ActionScript 2.0 :: Creating Empty Movie Clips In A Class

Nov 2, 2005

I have a project in which I am using classes.I want to use a class in where from a xml object I create an array of movie clips using createEmptyMovieClip.[code]

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ActionScript 2.0 :: [MX2004] Creating Multiple Empty Movie Clips?

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I tried it and it just doesnt work, it creates the first one but the other five dont work and createTextField wont work after the first createmovieclip.

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ActionScript 2.0 :: Completely Dynamic Menu By Creating Empty Movie Clips

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Is it possible to create a completely dynamic menu by creating empty movie clips and loading external images into them? I'm experimenting with this, but it seems there is no way to create rollover/release functions for these dynamically created MC's.

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ActionScript 2.0 :: Creating Empty Movie Clips In "for" Loop?

Mar 21, 2007

i have an xml file

<xmlfile>
<file name="numero1" />
<file name="numero2" />
<file name="numero3" />

[code]....

they can have any names, this is just an example. so..and in my actionscript panel, i have the code:

the var bit...
myxml.ignorewhite = true;
max = 40

[code]....

following this code, still in the for loop, i tried to create an empty movie clip, which loads a secondary swf, called "button.swf". as follows

this.createEmptyMovieClip("myMC",i) // "i" being the depth
myMC._x = 40;
myMC._y = max;

[code]....

so...when i run the movie, it all appears blank. just for your information, if i take the whole ''movie clip creation'' bit out of the whole loop, it works fine. just once, but fine you got the idea what i'm trying to do here.. it's a list of buttons... because i don't want to use the list component. anyway, continuing. i don't know how to make it work. i've been guessing the problems might be with the same instance myMC bit, and i don't know how to create a different one each time(i've been trying though ) or with the depth..which still i can't figure it out.

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ActionScript 2.0 :: Empty Movie Clips And Duplicating Clips

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I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).

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ActionScript 2.0 :: Empty Movie Clips From Multidimensional Array?

Oct 3, 2006

Does anyone know why I keep getting "undefined" with this code? I'm trying to create some empty clips - each using the name of the "holder" element in the array below:

Code:
var DIR:String = "";
var groupinfo:Array = [{mc:overview, display:"overview", toload:DIR+"overview.jpg",

[code].....

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ActionScript 2.0 :: Create Multiple Empty Movie Clips?

Aug 20, 2008

Ok so basically I have a button that will create a empty movie clip and attach some things into that clip When the button is first clicked. My problem is that when the button is clicked a second time. The clip will reload itself and I need it to duplicate. So if I hit the button 5 times, there would be 5 items on the stage.Here is what I'm doing.

Code:
hold1.onPress = function(){
trace("your hit me");

[code].....

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ActionScript 2.0 :: Using Empty Movie Clips To Load Movies

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I am in the process of building my new website and am having some loading issues. Here is a bit of info. gallery_stage This is the main movie that I am loading everything into. This movie is places in the center of an html page in the portfolio section of my site. gallery_menu.swf this is the navigation menu that I am loading onto the 'stage'. Currently it loads insode of a container 'menuload'. This is the code that I'm using to load it.

[Code]...

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ActionScript 2.0 :: [FMX] Loading An .swf Into Multiple Empty Movie Clips

Feb 29, 2004

I'm still having some problems with loading an .swf into multiple empty movie clips. The AS that I'm using loads all the clips into empty movie clips at different depths on _level0. When I run the main .swf everything starts fine but when I rollover or rollout of any of the loaded clips it only effects the first MC loaded.

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ActionScript 3.0 :: Interfaces - Creating Empty Functions In The Base Class And Overriding Them

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I hsve a setp where a couple of classes inherit from a base class (events, plus common math). All derived classes implement the same set of methods. Another part of the program wants to instantiate any of these classes. So far I was creating empty functions in the base class and overriding them. Could an interface improve on that? I tried to list the common functions in an interface and use that as a datatype, but that would not let me use functions that the base class already inherits, in particular event dispatcher. Would I need to add these to the interface?

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ActionScript 2.0 :: Changing Reference Point In Empty Movie Clips

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I have an empty movie where I load some content (images), but i need the reference to be on bottom right of the content, while flash load the content with reference point at top left. I think that it is possible to change reference point with as2. Working with as2 and flash player ver. 9 on flash cs3.

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ActionScript 2.0 :: LocalToGlobal() - Put Four Empty Movie Clips On Each Of The Character's Base Corners?

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I'm working on an isometric-view prototype game, and I thought a good way to do the collision detection would be to put four empty movie clips on each of the character's base corners (it's a cube), convert those corner's _x and _y to the Stage, and go from there. Problem is, how to get it to work.My character is on the stage in an otherwise empty "clip" MovieClip. Here's what I have inside my character:

Code:
onClipEvent(enterFrame){
var point:Object = new Object();
point.rightX = right._x;[code]....

Whenever I trace any of these, it always traces the local coordinates. Otherwise, everything is fine.

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ActionScript 2.0 :: Building A Project That Loads 30 Images In To Empty Movie Clips?

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I am building a project that loads 30 images in to empty movie clips. I want one of the images to apear on top randomly. What is happening now is that the first swf in my loop always shows up on top.Here is a link to waht i am doing:Here is some code i am working with:

Code:
// Random range
function randRange(min:Number, max:Number):Number {

[code].....

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ActionScript 2.0 :: Creating / Using Movie Clips Outside Of Movie Clips

Aug 18, 2005

Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.

What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):

[Code]...

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ActionScript 3.0 :: Creating 'reflection' Of A Movie Clip By Dragging Multiple Movie Clips

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how to imitate a reflection of a movie clip in a "mirror." I don't know if I should have the initial movie clip on custom cursor or have it set to drag... but either way I don't know how to make the second clip the "reflection follow along. Obviously it would need to follow at a slightly offset pattern so that you would be able to see both clips (or majority of them) at the same time. It's for a school project that is due at 9am tomorrow so time is of the essence!!

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Dynamically Creating New Movie Clips?

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My game is initialized by calling the newBall function below. Every 10 seconds a new ball is created to increase the difficulty by calling the same function. The function works and creates the new ball movie clip, however the previous ball object gets destroyed for some reason. I have an array called ballArr that is supposed to keep track of all of the ball movie clips. I thought that by concatenating the name of the instance with an incrementing number that it wouldn't overwrite the existing object... what am I doing wrong?

Code:
function newBall() {
var ballNum = ballArr.length + 1;
var ball = this.attachMovie("ball_mc", "i" + string(ballNum), 0, {

[code]....

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I am very new to Action Script 3.0.My experience has been with 2.0 creating Movie Clips and using the timeline. My concern is after several days of trying to understand why my button was appearing as a null object.
 
My main timeline has 20 frames. There is a stop action on Frame 14.On frame 14 is where I've a button to advance the viewer to frame 15. This is where my trouble starts. After advancing the viewer 1 frame to frame 15, there are 3 buttons. 
 
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If i have created an animation in 'scene 1' on flas, and i really want this animation to be in a movie clip, is there any way i can transport the contents of scene 1 to a movie clip held within scene 1? (the animation only has one layer)

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ActionScript 2.0 :: Creating Duplicate Movie Clips?

Apr 29, 2004

I wanted to post this here, in case someone more AS oriented should see it... I don't think it's getting much attention in the other thread... My problem is with creating duplicate movie clips, and then being able to access them again, to move them, or whatever.... you can see more details HERE

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ActionScript 2.0 :: Creating An Array Of Movie Clips

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Does anybody know how to go about creating an array of movie clips? Can it be done? I can't find it in any of my books.

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ActionScript 3.0 :: Creating Code For A Slideshow With Movie Clips?

Oct 2, 2009

I am trying to create a simple 6 frame flashplayer type object, and I want a movie clip in each frame. So frame 1 has movieclip1 and frame to has movieclip2 and so on. I have a forward and a back button so if you are watching movieclip1 you can hit forward and watch movieclip2.This is the code that I have on my actions layer...

stop();
forward_btn.addEventListener(event:MouseEvent.CLIC K,forward)
back_btn.addEventListener(event:MouseEvent.CLICK,b ackward)

[code].....

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ActionScript 3.0 :: Creating And Defining Movie Clips With Classes?

Jul 18, 2011

I have 2 classes. Class "a" creates an empty movie clip and class b defines that movie clip further.

Code:

// THE A CLASS Creates an empty movie clip.
package insane
{
import flash.display.MovieClip;

[Code].....

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ActionScript 2.0 :: Creating Resizable Objects / Movie Clips

Oct 1, 2003

where I can find a tutorial to create resizable movie clips? The viewer should be able to resize movie clips during playtime... I tried a lot of things... the objects get resized but they just "blow up" from all sides...

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ActionScript 2.0 :: Creating And Accessing An Array Of Movie Clips From Input Box?

Mar 19, 2009

I have a site I am working on for an athletic garment manufacturer. They would like to have a sample creator (product configurator) on the site so customers can get an idea what their ordered garments are going to look like. I have it all working except for one needed feature.The customer has requested that the creator have an input box where the customer can type their team name and have it appear on the drawn garment. They also need to be able to decide whether they want the name to appear in one of several various shapes. Similar to the Nike team builder am having a great deal of difficulty figuring out how to shape text in actionscript. With all of the shape tweening flash can do from the interface you would think a function would be available in actionscript

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ActionScript 2.0 :: Dynamically Creating Movie Clips Using Loaded Variables?

Feb 3, 2010

I'm still a noob with flash. But I'm attempting to make my website using itSo far I haveseveral swf files that are all loaded into a "index" swf file.So all the code needs to work with that chain of MC's:_root.LoadedContent_mc.LoadedContent2_mc.Page1_mcThats the path to where I am working..Page1:I'm attempting to create a downloads list here. I have a phpfile already worked out that scans the directories "downloads" and "imgs", and generates a list of file names. It then formats each file name into a path to that file. And turns each path into a variable that can be loaded into flash.So basically after php does its thing we are left with this:

Code:
File1=Pages/PageData/Page1/Downloads/SomeTextFile.rar&File2=Pages/PageData/Page1/Downloads/SomeTextFile1.rar&File3=Pages/PageData/Page1/Downloads/SomeTextFile10.rar&File4=Pages/PageDat

[code].....

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ActionScript 3.0 :: Creating A Counter That Will Influence Movie Clips In Final Scene?

Nov 1, 2010

I want to create some kind of counter that goes up as the buttons in several different scenes are clicked.In the final scene, I want an "if" statement that will use the number in the counter to determine which movie clips are visible and which are not.a.k.a,

If Counter.value == 1
onething.visible = true
else if Counter.value == 2

[code].....

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ActionScript 3.0 :: Increasing Idle CPU Usage When Removing/re-creating Heavily Animated Movie Clips?

Dec 8, 2010

I've developed a touch screen flash application for a sneakers (shoe) shop. It has a 'find a shoe' section, which isn't causing problems, and an 'about' section, which is.The about section is a heavily animated history of sneaker culture. It's animated via the timeline, not via AS3. The problem is that with prolonged use of the about section, idle CPU usage grows, and memory usage grows, eventually making the app unusably slow.

I've made a 'minified' app that does nothing other than create/delete 50 instances of my 'about' movie clip - it doesn't even add those instances to the stage. I've cut basically all code out of the 'about' class, which is shown below:

[Code]...

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ActionScript 2.0 :: Creating 10 Circle Movie Clips Dynamically And Giving Each Of Them A Width And Height Randomly?

Mar 8, 2005

i am creating 10 Circle movie clips dynamically and giving each of them a width and height random from 1 to 50, I am creating these CELLS to react to eachother in an environment that I create, well anyway everything is going good but this, SPEED

i would like the smallest cells to have a speed of .05 and from then on the larger the cell the smaller the speed, Every ... property i guess you could say... of the cell is proportional to it's width.

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ActionScript 3.0 :: Referencing Movie Clips On A Class?

May 7, 2010

I'm developing a Hygrometer in Flash CS4. The Hygrometer is a Movie Clip currently on the stage with 16 Movie Clips inside with instance names like segment01_mc, segment02_mc.. segment16_mc. I'm trying to make a class for the Hygrometer MC and I need to access the "segment" MC's. But I can't find a solution.

Is there any way to reference the "segment" movie clips? How can I assign instance names to the "segment" movie clips?

Here's my current Hygrometer class code:

[Code]....

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ActionScript 3.0 :: Attaching Class's And Movie Clips?

Nov 18, 2009

I want to attach a Movie Clip of a laser I made to a class. Currently I have no animation because that's the least of my problems.

The Laser is meant to fire when I press spacebar but instead i get an Error 1009 Below i have included my Code dealing with the Laser and Shooting By the way nothing crashes its just the laser will not spawn on the stage.

This is the Code on the Stage dealing with the Laser

function shoot(X:Number,Y:Number, A:Number):void
{
var b:Laser = new Laser(X, Y, A);
addChild(b);

[Code].....

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