ActionScript 3.0 :: Preloader (URLloader) With Second Animation
Nov 12, 2010
I'm a french Webdesigner and I've a little problem to make a website in Flash. First, I make a preloader "simple_preloader.swf" to load the website "Easy.swf" but in fact the preloader doesn't work. I use an URLloader because with this component the different Tween start when the website is completely loaded.
I would ideally like this to run during the preloader sequence, but when that didn't seem to work, I figured I would just have it run before the preloader. Unfortunately, even though it works fine on it's own, it will not work when I place it within my website file. I originally had it contianed within a movie clip, and again, it would work okay in a separate file, once I added it to my website file, it stopped working, but I'm still not getting any errors. how to get it to move somehow, even if it has to happen before or even after the preloader?
I have uploaded both the animation in it's separate file (preload play) and the website file (spsite_0046) here: [URL]
I wish to build a preloader with some percentage animated movieclips alongside a percentage text.I post an example of where I am so far. I made two movieclips with things happening every 20 frames up to 100 frames. I wish to turn this into a percentage logic so that the actionscript makes my MC moves to the next 20 frames every 20%. See what I mean?
I was wondering how are circular preloaders done? Not just a preloader with a circular animation but actually a circle that grows with the progress... I'm sure there's some complicated math behind it and honestly I'm not a dear friend of math
let's see if I can make this comprehensible. I have a template with an xml dynamic menu. When a button is pushed two movie clips are loaded: 1) a main clip, which has a Kirupa designed preloader taking up the first two frames and 2) a movie clip that contains "controls" (interactivity or animation) for the main clip. All worked great until I added the preloader. Now both movie clips load but the controls no longer act correctly. Do I have to tell the controls to jump to the third frame of the main clip or something because the preloader takes up the first two frames?
In my SWF I have two scenes. A preloader Scene and the actual scene where the magic happens...
I have made all the graphics for the preloader. It's my logo which is unmasking as the loading progress. The animated mask is keyframed, as the logo is abit complex.
After a several searches here, and on the net "outside"
how do i insert an animation in a preloader.......i dont want the clasical load bar progress.......when the page its being loading i need that a cube move .
I had to build a preloader for a fairly large swf and of course the design of the preloader is a bit complex - it's got to have two looping timeline animations running in it at the same time.I did my best to simplify these as much as possible, but they involve filters and pngs and... ugh.Needless to say, while flash is trying to do all the work of loading the movie AND running these two timelines over and over, it stutters. A lot. And looks bad, and all I can say is... well yeah.A preloader by definition has to be simple, doesn't it?
Here is my preloader code: stop(); this.addEventListener(Event.ENTER_FRAME, loading); function loading(e:Event):void{ var total:Number = this.stage.loaderInfo.bytesTotal; var loaded:Number = this.stage.loaderInfo.bytesLoaded; [Code] .....
Why the animation [logoANIM] isnt going to the specified "loadedFrame" frame #... Additionally the trace(loaded frame); isnt outputting the loadedFrame #
i need a preloader to preload and external jpg. which i have pretty much working. however i need the following animation in the movie to wait until the jpg is loaed to play and i need the animation to play on top of the loaded .jpg
I'm making a portfolio site in Flash. It's my first complete Flash site, but I know the basic stuff and I'm trying out some actionscripting. So far I have the site itself, with working navigation and a preloader. But I want to have a animation of falling leaves in the preloader, so people have something to look at when the wait for the site to be loaded. It also fits with the general "feel" of the site. I've been trying to do this by using the Falling Snow v2 tutorial from Kirupa, but something is unclear to me. I inserted the movieclip snow_mc, made the leaf, converted it to another movieclip snow, gave the instance name for this clip snow(I'm just following the tutorial, that's why the leaf is called snow and all) copy-pasted the first actionscript part of the tutorial on the first frame in the snow-mc clip, but then I don't know where to put the rest of the AS. The tutorial says to select the snow clip and press F9 and paste, but to do mean on the first frame in the snow clip? Because I keep getting these errors:
**Error** Symbol=snow, layer=action, frame=1:Line 1: Clip events are permitted only for movie clip instances onClipEvent (load) {
**Error** Symbol=snow, layer=action, frame=1:Line 16: Clip events are permitted only for movie clip instances onClipEvent (enterFrame) {[code].....
It doesn't always show all of my preloader, ie: by about 25% of the preloader animation it jumps to the movie. I still want the preloader to play all the frames before it goes to the movie regardless of download speed. Also sometimes it sticks on the final frame of the movie for a few seconds and then jumps to the main scene.
I am facing a very peculiar problem while creating a preloader in flash. I have created a flash image gallery entirely in flash as requested. And a preloader. Now when I test my movie in local machine using simulate download feature the preloader works just fine. However when I upload it on the server the first frame of the preloader can be seen and it freezes there nothing happens though after some time the movie loads and rest of the animation then plays fine. I have checked my code it doesn't give any error on compiling. The flash SWF is being inserted in a Joomla driven website. However, that will not be a cause of problem I guess as an old preloader seems to run fine. I am using Flash CS5 Demo. I also tried saving file in CS4 and then publishing it. Still no luck.
I have a dynamic xml gallery with a crossfade effect between images; works fine, but I want change the preloader (a satus bar) for a movie clip with an animation. The code of the gallery is:
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = []; description = []; url = []; [Code] .....
I don't get exactly how they do the whole preloader animation on: http://www.flashlevel.com/indexv4.html
every time i visit the page the whole preloader animation runs for 0 till 100. also if it is in your cache.
they use 20 stripes to load so (5 percent means 1 stripe!) but how can you animate your preloader if youre preloader does'nt always runs smoothly from 1 till 100?
I was just wondering if its possible to load multiple external clips using one MovieClipLoader instance and object and one animation to accompany that. How could I write the code for this?
I have a preloader that works fine when I test i with flash. I publish it and then go to View and Simulate Download. Everything works fine.
But when I upload it to my server it works fine util I hit the reload button, all it does is do the short intro animation to display the preloader and just sits there.
I have attatched the preloader class wich is pretty straight forward.
I just want to ask something about the preloader when it load. For example I made an animation for my preloader and when my page is loaded for, 20%, I want the animation to change and the same thing happen when it's loaded 40%, 60% until 100%.
I am following this page to create a custom preloader extending Sprite to load an animation SWF, but it is not working (the animation SWF is not displaying): [URL]. I know the Animation.swf file is okay, because if I load it into the main app it displays and runs. The preloader works if an image is loaded by the preloader instead of the animation SWF. test.mxml (main app)
BTW, I typically have many more lines of ComboBox in the app to force the preloader to display, but limiting number of lines here.
I've got an animation in a MC which I want to play out as a preloader.For example, it has 100 frames, and I want the animation to play upto the percentage which has been loaded. So, if 40% of the SWF has been loaded, then the animation should have played upto frame 40.
I am using the video component with AS3. I have an external flv which loads nicely...that's fine. Now I am looking for a way to remove a preloader animation once the video starts streaming. The preloader is just an animation without a status (percent) bar. In plain English the code would be: if flv file is streaming, fade preloader animation I am also noticing that the first frame of the video shows while it's loading...is there a way to change it so that nothing is seen until streaming? If worst comes to worst I can always make a mask.
I'm in need of a preloader, (or easy tutorial on how to create one), that will run a progress bar and also play a short welcome animation all the way through... regardless of connection speed. One that checks total frames of mc against total bytes loaded or something.
I have 4 animations and based on the speed of the internet i want it to change between each depending on the speed.
e.g...
0 - 10kb/ps - 1st MC 11 - 30kb/ps - 2nd MC 31 - 50kb/ps - 3rd MC 50+ - 4th MC
My idea is to have like a glass of water... and for the 1st MC the water filling it up is only a drip... and then 2nd MC is a slow stream of water etc etc and then final MC is water gushing in filling the cup up faster until it's full...
I think this might be a bit hard for me... as i can't even make a preloader... everytime i try the SWF file just stays blank until it's fully loaded... haha... but i'll read tutorials and stuff... i'm rather basic with Flash and just learn what i need to learn as i get to it... I also need the transition between each change (say from 1-10kbps - 51+) to be smooth rather than just having it going from a drip to gushing water... but i think i'll just have to make animations for each and then IF statements to deal with that issue..
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I just started working on a preloader screen that includes a preloader mask over a logo and a percentage dynamic text. I can get either or to work but not both at the same time. I notice that if I remove stop(); I can get the percentage to work but not the preloader image. With the stop(); embedded the image preloader works but the percentage doesn't.