ActionScript 2.0 :: Creating An Array Of Movie Clips
May 1, 2002Does anybody know how to go about creating an array of movie clips? Can it be done? I can't find it in any of my books.
View 7 RepliesDoes anybody know how to go about creating an array of movie clips? Can it be done? I can't find it in any of my books.
View 7 RepliesI have a site I am working on for an athletic garment manufacturer. They would like to have a sample creator (product configurator) on the site so customers can get an idea what their ordered garments are going to look like. I have it all working except for one needed feature.The customer has requested that the creator have an input box where the customer can type their team name and have it appear on the drawn garment. They also need to be able to decide whether they want the name to appear in one of several various shapes. Similar to the Nike team builder am having a great deal of difficulty figuring out how to shape text in actionscript. With all of the shape tweening flash can do from the interface you would think a function would be available in actionscript
View 2 RepliesHere's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
[Code]...
how to imitate a reflection of a movie clip in a "mirror." I don't know if I should have the initial movie clip on custom cursor or have it set to drag... but either way I don't know how to make the second clip the "reflection follow along. Obviously it would need to follow at a slightly offset pattern so that you would be able to see both clips (or majority of them) at the same time. It's for a school project that is due at 9am tomorrow so time is of the essence!!
View 4 RepliesMy game is initialized by calling the newBall function below. Every 10 seconds a new ball is created to increase the difficulty by calling the same function. The function works and creates the new ball movie clip, however the previous ball object gets destroyed for some reason. I have an array called ballArr that is supposed to keep track of all of the ball movie clips. I thought that by concatenating the name of the instance with an incrementing number that it wouldn't overwrite the existing object... what am I doing wrong?
Code:
function newBall() {
var ballNum = ballArr.length + 1;
var ball = this.attachMovie("ball_mc", "i" + string(ballNum), 0, {
[code]....
I am very new to Action Script 3.0.My experience has been with 2.0 creating Movie Clips and using the timeline. My concern is after several days of trying to understand why my button was appearing as a null object.
My main timeline has 20 frames. There is a stop action on Frame 14.On frame 14 is where I've a button to advance the viewer to frame 15. This is where my trouble starts. After advancing the viewer 1 frame to frame 15, there are 3 buttons.
1)First question is in order for my buttons to work - they must be on the main timeline and not nested in a Movie Clip (correct)? 2)Second question is because I am trying to implement good Action Script practices, I've put all m y code on one frame.(Frame 14)
Unfortunately, this is where I kept getting an error about "Null Object". My 'problem-' button comes 1 frame after the Action Script.The work around for me was to insert a keyframe with the problem button and move the button off the stage.
I would like to try and get in the habit of using AS 3.0 to call Flash Objects to the stage, but it just doesn't seem to be working. Are the methods of using "Package", import Flash -"Movie Clip" or "Sprite" the preferred? Or should I just stick with my very simple way of working? I am afraid it will cause problems down the road and cause unncesassary load times becasue I've got everything on the stage - even when not needed. But, this seems to be the only way my movies work.
If i have created an animation in 'scene 1' on flas, and i really want this animation to be in a movie clip, is there any way i can transport the contents of scene 1 to a movie clip held within scene 1? (the animation only has one layer)
View 1 RepliesI wanted to post this here, in case someone more AS oriented should see it... I don't think it's getting much attention in the other thread... My problem is with creating duplicate movie clips, and then being able to access them again, to move them, or whatever.... you can see more details HERE
View 1 RepliesI am trying to create a simple 6 frame flashplayer type object, and I want a movie clip in each frame. So frame 1 has movieclip1 and frame to has movieclip2 and so on. I have a forward and a back button so if you are watching movieclip1 you can hit forward and watch movieclip2.This is the code that I have on my actions layer...
stop();
forward_btn.addEventListener(event:MouseEvent.CLIC K,forward)
back_btn.addEventListener(event:MouseEvent.CLICK,b ackward)
[code].....
I have 2 classes. Class "a" creates an empty movie clip and class b defines that movie clip further.
Code:
// THE A CLASS Creates an empty movie clip.
package insane
{
import flash.display.MovieClip;
[Code].....
where I can find a tutorial to create resizable movie clips? The viewer should be able to resize movie clips during playtime... I tried a lot of things... the objects get resized but they just "blow up" from all sides...
View 3 RepliesI have a project in which I am using classes.I want to use a class in where from a xml object I create an array of movie clips using createEmptyMovieClip.[code]
View 8 Repliesi am making a sidescroller and i'm working on the collision and the way my teacher suggested was to give all the movie clips an instance name (which i did), but i'm not too sure on how to put them into an array for collision detection
the movie clips are within a movie clip simply named levelOne (and lvlOne_mc for as) which is exported for action script. the pieces within are well named and have an instance name (for example the first platform instance name is Pf01) but i don't know how to set up the array so i can set up collision detection between the character and the objects
I tried it and it just doesnt work, it creates the first one but the other five dont work and createTextField wont work after the first createmovieclip.
View 12 RepliesI'm still a noob with flash. But I'm attempting to make my website using itSo far I haveseveral swf files that are all loaded into a "index" swf file.So all the code needs to work with that chain of MC's:_root.LoadedContent_mc.LoadedContent2_mc.Page1_mcThats the path to where I am working..Page1:I'm attempting to create a downloads list here. I have a phpfile already worked out that scans the directories "downloads" and "imgs", and generates a list of file names. It then formats each file name into a path to that file. And turns each path into a variable that can be loaded into flash.So basically after php does its thing we are left with this:
Code:
File1=Pages/PageData/Page1/Downloads/SomeTextFile.rar&File2=Pages/PageData/Page1/Downloads/SomeTextFile1.rar&File3=Pages/PageData/Page1/Downloads/SomeTextFile10.rar&File4=Pages/PageDat
[code].....
I want to create some kind of counter that goes up as the buttons in several different scenes are clicked.In the final scene, I want an "if" statement that will use the number in the counter to determine which movie clips are visible and which are not.a.k.a,
If Counter.value == 1
onething.visible = true
else if Counter.value == 2
[code].....
Is it possible to create a completely dynamic menu by creating empty movie clips and loading external images into them? I'm experimenting with this, but it seems there is no way to create rollover/release functions for these dynamically created MC's.
View 6 RepliesI've developed a touch screen flash application for a sneakers (shoe) shop. It has a 'find a shoe' section, which isn't causing problems, and an 'about' section, which is.The about section is a heavily animated history of sneaker culture. It's animated via the timeline, not via AS3. The problem is that with prolonged use of the about section, idle CPU usage grows, and memory usage grows, eventually making the app unusably slow.
I've made a 'minified' app that does nothing other than create/delete 50 instances of my 'about' movie clip - it doesn't even add those instances to the stage. I've cut basically all code out of the 'about' class, which is shown below:
[Code]...
i am creating 10 Circle movie clips dynamically and giving each of them a width and height random from 1 to 50, I am creating these CELLS to react to eachother in an environment that I create, well anyway everything is going good but this, SPEED
i would like the smallest cells to have a speed of .05 and from then on the larger the cell the smaller the speed, Every ... property i guess you could say... of the cell is proportional to it's width.
If I've got an array that contains mc names like this:
PHP Code:
var homeArray = new Array("home1_mc",
"home2_mc",
"home3_mc",
[code]....
How do I do the equivalent of this:
PHP Code:
var i:MovieClip = homeArray[0];
var image1:MovieClip = addChild(new i);
ive got these clips on stage and add event listeners in an array :
[Code].....
but i want to have nothing on stage and attach the same clip from the library a certain amount of times and have them put themselves into the array, is this possible?
How to put movie clips into an array? I am trying to have several instances of a clip in an array, but can't get it working.
View 3 Repliesits possible to have an array of movie clips? what i've been trying to do is to make a variable equal a random number between 0 and 10 and that variable is put in as the array number and it then loads that 1 movie clip chosen randomly from the array of movie clips.
View 4 RepliesI put all my Movie Clips on an array and I can't access it very good
[Code]...
It removes the last movie clip and other actions that I applied to those mvoie clip the last movie clip is always selected.Of course j is initialized with array.lenght How can I access it in a different way?}
In the following code, the on1,on2,on3,on4,on5 are instance names given to 5 buttons. all five of the buttons ARE SUCCESFULLY responding to the Press1 function below.
Code:
var ONarray:Array=new Array("on1","on2","on3","on4","on5");
for (var i:uint; i < ONarray.length; i++) {
var ON:MovieClip=getChildByName(ONarray[i]) as MovieClip;
[Code]....
I have a movie the attaches movie clip linkages to an array with buttons, the idea is to attach the clip to the stage and when you attach another clip ,the one one the stage moves down in the y position 25 px to allow the next movie to go in its space.I cant seem to get the movie to drop down and all the clips stay at the same y coordinate.I have tried using a variable to update the y value also to hard code the y value nothing seems to work below
var warnArray = [""];
mybtn.onRelease = function() {
warnArray.unshift("movie1");
[code]....
I've got an array with four movie clips that I would like to move onto the screen separately (the first one, then the second, etc). Is there a way to do that?
This is the code I have to move the whole array onto the screen:
arrCSnav:Array = [cs1_Button, cs2_Button, cs3_Button, cs4_Button]
for(i=0;i<arrCSnav.length;i++) {
var enterTween:Tween = new GCSafeTween(arrCSnav[i], "x", Strong.easeOut, arrCSnav[i].x,arrCSnav[i].x+180,12,false);
}
i stored 8 mc's in an array an i put them on the stage. now I want to apply to these mc's a blur effect. My problem is that i don't know how to apply for every mc the blur effect by clicking on it. So for example I have all the mc's on the stage and if I click on one of them the clicked one should have the blur effect and so on. How to apply the filter to the mc's?
View 2 Repliesin my program the user can create multible movie clips so i stored them in an array. now the problem is i need to find the ._x of all of them. so i have tried to create a for loop that will go through at a certain amount of times (pending on the number of created movie clips)
Code:
for(z=1;z<=_root.howmany;z++)
trace(array_name[z]._x);
}
it doesn't work?
the array is storing the string of the movie clip
(like; _root.moive1, _root.mave2,etc)
but when i try to access it, it doesn't work? what am i doign wrong and/or what should i do?
In AS3 I have an array of Movie Clips:
Code:
var page_array:Array = new Array();
page_array = [home_mc, about_mc, contact_mc];
I want to set properties in those memory clips, e. g.
[Code]...