ActionScript 3.0 :: Dynamically Creating MovieClips?

Sep 5, 2009

Is there any way to create dynamic animations? Say if I'm creating a game and there might be multiple sprite sheets for different NPC's, would I have to manually create the walking/whatever other animations manually?

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ActionScript 3.0 :: Dynamically Creating & Removing Movieclips?

Dec 16, 2009

Alright, So i have a function which generates alot of the same MovieClip on the stage, however i need to be able to both Hitcheck this MovieClips and Remove them in other functions, so somehow ( what i have attempted here and isn't quite working yet :confused: ) is putting each MovieClip in an array slot, so if you needed to remove them it would be as simple as a For Loop to run through the Array.
Also, when i hittest them, optimally since they are all in an array, i could just reference them via MovieClip.Hittest (movieClipArray[i]) i being the instance to remove.

Background for the project, adding and removing colored MovieClips Which are all systematically distributed on the stage. When the player Pushes the # Keys color it would run the construct function creating the MovieClips on screen. After that if the player hit the same color key again, before generating a new layout it will remove the previous first.

Also a key is to be able to hittest the colors against other MovieClips on stage so it needs to be linkable. Right now im attempting that by containing all my generated colors in

ActionScript Code:
"ColorContainer"

Currently my color Remove Function has Children Being removing which aren't referenced to the Array, i realize this... But want to get the generation of the Array down before i start cutting away at it.

Here is the code i have so far: For some reason i keep getting:

ActionScript Code:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at ColorantConfusion_Current_fla::MainTimeline/frame1()

[Code].....

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ActionScript 2.0 :: Creating Textfields Dynamically In Movieclips?

Dec 8, 2004

I'm trying to create 10 empty mc using a for loop, with each mc containing a textfield. Below's how i've done it...

Code:
yPos = 0;
for ( i = 0; i < 10; i++ )

[code].....

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ActionScript 2.0 :: Creating Textfields Dynamically In Movieclips

Dec 8, 2004

I'm trying to create 10 empty mc using a for loop, with each mc containing a textfield. Below's how i've done it...

[Code]....

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ActionScript 3.0 :: MovieClips - Creating Custom EventListeners Dynamically

Nov 14, 2009

I'm trying to create a series of scripts that will create some custom event listeners. I have three movie clips on my stage. One is a movieclip who's sole function is to hold array's and the event listeners. A second which moves around the screen. And a third that is motionless. The problem is that the argument I want to test (which activates the custom event) is held within a string. What I want to know is, how do you test to see if the string argument is true?

Is it something similar to this:
var myCode:String="1<0";
if(myCode){
trace('one is smaller than 0'); //Strangely apparently one IS smaller than 0!!!
}

I think I'm going about this in the wrong manner, however this is the only way I can think of this working... (since I need to be able to dynamically create these events).

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Actionscript 3 :: Dynamically Creating And Assigning Names To Movieclips?

Oct 28, 2011

I have a movieclip that I need to duplicate dynamically based on an outside variable.e.g. clip1, clip2, etc This variable changes so I can't hardcode the number of times it occurs.Is there a way to dynamically create this movieclip multiple times and align it according on the screen?

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ActionScript 2.0 :: Creating MovieClips From Dynamically Loaded JPEGs

Mar 31, 2010

How to load a series of images locally from a folder and create a movie clip for each one dynamically?

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ActionScript 3.0 :: Dynamically Creating And Adding Movieclips To Stage In 'for Each' Loop

Dec 2, 2009

I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?

Here is my code...

var collXML:XML = IXml(assets.collections).xml;
var collNodes:XMLList = collXML.children();
for each (var collInfo:XML in collNodes)
{

[Code].....

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ActionScript 3.0 :: Creating Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:

Quote:

var xPos:int = 120;
var yPos:int = 60;
for (var i:Number = 1; i<=5; i++) {

[Code].....

This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?

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ActionScript 2.0 :: LoadInit Function When Dynamically Creating Movieclips In A Loop?

May 29, 2008

I using a loop to dynamically create some movieclips and then position them using the ._height and .width values.

When they are created I use a Listener and LoadInit, to check that everything has loaded. I do this because I want to be able to access the ._height properties of the movieclip in order to place them next to each other and centre them vertically.

If I place the following 3 lines outside the function:

inBead._x = currentPosition;
//gets the start position
currentPosition = currentPosition+Number(mainLoader._width);
//gets the position and adds the width of the movieclip

[Code]....

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Actionscript 3 :: Instantiating Movieclips From Library And Also Creating Them Dynamically Is Stop() Needed?

May 2, 2011

In the past, we've put a stop() action in the timeline of movieclip symbols so that the timeline would not play and we would control all animations via code. We've also done that to the main timeline as well. Is this still needed for performance reasons? Is this needed for dynamically created movieclips? I know that the Sprite class should be used if there is no timeline associated with it.

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ActionScript 3.0 :: Manually Creating MovieClips?

Jul 23, 2010

It's just a pure curiosity of mine . I'm using flash to create movie clip objects and never thought about creating them programatically. But today I came across this articlevertheless, there's no official explanation of the process.What if I have e.g. 5 images, and I wanna turn them into a short piece of animation. How can I do it using pure actionscript 3?

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ActionScript 3.0 :: Creating Movieclips In For Loops?

Aug 23, 2010

I am trying to run a for loop that creates multiple instances of a movieclip.

public function movieclip() 
for(var i:int; i < 4; i++) var
square_mc1:mcSquare = new mcSquare();

[code].....

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ActionScript 3.0 :: Creating Grids Of Movieclips?

May 16, 2011

To illustrate what I'm trying to do I think the best point of reference would be something like the original "The Legend of Zelda" game, that is, a top-down adventure type game, with single-screen areas created using a grid of images.I'm trying to create something similar for a local charity's website, something in which the player can navigate a created area and find out about the charity by interacting with NPC staff.The environments in the above game seem to be a grid of images representing various environmental objects. Up until this point in my project I've only had to add single objects. I'd do that like this:

Code:
// add a single placeholder graphic
public var myStage:Loader = new Loader();

[code]........

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ActionScript 3.0 :: Creating Dynamic MovieClips?

May 30, 2011

After a click event I want to dynamically create 2 movieclips with the sequential number in their name, e.g. mc_001 & mv_001 so that I can 'link' them together later on.How can I create a movieclip with a dynamic name?I am trying to use this at the moment:Code:var movieclip["name"+dynamicNumber]:MovieClip = new MovieClip();I can't use an array unless someone can tell me how to access it across multiple classes...

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ActionScript 2.0 :: Creating Multiple Movieclips In A Container Mc?

Jun 10, 2010

I have a problem creating multiple movieclips inside a container mc. The one created later always overwrited the one created immediately before it and ended up with only the last one left in the container mc. Below is the code:

[Code]...

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ActionScript 3.0 :: Creating Mutiple 'movieclips' In A For Loop?

Jun 15, 2011

I am new to Action Scripting 3 and am struggling to create movieclips in a for loop. Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.

[Code]...

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ActionScript 2.0 :: Creating Movieclips And Displaying Them At Runtime?

Jun 17, 2009

I'm trying to create a container movie clip, then inside that, create several other movieclips with an image in each and display them with an offset x.It does the offsetting but only displays the last one at the last x.When i dont put the clips in a container it works fine. but i want them in the container so that i can movie the container around on a press.

Heres the code:

var itemsArray = new Array("pic1.jpg", "pic2.jpg", "pic3.jpg", "pic4.jpg");
var clipArray = new Array();
_root.createEmptyMovieClip("carousel", this.getNextHighestDepth());

[code]....

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ActionScript 2.0 :: Creating MovieClips Through Functions With Arguments?

Sep 17, 2009

I have the following code, which should display some square clickable clips over a map. This is done by calling a function (shown below) with arguments. However, when I call this function, only the last box is shown... The clips are drawn on the same level (9000) but that should not be a problem as they wont overlay...functions calls....

ActionScript Code:
clipsideD=150;
city="Rome"
cityText=romeText

[code]....

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ActionScript 2.0 :: Creating TabIndex On Duplicated Movieclips

Apr 9, 2010

I have set up a Qwerty keyboard within a swf using duplicateMovieClip() - all works fine. If I have no tabbing whatsoever then I can use the tab key to randomly jump all over the keyboard.

But I would like it to tab in an order. Other buttons at the _root level are tabbing fine but these dynamically created ones are not doing a thing.

The keyboard buttons are created within a movieclip called mcContent which is sat at the _root level, anything within this mc is usually referenced by mcContent. or _level0.mcContent. (if it is being really fussy).

I have an instructions button - if this is NOT included in the tabIndex then the tabbing will work on the keyboard, erratically, but it at least goes there. As soon as I set _root.mcInstructionsBtn.tabIndex = 1; then nothing but the _root level buttons work

I have tried to add the tabIndex when creating the movieclips but this has not worked either. I have tried to set the tabIndex in a copy version where the keyboard buttons are created at the _root level and it functions exactly the same.

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ActionScript 3.0 :: Creating Multiple 'movieclips' In A For Loop?

Jun 15, 2011

create movieclips in a for loop.Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.

for (var i:Number = 0; i < product_total; i++) {
product_mc.name = productid[i]
addChild(product_mc);

[code]....

This code works fine to add one but I can't add more instances?Appears addChild not render mutiple instances on the stage.

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ActionScript 2.0 :: Creating Custom Class MovieClips

May 3, 2004

I make classes that extend movie clip, but I want to dynamicaly create instances of this class, so I really create MovieClips, but with the added features of the class. How should I create this instances? I want 'this' to be the root of this new movieclip with added features

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ActionScript 2.0 :: Creating Movieclips With Jpg And Text, _y Position?

Jun 2, 2005

I am trying to create a movieclip, load a jpg into it, and if successfull, create another movieclip (or even better: create that movieclip right away too), with a textfield in it, and place it under the loaded jpg, depending on the postion and height of the jpg. I tried something like this, but the jpg and text don't show.

Code:
this.createEmptyMovieClip("nieuwsfotoMC", 2);
nieuwsfotoMC._x = 15;
nieuwsfotoMC._y = 194;
var loadFoto:LoadVars = new LoadVars();

[code]....

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ActionScript 2.0 :: Creating Multiple Empty Movieclips?

Jun 24, 2006

creating some with the .createEmptyMovieClip() method.you see i have a variable rks and accoding to the amount specified in the rks,i want flash to create that number of movieclips

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ActionScript 2.0 :: Creating Resizable Objects - Movieclips

Oct 1, 2003

where I can find a tutorial to create resizable movie clips? The viewer should be able to resize movie clips during playtime... I tried a lot of things... the objects get resized but they just "blow up" from all sides...

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ActionScript 2.0 :: Creating Custom Class MovieClips?

May 3, 2004

I make classes that extend movie clip, but I want to dynamicaly create instances of this class, create MovieClips, but with the added features of the class. How should I create this instances?

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AS3 :: IDE - Dynamically Naming Movieclips?

Sep 23, 2009

Ok, I've been climbing the walls trying to figure this out, looked everywhere for an answer, learned a few bits and pieces along the way, but still can't do it.I've made my Class which is a little movieclip called 'block', it's fine and does what I tell it to do ie. I can reposition itstretch itotate it and stuff.The problem is.. I want to make more of them and reference them individualy so I can change the properties of them individualy ie, the x and y values etc.

for (var i=0; i<2; i++){
var newBlock:blocks = new blocks();
this.addChild(newBlock);

[code].....

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ActionScript 3.0 :: Creating Multiple Movieclips And Adding Images

Dec 17, 2011

I have a problem creating multiple mc's and adding images inside each mc. This will add all the images inside last movieclip...

[Code]...

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ActionScript 3.0 :: Creating A Magnify Glass Tool With Movieclips?

Jan 21, 2010

I'm trying to create a magnify glass tool.I am familiar with copypixels() function for Bitmaps so i've had no problem making a magnify glass on a regular bitmap image, the problem is i want to magnify a movieclip full of other movieclips, layers, videos, active links etc....is there an efficient way to do this? i really dont want to load the whole thing into another movieclip just bigger....?

The idea is that the user can scan over the content and read, view, watch in a slightly bigger view.I have a zoom function when the user goes to full screen mode but this isn't an option in this case.

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ActionScript 3.0 :: Interactive Map - Creating A Color Tween For Movieclips

Mar 3, 2010

I am currently working on a map of the US that is interactive. My goal is to be able to mouse over the states and have them turn red and then a window with contact information will open at your mouse when clicked. I am running into a few problems. I dont know the process for creating a color tween for my movieclips. my solution was to make a copy of the states, color them red and place them behind the gray ones and attatch an event listener to all the states that lowers their alpha when moused over. thats not really the problem though. for my code that i have used to call in the window is as follows. I will use texas as an example.

[Code]...

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