ActionScript 3.0 :: Flash Drawing API Draw The Curved Lines?

Jun 17, 2011

I made this one poor class that has a public function which draws with a single loop a shape with curveTo() function (I tested one option to draw straight lines with lineTo() and only curved lines with curveTo() function but in my opinion, that lineTo function where a bit slower, at least in my implementations of testin speeds).I sent to it four parameters (anchor points and the control points) as many times as there were some corners to draw and everything seemed to go well untill I checked which way is faster to draw single rounded rect. Flashs own way beats my version up with huge 120 m/s distance already in some 100 000 iterations. The format of data I tested to send to my class function to draw that goddamned thing were numbers in arrays, numbers in objects and numbers in my own class objects like linked list and the file that holds just four numbers included in arrays or linked list. And two separate arrays, one for anchor points and one for the control points, with just Point Objects were fastest (if I remember correct) way but still that 120 m/s slower than Drawing API in Flash.My function in the class where something like:

ActionScript Code:
public function drawShape(points1:Array, points2:Array, lineOn:Boolean = false, fillOn:boolean = false, lineThickness:Number = 1, lineColor:uint = 0, lineAlpha:Number = 1, fillColor:uint = 0xff, fillAlpha:Number = 1):void{[code]..........

View 7 Replies


Similar Posts:


ActionScript 2.0 :: The Flash Draw The Randomly Curved Lines With Gradient And Moves Up And Down?

Apr 10, 2007

if you look at [URL] and check out the amazing background it has! how to place flash background, i know how color changing works, but how does the flash draw the randomly curved lines with gradient, and moves up and down? here is the link to the background flash [URL] as far i can tell, the lines are done purely in action script, because the whole thing is only 47kb

View 5 Replies

ActionScript 2.0 :: Drawing Curved Lines Between Random Points?

Oct 6, 2009

I want to draw a curved line between random point. How can I do this? The random points are actually x,y positions of movie clips dragged on the stage and I want to code curved lines between them.

Im looking at curveto in as2 but not sure how to to do it?

View 0 Replies

ActionScript 2.0 :: Drawing API - Attach MovieClips And Draw Lines Between Them

Oct 29, 2005

I was screwing around one day and thought I'd make a little line-drawing-thing. Basically it just attaches movie clips and draws lines between them using the drawing API. That was the easier part. Now I though I'd take it a step further and add some curves. I tried but the attached file is the best I could think of.

square.fla is the original file
lineCurve.fla is the file in which I tried to add curves.

View 3 Replies

Draw A Curved Line In Flash?

Jul 16, 2009

I'm trying to draw this hint box and was wondering if anyone could explain to me how to draw a curved line like the one below in flash?

View 4 Replies

Flash - Programmatically Draw A Scalable, Curved Comic-book Balloon Tail?

Aug 13, 2010

As a UI specialist, I am often asked to build tool-tip displays and other sorts of popups that display text. One of styles clients seem most keen on is text in a comic-book balloon. I would like to create this balloons programmatically (as opposed to embedding or linking to rendered graphics), because these balloons will have to change size at runtime, depending on how much text they have to hold.

Balloons are easy to draw for the most part: circles, rectangles or rounded-corner rectangles. The tough part, for me, is the tail (the little arrow-like part of the comic balloon that points towards the speaker). If you google comic balloon, you see that there are many varieties of tails. They ones clients request from me most often are curved. E.g...

[URL]

The tail will always be on the bottom of the balloon, and it will sometimes point left and sometimes point right. I have been trying to come up with tail-drawing algorithms for a while, but I'm not happy with the results. I'm basically stumbling around in the dark, changing variables, looking at the results, and using trial and error to try to move closer to the magic numbers that will work. "Work" just means a result that looks pleasing, which I realize is subjective. Most of my clients will be a happy with anything that looks reasonably good and professional.

I want this result to scale. And it would be great if it could work with as few inputs as possible, maybe just isFacingLeft, tailWidth and tailHeight (Which could maybe be a percentage of the whole balloon). Maybe an adjustable curveAmount.

If it matters, I'm using Flash/Actionscript, but any system that has some sort of turtle graphics engine should work pretty much the same way: I'm working with that standard flipped Cartesian grid (y increases downward), x and y coordinates, the ability to move a pen, draw lines and draw curves.One caveat: Flash only allows me to draw 3-point bezier curves -- start point, control point, end point.

Note: balloons won't have to scale after the are drawn.

View 1 Replies

Actionscript 3.0 :: Blitting Lines - Draw Approximately 50000 Lines And Performance Is Poor?

Aug 17, 2011

I have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.

Code: Select allvar movie:Shape = new Shape();
for( ... )
{
movie.graphics.clear();[code].....

View 2 Replies

ActionScript 3.0 :: Drawing Lines Between Mc's, Getting Lines In Stage Co-ords, Not Mc's?

Nov 15, 2009

My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:

function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new

[code].....

View 4 Replies

ActionScript 2.0 :: Drawing Curved Line From Point A To B

Dec 2, 2007

Any way to get a curved line to draw from a known point a to a known point b. Point b will always be changing and will be in any position around point a. I can work with an existing line from a movieclip and change it somehow, but right now I can't find any way to accomplish it.

View 2 Replies

ActionScript 3.0 :: _Slowly_ Draw A (curved) Line?

Aug 21, 2009

Here's the effort simply displayed: http:[url].....it uses curveto to show the arc of a doorswing.I'd like the drawn arc instead to appear/trail along the leading edge of the door _as_ the door swings open. Guide Layers AS2 led me to tweening AS3 class but the beginning and end objects weren't right. Am I in the wrong place? This seemed somewhat straightforward but perhaps I'm searching for the wrong keyword(s.

View 4 Replies

ActionScript 3.0 :: Curved Smooth Drawing Based On Motion?

Feb 4, 2009

i made an animation following a motion guide and i drew a line from animated movie clip's previous position to its current position. The problem is that with curves this method is very unprecise... the edges are much too jagged even with the event firing every milisecond.

[URL]

So basically my question is if it's possible to create a nice curved animation using my method or do I have to draw it manually using lineTo and curveTo and snychronise it to the MovieClip's movements or maybe creating some sort of mask to reveal the already drawn symbol?

Code:
var shape:Shape = new Shape();
this.addChild(shape);
shape.graphics.lineStyle(1, 0x000000);

[code]....

View 2 Replies

Draw A Continuous Curved Line From 3 Given Points At A Time?

May 10, 2011

I am trying to draw a continuous curved line in flash. There are many methods but none of the ones I have found so far quite fit my requirements. First of all, I want to use the flash graphic api's curveTo() method. I DO NOT want to simulate a curve with hundreds of calls to lineTo() per curved line segment. It is my experience and understanding that line segments are processor heavy. Flash's quadratic bezier curve should take less CPU power. [code]...

View 3 Replies

ActionScript 3.0 :: Draw A Curved Path In Flash - Use Path Data

Aug 31, 2011

Is it possible to draw out a path in the flash editor, set its visibility to hidden, and use this path data to animate objects in AS3?

View 1 Replies

ActionScript 2.0 :: Drawing Lines In Flash?

Apr 17, 2009

I'm trying to design an application where you can draw lines. This is my code.

Code:

onMouseDown = function (){
original_x = _root._xmouse
original_y = _root._ymouse

[Code].....

value_obtained is true when you click the mouse, and is made false when the mouse is released. original_x and original_y are the coordinates for the point of the first click.

How can I make it so that each created line stays on the screen and is not remade?

View 1 Replies

ActionScript 2.0 :: Drawing A Curved Line On A Map To Show A Route For A Shipping Company?

Apr 25, 2005

Im working on some actionscript drawing, right now Im drawing a curved line on a map to show a route for a shipping company, the line is red but I would like to color a portion of the line green for the completed portion of the journey.

View 10 Replies

Actionscript 3 :: Draw Smooth Lines In Flash?

Jun 21, 2010

How can I draw smooth lines with actionscript 3 (using flex 4)?

[Code]...

View 1 Replies

ActionScript 2.0 :: Draw The Lines At Runtime In Flash

Jul 22, 2003

Can anybody tell me how to draw the lines at runtime in flash.

View 1 Replies

ActionScript 2.0 :: [Flash MX] Draw Sine And Other Functions Using The Drawing Api?

Sep 17, 2003

how draw sine and other functions using the drawing api ? so far all my efforts have yielded amazing random designs but not the desired functions.

View 5 Replies

Actionscript 3.0 :: Draw Lines With Flash's Core Graphic Class But Attach A Custom Bitmap To That Line?

Mar 31, 2009

[URL]

Are they just constantly adding MC's to the display list as the mouse is moved around? Doesn't that kill memory?

Is there a way to draw lines with Flash's core graphic class but attach a custom bitmap to that line?

View 10 Replies

ActionScript 2.0 :: Draw Lines With It?

Oct 8, 2003

I am trying to have a line draw in my movie with actionScript...

have made three lines.

if I want line 1 to draw.... then..... line 2.... then line 3

do I put the script on three separate frames ?

and.... right now... they are just there...

how do I make it like an animation where the line starts at the edge of my movie draws line 2 changes direction draws line 2 changes direction draws line 3 then stops.

View 13 Replies

ActionScript 2.0 :: Can't Draw Lines

Sep 30, 2008

anyone know why this isnt drawing lines for me?

[Code]...

View 2 Replies

IDE :: Pen Tool Can Only Draw Lines?

Apr 16, 2009

Just opened flash for the first time to find that the pen tool will only draw straight lines.It can still plot points and the lines will join up but curves are impossible.Is there some setting that disable drawing curves? I haven't found anything in the annoyingly-online files.

View 2 Replies

Flex :: Drawing Lines Between Shapes?

Jan 24, 2011

I have one left panel in which there are different shapes like start,end connectors..... when i drag line image inside canvas i want to draw line/connector between two shapes how would i do it

View 1 Replies

ActionScript 2.0 :: Drawing Lines From One Movieclip To Another?

Jan 23, 2004

I am making a movie clip and want to draw lines from one movie clip to another to make it look like connectors on a flowchart. How do I use the returned values using a getbounds() method to draw a line from movie clip A to movie clip B. how the xMin, xMax, yMin and yMax values translate to finding the 4 corners of a rectangular movieclip. Can I use these values to draw lines from the movieclip using lineto().

View 11 Replies

ActionScript 2.0 :: Drawing Lines In Movie?

Oct 8, 2003

I am trying to have a line draw in my movie with actionScript...have made three lines....if I want line 1 to draw.... then..... line 2.... then line 3 do I put the script on three separate frames ?and.... right now... they are just there...how do I make it like an animation... where the line starts at the edge of my movie.... draws line 2... changes direction... draws line 2.... changes direction.... draws line 3.... then stops.

View 11 Replies

ActionScript 2.0 :: Drawing Lines From One Movieclip To Another

Jan 23, 2004

I am making a movie clip and want to draw lines from one movie clip to another to make it look like connectors on a flowchart. How do I use the returned values using a getbounds() method to draw a line from movie clip A to movie clip B. Can some one show an illustration explaining how the xMin, xMax, yMin and yMax values translate to finding the 4 corners of a rectangular movieclip. Can I use these values to draw lines from the movieclip using lineto(). If so how do I do that?

View 11 Replies

ActionScript 2.0 :: Drawing Lines Without Using The Mouse At All

Oct 25, 2002

I wanna draw lines, without using the mousse at all. Straight lines or Sinusoids, it doesn't really matter. I've found a relevant tutorial here: [URL] but I didn't manage to make it work. Basically didn't fully understand it.

View 3 Replies

Flex :: Draw Lines In Canvas?

Dec 13, 2010

I'm trying to draw lines on a canvas object. When the width of the Canvas is less that the width of the line, it draws outside the Canvas over other elements. I read about this problem and I try to resolve using a inner Canvas with a longer height so a scrollbar appears.But I also read that this problem can be correct using a mask but I do not know what is the better way. Which do you recommend?

<mx:Canvas id="panelContentECG" width="100%" height="400" backgroundAlpha="0.5" styleName="miCanvas" borderStyle="solid" cornerRadius="20" borderColor="0xFCFE00" horizontalScrollPolicy="off">

[code].....

View 1 Replies

IDE :: Draw Lines With Exact Length?

Apr 15, 2010

I would like to have a possibility, where a user could draw simple lines, but with exact length (5000mm, 3150mm, 3950mm etc).where a user could just click and see the lines. Together these lines would make a floor plan for a house. These lines don't have to have thickness, because it will be just a sketch where walls are located. After user has drawn the sketch i would need the program to generate a text file with coordinates of the lines.

View 3 Replies

ActionScript 2.0 :: How To Draw Aliased Lines

Mar 25, 2005

how to draw aliased lines through actionscript?

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved