ActionScript 2.0 :: Arrange Movie Clips From An Array?
Jun 15, 2010
I have a movie the attaches movie clip linkages to an array with buttons, the idea is to attach the clip to the stage and when you attach another clip ,the one one the stage moves down in the y position 25 px to allow the next movie to go in its space.I cant seem to get the movie to drop down and all the clips stay at the same y coordinate.I have tried using a variable to update the y value also to hard code the y value nothing seems to work below
var warnArray = [""];
mybtn.onRelease = function() {
warnArray.unshift("movie1");
I have a client and he wants a flash presentation where variables will be stored in a txt file. In the file it will state how many box's (movie clips) he wants and according to that number, that's how many box's will be replicated. I need the box's to auto size and arrange depending on how many box's there are. If there are 4 box's then there would be two rows of two and so on, It's ok to have odd numbered rows.
i am making a sidescroller and i'm working on the collision and the way my teacher suggested was to give all the movie clips an instance name (which i did), but i'm not too sure on how to put them into an array for collision detection
the movie clips are within a movie clip simply named levelOne (and lvlOne_mc for as) which is exported for action script. the pieces within are well named and have an instance name (for example the first platform instance name is Pf01) but i don't know how to set up the array so i can set up collision detection between the character and the objects
I may be making this much harder than it should be. What I'm trying to do is create a navigation system which starts with for example a main navigation button named about us. On rollover, I want it to call a prototype that displays my subnavigation one button following the next. The code I have so far is as follows:
The array that I'm passing contains instance the names of the three subnavigation buttons that I want to reposition. So ideally, on rolling over the About Us button, I want to drop down the first subnav button, then the second, then the third. Each one would pop down after the previous has finished moving.
I may be making this much harder than it should be. What I'm trying to do is create a navigation system which starts with for example a main navigation button named about us. On rollover, I want it to call a prototype that displays my subnavigation one button following the next. The code I have so far is as follows:
The array that I'm passing contains instance the names of the three subnavigation buttons that I want to reposition. So ideally, on rolling over the About Us button, I want to drop down the first subnav button, then the second, then the third. Each one would pop down after the previous has finished moving.
ive got these clips on stage and add event listeners in an array :
[Code].....
but i want to have nothing on stage and attach the same clip from the library a certain amount of times and have them put themselves into the array, is this possible?
its possible to have an array of movie clips? what i've been trying to do is to make a variable equal a random number between 0 and 10 and that variable is put in as the array number and it then loads that 1 movie clip chosen randomly from the array of movie clips.
I put all my Movie Clips on an array and I can't access it very good
[Code]...
It removes the last movie clip and other actions that I applied to those mvoie clip the last movie clip is always selected.Of course j is initialized with array.lenght How can I access it in a different way?}
In the following code, the on1,on2,on3,on4,on5 are instance names given to 5 buttons. all five of the buttons ARE SUCCESFULLY responding to the Press1 function below.
Code: var ONarray:Array=new Array("on1","on2","on3","on4","on5"); for (var i:uint; i < ONarray.length; i++) { var ON:MovieClip=getChildByName(ONarray[i]) as MovieClip;
I've got an array with four movie clips that I would like to move onto the screen separately (the first one, then the second, etc). Is there a way to do that?
This is the code I have to move the whole array onto the screen:
arrCSnav:Array = [cs1_Button, cs2_Button, cs3_Button, cs4_Button] for(i=0;i<arrCSnav.length;i++) { var enterTween:Tween = new GCSafeTween(arrCSnav[i], "x", Strong.easeOut, arrCSnav[i].x,arrCSnav[i].x+180,12,false); }
i stored 8 mc's in an array an i put them on the stage. now I want to apply to these mc's a blur effect. My problem is that i don't know how to apply for every mc the blur effect by clicking on it. So for example I have all the mc's on the stage and if I click on one of them the clicked one should have the blur effect and so on. How to apply the filter to the mc's?
in my program the user can create multible movie clips so i stored them in an array. now the problem is i need to find the ._x of all of them. so i have tried to create a for loop that will go through at a certain amount of times (pending on the number of created movie clips)
[URL] -heres a intresting portfolio site at the bottum they have 3 columns i want to do they same thing where they select from the first list they select from the secong list then the description shows up and loads a swfs which of these two methods would be easier to use
My project has about 30 movie clips in the library. With an action that comes up every few seconds, I'd like to randomly load one of those 30 clips onto the stage and have it play until it's done.
BUT - once a movie clip is already out, I don't want it to reset or come out again. I'd like the next action to randomly call out one of the remaining 29 clips.
Once each movie clip is done, I need some action to make it go back to the "available" list so that it can be called out again.
I'm guessing that I need to use attachMovie to call out the movie clips, and an array (maybe two) to make sure that I only get one instance of each movie clip. But after lots of searching and various dead ends, I'm just not finding exactly what is needed.
I am trying to loop through an array of 5 movie clips using a timer. Below is the script that plays the first movie clip, then plays the next clip over and over.
var timer:Timer = new Timer(2000); timer.addEventListener(TimerEvent.TIMER, onTimer); timer.start();
I've got 5 movie clip buttons. When a user rolls over a button, I want one movie clip to play. When a user clicks on that button, an alternate movie clip plays. I'm trying to use an array to assign certain movie clips to certain buttons and actions, but I'm not doing something quite right. I can get one button to work correctly, but then am having issues getting the other buttons to work.
Here is the code I have:
var currentPage:MovieClip; var currentScreen:MovieClip; var prevPage:MovieClip;
Bit of a problem with trying to attach a sound to a series of movie clips stored in an array. I miss attachSound from AS2, it was so cool. Background first. I'm making a simple pairs game where the aim is to match the 2 cards that have the same sound attachted to it. I'm storing my card movie clips in an array to build the grid (obviously lol) and I have 18 audio files in my library with the class names s0 - s17. Code breakdown below. Apologies if this doesn't appear in code format,[code]I have two issues.
1 - how would I add a sound to each movie clip in the for loop in preparation for adding another function which is called when the user clicks the movie clip and the sound plays?
2 - the grid is 36 tiles long , so to make the whole pairs game work I need to attach each sound twice, and then again I will create another function which will then shuffle them randomly.
Does anyone know why I keep getting "undefined" with this code? I'm trying to create some empty clips - each using the name of the "holder" element in the array below:
Code: var DIR:String = ""; var groupinfo:Array = [{mc:overview, display:"overview", toload:DIR+"overview.jpg",
My Flash file provides a small number (say, 4) of user-selected �displays. Within each display, there are up to four link movie clips, each of which are (or should be) selectable. The displays have instance names of display0_mc, display1_mc, display2_mc, and display3_mc. I can address each display through an array var display:Array = [ display0_mc, display1_mc, display2_mc, display3_mc ]; as display[ 0 ], display[ 1 ], etc. Now, the four links within each display are named link0_mc through link3_mc. (Each of these is actually a movie clip containing a dynamic text field, link_txt, and a few other elements not relevant here.)
What I want is: when the "hero" touches an enemy, all enemies should be removed. The problem is that when the hero touches an enemy it only removes that enemy. This only happens when its inside of an "if" condition. I made another example using buttons and worked perfect. let me show you the examples: in this case I made a button to create some movie clips inside an array:
not sure how difficult this is going to be, but I have 30 movie clips, which will all be sequentially numbered. (pos1, pos2, pos3......pos30). They will all have the same functions, with the only change being the number. I know there is a more efficient way to write this code using arrays, but I will need help with it. I would rather have 10 lines of code than 150. I also need help with writing the code, that will disable all other movie clips, once the first one is clicked. Also, not sure how tricky the javascript part will be. Below is the code i am trying to achieve, but the long version.
I have a site I am working on for an athletic garment manufacturer. They would like to have a sample creator (product configurator) on the site so customers can get an idea what their ordered garments are going to look like. I have it all working except for one needed feature.The customer has requested that the creator have an input box where the customer can type their team name and have it appear on the drawn garment. They also need to be able to decide whether they want the name to appear in one of several various shapes. Similar to the Nike team builder am having a great deal of difficulty figuring out how to shape text in actionscript. With all of the shape tweening flash can do from the interface you would think a function would be available in actionscript
I want do use actionscript to arrange a movie. I have three "windows". It looks kainda lika the windows in windows. I want it to be so that when you klick on a window it comes to to. SO that the other windows is underneath.