ActionScript 3.0 :: Put Movie Clips In Array And Assign Event Listener?
Sep 13, 2009I have three MCs on stage and I want to put them in an array and assign event listener to those MCs. I tried like this but it gives me error[code]...
View 4 RepliesI have three MCs on stage and I want to put them in an array and assign event listener to those MCs. I tried like this but it gives me error[code]...
View 4 RepliesI've got 5 movie clip buttons. When a user rolls over a button, I want one movie clip to play. When a user clicks on that button, an alternate movie clip plays. I'm trying to use an array to assign certain movie clips to certain buttons and actions, but I'm not doing something quite right. I can get one button to work correctly, but then am having issues getting the other buttons to work.
Here is the code I have:
var currentPage:MovieClip;
var currentScreen:MovieClip;
var prevPage:MovieClip;
[Code].....
Is it possible to create an event listener that will listen for an objects (movieclip in my case) x position ? I know i could create an Enter_Frame listener with an if statement but the problem is the mc in question has multiple instances being called and I want to destroy each one as they leave the stage.
View 6 RepliesI have the following game:
dev.multimedi8.com
I assign the following event listener at the top of frame 1:
ActionScript Code:
crossHair.addEventListener(MouseEvent.MOUSE_DOWN, shoot);
But it doesn't trigger on every MOUSE_DOWN. I mean it should at least get called on every mouse press right?
EDIT: Forgot to mention all the germ movieclips are created inside a holding movieclip:
ActionScript Code:
mc.addChild(germ)
I'm trying to make a sort of audio/visual keyboard (musical instrument) sort of thing on flash and I'm having a really hard time finding out how to (and actually managing to) get different movie clips to play depending on which key is pressed.
View 1 RepliesI'm creating an image gallery and the below code is what I have come up with to create a 'container' movieclip which dynamically adds a number of thumbnails, each as a separate movie clip, one after another vertically inside the container (which is contained inside a 'main' movieclip - note the existence of mc1 is to enable me to mask the container - this is worknig so you can disregard it).(Note the number of clips is currently hardcoded to 7)
Code:
image = new Array(); //array of movie clips to be contained
imgLink = new Array();
[code].......
I am trying to use the duplicateMovieClip event to create a row of custom movie clips dynamically and I would like to be able to set the _alpha properties on each object depending on an event i am firing in a different movie.[code]...
View 4 RepliesI have an event listener applied to an xml load and it currently traces out the values it grabs which is fine, but what I want it to do is return an array for me to use. I have the Array creation and return working from "LoadXML" (it returns the array) but I can't get this to work with an event listener.The event listener runs the "LoadXML" function fine, but I have no idea how to take the returned array for use, this is an example of how my event listener works right now:xmlLoader.addEventListener(Event.COMPLETE, LoadXML());and my assumption of how I would take the array (this doesn't work):var rArray:Array = xmlLoader.addEventListener(Event.COMPLETE, LoadXML());so instead I tried the following:
xmlLoader.addEventListener(Event.COMPLETE, function():Array{
var rData:Array = LoadXML(datahere);
return rData;
[code].....
I want to know how i can add an event listener to every item of an array.I know I can do it like this
Code: Select allvar stuff:Array = [MC1, MC2, MC3, MC4]
for (var i:Number = 0; i < stuff.length(); i++)[code].........
But it occurred to me; after coding for loop after for loop, that there must be some way to use the forEach(), or every() method to accomplish the same thing.
I'm pretty new to AS3, but I have not managed to solve the following problem: basically adding instances of a bitmap on the stage (working), but then adding an event listener and knowing which is which. So for the first part:
[Code]....
I have an subclass that is called from the constructor of the main class. The subclass is loading and parsing a .xml file for images. A Event Listener is waiting for the .xml file to load and the fill the image URL's into an array. This code works fine (tested), but here is my problem.
While the subclass is called in the constructor, I also have code that should display two of the loaded images by default. However, while the xml file is parsing and filling the array, the main code already continues on and tries to display the two default images on the stage. But this causes the program to break, because the code executes before the array is filled from the .xml file.
this is the error the program spits out : TypeError: Error #2007: Parameter url must be non-null.using trace I see that it is trying to access the array but its undefined, because it hasnt been filled yet.
Here are the code snippets, concerning that problem.
//Main class code
//the constructor of the main code, which calls the loader class for the .xml
public function GameOfGames()
{
[code]....
Is there any way to make the code in the main class wait for the array to finish filling up before the main code moves on?
I was wondering if I had say 10 buttons and I wanted to add them to one event listener, is there a way to set up an array and attach them all to one event listener to cut down on code?
View 1 RepliesI've been lookign around for this but cant seem to find how to do it. How do you make a array of buttons then call it in a event listener? The idea is that I don't have to creat code for each button. it can just run it over for each button.
View 3 RepliesI am trying to do is to add an eventListener to a MovieClip that is inside another MovieClip. Things are going like this:I have ParentMovieClip and inside ChildMovieClip. When I load ParentMovieClip I would like to add an EventListener to ChildMovieClip so that when I roll over the mouse on the ChildMovieClip it will play some scenes from the ParentMovieClip.
View 3 RepliesI'm in one movie clip and want to remove an event listener set in another movie clip
the following code brings up an error
TypeError: Error #1010: A term is undefined and has no properties. at GemoroBovoMetzia23b_fla::Draw_Tool_7/toolsbtn()
So in my toolsbtn function I have written the following code which doesn't work
Object(root).slides_mc.help_btn.remove.EventListener(MouseEvent.CLICK, Object(root).PresentationHelp);
is there an event listener that triggers only once when the movie loads?If not how can I simulate this?
View 4 RepliesI am having problems with a flash project I am working on (flash cs5.5, as3).I have a movie clip with some animation in it, and when it reaches a certain point, I want it to call out a function that is on the first key frame on the stage (as in on the main timeline and not in a movie clip...).This is what I have so far in side that movie clip:
Actionscript Code:
stop();addEventListener(Event.ENTER_FRAME, onTween);
but I allways get this error message:
"Symbol 'ContMask', Layer 'Layer 6', Frame 124, Line 21120: Access of undefined property onTween."
All I am trying to make it do is to trigger the function (onTween) in the main timeline from the movie clip (ContMask).
On the main timeline, I have placed a movieclip (movieclipone) which contains some content. On frame 85 of movieclipone, there is a new keyframe which contains a movieclip that hasn't previously appeared in the movieclipone timeline, (moviecliptwo) which contains four buttons (btnone, et cetera).Is there a way to have code in the main timeline that attaches listeners to the buttons inside moviecliptwo, which, when pressed, trigger a function that increases a counter and tells movieclipone to go to the next frame? This is the code I am using right now:
stop();
movieclipone.addEventListener(Event.ENTER_FRAME, onEnter);function onEnter(e:Event):void [code]........
When I debug the movie, I get this error at frame 85:TypeError: Error #1009: Cannot access a property or method of a null object reference.
Here is the code to call function using event listener:
var listListener:Object = new Object();
istListener.change = function() { changeImage(); }
thelist.addEventListener("change", listListener);
[code]......
i am making a sidescroller and i'm working on the collision and the way my teacher suggested was to give all the movie clips an instance name (which i did), but i'm not too sure on how to put them into an array for collision detection
the movie clips are within a movie clip simply named levelOne (and lvlOne_mc for as) which is exported for action script. the pieces within are well named and have an instance name (for example the first platform instance name is Pf01) but i don't know how to set up the array so i can set up collision detection between the character and the objects
Im having some trouble getting the syntax right. I have a movie clip that adds sounds to an array when it is touching other movie clips. I have a stop button than i want to remove the event listener of the bar and send back to the original position. My code is:
[Code]...
I created a movie clip (mcPopup), deleted it from the stage, and set it to export for ActionScript. I then set up the movie to attatch the clip to the stage and then load a JPEG image into it. Now, I need to be able to let the viewer dismiss the popup, but I cannot figure out how to add an event listener to the movie clip. I tried several different ways, but the popup doesn't seem to be clickable and doesn't respond to clicks (perhaps the image is in the way?) Here is what I have for the code for the thumbnail the visitor clicks to open the popup:
on (release)
{
_root.attachMovie("mcPopup", "popup_mc", _root.getNextHighestDepth());
[code].....
I have a btn on the main stage and when moused over, it will play an mc (window_mc) which opens up a toggle window. The window_mc includes 3 layers; 1 the animation of the toggle window, 2 the AS of the window and 3 the content inside the toggle window.
The content (layer 3) is another mc (countdown_mc). Within that mc I have an animation and the next frame holds an flv, which plays after the animation.
My question is in relation to the main btn on the main stage that pulls the toggle window open (window_mc) when moused over. I have it set to where it only opens and closes when the mouse is rolled onto the button or off it. The window will open and close accordingly.
When the content in the window gets to the flv within the countdown_mc, I do not want the rollover action to work anymore. (I have an exit btn on the window that will close everything out if clicked).
I know I probably need a removeEventListener action, but I am not sure how to write it if the addEventListener is linked to my btn on the mainstage and I want it removed within the countdown_mc which is inside the window_mc.[code]...
I'm working on a small project in which I need to drag and drop some movie clips on a target. There are 7-8 mvcs, I tried following code so that I can use the event handlers. But it is not working. I tried to search and found generally the event listeners are used with mvcloaders. May I know if, we can use event handlers with mvcs ?[code]...
View 2 Repliesthis is the error I am having:
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener()
at project1_fla::MainTimeline/btnName()
here is my code:
ActionScript Code:
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;[code]..........
trying to find how to assign listener to an object created with this function...
Code:
private function placeBtn(thumb:String, Xthumb:Number, Ythumb:Number, targetHolder:MovieClip, ID:String):void{
var clipHolder:MovieClip = new MovieClip();
[Code]....
Code:
function checkButton(buttonHit:MovieClip) {
if (buttonActive == true) {
buttonHit.onPress = function() {[code].........
I've built a carousel that moves a set amount with button presses, and when the movement stops the item at the front of the carousel enlarges and becomes a button. However, when the carousel is moved to the next item, the previous still stays behaves like a button. Is there any way to remove the event handler from the movieclip?
If I've got an array that contains mc names like this:
PHP Code:
var homeArray = new Array("home1_mc",
"home2_mc",
"home3_mc",
[code]....
How do I do the equivalent of this:
PHP Code:
var i:MovieClip = homeArray[0];
var image1:MovieClip = addChild(new i);
ive got these clips on stage and add event listeners in an array :
[Code].....
but i want to have nothing on stage and attach the same clip from the library a certain amount of times and have them put themselves into the array, is this possible?
How to put movie clips into an array? I am trying to have several instances of a clip in an array, but can't get it working.
View 3 Replies