ActionScript 3.0 :: Creating And Defining Movie Clips With Classes?
Jul 18, 2011
I have 2 classes. Class "a" creates an empty movie clip and class b defines that movie clip further.
Code:
// THE A CLASS Creates an empty movie clip.
package insane
{
import flash.display.MovieClip;
[Code].....
View 9 Replies
Similar Posts:
Apr 2, 2009
I am trying to figure out how to reference something thatappears later in the timeline with Actionscript on the firstkeyframe without receiving run time errors such as "undefined", or"null references". Trying to define the objects using references(ie. var myMC:MovieClip) doesn't seem to cut it. Short of placingitems on the first keyframe and then pushing them off the stage outof view, I have yet to find an elegant solution for this
View 1 Replies
Sep 26, 2002
I want to define functions to move a movie clip around the stage, my code works when i define it STRAIGHT to the movie, but when i define it as functions it doesn't.
my code put straight on the movie is:
onClipEvent (load) {
this._x = 0
this._y = 0
[Code]....
View 14 Replies
Aug 18, 2005
Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
[Code]...
View 2 Replies
Oct 18, 2010
I've got 100 instances of a particular class of MovieClip on my stage, and I'm trying to find a way to get functions that affect them all. The obvious way to do this is through their common class, but I'm having a lot of trouble finding out how to do it. Most of the tutorials I've found are about creating custom classes or creating new instances of classes. This isn't what I want to do, as I've already got all my instances on the stage already.
There are actually several things I want to use this for, but I'll just mention one for the sake of brevity.
I want to set the alpha of each MovieClip to 0 when I click on it. Here's the code I'm using for a single MovieClip at the moment:
ActionScript Code:
boxcover1.addEventListener(MouseEvent.CLICK, removecover1);
function removecover1(evt:MouseEvent):void{
boxcover1.alpha=0;
}
While this works perfectly, it means I'm going to have to repeat it 99 times, once for each MovieClip, and later on I need to do some more complicated stuff with it that 99 copies would make near-impossible to pull off. I'm hoping that by using the class ('box_cover') I'll be able to have this apply to every MovieClip on the stage.
View 4 Replies
Feb 10, 2012
Im trying to create a class which can access a movie clip on stage. I've searched many forums/google cant seem to find the solution im after. If i have a movie clip on stage with instance name 'mc1' for example. how can i access this movie clip from a class im creating. Eventually id be able to access the movieclip via a dynamic name but need to get past this simple stage first.
View 1 Replies
Mar 5, 2012
I have created a simple class to change the color of a movie clip on the stage. The movie clip that I want to change the color of has 3 other movie clips nested inside of it. Here is the structure of the Movie Clip
[Code]...
View 1 Replies
Nov 24, 2009
It's not clear to me, where I have to define Classes and Constructor methods. In AS2 it was possible, to define a class "light" by defining a constructor method. In AS3, I read, a class can only be defined in an external AS-file. Is it still possible to use the constructor method inside the Flash-File or do I have to source out all my constructor methods and implement them into real classes into an external AS-File?
View 4 Replies
Apr 5, 2011
how to imitate a reflection of a movie clip in a "mirror." I don't know if I should have the initial movie clip on custom cursor or have it set to drag... but either way I don't know how to make the second clip the "reflection follow along. Obviously it would need to follow at a slightly offset pattern so that you would be able to see both clips (or majority of them) at the same time. It's for a school project that is due at 9am tomorrow so time is of the essence!!
View 4 Replies
Sep 22, 2010
I have a few questions I am hoping to get a few clear answers to. I have been looking around the web and in books for the last few hours and I can't seem to get an answer that is clear, at least not clear to me Question1 If an external class such as a document class is used, you cannot simply access a nested movie clip that has been dropped on the stage from the library using dot syntax, is this correct? Example:
[Code]...
View 4 Replies
Jan 5, 2010
how subclasses,instances,and inheritance work. The below code isn't actual project code, it's theoretical code, generalized to a simplistic level so that we can talk about the big issues.Let's say I have animals_app.fla, with a "Dog" class MC and a "Cat" class MC. Both "Dog" and "Cat" are subclasses of "Animals"; animals_app.fla uses document class "Main".
Intuitively, I think Animals should declare that every subclass should have some animalSpecies, and each subclass will define the value of its own animalSpecies. It wouldn't make sense for Animals to provide any default value, because it will always be different per subclass. Is this correct? I had tried out some code similar to that below, and was perplexed because it seemed like whenever a subclass tried to define a value for its own animalSpecies variable, it was actually changing the value of the variable in the Animal class, but that's not what I want. How do I rewrite this code so that each subclass defines the values of variables it inherits from its superclass, without altering the superclass? And how would I define the value of variables for each instance of a class, so that I'm only changing the values of that instance, without altering the subclass?
Animals.as
Code:
package
{
import flash.display.MovieClip;[code]..........
Also, conventionally, what should be in my Main class? Only the addChild code which attaches MCs to the stage? Or should the values of variables be defined in Main? What am I missing? I recently read Foundation Game Design with Flash and didn't feel like the explanation was sufficient. I've tried scouring the web for OOP tutorials, but they're either too basic or too far over my head.where I should be defining values of variables for classes, subclasses, and instances?
View 1 Replies
Apr 20, 2010
My game is initialized by calling the newBall function below. Every 10 seconds a new ball is created to increase the difficulty by calling the same function. The function works and creates the new ball movie clip, however the previous ball object gets destroyed for some reason. I have an array called ballArr that is supposed to keep track of all of the ball movie clips. I thought that by concatenating the name of the instance with an incrementing number that it wouldn't overwrite the existing object... what am I doing wrong?
Code:
function newBall() {
var ballNum = ballArr.length + 1;
var ball = this.attachMovie("ball_mc", "i" + string(ballNum), 0, {
[code]....
View 3 Replies
Oct 27, 2009
I am very new to Action Script 3.0.My experience has been with 2.0 creating Movie Clips and using the timeline. My concern is after several days of trying to understand why my button was appearing as a null object.
My main timeline has 20 frames. There is a stop action on Frame 14.On frame 14 is where I've a button to advance the viewer to frame 15. This is where my trouble starts. After advancing the viewer 1 frame to frame 15, there are 3 buttons.
1)First question is in order for my buttons to work - they must be on the main timeline and not nested in a Movie Clip (correct)? 2)Second question is because I am trying to implement good Action Script practices, I've put all m y code on one frame.(Frame 14)
Unfortunately, this is where I kept getting an error about "Null Object". My 'problem-' button comes 1 frame after the Action Script.The work around for me was to insert a keyframe with the problem button and move the button off the stage.
I would like to try and get in the habit of using AS 3.0 to call Flash Objects to the stage, but it just doesn't seem to be working. Are the methods of using "Package", import Flash -"Movie Clip" or "Sprite" the preferred? Or should I just stick with my very simple way of working? I am afraid it will cause problems down the road and cause unncesassary load times becasue I've got everything on the stage - even when not needed. But, this seems to be the only way my movies work.
View 2 Replies
Dec 18, 2010
If i have created an animation in 'scene 1' on flas, and i really want this animation to be in a movie clip, is there any way i can transport the contents of scene 1 to a movie clip held within scene 1? (the animation only has one layer)
View 1 Replies
Apr 29, 2004
I wanted to post this here, in case someone more AS oriented should see it... I don't think it's getting much attention in the other thread... My problem is with creating duplicate movie clips, and then being able to access them again, to move them, or whatever.... you can see more details HERE
View 1 Replies
May 1, 2002
Does anybody know how to go about creating an array of movie clips? Can it be done? I can't find it in any of my books.
View 7 Replies
Oct 2, 2009
I am trying to create a simple 6 frame flashplayer type object, and I want a movie clip in each frame. So frame 1 has movieclip1 and frame to has movieclip2 and so on. I have a forward and a back button so if you are watching movieclip1 you can hit forward and watch movieclip2.This is the code that I have on my actions layer...
stop();
forward_btn.addEventListener(event:MouseEvent.CLIC K,forward)
back_btn.addEventListener(event:MouseEvent.CLICK,b ackward)
[code].....
View 3 Replies
Oct 1, 2003
where I can find a tutorial to create resizable movie clips? The viewer should be able to resize movie clips during playtime... I tried a lot of things... the objects get resized but they just "blow up" from all sides...
View 3 Replies
Nov 2, 2005
I have a project in which I am using classes.I want to use a class in where from a xml object I create an array of movie clips using createEmptyMovieClip.[code]
View 8 Replies
Jul 20, 2006
I tried it and it just doesnt work, it creates the first one but the other five dont work and createTextField wont work after the first createmovieclip.
View 12 Replies
Mar 19, 2009
I have a site I am working on for an athletic garment manufacturer. They would like to have a sample creator (product configurator) on the site so customers can get an idea what their ordered garments are going to look like. I have it all working except for one needed feature.The customer has requested that the creator have an input box where the customer can type their team name and have it appear on the drawn garment. They also need to be able to decide whether they want the name to appear in one of several various shapes. Similar to the Nike team builder am having a great deal of difficulty figuring out how to shape text in actionscript. With all of the shape tweening flash can do from the interface you would think a function would be available in actionscript
View 2 Replies
Feb 3, 2010
I'm still a noob with flash. But I'm attempting to make my website using itSo far I haveseveral swf files that are all loaded into a "index" swf file.So all the code needs to work with that chain of MC's:_root.LoadedContent_mc.LoadedContent2_mc.Page1_mcThats the path to where I am working..Page1:I'm attempting to create a downloads list here. I have a phpfile already worked out that scans the directories "downloads" and "imgs", and generates a list of file names. It then formats each file name into a path to that file. And turns each path into a variable that can be loaded into flash.So basically after php does its thing we are left with this:
Code:
File1=Pages/PageData/Page1/Downloads/SomeTextFile.rar&File2=Pages/PageData/Page1/Downloads/SomeTextFile1.rar&File3=Pages/PageData/Page1/Downloads/SomeTextFile10.rar&File4=Pages/PageDat
[code].....
View 1 Replies
Nov 1, 2010
I want to create some kind of counter that goes up as the buttons in several different scenes are clicked.In the final scene, I want an "if" statement that will use the number in the counter to determine which movie clips are visible and which are not.a.k.a,
If Counter.value == 1
onething.visible = true
else if Counter.value == 2
[code].....
View 2 Replies
Oct 11, 2006
Is it possible to create a completely dynamic menu by creating empty movie clips and loading external images into them? I'm experimenting with this, but it seems there is no way to create rollover/release functions for these dynamically created MC's.
View 6 Replies
Dec 8, 2010
I've developed a touch screen flash application for a sneakers (shoe) shop. It has a 'find a shoe' section, which isn't causing problems, and an 'about' section, which is.The about section is a heavily animated history of sneaker culture. It's animated via the timeline, not via AS3. The problem is that with prolonged use of the about section, idle CPU usage grows, and memory usage grows, eventually making the app unusably slow.
I've made a 'minified' app that does nothing other than create/delete 50 instances of my 'about' movie clip - it doesn't even add those instances to the stage. I've cut basically all code out of the 'about' class, which is shown below:
[Code]...
View 8 Replies
Mar 8, 2005
i am creating 10 Circle movie clips dynamically and giving each of them a width and height random from 1 to 50, I am creating these CELLS to react to eachother in an environment that I create, well anyway everything is going good but this, SPEED
i would like the smallest cells to have a speed of .05 and from then on the larger the cell the smaller the speed, Every ... property i guess you could say... of the cell is proportional to it's width.
View 4 Replies
Mar 21, 2007
i have an xml file
<xmlfile>
<file name="numero1" />
<file name="numero2" />
<file name="numero3" />
[code]....
they can have any names, this is just an example. so..and in my actionscript panel, i have the code:
the var bit...
myxml.ignorewhite = true;
max = 40
[code]....
following this code, still in the for loop, i tried to create an empty movie clip, which loads a secondary swf, called "button.swf". as follows
this.createEmptyMovieClip("myMC",i) // "i" being the depth
myMC._x = 40;
myMC._y = max;
[code]....
so...when i run the movie, it all appears blank. just for your information, if i take the whole ''movie clip creation'' bit out of the whole loop, it works fine. just once, but fine you got the idea what i'm trying to do here.. it's a list of buttons... because i don't want to use the list component. anyway, continuing. i don't know how to make it work. i've been guessing the problems might be with the same instance myMC bit, and i don't know how to create a different one each time(i've been trying though ) or with the depth..which still i can't figure it out.
View 7 Replies
Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
View 1 Replies
Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
View 2 Replies
Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
View 2 Replies