
b="string";
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Also, in the first frame of main.fla, there was actionscript as follows:

container.loadMovie("movieclip.swf");
trace (_root.container.a);
trace (_root.container.b);
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Now each of the above traces produced undefined results when I ran main.fla from within flash. And yes I had complied moviclip.swf. Why did I get undefined results? What concept am I not grasping?

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ActionScript 2.0 :: Creating Empty Movie Clips In "for" Loop?

Mar 21, 2007

i have an xml file

<xmlfile>
<file name="numero1" />
<file name="numero2" />
<file name="numero3" />

[code]....

they can have any names, this is just an example. so..and in my actionscript panel, i have the code:

the var bit...
myxml.ignorewhite = true;
max = 40

[code]....

following this code, still in the for loop, i tried to create an empty movie clip, which loads a secondary swf, called "button.swf". as follows

this.createEmptyMovieClip("myMC",i) // "i" being the depth
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[code]....

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how to imitate a reflection of a movie clip in a "mirror." I don't know if I should have the initial movie clip on custom cursor or have it set to drag... but either way I don't know how to make the second clip the "reflection follow along. Obviously it would need to follow at a slightly offset pattern so that you would be able to see both clips (or majority of them) at the same time. It's for a school project that is due at 9am tomorrow so time is of the essence!!

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I'm trying to load a flash game (hosted remotely) into an empty movie clip, and when I do the game appears but the buttons are disabled.Is there any way around this? I need to code it in as2 but the game was coded in as3, maybe that's causing issues? I've tried 2 slightly different ways so far but with the same affect:URL...(BTW, the game I'm using is just an example because the real one isn't finished yet)

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I'm having some trouble following this (link) tutorial. I'm new to flash, so please bear with me.

In step 1 of this tutorial, we have created multiple movie clips and then a single big movie clip(including all the movie clips).

In step 4, I'm not able to access the properties of the clips we created earlier by using the following code, like in the tutorial.

[Code]...

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I was just wondering if its possible to load multiple external clips using one MovieClipLoader instance and object and one animation to accompany that. How could I write the code for this?

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I have this Main swf that is supposed (via buttons) load external swf's. These external swf's play single videos with code that follows ie:

var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);

[Code]....

When this video clip has ended I want the main swf to be loaded again.

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ActionScript 2.0 :: [F8] Hiding Multiple Movie Clips

Feb 16, 2009

Is there a better way hiding mutiple mc's than this?

button1.onPress = function(){
first_mc._visible = false;
second_mc._visible = false;
third_mc._visible = false;
}

What I think I want to do is make an array of the movie clips and apply the function to that array?

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I have 6 movies that i need controling. These are named hex1, hex2, hex3 etc. When the file opens i have some action script that needs to run something like this:

while (i<7) {
hex[i].gotoAndStop(1);
i=i+1;

[code].....

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I'm working on a project where in I've found it necessary to mask a background object with MULTIPLE Sprites. I've tried doing this two ways: making one "parent" sprite to which all of the other masks are childed; adding them as individual masks.

The composite strategy just sort of gave up, Flash doesn't seem to like having to search through it's render tree to do these things and the result was no visible mask or masking (just the full background image). The latter strategy failed for obvious reasons: saying Sprite.mask = so-and-so implies that setting it again will overwrite the last mask.

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I'm building a website where i have 9 thumbnails on the maintime lineWhat i want to achieve is to press on the thumbnail whichwill redirect to a movie clip each time fairly big in size and have apreloader for each thumb. Load the content before it enters thefirst frame of each movie clip since the content is fairly big insize.(3d animation)

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Is it possible to have multiple movie clips inside one variable? I want to be able to just use var._totalframes instead of mc1._totalframes, mc2._totalframes, etc... Or is there another way I can avoid copying and pasting dozens of movie clips over and over

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