ActionScript 2.0 :: Loading Multiple Clips For One Preloader Animation?
Jul 18, 2008
I was just wondering if its possible to load multiple external clips using one MovieClipLoader instance and object and one animation to accompany that. How could I write the code for this?
I've created a movie clip that contains several buttons that each load a separate movie clip when they are clicked. I would like to create a pre-loader for each of the separate movie clips because they will be rather large files when I finish adding content to them.
Below is the code I used to get the buttons load the movie clips. How to incorporate a pre-loader into this code
Code: //##### My Code var myLoader:Loader = new Loader(); addChild(myLoader);//first, the loaded clip is added to the stage wl myLoader.x = 140;//then it is positioned
I'm writing a preloader to load external movie clips but my function doesn't seem to be working properly. I call the function and it says that 100% is loaded and makes the movie clip thats showing the out put invisible...thats what supposed to happen except for the going to 100% straight away. the percent is being calculated properly but i think that the function is being executed before the new movie even starts to load...i've tried movieClip.onData but it doesn't seem to work..
I just want to ask something about the preloader when it load. For example I made an animation for my preloader and when my page is loaded for, 20%, I want the animation to change and the same thing happen when it's loaded 40%, 60% until 100%.
I am trying to perform the following: 1. Create a series of movie clips on the stage 2. Give each one a specific name (i.e. movieClip1_mc) 3. Load an image into each one 4. Add three unique listeners to them (MOUSE_OVER, MOUSE_OFF and CLICK) Afterwards I want to create one single function that will handle all the above boxes depending on which box is clicked.
Obviously the 1st part is simple enough and I have no problem there. Without relying on the "multiple movie clip" parts, I can easily handle the next three - just can't get it to work when working with multiple dynamic movie clips. Where I get stuck will always be giving each one a name and then moving forward. One big issue I continuously face is creating one dynamic function that will handle based on which movie clip the user interacts with.
I'm still having some problems with loading an .swf into multiple empty movie clips. The AS that I'm using loads all the clips into empty movie clips at different depths on _level0. When I run the main .swf everything starts fine but when I rollover or rollout of any of the loaded clips it only effects the first MC loaded.
My preloader works fine only for the first time, then after it not works ? I got 3 buttons on the stage which are calling 3 external swfs. I am getting this Error ?
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:: DisplayObjectContainer/removeChild() at Design_fla::MainTimeline/finishLoading()
I was wondering about the flexability of loading movies into a movie clip. Currently, I am well able to load one movie into a movie "loader" clip, but thought maybe there is a way to load additional movie clips into that same "loader" clip, as i am starting to accumulate several different graphics that i need to have be inside movie clips so that i can make them change colors on the same frame when needed.
i shot from the hip and tried this code, but didnt have any luck:
I have this code to use to pause animations in different areas of a .fla, for each pause I have been copying this and changing the "var timelinePause" and other items as shown after the original code, is repeating this code for each pause just junk code? is there something else from this that I can use to pause?
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
How can I get my preloader to look at the size of individual clips?I have taken the percentage preloader code from this site and simply added the instance name of the clip I want to preload, but it doensn't work?
I'm using a MovieClipLoader to load multiple images into multiple movieclips, and I would like to have a preloader bar that loads them all at the same time, rather than one after the other. I've seen some that dynamically create empty movie clips on the fly, but I need to load my images into specifically named and placed movieclips.
As far as I can tell, my script should update a global variable for total bytes loaded so far(totalLoaded) and another for total bytes to be loaded (totalToLoad). I am able to get that second variable accurately, but not the first--the slower the connection is (with Simulate Download), the closer it gets to 100, but never quite makes it. (With local testing speed it only reaches around 60%!)
Maybe this has something to do with a difference between getProgress and onLoadProgress?
I would ideally like this to run during the preloader sequence, but when that didn't seem to work, I figured I would just have it run before the preloader. Unfortunately, even though it works fine on it's own, it will not work when I place it within my website file. I originally had it contianed within a movie clip, and again, it would work okay in a separate file, once I added it to my website file, it stopped working, but I'm still not getting any errors. how to get it to move somehow, even if it has to happen before or even after the preloader?
I have uploaded both the animation in it's separate file (preload play) and the website file (spsite_0046) here: [URL]
I have a menu which attach movie clips from the library, when I first probed the preloader there were not any linked movie clips, neither png files (because each button in the menu attach a picture which is inside the movie clip) now that I have put the movie clips in the library the preloader doesn't work and I don't know why.
Is it possible to make a animation using video clips? What I want to do is have the same clip playing side by side in a loop at different speeds - I would like the animation to play without it having to be clicked on too.
I wish to build a preloader with some percentage animated movieclips alongside a percentage text.I post an example of where I am so far. I made two movieclips with things happening every 20 frames up to 100 frames. I wish to turn this into a percentage logic so that the actionscript makes my MC moves to the next 20 frames every 20%. See what I mean?
I was wondering how are circular preloaders done? Not just a preloader with a circular animation but actually a circle that grows with the progress... I'm sure there's some complicated math behind it and honestly I'm not a dear friend of math
I'm a french Webdesigner and I've a little problem to make a website in Flash. First, I make a preloader "simple_preloader.swf" to load the website "Easy.swf" but in fact the preloader doesn't work. I use an URLloader because with this component the different Tween start when the website is completely loaded.
let's see if I can make this comprehensible. I have a template with an xml dynamic menu. When a button is pushed two movie clips are loaded: 1) a main clip, which has a Kirupa designed preloader taking up the first two frames and 2) a movie clip that contains "controls" (interactivity or animation) for the main clip. All worked great until I added the preloader. Now both movie clips load but the controls no longer act correctly. Do I have to tell the controls to jump to the third frame of the main clip or something because the preloader takes up the first two frames?
In my SWF I have two scenes. A preloader Scene and the actual scene where the magic happens...
I have made all the graphics for the preloader. It's my logo which is unmasking as the loading progress. The animated mask is keyframed, as the logo is abit complex.
After a several searches here, and on the net "outside"
how do i insert an animation in a preloader.......i dont want the clasical load bar progress.......when the page its being loading i need that a cube move .
I had to build a preloader for a fairly large swf and of course the design of the preloader is a bit complex - it's got to have two looping timeline animations running in it at the same time.I did my best to simplify these as much as possible, but they involve filters and pngs and... ugh.Needless to say, while flash is trying to do all the work of loading the movie AND running these two timelines over and over, it stutters. A lot. And looks bad, and all I can say is... well yeah.A preloader by definition has to be simple, doesn't it?
Here is my preloader code: stop(); this.addEventListener(Event.ENTER_FRAME, loading); function loading(e:Event):void{ var total:Number = this.stage.loaderInfo.bytesTotal; var loaded:Number = this.stage.loaderInfo.bytesLoaded; [Code] .....
Why the animation [logoANIM] isnt going to the specified "loadedFrame" frame #... Additionally the trace(loaded frame); isnt outputting the loadedFrame #
i need a preloader to preload and external jpg. which i have pretty much working. however i need the following animation in the movie to wait until the jpg is loaed to play and i need the animation to play on top of the loaded .jpg
I'm making a portfolio site in Flash. It's my first complete Flash site, but I know the basic stuff and I'm trying out some actionscripting. So far I have the site itself, with working navigation and a preloader. But I want to have a animation of falling leaves in the preloader, so people have something to look at when the wait for the site to be loaded. It also fits with the general "feel" of the site. I've been trying to do this by using the Falling Snow v2 tutorial from Kirupa, but something is unclear to me. I inserted the movieclip snow_mc, made the leaf, converted it to another movieclip snow, gave the instance name for this clip snow(I'm just following the tutorial, that's why the leaf is called snow and all) copy-pasted the first actionscript part of the tutorial on the first frame in the snow-mc clip, but then I don't know where to put the rest of the AS. The tutorial says to select the snow clip and press F9 and paste, but to do mean on the first frame in the snow clip? Because I keep getting these errors:
**Error** Symbol=snow, layer=action, frame=1:Line 1: Clip events are permitted only for movie clip instances onClipEvent (load) {
**Error** Symbol=snow, layer=action, frame=1:Line 16: Clip events are permitted only for movie clip instances onClipEvent (enterFrame) {[code].....
It doesn't always show all of my preloader, ie: by about 25% of the preloader animation it jumps to the movie. I still want the preloader to play all the frames before it goes to the movie regardless of download speed. Also sometimes it sticks on the final frame of the movie for a few seconds and then jumps to the main scene.