ActionScript 2.0 :: Creating Resizable Objects - Movieclips
Oct 1, 2003
where I can find a tutorial to create resizable movie clips? The viewer should be able to resize movie clips during playtime... I tried a lot of things... the objects get resized but they just "blow up" from all sides...
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Oct 1, 2003
where I can find a tutorial to create resizable movie clips? The viewer should be able to resize movie clips during playtime... I tried a lot of things... the objects get resized but they just "blow up" from all sides...
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Apr 18, 2006
I have to create and application to model relationship between objects.So to create the model, I would drag sevral objects from the menu onto the working space.This I already battled through.Now comes the hard part - I must be able to drag a relationship ( a line basically) from the menu and connect two objects with it. So that when I move any of the two connected objects - line scales. However, 2 objects can have several relationships. So scaling a simple diagonal line wont work here >.< So the steps should be as follows1) drag relationship line to workspace2) drag one end of it on an object and then the linke connects to it3) drag the other end of the line scaling it, changing its shape to try and avoid ntersecting, onto the second object and connect to it4) when u drag either of the objects - all the relation lines scale accordingly..
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Apr 1, 2010
I would like to have in my Flex application the ability to post objects (for instance images or text items) where user can drag/drop for absolute positioning on the screen, resize it and rotate it (although not high priority). I'm wondering if there is a library that would do so out of the box or do you recommend implementing my own?
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Dec 18, 2011
Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com {
public class CreateList extends MovieClip {
//this is the object I will be recycling
private var newProperty:PropertyRow;
//this is the array I will use to reference the objects
[Code]...
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Jul 23, 2010
It's just a pure curiosity of mine . I'm using flash to create movie clip objects and never thought about creating them programatically. But today I came across this articlevertheless, there's no official explanation of the process.What if I have e.g. 5 images, and I wanna turn them into a short piece of animation. How can I do it using pure actionscript 3?
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Aug 23, 2010
I am trying to run a for loop that creates multiple instances of a movieclip.
public function movieclip()
for(var i:int; i < 4; i++) var
square_mc1:mcSquare = new mcSquare();
[code].....
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May 16, 2011
To illustrate what I'm trying to do I think the best point of reference would be something like the original "The Legend of Zelda" game, that is, a top-down adventure type game, with single-screen areas created using a grid of images.I'm trying to create something similar for a local charity's website, something in which the player can navigate a created area and find out about the charity by interacting with NPC staff.The environments in the above game seem to be a grid of images representing various environmental objects. Up until this point in my project I've only had to add single objects. I'd do that like this:
Code:
// add a single placeholder graphic
public var myStage:Loader = new Loader();
[code]........
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May 30, 2011
After a click event I want to dynamically create 2 movieclips with the sequential number in their name, e.g. mc_001 & mv_001 so that I can 'link' them together later on.How can I create a movieclip with a dynamic name?I am trying to use this at the moment:Code:var movieclip["name"+dynamicNumber]:MovieClip = new MovieClip();I can't use an array unless someone can tell me how to access it across multiple classes...
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Sep 5, 2009
Is there any way to create dynamic animations? Say if I'm creating a game and there might be multiple sprite sheets for different NPC's, would I have to manually create the walking/whatever other animations manually?
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Aug 21, 2008
I have this one movieclip.. which is the NPC characters for my RPG.. but i want to have my main movie in another swf.. Is there a way for me to "import" the NPC character movieclip.. into my main movie for me to use it? And.. as i have more and more scenes in different swfs.. i'll just "import" the same NPC movieclip.. so.. that one NPC movieclip will be the same throughout all the different swfs.. is there a way to do that?
I've noticed that sometimes .. people put things into files which has ".as" at the end.. which probably means that they put all their actionscript into that file.. is there like a ".movieclips" or something which allows me to do the same to movieclips that i'm reusing over and over again? lol Hope you can understand what i'm trying to describe!.. lol If you need me to elaborate more.
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May 3, 2009
I am looking for a script which would it make possible to arrange different movieclips on/arround a vector object. let me explain a bit better what i mean:imagine you have 6 different illustration of flowers, all seperate movieclips.then i have an object like for example the siluette of a man in vector format. now i would like to load like 4000 copies of the flower-movieclips on top of the siluette with a little bit of random so the flowers form in a way the siluette.
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May 8, 2009
I'm trying to create a for loop to set the color objects outlineColor1...100 to the value defined in variable _root.outlineCol. Everything works fine when I set the color to these objects via 100 lines of code but I'd like to replace them with a for loop of course. I suspect the syntax in the first part of the second line is incorrect but I'm not sure.
for (var i:Number = 1; i <= 100; i++) {
outlineColor[i].setRGB(_root.outlineCol);
trace(i);
}
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Sep 14, 2010
I am trying to create a library of transition effects. Each transition type or preset is its own class. In the Client/Main class I would like to create the transition type I need based off a static constant, hoping to save myself from having to write a long switch statement to select which type of transition class to instantiate.[code]I am not using the getDefinitionByName utility correctly, what am I missing here? Is there a different way to achieve class instantiation by passing in the name of the class as a string.
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Apr 3, 2004
this is a wierd problem I am facing in flash I need to create a dynamic global variable where the variable's name is stored in another variable. say I need to create a global variable , _global.fam , but "fam" is stored in a variable temp="fam";
now how can I declare the global variable 'fam' using the variable temp.
But the loophole here is that after creating the global variable I should be able to access the variable as
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Apr 4, 2007
This piece of code gives me an error because i have an equation on the left side of the equal sign, logically it makes sense, but flash doesn't like the code how would i do some thing like this?[code]
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Apr 11, 2009
My goal is to create multiple objects that fall downwards. The problem now is that the object stays in the left upper corner. I've linked the object to actionscript with the name "object". Can someone help me?
This is my code:
Code:
var namer:MovieClip = this.createEmptyMovieClip("objectHolder", 1);
for (i=0; i<=count; i++) {
var newName:String = "object"+(count);
[code]....
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Jun 10, 2010
I have a problem creating multiple movieclips inside a container mc. The one created later always overwrited the one created immediately before it and ended up with only the last one left in the container mc. Below is the code:
[Code]...
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Jun 15, 2011
I am new to Action Scripting 3 and am struggling to create movieclips in a for loop. Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.
[Code]...
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Jun 17, 2009
I'm trying to create a container movie clip, then inside that, create several other movieclips with an image in each and display them with an offset x.It does the offsetting but only displays the last one at the last x.When i dont put the clips in a container it works fine. but i want them in the container so that i can movie the container around on a press.
Heres the code:
var itemsArray = new Array("pic1.jpg", "pic2.jpg", "pic3.jpg", "pic4.jpg");
var clipArray = new Array();
_root.createEmptyMovieClip("carousel", this.getNextHighestDepth());
[code]....
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Sep 17, 2009
I have the following code, which should display some square clickable clips over a map. This is done by calling a function (shown below) with arguments. However, when I call this function, only the last box is shown... The clips are drawn on the same level (9000) but that should not be a problem as they wont overlay...functions calls....
ActionScript Code:
clipsideD=150;
city="Rome"
cityText=romeText
[code]....
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Dec 16, 2009
Alright, So i have a function which generates alot of the same MovieClip on the stage, however i need to be able to both Hitcheck this MovieClips and Remove them in other functions, so somehow ( what i have attempted here and isn't quite working yet :confused: ) is putting each MovieClip in an array slot, so if you needed to remove them it would be as simple as a For Loop to run through the Array.
Also, when i hittest them, optimally since they are all in an array, i could just reference them via MovieClip.Hittest (movieClipArray[i]) i being the instance to remove.
Background for the project, adding and removing colored MovieClips Which are all systematically distributed on the stage. When the player Pushes the # Keys color it would run the construct function creating the MovieClips on screen. After that if the player hit the same color key again, before generating a new layout it will remove the previous first.
Also a key is to be able to hittest the colors against other MovieClips on stage so it needs to be linkable. Right now im attempting that by containing all my generated colors in
ActionScript Code:
"ColorContainer"
Currently my color Remove Function has Children Being removing which aren't referenced to the Array, i realize this... But want to get the generation of the Array down before i start cutting away at it.
Here is the code i have so far: For some reason i keep getting:
ActionScript Code:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at ColorantConfusion_Current_fla::MainTimeline/frame1()
[Code].....
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Apr 9, 2010
I have set up a Qwerty keyboard within a swf using duplicateMovieClip() - all works fine. If I have no tabbing whatsoever then I can use the tab key to randomly jump all over the keyboard.
But I would like it to tab in an order. Other buttons at the _root level are tabbing fine but these dynamically created ones are not doing a thing.
The keyboard buttons are created within a movieclip called mcContent which is sat at the _root level, anything within this mc is usually referenced by mcContent. or _level0.mcContent. (if it is being really fussy).
I have an instructions button - if this is NOT included in the tabIndex then the tabbing will work on the keyboard, erratically, but it at least goes there. As soon as I set _root.mcInstructionsBtn.tabIndex = 1; then nothing but the _root level buttons work
I have tried to add the tabIndex when creating the movieclips but this has not worked either. I have tried to set the tabIndex in a copy version where the keyboard buttons are created at the _root level and it functions exactly the same.
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Jun 15, 2011
create movieclips in a for loop.Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.
for (var i:Number = 0; i < product_total; i++) {
product_mc.name = productid[i]
addChild(product_mc);
[code]....
This code works fine to add one but I can't add more instances?Appears addChild not render mutiple instances on the stage.
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May 3, 2004
I make classes that extend movie clip, but I want to dynamicaly create instances of this class, so I really create MovieClips, but with the added features of the class. How should I create this instances? I want 'this' to be the root of this new movieclip with added features
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Dec 8, 2004
I'm trying to create 10 empty mc using a for loop, with each mc containing a textfield. Below's how i've done it...
Code:
yPos = 0;
for ( i = 0; i < 10; i++ )
[code].....
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Jun 2, 2005
I am trying to create a movieclip, load a jpg into it, and if successfull, create another movieclip (or even better: create that movieclip right away too), with a textfield in it, and place it under the loaded jpg, depending on the postion and height of the jpg. I tried something like this, but the jpg and text don't show.
Code:
this.createEmptyMovieClip("nieuwsfotoMC", 2);
nieuwsfotoMC._x = 15;
nieuwsfotoMC._y = 194;
var loadFoto:LoadVars = new LoadVars();
[code]....
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Jun 24, 2006
creating some with the .createEmptyMovieClip() method.you see i have a variable rks and accoding to the amount specified in the rks,i want flash to create that number of movieclips
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May 3, 2004
I make classes that extend movie clip, but I want to dynamicaly create instances of this class, create MovieClips, but with the added features of the class. How should I create this instances?
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Dec 8, 2004
I'm trying to create 10 empty mc using a for loop, with each mc containing a textfield. Below's how i've done it...
[Code]....
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