ActionScript 2.0 :: LocalToGlobal() - Put Four Empty Movie Clips On Each Of The Character's Base Corners?

Aug 17, 2004

I'm working on an isometric-view prototype game, and I thought a good way to do the collision detection would be to put four empty movie clips on each of the character's base corners (it's a cube), convert those corner's _x and _y to the Stage, and go from there. Problem is, how to get it to work.My character is on the stage in an otherwise empty "clip" MovieClip. Here's what I have inside my character:

Code:
onClipEvent(enterFrame){
var point:Object = new Object();
point.rightX = right._x;[code]....

Whenever I trace any of these, it always traces the local coordinates. Otherwise, everything is fine.

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the var bit...
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[Code]...

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Part of the code (or basic idea of code; see comments for extra details

code:
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[Code].....

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[Code] .....

Right now the character's jump constantly decreases to give the effect of gravity. It starts out positive (character moves up), then goes negative (character falls down) The character will only stop falling if they come in contact with the ground (in the form of a hit test). The problem (I think) is that the character can fall at, say, 36 pixels a second or more, so sometimes they'll be half through the ground before the hit test goes off and stops him from falling further. How do I stop it without making the character fall-rate really, really low.

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After the dublication of an movie clip,

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[Code]...

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The only way I know how to stop all these sub movie clips is to target each and every one individually.

[Code]...

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ActionScript 3.0 :: Controlling Movie Clips Within Movie Clips?

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What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.

Here's one example of what I'm doing for a different element on the same mc.

[code]...

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