ActionScript 3.0 :: Creating And Defining Movie Clips With Classes?

Jul 18, 2011

I have 2 classes. Class "a" creates an empty movie clip and class b defines that movie clip further.

Code:

// THE A CLASS Creates an empty movie clip.
package insane
{
import flash.display.MovieClip;

[Code].....

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[Code]....

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[Code]...

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ActionScript Code:
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[Code]...

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Animals.as

Code:
package
{
import flash.display.MovieClip;[code]..........

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[code].....

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Code:
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[code].....

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[code].....

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[Code]...

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ActionScript 2.0 :: Creating Empty Movie Clips In "for" Loop?

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i have an xml file

<xmlfile>
<file name="numero1" />
<file name="numero2" />
<file name="numero3" />

[code]....

they can have any names, this is just an example. so..and in my actionscript panel, i have the code:

the var bit...
myxml.ignorewhite = true;
max = 40

[code]....

following this code, still in the for loop, i tried to create an empty movie clip, which loads a secondary swf, called "button.swf". as follows

this.createEmptyMovieClip("myMC",i) // "i" being the depth
myMC._x = 40;
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[code]....

so...when i run the movie, it all appears blank. just for your information, if i take the whole ''movie clip creation'' bit out of the whole loop, it works fine. just once, but fine you got the idea what i'm trying to do here.. it's a list of buttons... because i don't want to use the list component. anyway, continuing. i don't know how to make it work. i've been guessing the problems might be with the same instance myMC bit, and i don't know how to create a different one each time(i've been trying though ) or with the depth..which still i can't figure it out.

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on(release){
_root.gotoAndStop(1);
}

but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:

on(release){
_*movie_clip_name*.gotoAndStop(1);
}

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ActionScript 2.0 :: Flash8 - Attaching Movie Clips To Already Attached Movie Clips?

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As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.

Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?

Part of the code (or basic idea of code; see comments for extra details

code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);

[Code].....

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Multiple Movie Clips On Stage - Buttons Not Working In Movie Clips?

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I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.

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