ActionScript 2.0 :: Connecting Objects With Resizable Lines?
Apr 18, 2006
I have to create and application to model relationship between objects.So to create the model, I would drag sevral objects from the menu onto the working space.This I already battled through.Now comes the hard part - I must be able to drag a relationship ( a line basically) from the menu and connect two objects with it. So that when I move any of the two connected objects - line scales. However, 2 objects can have several relationships. So scaling a simple diagonal line wont work here >.< So the steps should be as follows1) drag relationship line to workspace2) drag one end of it on an object and then the linke connects to it3) drag the other end of the line scaling it, changing its shape to try and avoid ntersecting, onto the second object and connect to it4) when u drag either of the objects - all the relation lines scale accordingly..
I want to create a movie that allows boxes to be dragged around, and for lines to be connecting each box, wherever they are dragged. I have made the boxes draggable with the attached code.
what I mean, here is an example FLA: boxes.fla
I have no idea where to start on this, because searching for things like AS3 draggable movie clip with lines attaching, etc isn't very helpful.
where I can find a tutorial to create resizable movie clips? The viewer should be able to resize movie clips during playtime... I tried a lot of things... the objects get resized but they just "blow up" from all sides...
where I can find a tutorial to create resizable movie clips? The viewer should be able to resize movie clips during playtime... I tried a lot of things... the objects get resized but they just "blow up" from all sides...
I would like to have in my Flex application the ability to post objects (for instance images or text items) where user can drag/drop for absolute positioning on the screen, resize it and rotate it (although not high priority). I'm wondering if there is a library that would do so out of the box or do you recommend implementing my own?
I am working on an Adobe Flex front-end with a Java back-end using JPA for persistence. he protocol I am using is remote objects (AMF) implemented with BlazeDS.I started out with a service-facade and entity DAOs, but without any specific DTOs. The same POJOs, the domain objects, were passed in the service-facade as those used as DTOs passed to the Hibernate DAOs.However, the latest few days I have been thinking whether this is a good approach or not. The latest article on the subject I read was this one:Interesting JPA Pattern blogThe situation:Say I have POJO Book with a unidirection ManyToOne relation with the POJO Category (i.e. each book may only be associated with one category, but the same category may be associated with many books). I see some alternatives:Alternative 1:I expose a method/operation addUpdateBook(Book book). In the implementation of this operation I add/update both the book and the referenced category.
if I drew a line or something, it would just be the line and I could immediately edit the shape. Now, there is a blue box surrounding it. what purpose the blue box serves. However, when this started, my fill stopped working.
I can fill a shape I have hand-drawn, but not when I use the line tool. I have included a screen shot of the blue box surrounding a line. I have assured that all sections of a shape are touching before trying to fill.
I have a set of small circles(balls) on the stage, contained in an array. The array at different times in times in the program could have ballArray.length=1 or ballArray.length=125 or 48 or 0, etc.The balls float around the stage randomly too.I wish to have a function which will draw a line between all the points(balls or circles) in that array.So for example where there is 0 or 1 balls, there would be 0 lines drawn.Where there is 4 balls there would be 6 interconnections. as there would be six lines linking every object to each other object , exactly once per tick in the animation.[code]
I'm trying to draw a line between circles stored in an array. I have a button on the stage which adds another circle to the stage. My issue is I cannot draw a line between the most recent circle added to the array and the one that will be added next.
It is a bit complicated and I'm not an experienced programmer by any stretch of the imagination.
I am trying to put together a match activity where word in one column are linked by a line to definitions in another column. Once all words have been linked to their definitions, you end up with a series of crossing lines so, so I want the definitions and their line to move so that each is level with their connected word and the lines have unravelled. I've got as far as connecting the words to their definitions using a line (as a sprite) and the definitions can then be moved using tweenlite -but I have no idea how I move the lines with their definition. Here is a much simplified section of code to give you an idea of what I am trying to do
I have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.
My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:
function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new
I was wondering if any one can be kind and help me, I was looking on google about a class or component in as3 that allow me to load an assets like a swf or image an give me so sort of handlers to change the size of the asset loaded, you know like in flash when you want change the size of a symbol you have a little squares handlers that you can pull to change the size, I don't want to reinvented the wheel, and I'm sure it should a be a class or component that I get or buy,
So I'm trying to open a second window that is meant to be a fixed size window. I've set resizable property to false but that doesn't seem to have any effect.
I have a movie clip (menu2_mc) containing a navigation menu, which I want to have appear always on the middle of the screen and at the bottom say 15 pixels in even when the window is resized.I followed a tut by kevin schmitt which allows the background to be fullscreen on a resize. I have been able to center the clip on screen but still having problems nutting out how to change the y coordinates on a screen resize.
I have situation like two textfield, one for input and the other for output. Then there comes the problem that for single line input, I type a long sentance but when it shows in the output textfield(because the length is limited there), it only can show part of the text.
Is it possible to define the length of the output textfield change according to the input textfield? Or is it possible that when the input textfield has more text than the output textfield required, then the text shown in the output textfield automatically change into smaller font size?
I want to create a button which resize dynamically with content. to achieve this, I created a MovieClip in library and added four layers into it namely - text, bg, shadow and border.Problem I'm having is, if I make textfield autosize, only textfield resizes and others stuff remain as it is. if I calculate width required using xxxLineMetrics function and apply it to Button, background resizes properly but textfield also stretches with them and looks ugly.I want backgrounds(sibling of textfield) resize properly with textfield so button looks nice with resized background and normal autosized textfield.
I would like to have a bordercontainer in Flex, that the user can resize on his own with 8 dots in the top left, top, top right, left, right, bottom left, bottom and bottom right (like MS Paint etc.) Does Flex have a default solution for this, or do I have to write it myself?
I'm trying to build a website that looks the same (or at least very similar) even with different resolutions. I know it's a pretty simple thing to do with Adobe Flash, but I'm kinda trying to get into the whole "HTML5 scene" so I thought I could try building it without using flash at all. I know I can resize the canvas to fit the window of the browser it's being viewed in, but can I also resize images, text and other HTML structures that I place inside the canvas? Like s, s, s or images?
i have a photo gallery and i can't find any tutorials for transitions 4 my images..i have a resizable border... do transitions work with that? [URL] check out scottys resizable gallery...how can i add a transition to that.?
I found a page that launches a full-screen browser window with a SWF in it. This SWF is non-resizable, and it is centered inside a browser window in such a manner, that both bottom AND TOP get cut off if the screen size is smaller than that of a flash file.Usually an embedded SWF would be tied to top left corner of the browser window in case of a smaller screen. In other words, top edge and left edge of a SWF file would always start at 0, 0 if the screen is too small. URL...Java script on the index page launches the full-screen browser window. But what makes the movie inside that window perfectly centered, even on a smaller (i.e. 800x600) screen, letting its BOTH bottom AND TOP edges be clipped? Is there some flash code for it? I couldn't find anything in the html code.
I'm building a fullscreen flash website. I have objects moving from offscreen to the center of the stage and from the center to offscreen. I use a simple onResize listener to keep everything centered when the user resizes the stage. I'm using the MC Tween engine for all my tweens and they are all coded relative to the size of the stage.
[Code]...
Everything works great EXCEPT if the user resizes the stage while a tween is in motion. How do I update the tweens end value to the appropriate location?
[URL] for the image panning tutorial and forumers.
My aim/goal is to get this effect. The background will fit to any resized browsers without scaling up + image edge will still somehow stay within the stage/browser.. but i got problem with it when i publish my swf as html.
this is my setting in the html tab:
dimensional set to: percent [100x100] scale set to: no scale flash alignment set to: center in both
my end result is not good.. i dunno is it my AS or the setting.. hope the kind gurus here can take a look.. i had attach my fla [flash 8].
I need to create a dynamically resizable photogallery wherein the menu is going to be placed beneath the image and land on a Y coordinate based on the size of the image.
The following links will help illustrate what I am attempting to accomplish:
[URL]
Though subtle, the example for 2.html places the numeric menu a few pixels south, and then might need to go north depending on the size of the following - or previous - image.
I have a SWF stage that needs to be resizable, as it loads content dynamically which may have different dimensions. Yet, I need an object (namely a 'Close' button) to keep its absolute size no matter how big or small the stage gets. I also need it to keep its relative position, let's say always at the top right corner of the resized Stage.
I need to make a resizeable menu like the menu.gif picture I uploaded. For example the menu to have 5 or 6 elements doesnt matter the problem is to make them adjustable on size (will be different movie clips each one) on mouse hover over each one of them but also snap like this.