ActionScript 3.0 :: Drawing Lines Between Objects Stored In Array?
Mar 25, 2011
I'm trying to draw a line between circles stored in an array. I have a button on the stage which adds another circle to the stage. My issue is I cannot draw a line between the most recent circle added to the array and the one that will be added next.
It is a bit complicated and I'm not an experienced programmer by any stretch of the imagination.
Anyway, here's my code:
[Code]...
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Sep 23, 2011
I have a set of small circles(balls) on the stage, contained in an array. The array at different times in times in the program could have ballArray.length=1 or ballArray.length=125 or 48 or 0, etc.The balls float around the stage randomly too.I wish to have a function which will draw a line between all the points(balls or circles) in that array.So for example where there is 0 or 1 balls, there would be 0 lines drawn.Where there is 4 balls there would be 6 interconnections. as there would be six lines linking every object to each other object , exactly once per tick in the animation.[code]
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Dec 21, 2006
Anyway, I am having problems with storing movie clip objects in an array because when I try to access them, it kinda loses its properties as a movie clip. Say, i have mc_1 stored in the array,and in the course of the flash movie, a button is triggered to change its visibility to "false".. what i do is, arr[0]._visibility = false.So here's what I'm really trying to do with my school project: I have 24 movieclips, i named them field1, field2, ..., field24. I stored them in an array. Initially, they're invisible. Then, a button is clicked to show one field. If the button is clicked again, the second field is displayed, and so
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Mar 30, 2012
I have a little bit of code that makes a nifty kaleidoscope effect, but I would like to take it one step further by having each star in the kaleidoscope gradually shift color as it expands outwards. Right now, I create randomly colored "star" movieclips by drawing 6 different triangles within the movieclip, and then add those individual "star" movieclips to a "stars" array.
What I'd like to do is use a "for...in" loop to grab the .color property of each of the "star" movieclips and change it slightly (using colorTransform?) at each ENTER_FRAME. How can I go in and access the star.color property (or is it star.transform.colorTransform?) of each of the movieclip objects that are now stored in my "stars" array?
Would it be:
Code:
for (var i in stars){stars[i].transform.colorTransform = myColorTransform;
}OR
for (var i in stars){stars[i].star.transform.colorTransform = myColorTransform;
}
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Jun 16, 2011
ive come across this method 'as' and I dont get it.I am following a tut, and i have an array with my objects stored in it(for reference to control these sprites).They are instantiations of my sprite class 'Ball.as'
Code:
for(i=0;i<3;i++){
var myMCs:Ball = myMCs[i] as Ball;
}
when I remove it - flash doesnt seem to mind its absence.
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Nov 15, 2009
My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:
function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new
[code].....
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Sep 7, 2009
This seems like it should be fairly simple, but for some reason Im getting caught up when it comes to removing a layer from my drawing app, and when moving the layers up and down in the display list. My first problem is that when I do the (canvas.removeChild(layers[value]); it removes the child of the targeted layer, but it also removes the child of the objects before it? I think anyways.
The second problem is that my layerUp function works, but my layerDown does not, even though they are the same code? Confused I am indeed. I'm sure its fairly messy since Im just learning this stuff, so sorry for that too!
[Code]....
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Jan 24, 2011
I have one left panel in which there are different shapes like start,end connectors..... when i drag line image inside canvas i want to draw line/connector between two shapes how would i do it
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Jan 23, 2004
I am making a movie clip and want to draw lines from one movie clip to another to make it look like connectors on a flowchart. How do I use the returned values using a getbounds() method to draw a line from movie clip A to movie clip B. how the xMin, xMax, yMin and yMax values translate to finding the 4 corners of a rectangular movieclip. Can I use these values to draw lines from the movieclip using lineto().
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Apr 17, 2009
I'm trying to design an application where you can draw lines. This is my code.
Code:
onMouseDown = function (){
original_x = _root._xmouse
original_y = _root._ymouse
[Code].....
value_obtained is true when you click the mouse, and is made false when the mouse is released. original_x and original_y are the coordinates for the point of the first click.
How can I make it so that each created line stays on the screen and is not remade?
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Oct 8, 2003
I am trying to have a line draw in my movie with actionScript...have made three lines....if I want line 1 to draw.... then..... line 2.... then line 3 do I put the script on three separate frames ?and.... right now... they are just there...how do I make it like an animation... where the line starts at the edge of my movie.... draws line 2... changes direction... draws line 2.... changes direction.... draws line 3.... then stops.
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Jan 23, 2004
I am making a movie clip and want to draw lines from one movie clip to another to make it look like connectors on a flowchart. How do I use the returned values using a getbounds() method to draw a line from movie clip A to movie clip B. Can some one show an illustration explaining how the xMin, xMax, yMin and yMax values translate to finding the 4 corners of a rectangular movieclip. Can I use these values to draw lines from the movieclip using lineto(). If so how do I do that?
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Oct 25, 2002
I wanna draw lines, without using the mousse at all. Straight lines or Sinusoids, it doesn't really matter. I've found a relevant tutorial here: [URL] but I didn't manage to make it work. Basically didn't fully understand it.
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Feb 9, 2010
drawing a straight line, just like on the flash game Line rider. I need to be able to create a line by dragging it with the mouse.
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Sep 16, 2011
I have 4 coordinates from which i created a rectangle(using lines). I also created buttons dynamically. It works great for straight line. But when the coordinates generate diagonal lines im having a problem in making it go below the lines or fitting it inside the figure.See my pic for better understanding. I have also figured out how to rotate the button. Here is my screenshot:Here is my code: To generate the lines:
Code:
var myLine:Shape = new Shape;
myLine.graphics.lineStyle(1, 0xFF0000, 1);
[code].....
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Oct 21, 2004
I have an empty MC. I want to draw lines that show on top of an image, but everything I try draws the lines below my image.This code is ran from the main timeline.This is my code so far.
Code:
_root.attachMovie("Audiogram_Chart","Show_Audiogram",100000); //this is my MC that will hold the graphics
_root.Show_Audiogram.attachMovie("Audiogram_Chart_Pic","Audiogram_Chart_Pic1",0); //this is a graphic with linkage
_root.Show_Audiogram._x=200;
_root.Show_Audiogram._y=200;
[code].....
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Feb 17, 2006
Im using FLash MX 2004, and am creating lines using move to and lineto in an empty movie clip...is there a way to delete lines if a new one intersects, if theres an overlap...or if theres more than say 5 lines on the screen?
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Aug 20, 2009
Drawing diagonal lines for a background, any one know how to do it?
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Apr 20, 2004
I am drawing a set of connected lines in a MC that is created using createEmptyMovieClip. The lines start at (0,0) within the MC and move into the negative x values when the lines move left. The problem I am having is when repositioning the MC. When I tell the MC to move to _x=0 and _y=0, it doesn't move to the stage's (0,0), it still hangs off the left side of the stage. The following image shows the MC positioned to (0,0) (note: the green is the stage):shouldn't the MC containing the drawn lines use its left-most point when being repositioned so that it doesn't hang off the left side of the stage?
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Apr 21, 2009
I'm doing this project, about 2 lines intersecting each other(the 2 lines are not always on the same position). I try to find the intersections point using collision detection method but how do I place an object on the intersections point?
if(line1.hitTestObject(line2)) //
So this is how we find the intersection point but we do not know how to draw / place an object on the intersection point.
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Jun 15, 2010
I'm trying to write something like this facebook app [URL] I've already written code to let user to move circles with mouse, but i've got a problem with lines connecting them- sometimes i see old ones, which should have been deleted already. I refresh all lines every time any circle is moved. Here is my code which draws lines
[Code]....
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Jul 28, 2011
I'm making an animation wich draws a line after a moving object (circle on a guide line). this circle is a movieclip. and I have many lines to draw up, so i put many of them on separate scenes. I've created buttons from movieclips, and when pressed it draws a line. I got everything to work properly, but when one line is drawn, and you press the same button to get the same line drawn again I get the error code.. #1009 cannot access a property or method of a null object reference.I think that it's because the graphics is still there but i can't seem to clear it before it draws again.. Ive used graphics.clear (); but that just clears all, so when it "draws" again it doesn't show..only the movieclip-animation works. so what is the problem here?my code for the line drawing is:
import flash.display.Shape;
import flash.events.Event;
var shape = new Shape();
[code]....
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Mar 3, 2012
I have a candleStickChart in flex 4.5 with a dateTimeAxis horizontal axis.I wish to have a button that enables to draw a line on top of that chart.I wrote a code that each time the button is click, a new CartesianDataCanvas is created. than I do a pretty standard line drawing by listening for the MOUSE_DOWN, MOUSE_MOVE, and MOUSE_UP to draw the line.In the MOUSE_DOWN event I create the new CartesianDataCanvas, and update the annotaionArray as described in the following code: (candles is the candleStickChart's id)
public function startDrawing(event:MouseEvent):void
{
canvas = new CartesianDataCanvas;
[code].....
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Aug 29, 2009
I what to make a function that is drawing a square without the fill only the lines in refresh(sometime fast, sometime slow). And I don't have a clue about the starting point of this function.
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Oct 6, 2009
I want to draw a curved line between random point. How can I do this? The random points are actually x,y positions of movie clips dragged on the stage and I want to code curved lines between them.
Im looking at curveto in as2 but not sure how to to do it?
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Jun 17, 2011
I made this one poor class that has a public function which draws with a single loop a shape with curveTo() function (I tested one option to draw straight lines with lineTo() and only curved lines with curveTo() function but in my opinion, that lineTo function where a bit slower, at least in my implementations of testin speeds).I sent to it four parameters (anchor points and the control points) as many times as there were some corners to draw and everything seemed to go well untill I checked which way is faster to draw single rounded rect. Flashs own way beats my version up with huge 120 m/s distance already in some 100 000 iterations. The format of data I tested to send to my class function to draw that goddamned thing were numbers in arrays, numbers in objects and numbers in my own class objects like linked list and the file that holds just four numbers included in arrays or linked list. And two separate arrays, one for anchor points and one for the control points, with just Point Objects were fastest (if I remember correct) way but still that 120 m/s slower than Drawing API in Flash.My function in the class where something like:
ActionScript Code:
public function drawShape(points1:Array, points2:Array, lineOn:Boolean = false, fillOn:boolean = false, lineThickness:Number = 1, lineColor:uint = 0, lineAlpha:Number = 1, fillColor:uint = 0xff, fillAlpha:Number = 1):void{[code]..........
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Oct 29, 2005
I was screwing around one day and thought I'd make a little line-drawing-thing. Basically it just attaches movie clips and draws lines between them using the drawing API. That was the easier part. Now I though I'd take it a step further and add some curves. I tried but the attached file is the best I could think of.
square.fla is the original file
lineCurve.fla is the file in which I tried to add curves.
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Nov 30, 2007
I am drawing some circles with a bit of code like this:
Code:
for (var i = 0; i<=1; i++){
for(var j = 0; j<= 1; j++){
this.drawMyCircle(radius,i*a,j*b);
}}
//a and b being the gap between the columns and rows
What I would like to do is add some metadata to each point I create, containing the centre coordinates for that dot (e.g. i*q, j*b). I have no idea about this part. Then with an onRelease event on a given dot , I can get the location. I have never dynamically made an event firing object. My goal is to be able to draw lines between two clicked dots. Unfortunately I have to do this dynamically so I can introduce a bit of variety.
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Aug 16, 2004
Where are the cookies (shared objects) stored on the computer (win xp)?
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Feb 18, 2009
I need to draw on stage about 40,000 4x4 squares each a different color. The color is determined by an xml file. I have this working in as2 and have converted it to as3 the problem is the amount of time it takes to draw is causing cs4 to time out. I have extended the script time out to 60 seconds. In cs3 as2 it would draw the squares in about 15 seconds. I was hoping as3 cs4 would improve performance but seems to be the opposite. I have tried several methods such as adding children and various drawing variations. the bellow seems to work the best, but is still causing flash to crash.
ActionScript Code:
import flash.display.DisplayObject;
import flash.display.Graphics;
import flash.display.Shape;
[Code]...
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